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How to import HouseShellB

Introduction

This is an automatically generated tutorial. It will guide you through the process of importing the model HouseShellB of the bundle HouseShellB. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.

Extract and Access

I am assuming that you have already downloaded the file Suramar Doodads.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).

When you have extracted the archive, it should look like this:

HouseShellB
ShellB.mdx
arch1.blp
canaltrim1.blp
column1.blp
column4.blp
tilefloor1.blp
trims1.blp
trims2.blp
wall01.blp
walltrim01.blp

Open World Editor and click Module -> Import Manager:

This is the Import Manager. From here you can add and remove custom files from your map file:

Importing ShellB.mdx

Now Click the "Import File" Button:

Next select 'ShellB.mdx' in the folder which you extracted from the zip archive:

HouseShellB
ShellB.mdx
arch1.blp
canaltrim1.blp
column1.blp
column4.blp
tilefloor1.blp
trims1.blp
trims2.blp
wall01.blp
walltrim01.blp

The file has been properly added to the map archive:

ShellB.mdx
Model
54
war3mapimported/ShellB.mdx

Done, you have imported the file ShellB.mdx.

Importing arch1.blp

Now Click the "Import File" Button:

Next select 'arch1.blp' in the folder which you extracted from the zip archive:

HouseShellB
ShellB.mdx
arch1.blp
canaltrim1.blp
column1.blp
column4.blp
tilefloor1.blp
trims1.blp
trims2.blp
wall01.blp
walltrim01.blp

The file has been properly added to the map archive:

ShellB.mdx
Model
54
war3mapimported/ShellB.mdx
arch1.blp
Image / Texture
37
war3mapimported/arch1.blp

Done, you have imported the file arch1.blp.

Importing canaltrim1.blp

Now Click the "Import File" Button:

Next select 'canaltrim1.blp' in the folder which you extracted from the zip archive:

HouseShellB
ShellB.mdx
arch1.blp
canaltrim1.blp
column1.blp
column4.blp
tilefloor1.blp
trims1.blp
trims2.blp
wall01.blp
walltrim01.blp

The file has been properly added to the map archive:

ShellB.mdx
Model
54
war3mapimported/ShellB.mdx
arch1.blp
Image / Texture
37
war3mapimported/arch1.blp
canaltrim1.blp
Image / Texture
67
war3mapimported/canaltrim1.blp

Done, you have imported the file canaltrim1.blp.

Importing column1.blp

Now Click the "Import File" Button:

Next select 'column1.blp' in the folder which you extracted from the zip archive:

HouseShellB
ShellB.mdx
arch1.blp
canaltrim1.blp
column1.blp
column4.blp
tilefloor1.blp
trims1.blp
trims2.blp
wall01.blp
walltrim01.blp

The file has been properly added to the map archive:

ShellB.mdx
Model
54
war3mapimported/ShellB.mdx
arch1.blp
Image / Texture
37
war3mapimported/arch1.blp
canaltrim1.blp
Image / Texture
67
war3mapimported/canaltrim1.blp
column1.blp
Image / Texture
78
war3mapimported/column1.blp

Done, you have imported the file column1.blp.

Importing column4.blp

Now Click the "Import File" Button:

Next select 'column4.blp' in the folder which you extracted from the zip archive:

HouseShellB
ShellB.mdx
arch1.blp
canaltrim1.blp
column1.blp
column4.blp
tilefloor1.blp
trims1.blp
trims2.blp
wall01.blp
walltrim01.blp

The file has been properly added to the map archive:

ShellB.mdx
Model
54
war3mapimported/ShellB.mdx
arch1.blp
Image / Texture
37
war3mapimported/arch1.blp
canaltrim1.blp
Image / Texture
67
war3mapimported/canaltrim1.blp
column1.blp
Image / Texture
78
war3mapimported/column1.blp
column4.blp
Image / Texture
50
war3mapimported/column4.blp

Done, you have imported the file column4.blp.

Importing tilefloor1.blp

Now Click the "Import File" Button:

Next select 'tilefloor1.blp' in the folder which you extracted from the zip archive:

HouseShellB
ShellB.mdx
arch1.blp
canaltrim1.blp
column1.blp
column4.blp
tilefloor1.blp
trims1.blp
trims2.blp
wall01.blp
walltrim01.blp

The file has been properly added to the map archive:

ShellB.mdx
Model
54
war3mapimported/ShellB.mdx
arch1.blp
Image / Texture
37
war3mapimported/arch1.blp
canaltrim1.blp
Image / Texture
67
war3mapimported/canaltrim1.blp
column1.blp
Image / Texture
78
war3mapimported/column1.blp
column4.blp
Image / Texture
50
war3mapimported/column4.blp
tilefloor1.blp
Image / Texture
52
war3mapimported/tilefloor1.blp

Done, you have imported the file tilefloor1.blp.

