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How to import TopA

Introduction

This is an automatically generated tutorial. It will guide you through the process of importing the model TopA of the bundle TopA. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.

Extract and Access

I am assuming that you have already downloaded the file Suramar Doodads.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).

When you have extracted the archive, it should look like this:

TopA
topA.mdx
arch05.blp
arch06.blp
astroarch04.blp
astrogem02.blp
Dome01.blp
railings01.blp
trims1.blp
trims11.blp
trims4.blp
trimsArcane.blp
wall01.blp
walltrim01.blp

Open World Editor and click Module -> Import Manager:

This is the Import Manager. From here you can add and remove custom files from your map file:

Importing topA.mdx

Now Click the "Import File" Button:

Next select 'topA.mdx' in the folder which you extracted from the zip archive:

TopA
topA.mdx
arch05.blp
arch06.blp
astroarch04.blp
astrogem02.blp
Dome01.blp
railings01.blp
trims1.blp
trims11.blp
trims4.blp
trimsArcane.blp
wall01.blp
walltrim01.blp

The file has been properly added to the map archive:

topA.mdx
Model
75
war3mapimported/topA.mdx

Done, you have imported the file topA.mdx.

Importing arch05.blp

Now Click the "Import File" Button:

Next select 'arch05.blp' in the folder which you extracted from the zip archive:

TopA
topA.mdx
arch05.blp
arch06.blp
astroarch04.blp
astrogem02.blp
Dome01.blp
railings01.blp
trims1.blp
trims11.blp
trims4.blp
trimsArcane.blp
wall01.blp
walltrim01.blp

The file has been properly added to the map archive:

topA.mdx
Model
75
war3mapimported/topA.mdx
arch05.blp
Image / Texture
84
war3mapimported/arch05.blp

Done, you have imported the file arch05.blp.

Importing arch06.blp

Now Click the "Import File" Button:

Next select 'arch06.blp' in the folder which you extracted from the zip archive:

TopA
topA.mdx
arch05.blp
arch06.blp
astroarch04.blp
astrogem02.blp
Dome01.blp
railings01.blp
trims1.blp
trims11.blp
trims4.blp
trimsArcane.blp
wall01.blp
walltrim01.blp

The file has been properly added to the map archive:

topA.mdx
Model
75
war3mapimported/topA.mdx
arch05.blp
Image / Texture
84
war3mapimported/arch05.blp
arch06.blp
Image / Texture
52
war3mapimported/arch06.blp

Done, you have imported the file arch06.blp.

Importing astroarch04.blp

Now Click the "Import File" Button:

Next select 'astroarch04.blp' in the folder which you extracted from the zip archive:

TopA
topA.mdx
arch05.blp
arch06.blp
astroarch04.blp
astrogem02.blp
Dome01.blp
railings01.blp
trims1.blp
trims11.blp
trims4.blp
trimsArcane.blp
wall01.blp
walltrim01.blp

The file has been properly added to the map archive:

topA.mdx
Model
75
war3mapimported/topA.mdx
arch05.blp
Image / Texture
84
war3mapimported/arch05.blp
arch06.blp
Image / Texture
52
war3mapimported/arch06.blp
astroarch04.blp
Image / Texture
30
war3mapimported/astroarch04.blp

Done, you have imported the file astroarch04.blp.

Importing astrogem02.blp

Now Click the "Import File" Button:

Next select 'astrogem02.blp' in the folder which you extracted from the zip archive:

TopA
topA.mdx
arch05.blp
arch06.blp
astroarch04.blp
astrogem02.blp
Dome01.blp
railings01.blp
trims1.blp
trims11.blp
trims4.blp
trimsArcane.blp
wall01.blp
walltrim01.blp

The file has been properly added to the map archive:

topA.mdx
Model
75
war3mapimported/topA.mdx
arch05.blp
Image / Texture
84
war3mapimported/arch05.blp
arch06.blp
Image / Texture
52
war3mapimported/arch06.blp
astroarch04.blp
Image / Texture
30
war3mapimported/astroarch04.blp
astrogem02.blp
Image / Texture
41
war3mapimported/astrogem02.blp

Done, you have imported the file astrogem02.blp.

Importing Dome01.blp

Now Click the "Import File" Button:

Next select 'Dome01.blp' in the folder which you extracted from the zip archive:

TopA
topA.mdx
arch05.blp
arch06.blp
astroarch04.blp
astrogem02.blp
Dome01.blp
railings01.blp
trims1.blp
trims11.blp
trims4.blp
trimsArcane.blp
wall01.blp
walltrim01.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

topA.mdx
Model
75
war3mapimported/topA.mdx
arch05.blp
Image / Texture
84
war3mapimported/arch05.blp
arch06.blp
Image / Texture
52
war3mapimported/arch06.blp
astroarch04.blp
Image / Texture
30
war3mapimported/astroarch04.blp
astrogem02.blp
Image / Texture
41
war3mapimported/astrogem02.blp
Dome01.blp
Image / Texture
107
war3mapimported/Dome01.blp

