• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.

How to import Quay

Introduction

This is an automatically generated tutorial. It will guide you through the process of importing the model Quay of the bundle Quay. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.

Extract and Access

I am assuming that you have already downloaded the file Suramar Doodads.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).

When you have extracted the archive, it should look like this:

Quay
quay.mdx
arch05.blp
astrowall01.blp
canaltrim3.blp
column4.blp
floor01.blp
floor05.blp
floor05b.blp
stairs1.blp
trimsCity01.blp
trimsCity01b.blp

Open World Editor and click Module -> Import Manager:

This is the Import Manager. From here you can add and remove custom files from your map file:

Importing quay.mdx

Now Click the "Import File" Button:

Next select 'quay.mdx' in the folder which you extracted from the zip archive:

Quay
quay.mdx
arch05.blp
astrowall01.blp
canaltrim3.blp
column4.blp
floor01.blp
floor05.blp
floor05b.blp
stairs1.blp
trimsCity01.blp
trimsCity01b.blp

The file has been properly added to the map archive:

quay.mdx
Model
86
war3mapimported/quay.mdx

Done, you have imported the file quay.mdx.

Importing arch05.blp

Now Click the "Import File" Button:

Next select 'arch05.blp' in the folder which you extracted from the zip archive:

Quay
quay.mdx
arch05.blp
astrowall01.blp
canaltrim3.blp
column4.blp
floor01.blp
floor05.blp
floor05b.blp
stairs1.blp
trimsCity01.blp
trimsCity01b.blp

The file has been properly added to the map archive:

quay.mdx
Model
86
war3mapimported/quay.mdx
arch05.blp
Image / Texture
84
war3mapimported/arch05.blp

Done, you have imported the file arch05.blp.

Importing astrowall01.blp

Now Click the "Import File" Button:

Next select 'astrowall01.blp' in the folder which you extracted from the zip archive:

Quay
quay.mdx
arch05.blp
astrowall01.blp
canaltrim3.blp
column4.blp
floor01.blp
floor05.blp
floor05b.blp
stairs1.blp
trimsCity01.blp
trimsCity01b.blp

The file has been properly added to the map archive:

quay.mdx
Model
86
war3mapimported/quay.mdx
arch05.blp
Image / Texture
84
war3mapimported/arch05.blp
astrowall01.blp
Image / Texture
45
war3mapimported/astrowall01.blp

Done, you have imported the file astrowall01.blp.

Importing canaltrim3.blp

Now Click the "Import File" Button:

Next select 'canaltrim3.blp' in the folder which you extracted from the zip archive:

Quay
quay.mdx
arch05.blp
astrowall01.blp
canaltrim3.blp
column4.blp
floor01.blp
floor05.blp
floor05b.blp
stairs1.blp
trimsCity01.blp
trimsCity01b.blp

The file has been properly added to the map archive:

quay.mdx
Model
86
war3mapimported/quay.mdx
arch05.blp
Image / Texture
84
war3mapimported/arch05.blp
astrowall01.blp
Image / Texture
45
war3mapimported/astrowall01.blp
canaltrim3.blp
Image / Texture
121
war3mapimported/canaltrim3.blp

Done, you have imported the file canaltrim3.blp.

Importing column4.blp

Now Click the "Import File" Button:

Next select 'column4.blp' in the folder which you extracted from the zip archive:

Quay
quay.mdx
arch05.blp
astrowall01.blp
canaltrim3.blp
column4.blp
floor01.blp
floor05.blp
floor05b.blp
stairs1.blp
trimsCity01.blp
trimsCity01b.blp

The file has been properly added to the map archive:

quay.mdx
Model
86
war3mapimported/quay.mdx
arch05.blp
Image / Texture
84
war3mapimported/arch05.blp
astrowall01.blp
Image / Texture
45
war3mapimported/astrowall01.blp
canaltrim3.blp
Image / Texture
121
war3mapimported/canaltrim3.blp
column4.blp
Image / Texture
50
war3mapimported/column4.blp

Done, you have imported the file column4.blp.

Importing floor01.blp

Now Click the "Import File" Button:

Next select 'floor01.blp' in the folder which you extracted from the zip archive:

Quay
quay.mdx
arch05.blp
astrowall01.blp
canaltrim3.blp
column4.blp
floor01.blp
floor05.blp
floor05b.blp
stairs1.blp
trimsCity01.blp
trimsCity01b.blp

The file has been properly added to the map archive:

quay.mdx
Model
86
war3mapimported/quay.mdx
arch05.blp
Image / Texture
84
war3mapimported/arch05.blp
astrowall01.blp
Image / Texture
45
war3mapimported/astrowall01.blp
canaltrim3.blp
Image / Texture
121
war3mapimported/canaltrim3.blp
column4.blp
Image / Texture
50
war3mapimported/column4.blp
floor01.blp
Image / Texture
110
war3mapimported/floor01.blp

Done, you have imported the file floor01.blp.

Importing floor05.blp

Now Click the "Import File" Button:

Next select 'floor05.blp' in the folder which you extracted from the zip archive:

Quay
quay.mdx
arch05.blp
astrowall01.blp
canaltrim3.blp
column4.blp
floor01.blp
floor05.blp
floor05b.blp
stairs1.blp
trimsCity01.blp
trimsCity01b.blp

The file has been properly added to the map archive:

quay.mdx
Model
86
war3mapimported/quay.mdx
arch05.blp
Image / Texture
84
war3mapimported/arch05.blp
astrowall01.blp
Image / Texture
45
war3mapimported/astrowall01.blp
canaltrim3.blp
Image / Texture
121
war3mapimported/canaltrim3.blp
column4.blp
Image / Texture
50
war3mapimported/column4.blp
floor01.blp
Image / Texture
110
war3mapimported/floor01.blp
floor05.blp
Image / Texture
71
war3mapimported/floor05.blp

Done, you have imported the file floor05.blp.