Importing trims1.blp

Now Click the "Import File" Button:

Next select 'trims1.blp' in the folder which you extracted from the zip archive:

HouseShellB
ShellB.mdx
arch1.blp
canaltrim1.blp
column1.blp
column4.blp
tilefloor1.blp
trims1.blp
trims2.blp
wall01.blp
walltrim01.blp

The file has been properly added to the map archive:

ShellB.mdx
Model
54
war3mapimported/ShellB.mdx
arch1.blp
Image / Texture
37
war3mapimported/arch1.blp
canaltrim1.blp
Image / Texture
67
war3mapimported/canaltrim1.blp
column1.blp
Image / Texture
78
war3mapimported/column1.blp
column4.blp
Image / Texture
50
war3mapimported/column4.blp
tilefloor1.blp
Image / Texture
52
war3mapimported/tilefloor1.blp
trims1.blp
Image / Texture
70
war3mapimported/trims1.blp

Done, you have imported the file trims1.blp.

Importing trims2.blp

Now Click the "Import File" Button:

Next select 'trims2.blp' in the folder which you extracted from the zip archive:

HouseShellB
ShellB.mdx
arch1.blp
canaltrim1.blp
column1.blp
column4.blp
tilefloor1.blp
trims1.blp
trims2.blp
wall01.blp
walltrim01.blp

The file has been properly added to the map archive:

ShellB.mdx
Model
54
war3mapimported/ShellB.mdx
arch1.blp
Image / Texture
37
war3mapimported/arch1.blp
canaltrim1.blp
Image / Texture
67
war3mapimported/canaltrim1.blp
column1.blp
Image / Texture
78
war3mapimported/column1.blp
column4.blp
Image / Texture
50
war3mapimported/column4.blp
tilefloor1.blp
Image / Texture
52
war3mapimported/tilefloor1.blp
trims1.blp
Image / Texture
70
war3mapimported/trims1.blp
trims2.blp
Image / Texture
81
war3mapimported/trims2.blp

Done, you have imported the file trims2.blp.

Importing wall01.blp

Now Click the "Import File" Button:

Next select 'wall01.blp' in the folder which you extracted from the zip archive:

HouseShellB
ShellB.mdx
arch1.blp
canaltrim1.blp
column1.blp
column4.blp
tilefloor1.blp
trims1.blp
trims2.blp
wall01.blp
walltrim01.blp

The file has been properly added to the map archive:

ShellB.mdx
Model
54
war3mapimported/ShellB.mdx
arch1.blp
Image / Texture
37
war3mapimported/arch1.blp
canaltrim1.blp
Image / Texture
67
war3mapimported/canaltrim1.blp
column1.blp
Image / Texture
78
war3mapimported/column1.blp
column4.blp
Image / Texture
50
war3mapimported/column4.blp
tilefloor1.blp
Image / Texture
52
war3mapimported/tilefloor1.blp
trims1.blp
Image / Texture
70
war3mapimported/trims1.blp
trims2.blp
Image / Texture
81
war3mapimported/trims2.blp
wall01.blp
Image / Texture
93
war3mapimported/wall01.blp

Done, you have imported the file wall01.blp.

Importing walltrim01.blp

Now Click the "Import File" Button:

Next select 'walltrim01.blp' in the folder which you extracted from the zip archive:

HouseShellB
ShellB.mdx
arch1.blp
canaltrim1.blp
column1.blp
column4.blp
tilefloor1.blp
trims1.blp
trims2.blp
wall01.blp
walltrim01.blp

The file has been properly added to the map archive:

ShellB.mdx
Model
54
war3mapimported/ShellB.mdx
arch1.blp
Image / Texture
37
war3mapimported/arch1.blp
canaltrim1.blp
Image / Texture
67
war3mapimported/canaltrim1.blp
column1.blp
Image / Texture
78
war3mapimported/column1.blp
column4.blp
Image / Texture
50
war3mapimported/column4.blp
tilefloor1.blp
Image / Texture
52
war3mapimported/tilefloor1.blp
trims1.blp
Image / Texture
70
war3mapimported/trims1.blp
trims2.blp
Image / Texture
81
war3mapimported/trims2.blp
wall01.blp
Image / Texture
93
war3mapimported/wall01.blp
walltrim01.blp
Image / Texture
75
war3mapimported/walltrim01.blp

Done, you have imported the file walltrim01.blp.

You're done

You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.

If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:

  • Link to the model and the tutorial
  • Precise description of what does not work
  • The map you tried to import it to (with the model imported)
And we will do what we can to help you.
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