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How to import stairsA

Introduction

This is an automatically generated tutorial. It will guide you through the process of importing the model stairsA of the bundle stairsA. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.

Extract and Access

I am assuming that you have already downloaded the file Suramar Doodads.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).

When you have extracted the archive, it should look like this:

stairsA
stairsA.mdx
astrowall01.blp
column2.blp
column4.blp
railings01.blp
stairs1.blp
trimsCity01b.blp

Open World Editor and click Module -> Import Manager:

This is the Import Manager. From here you can add and remove custom files from your map file:

Importing stairsA.mdx

Now Click the "Import File" Button:

Next select 'stairsA.mdx' in the folder which you extracted from the zip archive:

stairsA
stairsA.mdx
astrowall01.blp
column2.blp
column4.blp
railings01.blp
stairs1.blp
trimsCity01b.blp

The file has been properly added to the map archive:

stairsA.mdx
Model
20
war3mapimported/stairsA.mdx

Done, you have imported the file stairsA.mdx.

Importing astrowall01.blp

Now Click the "Import File" Button:

Next select 'astrowall01.blp' in the folder which you extracted from the zip archive:

stairsA
stairsA.mdx
astrowall01.blp
column2.blp
column4.blp
railings01.blp
stairs1.blp
trimsCity01b.blp

The file has been properly added to the map archive:

stairsA.mdx
Model
20
war3mapimported/stairsA.mdx
astrowall01.blp
Image / Texture
45
war3mapimported/astrowall01.blp

Done, you have imported the file astrowall01.blp.

Importing column2.blp

Now Click the "Import File" Button:

Next select 'column2.blp' in the folder which you extracted from the zip archive:

stairsA
stairsA.mdx
astrowall01.blp
column2.blp
column4.blp
railings01.blp
stairs1.blp
trimsCity01b.blp

The file has been properly added to the map archive:

stairsA.mdx
Model
20
war3mapimported/stairsA.mdx
astrowall01.blp
Image / Texture
45
war3mapimported/astrowall01.blp
column2.blp
Image / Texture
74
war3mapimported/column2.blp

Done, you have imported the file column2.blp.

Importing column4.blp

Now Click the "Import File" Button:

Next select 'column4.blp' in the folder which you extracted from the zip archive:

stairsA
stairsA.mdx
astrowall01.blp
column2.blp
column4.blp
railings01.blp
stairs1.blp
trimsCity01b.blp

The file has been properly added to the map archive:

stairsA.mdx
Model
20
war3mapimported/stairsA.mdx
astrowall01.blp
Image / Texture
45
war3mapimported/astrowall01.blp
column2.blp
Image / Texture
74
war3mapimported/column2.blp
column4.blp
Image / Texture
50
war3mapimported/column4.blp

Done, you have imported the file column4.blp.

Importing railings01.blp

Now Click the "Import File" Button:

Next select 'railings01.blp' in the folder which you extracted from the zip archive:

stairsA
stairsA.mdx
astrowall01.blp
column2.blp
column4.blp
railings01.blp
stairs1.blp
trimsCity01b.blp

The file has been properly added to the map archive:

stairsA.mdx
Model
20
war3mapimported/stairsA.mdx
astrowall01.blp
Image / Texture
45
war3mapimported/astrowall01.blp
column2.blp
Image / Texture
74
war3mapimported/column2.blp
column4.blp
Image / Texture
50
war3mapimported/column4.blp
railings01.blp
Image / Texture
68
war3mapimported/railings01.blp

Done, you have imported the file railings01.blp.

Importing stairs1.blp

Now Click the "Import File" Button:

Next select 'stairs1.blp' in the folder which you extracted from the zip archive:

stairsA
stairsA.mdx
astrowall01.blp
column2.blp
column4.blp
railings01.blp
stairs1.blp
trimsCity01b.blp

The file has been properly added to the map archive:

stairsA.mdx
Model
20
war3mapimported/stairsA.mdx
astrowall01.blp
Image / Texture
45
war3mapimported/astrowall01.blp
column2.blp
Image / Texture
74
war3mapimported/column2.blp
column4.blp
Image / Texture
50
war3mapimported/column4.blp
railings01.blp
Image / Texture
68
war3mapimported/railings01.blp
stairs1.blp
Image / Texture
86
war3mapimported/stairs1.blp

Done, you have imported the file stairs1.blp.

Importing trimsCity01b.blp

Now Click the "Import File" Button:

Next select 'trimsCity01b.blp' in the folder which you extracted from the zip archive:

stairsA
stairsA.mdx
astrowall01.blp
column2.blp
column4.blp
railings01.blp
stairs1.blp
trimsCity01b.blp

The file has been properly added to the map archive:

stairsA.mdx
Model
20
war3mapimported/stairsA.mdx
astrowall01.blp
Image / Texture
45
war3mapimported/astrowall01.blp
column2.blp
Image / Texture
74
war3mapimported/column2.blp
column4.blp
Image / Texture
50
war3mapimported/column4.blp
railings01.blp
Image / Texture
68
war3mapimported/railings01.blp
stairs1.blp
Image / Texture
86
war3mapimported/stairs1.blp
trimsCity01b.blp
Image / Texture
61
war3mapimported/trimsCity01b.blp

Done, you have imported the file trimsCity01b.blp.

You're done

You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.

If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:

  • Link to the model and the tutorial
  • Precise description of what does not work
  • The map you tried to import it to (with the model imported)
And we will do what we can to help you.
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