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How to import CliffWall

Introduction

This is an automatically generated tutorial. It will guide you through the process of importing the model CliffWall of the bundle CliffWall. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.

Extract and Access

I am assuming that you have already downloaded the file Suramar Doodads.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).

When you have extracted the archive, it should look like this:

CliffWall
Cliffwall.mdx
arch06.blp
astroarch04.blp
astroarch05.blp
astrowall01.blp
astrowall02.blp
astrowall03.blp
civiccolumn01.blp
Dome01.blp
floor01.blp
trimsCity01.blp
trimsCity01b.blp
wallarch01.blp
window01.blp

Open World Editor and click Module -> Import Manager:

This is the Import Manager. From here you can add and remove custom files from your map file:

Importing Cliffwall.mdx

Now Click the "Import File" Button:

Next select 'Cliffwall.mdx' in the folder which you extracted from the zip archive:

CliffWall
Cliffwall.mdx
arch06.blp
astroarch04.blp
astroarch05.blp
astrowall01.blp
astrowall02.blp
astrowall03.blp
civiccolumn01.blp
Dome01.blp
floor01.blp
trimsCity01.blp
trimsCity01b.blp
wallarch01.blp
window01.blp

The file has been properly added to the map archive:

Cliffwall.mdx
Model
161
war3mapimported/Cliffwall.mdx

Done, you have imported the file Cliffwall.mdx.

Importing arch06.blp

Now Click the "Import File" Button:

Next select 'arch06.blp' in the folder which you extracted from the zip archive:

CliffWall
Cliffwall.mdx
arch06.blp
astroarch04.blp
astroarch05.blp
astrowall01.blp
astrowall02.blp
astrowall03.blp
civiccolumn01.blp
Dome01.blp
floor01.blp
trimsCity01.blp
trimsCity01b.blp
wallarch01.blp
window01.blp

The file has been properly added to the map archive:

Cliffwall.mdx
Model
161
war3mapimported/Cliffwall.mdx
arch06.blp
Image / Texture
52
war3mapimported/arch06.blp

Done, you have imported the file arch06.blp.

Importing astroarch04.blp

Now Click the "Import File" Button:

Next select 'astroarch04.blp' in the folder which you extracted from the zip archive:

CliffWall
Cliffwall.mdx
arch06.blp
astroarch04.blp
astroarch05.blp
astrowall01.blp
astrowall02.blp
astrowall03.blp
civiccolumn01.blp
Dome01.blp
floor01.blp
trimsCity01.blp
trimsCity01b.blp
wallarch01.blp
window01.blp

The file has been properly added to the map archive:

Cliffwall.mdx
Model
161
war3mapimported/Cliffwall.mdx
arch06.blp
Image / Texture
52
war3mapimported/arch06.blp
astroarch04.blp
Image / Texture
30
war3mapimported/astroarch04.blp

Done, you have imported the file astroarch04.blp.

Importing astroarch05.blp

Now Click the "Import File" Button:

Next select 'astroarch05.blp' in the folder which you extracted from the zip archive:

CliffWall
Cliffwall.mdx
arch06.blp
astroarch04.blp
astroarch05.blp
astrowall01.blp
astrowall02.blp
astrowall03.blp
civiccolumn01.blp
Dome01.blp
floor01.blp
trimsCity01.blp
trimsCity01b.blp
wallarch01.blp
window01.blp

The file has been properly added to the map archive:

Cliffwall.mdx
Model
161
war3mapimported/Cliffwall.mdx
arch06.blp
Image / Texture
52
war3mapimported/arch06.blp
astroarch04.blp
Image / Texture
30
war3mapimported/astroarch04.blp
astroarch05.blp
Image / Texture
23
war3mapimported/astroarch05.blp

Done, you have imported the file astroarch05.blp.

Importing astrowall01.blp

Now Click the "Import File" Button:

Next select 'astrowall01.blp' in the folder which you extracted from the zip archive:

CliffWall
Cliffwall.mdx
arch06.blp
astroarch04.blp
astroarch05.blp
astrowall01.blp
astrowall02.blp
astrowall03.blp
civiccolumn01.blp
Dome01.blp
floor01.blp
trimsCity01.blp
trimsCity01b.blp
wallarch01.blp
window01.blp

The file has been properly added to the map archive:

Cliffwall.mdx
Model
161
war3mapimported/Cliffwall.mdx
arch06.blp
Image / Texture
52
war3mapimported/arch06.blp
astroarch04.blp
Image / Texture
30
war3mapimported/astroarch04.blp
astroarch05.blp
Image / Texture
23
war3mapimported/astroarch05.blp
astrowall01.blp
Image / Texture
45
war3mapimported/astrowall01.blp

Done, you have imported the file astrowall01.blp.