Double-click the file Dome01.blp:

Dome01.blp
Image / Texture
107
war3mapimported/Dome01.blp

Tick the box "Use Custom Path" and type in the correct path:

Dome01.blp
Image / Texture
107
war3mapimported/dome01.blp

The file has been properly added to the map archive:

topA.mdx
Model
75
war3mapimported/topA.mdx
arch05.blp
Image / Texture
84
war3mapimported/arch05.blp
arch06.blp
Image / Texture
52
war3mapimported/arch06.blp
astroarch04.blp
Image / Texture
30
war3mapimported/astroarch04.blp
astrogem02.blp
Image / Texture
41
war3mapimported/astrogem02.blp
Dome01.blp
Image / Texture
107
war3mapimported/dome01.blp

Done, you have imported the file Dome01.blp.

Importing railings01.blp

Now Click the "Import File" Button:

Next select 'railings01.blp' in the folder which you extracted from the zip archive:

TopA
topA.mdx
arch05.blp
arch06.blp
astroarch04.blp
astrogem02.blp
Dome01.blp
railings01.blp
trims1.blp
trims11.blp
trims4.blp
trimsArcane.blp
wall01.blp
walltrim01.blp

The file has been properly added to the map archive:

topA.mdx
Model
75
war3mapimported/topA.mdx
arch05.blp
Image / Texture
84
war3mapimported/arch05.blp
arch06.blp
Image / Texture
52
war3mapimported/arch06.blp
astroarch04.blp
Image / Texture
30
war3mapimported/astroarch04.blp
astrogem02.blp
Image / Texture
41
war3mapimported/astrogem02.blp
Dome01.blp
Image / Texture
107
war3mapimported/dome01.blp
railings01.blp
Image / Texture
68
war3mapimported/railings01.blp

Done, you have imported the file railings01.blp.

Importing trims1.blp

Now Click the "Import File" Button:

Next select 'trims1.blp' in the folder which you extracted from the zip archive:

TopA
topA.mdx
arch05.blp
arch06.blp
astroarch04.blp
astrogem02.blp
Dome01.blp
railings01.blp
trims1.blp
trims11.blp
trims4.blp
trimsArcane.blp
wall01.blp
walltrim01.blp

The file has been properly added to the map archive:

topA.mdx
Model
75
war3mapimported/topA.mdx
arch05.blp
Image / Texture
84
war3mapimported/arch05.blp
arch06.blp
Image / Texture
52
war3mapimported/arch06.blp
astroarch04.blp
Image / Texture
30
war3mapimported/astroarch04.blp
astrogem02.blp
Image / Texture
41
war3mapimported/astrogem02.blp
Dome01.blp
Image / Texture
107
war3mapimported/dome01.blp
railings01.blp
Image / Texture
68
war3mapimported/railings01.blp
trims1.blp
Image / Texture
70
war3mapimported/trims1.blp

Done, you have imported the file trims1.blp.

Importing trims11.blp

Now Click the "Import File" Button:

Next select 'trims11.blp' in the folder which you extracted from the zip archive:

TopA
topA.mdx
arch05.blp
arch06.blp
astroarch04.blp
astrogem02.blp
Dome01.blp
railings01.blp
trims1.blp
trims11.blp
trims4.blp
trimsArcane.blp
wall01.blp
walltrim01.blp

The file has been properly added to the map archive:

topA.mdx
Model
75
war3mapimported/topA.mdx
arch05.blp
Image / Texture
84
war3mapimported/arch05.blp
arch06.blp
Image / Texture
52
war3mapimported/arch06.blp
astroarch04.blp
Image / Texture
30
war3mapimported/astroarch04.blp
astrogem02.blp
Image / Texture
41
war3mapimported/astrogem02.blp
Dome01.blp
Image / Texture
107
war3mapimported/dome01.blp
railings01.blp
Image / Texture
68
war3mapimported/railings01.blp
trims1.blp
Image / Texture
70
war3mapimported/trims1.blp
trims11.blp
Image / Texture
30
war3mapimported/trims11.blp

Done, you have imported the file trims11.blp.

Importing trims4.blp

Now Click the "Import File" Button:

Next select 'trims4.blp' in the folder which you extracted from the zip archive:

TopA
topA.mdx
arch05.blp
arch06.blp
astroarch04.blp
astrogem02.blp
Dome01.blp
railings01.blp
trims1.blp
trims11.blp
trims4.blp
trimsArcane.blp
wall01.blp
walltrim01.blp

The file has been properly added to the map archive:

topA.mdx
Model
75
war3mapimported/topA.mdx
arch05.blp
Image / Texture
84
war3mapimported/arch05.blp
arch06.blp
Image / Texture
52
war3mapimported/arch06.blp
astroarch04.blp
Image / Texture
30
war3mapimported/astroarch04.blp
astrogem02.blp
Image / Texture
41
war3mapimported/astrogem02.blp
Dome01.blp
Image / Texture
107
war3mapimported/dome01.blp
railings01.blp
Image / Texture
68
war3mapimported/railings01.blp
trims1.blp
Image / Texture
70
war3mapimported/trims1.blp
trims11.blp
Image / Texture
30
war3mapimported/trims11.blp
trims4.blp
Image / Texture
75
war3mapimported/trims4.blp

Done, you have imported the file trims4.blp.