Importing floor05b.blp

Now Click the "Import File" Button:

Next select 'floor05b.blp' in the folder which you extracted from the zip archive:

Quay
quay.mdx
arch05.blp
astrowall01.blp
canaltrim3.blp
column4.blp
floor01.blp
floor05.blp
floor05b.blp
stairs1.blp
trimsCity01.blp
trimsCity01b.blp

The file has been properly added to the map archive:

quay.mdx
Model
86
war3mapimported/quay.mdx
arch05.blp
Image / Texture
84
war3mapimported/arch05.blp
astrowall01.blp
Image / Texture
45
war3mapimported/astrowall01.blp
canaltrim3.blp
Image / Texture
121
war3mapimported/canaltrim3.blp
column4.blp
Image / Texture
50
war3mapimported/column4.blp
floor01.blp
Image / Texture
110
war3mapimported/floor01.blp
floor05.blp
Image / Texture
71
war3mapimported/floor05.blp
floor05b.blp
Image / Texture
70
war3mapimported/floor05b.blp

Done, you have imported the file floor05b.blp.

Importing stairs1.blp

Now Click the "Import File" Button:

Next select 'stairs1.blp' in the folder which you extracted from the zip archive:

Quay
quay.mdx
arch05.blp
astrowall01.blp
canaltrim3.blp
column4.blp
floor01.blp
floor05.blp
floor05b.blp
stairs1.blp
trimsCity01.blp
trimsCity01b.blp

The file has been properly added to the map archive:

quay.mdx
Model
86
war3mapimported/quay.mdx
arch05.blp
Image / Texture
84
war3mapimported/arch05.blp
astrowall01.blp
Image / Texture
45
war3mapimported/astrowall01.blp
canaltrim3.blp
Image / Texture
121
war3mapimported/canaltrim3.blp
column4.blp
Image / Texture
50
war3mapimported/column4.blp
floor01.blp
Image / Texture
110
war3mapimported/floor01.blp
floor05.blp
Image / Texture
71
war3mapimported/floor05.blp
floor05b.blp
Image / Texture
70
war3mapimported/floor05b.blp
stairs1.blp
Image / Texture
86
war3mapimported/stairs1.blp

Done, you have imported the file stairs1.blp.

Importing trimsCity01.blp

Now Click the "Import File" Button:

Next select 'trimsCity01.blp' in the folder which you extracted from the zip archive:

Quay
quay.mdx
arch05.blp
astrowall01.blp
canaltrim3.blp
column4.blp
floor01.blp
floor05.blp
floor05b.blp
stairs1.blp
trimsCity01.blp
trimsCity01b.blp

The file has been properly added to the map archive:

quay.mdx
Model
86
war3mapimported/quay.mdx
arch05.blp
Image / Texture
84
war3mapimported/arch05.blp
astrowall01.blp
Image / Texture
45
war3mapimported/astrowall01.blp
canaltrim3.blp
Image / Texture
121
war3mapimported/canaltrim3.blp
column4.blp
Image / Texture
50
war3mapimported/column4.blp
floor01.blp
Image / Texture
110
war3mapimported/floor01.blp
floor05.blp
Image / Texture
71
war3mapimported/floor05.blp
floor05b.blp
Image / Texture
70
war3mapimported/floor05b.blp
stairs1.blp
Image / Texture
86
war3mapimported/stairs1.blp
trimsCity01.blp
Image / Texture
60
war3mapimported/trimsCity01.blp

Done, you have imported the file trimsCity01.blp.

Importing trimsCity01b.blp

Now Click the "Import File" Button:

Next select 'trimsCity01b.blp' in the folder which you extracted from the zip archive:

Quay
quay.mdx
arch05.blp
astrowall01.blp
canaltrim3.blp
column4.blp
floor01.blp
floor05.blp
floor05b.blp
stairs1.blp
trimsCity01.blp
trimsCity01b.blp

The file has been properly added to the map archive:

quay.mdx
Model
86
war3mapimported/quay.mdx
arch05.blp
Image / Texture
84
war3mapimported/arch05.blp
astrowall01.blp
Image / Texture
45
war3mapimported/astrowall01.blp
canaltrim3.blp
Image / Texture
121
war3mapimported/canaltrim3.blp
column4.blp
Image / Texture
50
war3mapimported/column4.blp
floor01.blp
Image / Texture
110
war3mapimported/floor01.blp
floor05.blp
Image / Texture
71
war3mapimported/floor05.blp
floor05b.blp
Image / Texture
70
war3mapimported/floor05b.blp
stairs1.blp
Image / Texture
86
war3mapimported/stairs1.blp
trimsCity01.blp
Image / Texture
60
war3mapimported/trimsCity01.blp
trimsCity01b.blp
Image / Texture
61
war3mapimported/trimsCity01b.blp

Done, you have imported the file trimsCity01b.blp.

You're done

You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.

If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:

  • Link to the model and the tutorial
  • Precise description of what does not work
  • The map you tried to import it to (with the model imported)
And we will do what we can to help you.
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