Importing astrowall02.blp

Now Click the "Import File" Button:

Next select 'astrowall02.blp' in the folder which you extracted from the zip archive:

CliffWall
Cliffwall.mdx
arch06.blp
astroarch04.blp
astroarch05.blp
astrowall01.blp
astrowall02.blp
astrowall03.blp
civiccolumn01.blp
Dome01.blp
floor01.blp
trimsCity01.blp
trimsCity01b.blp
wallarch01.blp
window01.blp

The file has been properly added to the map archive:

Cliffwall.mdx
Model
161
war3mapimported/Cliffwall.mdx
arch06.blp
Image / Texture
52
war3mapimported/arch06.blp
astroarch04.blp
Image / Texture
30
war3mapimported/astroarch04.blp
astroarch05.blp
Image / Texture
23
war3mapimported/astroarch05.blp
astrowall01.blp
Image / Texture
45
war3mapimported/astrowall01.blp
astrowall02.blp
Image / Texture
89
war3mapimported/astrowall02.blp

Done, you have imported the file astrowall02.blp.

Importing astrowall03.blp

Now Click the "Import File" Button:

Next select 'astrowall03.blp' in the folder which you extracted from the zip archive:

CliffWall
Cliffwall.mdx
arch06.blp
astroarch04.blp
astroarch05.blp
astrowall01.blp
astrowall02.blp
astrowall03.blp
civiccolumn01.blp
Dome01.blp
floor01.blp
trimsCity01.blp
trimsCity01b.blp
wallarch01.blp
window01.blp

The file has been properly added to the map archive:

Cliffwall.mdx
Model
161
war3mapimported/Cliffwall.mdx
arch06.blp
Image / Texture
52
war3mapimported/arch06.blp
astroarch04.blp
Image / Texture
30
war3mapimported/astroarch04.blp
astroarch05.blp
Image / Texture
23
war3mapimported/astroarch05.blp
astrowall01.blp
Image / Texture
45
war3mapimported/astrowall01.blp
astrowall02.blp
Image / Texture
89
war3mapimported/astrowall02.blp
astrowall03.blp
Image / Texture
78
war3mapimported/astrowall03.blp

Done, you have imported the file astrowall03.blp.

Importing civiccolumn01.blp

Now Click the "Import File" Button:

Next select 'civiccolumn01.blp' in the folder which you extracted from the zip archive:

CliffWall
Cliffwall.mdx
arch06.blp
astroarch04.blp
astroarch05.blp
astrowall01.blp
astrowall02.blp
astrowall03.blp
civiccolumn01.blp
Dome01.blp
floor01.blp
trimsCity01.blp
trimsCity01b.blp
wallarch01.blp
window01.blp

The file has been properly added to the map archive:

Cliffwall.mdx
Model
161
war3mapimported/Cliffwall.mdx
arch06.blp
Image / Texture
52
war3mapimported/arch06.blp
astroarch04.blp
Image / Texture
30
war3mapimported/astroarch04.blp
astroarch05.blp
Image / Texture
23
war3mapimported/astroarch05.blp
astrowall01.blp
Image / Texture
45
war3mapimported/astrowall01.blp
astrowall02.blp
Image / Texture
89
war3mapimported/astrowall02.blp
astrowall03.blp
Image / Texture
78
war3mapimported/astrowall03.blp
civiccolumn01.blp
Image / Texture
95
war3mapimported/civiccolumn01.blp

Done, you have imported the file civiccolumn01.blp.

Importing Dome01.blp

Now Click the "Import File" Button:

Next select 'Dome01.blp' in the folder which you extracted from the zip archive:

CliffWall
Cliffwall.mdx
arch06.blp
astroarch04.blp
astroarch05.blp
astrowall01.blp
astrowall02.blp
astrowall03.blp
civiccolumn01.blp
Dome01.blp
floor01.blp
trimsCity01.blp
trimsCity01b.blp
wallarch01.blp
window01.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Cliffwall.mdx
Model
161
war3mapimported/Cliffwall.mdx
arch06.blp
Image / Texture
52
war3mapimported/arch06.blp
astroarch04.blp
Image / Texture
30
war3mapimported/astroarch04.blp
astroarch05.blp
Image / Texture
23
war3mapimported/astroarch05.blp
astrowall01.blp
Image / Texture
45
war3mapimported/astrowall01.blp
astrowall02.blp
Image / Texture
89
war3mapimported/astrowall02.blp
astrowall03.blp
Image / Texture
78
war3mapimported/astrowall03.blp
civiccolumn01.blp
Image / Texture
95
war3mapimported/civiccolumn01.blp
Dome01.blp
Image / Texture
107
war3mapimported/Dome01.blp