Importing trimsArcane.blp

Now Click the "Import File" Button:

Next select 'trimsArcane.blp' in the folder which you extracted from the zip archive:

TopA
topA.mdx
arch05.blp
arch06.blp
astroarch04.blp
astrogem02.blp
Dome01.blp
railings01.blp
trims1.blp
trims11.blp
trims4.blp
trimsArcane.blp
wall01.blp
walltrim01.blp

The file has been properly added to the map archive:

topA.mdx
Model
75
war3mapimported/topA.mdx
arch05.blp
Image / Texture
84
war3mapimported/arch05.blp
arch06.blp
Image / Texture
52
war3mapimported/arch06.blp
astroarch04.blp
Image / Texture
30
war3mapimported/astroarch04.blp
astrogem02.blp
Image / Texture
41
war3mapimported/astrogem02.blp
Dome01.blp
Image / Texture
107
war3mapimported/dome01.blp
railings01.blp
Image / Texture
68
war3mapimported/railings01.blp
trims1.blp
Image / Texture
70
war3mapimported/trims1.blp
trims11.blp
Image / Texture
30
war3mapimported/trims11.blp
trims4.blp
Image / Texture
75
war3mapimported/trims4.blp
trimsArcane.blp
Image / Texture
78
war3mapimported/trimsArcane.blp

Done, you have imported the file trimsArcane.blp.

Importing wall01.blp

Now Click the "Import File" Button:

Next select 'wall01.blp' in the folder which you extracted from the zip archive:

TopA
topA.mdx
arch05.blp
arch06.blp
astroarch04.blp
astrogem02.blp
Dome01.blp
railings01.blp
trims1.blp
trims11.blp
trims4.blp
trimsArcane.blp
wall01.blp
walltrim01.blp

The file has been properly added to the map archive:

topA.mdx
Model
75
war3mapimported/topA.mdx
arch05.blp
Image / Texture
84
war3mapimported/arch05.blp
arch06.blp
Image / Texture
52
war3mapimported/arch06.blp
astroarch04.blp
Image / Texture
30
war3mapimported/astroarch04.blp
astrogem02.blp
Image / Texture
41
war3mapimported/astrogem02.blp
Dome01.blp
Image / Texture
107
war3mapimported/dome01.blp
railings01.blp
Image / Texture
68
war3mapimported/railings01.blp
trims1.blp
Image / Texture
70
war3mapimported/trims1.blp
trims11.blp
Image / Texture
30
war3mapimported/trims11.blp
trims4.blp
Image / Texture
75
war3mapimported/trims4.blp
trimsArcane.blp
Image / Texture
78
war3mapimported/trimsArcane.blp
wall01.blp
Image / Texture
93
war3mapimported/wall01.blp

Done, you have imported the file wall01.blp.

Importing walltrim01.blp

Now Click the "Import File" Button:

Next select 'walltrim01.blp' in the folder which you extracted from the zip archive:

TopA
topA.mdx
arch05.blp
arch06.blp
astroarch04.blp
astrogem02.blp
Dome01.blp
railings01.blp
trims1.blp
trims11.blp
trims4.blp
trimsArcane.blp
wall01.blp
walltrim01.blp

The file has been properly added to the map archive:

topA.mdx
Model
75
war3mapimported/topA.mdx
arch05.blp
Image / Texture
84
war3mapimported/arch05.blp
arch06.blp
Image / Texture
52
war3mapimported/arch06.blp
astroarch04.blp
Image / Texture
30
war3mapimported/astroarch04.blp
astrogem02.blp
Image / Texture
41
war3mapimported/astrogem02.blp
Dome01.blp
Image / Texture
107
war3mapimported/dome01.blp
railings01.blp
Image / Texture
68
war3mapimported/railings01.blp
trims1.blp
Image / Texture
70
war3mapimported/trims1.blp
trims11.blp
Image / Texture
30
war3mapimported/trims11.blp
trims4.blp
Image / Texture
75
war3mapimported/trims4.blp
trimsArcane.blp
Image / Texture
78
war3mapimported/trimsArcane.blp
wall01.blp
Image / Texture
93
war3mapimported/wall01.blp
walltrim01.blp
Image / Texture
75
war3mapimported/walltrim01.blp

Done, you have imported the file walltrim01.blp.

You're done

You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.

If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:

  • Link to the model and the tutorial
  • Precise description of what does not work
  • The map you tried to import it to (with the model imported)
And we will do what we can to help you.
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