Double-click the file Dome01.blp:

Dome01.blp
Image / Texture
107
war3mapimported/Dome01.blp

Tick the box "Use Custom Path" and type in the correct path:

Dome01.blp
Image / Texture
107
war3mapimported/dome01.blp

The file has been properly added to the map archive:

Cliffwall.mdx
Model
161
war3mapimported/Cliffwall.mdx
arch06.blp
Image / Texture
52
war3mapimported/arch06.blp
astroarch04.blp
Image / Texture
30
war3mapimported/astroarch04.blp
astroarch05.blp
Image / Texture
23
war3mapimported/astroarch05.blp
astrowall01.blp
Image / Texture
45
war3mapimported/astrowall01.blp
astrowall02.blp
Image / Texture
89
war3mapimported/astrowall02.blp
astrowall03.blp
Image / Texture
78
war3mapimported/astrowall03.blp
civiccolumn01.blp
Image / Texture
95
war3mapimported/civiccolumn01.blp
Dome01.blp
Image / Texture
107
war3mapimported/dome01.blp

Done, you have imported the file Dome01.blp.

Importing floor01.blp

Now Click the "Import File" Button:

Next select 'floor01.blp' in the folder which you extracted from the zip archive:

CliffWall
Cliffwall.mdx
arch06.blp
astroarch04.blp
astroarch05.blp
astrowall01.blp
astrowall02.blp
astrowall03.blp
civiccolumn01.blp
Dome01.blp
floor01.blp
trimsCity01.blp
trimsCity01b.blp
wallarch01.blp
window01.blp

The file has been properly added to the map archive:

Cliffwall.mdx
Model
161
war3mapimported/Cliffwall.mdx
arch06.blp
Image / Texture
52
war3mapimported/arch06.blp
astroarch04.blp
Image / Texture
30
war3mapimported/astroarch04.blp
astroarch05.blp
Image / Texture
23
war3mapimported/astroarch05.blp
astrowall01.blp
Image / Texture
45
war3mapimported/astrowall01.blp
astrowall02.blp
Image / Texture
89
war3mapimported/astrowall02.blp
astrowall03.blp
Image / Texture
78
war3mapimported/astrowall03.blp
civiccolumn01.blp
Image / Texture
95
war3mapimported/civiccolumn01.blp
Dome01.blp
Image / Texture
107
war3mapimported/dome01.blp
floor01.blp
Image / Texture
110
war3mapimported/floor01.blp

Done, you have imported the file floor01.blp.

Importing trimsCity01.blp

Now Click the "Import File" Button:

Next select 'trimsCity01.blp' in the folder which you extracted from the zip archive:

CliffWall
Cliffwall.mdx
arch06.blp
astroarch04.blp
astroarch05.blp
astrowall01.blp
astrowall02.blp
astrowall03.blp
civiccolumn01.blp
Dome01.blp
floor01.blp
trimsCity01.blp
trimsCity01b.blp
wallarch01.blp
window01.blp

The file has been properly added to the map archive:

Cliffwall.mdx
Model
161
war3mapimported/Cliffwall.mdx
arch06.blp
Image / Texture
52
war3mapimported/arch06.blp
astroarch04.blp
Image / Texture
30
war3mapimported/astroarch04.blp
astroarch05.blp
Image / Texture
23
war3mapimported/astroarch05.blp
astrowall01.blp
Image / Texture
45
war3mapimported/astrowall01.blp
astrowall02.blp
Image / Texture
89
war3mapimported/astrowall02.blp
astrowall03.blp
Image / Texture
78
war3mapimported/astrowall03.blp
civiccolumn01.blp
Image / Texture
95
war3mapimported/civiccolumn01.blp
Dome01.blp
Image / Texture
107
war3mapimported/dome01.blp
floor01.blp
Image / Texture
110
war3mapimported/floor01.blp
trimsCity01.blp
Image / Texture
60
war3mapimported/trimsCity01.blp

Done, you have imported the file trimsCity01.blp.

Importing trimsCity01b.blp

Now Click the "Import File" Button:

Next select 'trimsCity01b.blp' in the folder which you extracted from the zip archive:

CliffWall
Cliffwall.mdx
arch06.blp
astroarch04.blp
astroarch05.blp
astrowall01.blp
astrowall02.blp
astrowall03.blp
civiccolumn01.blp
Dome01.blp
floor01.blp
trimsCity01.blp
trimsCity01b.blp
wallarch01.blp
window01.blp

The file has been properly added to the map archive:

Cliffwall.mdx
Model
161
war3mapimported/Cliffwall.mdx
arch06.blp
Image / Texture
52
war3mapimported/arch06.blp
astroarch04.blp
Image / Texture
30
war3mapimported/astroarch04.blp
astroarch05.blp
Image / Texture
23
war3mapimported/astroarch05.blp
astrowall01.blp
Image / Texture
45
war3mapimported/astrowall01.blp
astrowall02.blp
Image / Texture
89
war3mapimported/astrowall02.blp
astrowall03.blp
Image / Texture
78
war3mapimported/astrowall03.blp
civiccolumn01.blp
Image / Texture
95
war3mapimported/civiccolumn01.blp
Dome01.blp
Image / Texture
107
war3mapimported/dome01.blp
floor01.blp
Image / Texture
110
war3mapimported/floor01.blp
trimsCity01.blp
Image / Texture
60
war3mapimported/trimsCity01.blp
trimsCity01b.blp
Image / Texture
61
war3mapimported/trimsCity01b.blp

Done, you have imported the file trimsCity01b.blp.

Importing wallarch01.blp

Now Click the "Import File" Button:

Next select 'wallarch01.blp' in the folder which you extracted from the zip archive:

CliffWall
Cliffwall.mdx
arch06.blp
astroarch04.blp
astroarch05.blp
astrowall01.blp
astrowall02.blp
astrowall03.blp
civiccolumn01.blp
Dome01.blp
floor01.blp
trimsCity01.blp
trimsCity01b.blp
wallarch01.blp
window01.blp

The file has been properly added to the map archive:

Cliffwall.mdx
Model
161
war3mapimported/Cliffwall.mdx
arch06.blp
Image / Texture
52
war3mapimported/arch06.blp
astroarch04.blp
Image / Texture
30
war3mapimported/astroarch04.blp
astroarch05.blp
Image / Texture
23
war3mapimported/astroarch05.blp
astrowall01.blp
Image / Texture
45
war3mapimported/astrowall01.blp
astrowall02.blp
Image / Texture
89
war3mapimported/astrowall02.blp
astrowall03.blp
Image / Texture
78
war3mapimported/astrowall03.blp
civiccolumn01.blp
Image / Texture
95
war3mapimported/civiccolumn01.blp
Dome01.blp
Image / Texture
107
war3mapimported/dome01.blp
floor01.blp
Image / Texture
110
war3mapimported/floor01.blp
trimsCity01.blp
Image / Texture
60
war3mapimported/trimsCity01.blp
trimsCity01b.blp
Image / Texture
61
war3mapimported/trimsCity01b.blp
wallarch01.blp
Image / Texture
136
war3mapimported/wallarch01.blp

Done, you have imported the file wallarch01.blp.

Importing window01.blp

Now Click the "Import File" Button:

Next select 'window01.blp' in the folder which you extracted from the zip archive:

CliffWall
Cliffwall.mdx
arch06.blp
astroarch04.blp
astroarch05.blp
astrowall01.blp
astrowall02.blp
astrowall03.blp
civiccolumn01.blp
Dome01.blp
floor01.blp
trimsCity01.blp
trimsCity01b.blp
wallarch01.blp
window01.blp

The file has been properly added to the map archive:

Cliffwall.mdx
Model
161
war3mapimported/Cliffwall.mdx
arch06.blp
Image / Texture
52
war3mapimported/arch06.blp
astroarch04.blp
Image / Texture
30
war3mapimported/astroarch04.blp
astroarch05.blp
Image / Texture
23
war3mapimported/astroarch05.blp
astrowall01.blp
Image / Texture
45
war3mapimported/astrowall01.blp
astrowall02.blp
Image / Texture
89
war3mapimported/astrowall02.blp
astrowall03.blp
Image / Texture
78
war3mapimported/astrowall03.blp
civiccolumn01.blp
Image / Texture
95
war3mapimported/civiccolumn01.blp
Dome01.blp
Image / Texture
107
war3mapimported/dome01.blp
floor01.blp
Image / Texture
110
war3mapimported/floor01.blp
trimsCity01.blp
Image / Texture
60
war3mapimported/trimsCity01.blp
trimsCity01b.blp
Image / Texture
61
war3mapimported/trimsCity01b.blp
wallarch01.blp
Image / Texture
136
war3mapimported/wallarch01.blp
window01.blp
Image / Texture
50
war3mapimported/window01.blp

Done, you have imported the file window01.blp.

You're done

You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.

If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:

  • Link to the model and the tutorial
  • Precise description of what does not work
  • The map you tried to import it to (with the model imported)
And we will do what we can to help you.
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