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How to import TopE

Introduction

This is an automatically generated tutorial. It will guide you through the process of importing the model TopE of the bundle TopE. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.

Extract and Access

I am assuming that you have already downloaded the file Suramar Doodads.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).

When you have extracted the archive, it should look like this:

TopE
topE.mdx
arch02.blp
arch05.blp
astropillar02.blp
column1.blp
column2.blp
column3.blp
Dome01.blp
trims11.blp
trims2.blp
wall02.blp

Open World Editor and click Module -> Import Manager:

This is the Import Manager. From here you can add and remove custom files from your map file:

Importing topE.mdx

Now Click the "Import File" Button:

Next select 'topE.mdx' in the folder which you extracted from the zip archive:

TopE
topE.mdx
arch02.blp
arch05.blp
astropillar02.blp
column1.blp
column2.blp
column3.blp
Dome01.blp
trims11.blp
trims2.blp
wall02.blp

The file has been properly added to the map archive:

topE.mdx
Model
50
war3mapimported/topE.mdx

Done, you have imported the file topE.mdx.

Importing arch02.blp

Now Click the "Import File" Button:

Next select 'arch02.blp' in the folder which you extracted from the zip archive:

TopE
topE.mdx
arch02.blp
arch05.blp
astropillar02.blp
column1.blp
column2.blp
column3.blp
Dome01.blp
trims11.blp
trims2.blp
wall02.blp

The file has been properly added to the map archive:

topE.mdx
Model
50
war3mapimported/topE.mdx
arch02.blp
Image / Texture
81
war3mapimported/arch02.blp

Done, you have imported the file arch02.blp.

Importing arch05.blp

Now Click the "Import File" Button:

Next select 'arch05.blp' in the folder which you extracted from the zip archive:

TopE
topE.mdx
arch02.blp
arch05.blp
astropillar02.blp
column1.blp
column2.blp
column3.blp
Dome01.blp
trims11.blp
trims2.blp
wall02.blp

The file has been properly added to the map archive:

topE.mdx
Model
50
war3mapimported/topE.mdx
arch02.blp
Image / Texture
81
war3mapimported/arch02.blp
arch05.blp
Image / Texture
84
war3mapimported/arch05.blp

Done, you have imported the file arch05.blp.

Importing astropillar02.blp

Now Click the "Import File" Button:

Next select 'astropillar02.blp' in the folder which you extracted from the zip archive:

TopE
topE.mdx
arch02.blp
arch05.blp
astropillar02.blp
column1.blp
column2.blp
column3.blp
Dome01.blp
trims11.blp
trims2.blp
wall02.blp

The file has been properly added to the map archive:

topE.mdx
Model
50
war3mapimported/topE.mdx
arch02.blp
Image / Texture
81
war3mapimported/arch02.blp
arch05.blp
Image / Texture
84
war3mapimported/arch05.blp
astropillar02.blp
Image / Texture
49
war3mapimported/astropillar02.blp

Done, you have imported the file astropillar02.blp.

Importing column1.blp

Now Click the "Import File" Button:

Next select 'column1.blp' in the folder which you extracted from the zip archive:

TopE
topE.mdx
arch02.blp
arch05.blp
astropillar02.blp
column1.blp
column2.blp
column3.blp
Dome01.blp
trims11.blp
trims2.blp
wall02.blp

The file has been properly added to the map archive:

topE.mdx
Model
50
war3mapimported/topE.mdx
arch02.blp
Image / Texture
81
war3mapimported/arch02.blp
arch05.blp
Image / Texture
84
war3mapimported/arch05.blp
astropillar02.blp
Image / Texture
49
war3mapimported/astropillar02.blp
column1.blp
Image / Texture
78
war3mapimported/column1.blp

Done, you have imported the file column1.blp.

Importing column2.blp

Now Click the "Import File" Button:

Next select 'column2.blp' in the folder which you extracted from the zip archive:

TopE
topE.mdx
arch02.blp
arch05.blp
astropillar02.blp
column1.blp
column2.blp
column3.blp
Dome01.blp
trims11.blp
trims2.blp
wall02.blp

The file has been properly added to the map archive:

topE.mdx
Model
50
war3mapimported/topE.mdx
arch02.blp
Image / Texture
81
war3mapimported/arch02.blp
arch05.blp
Image / Texture
84
war3mapimported/arch05.blp
astropillar02.blp
Image / Texture
49
war3mapimported/astropillar02.blp
column1.blp
Image / Texture
78
war3mapimported/column1.blp
column2.blp
Image / Texture
74
war3mapimported/column2.blp

Done, you have imported the file column2.blp.

Importing column3.blp

Now Click the "Import File" Button:

Next select 'column3.blp' in the folder which you extracted from the zip archive:

TopE
topE.mdx
arch02.blp
arch05.blp
astropillar02.blp
column1.blp
column2.blp
column3.blp
Dome01.blp
trims11.blp
trims2.blp
wall02.blp

The file has been properly added to the map archive:

topE.mdx
Model
50
war3mapimported/topE.mdx
arch02.blp
Image / Texture
81
war3mapimported/arch02.blp
arch05.blp
Image / Texture
84
war3mapimported/arch05.blp
astropillar02.blp
Image / Texture
49
war3mapimported/astropillar02.blp
column1.blp
Image / Texture
78
war3mapimported/column1.blp
column2.blp
Image / Texture
74
war3mapimported/column2.blp
column3.blp
Image / Texture
69
war3mapimported/column3.blp

Done, you have imported the file column3.blp.

Importing Dome01.blp

Now Click the "Import File" Button:

Next select 'Dome01.blp' in the folder which you extracted from the zip archive:

TopE
topE.mdx
arch02.blp
arch05.blp
astropillar02.blp
column1.blp
column2.blp
column3.blp
Dome01.blp
trims11.blp
trims2.blp
wall02.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

topE.mdx
Model
50
war3mapimported/topE.mdx
arch02.blp
Image / Texture
81
war3mapimported/arch02.blp
arch05.blp
Image / Texture
84
war3mapimported/arch05.blp
astropillar02.blp
Image / Texture
49
war3mapimported/astropillar02.blp
column1.blp
Image / Texture
78
war3mapimported/column1.blp
column2.blp
Image / Texture
74
war3mapimported/column2.blp
column3.blp
Image / Texture
69
war3mapimported/column3.blp
Dome01.blp
Image / Texture
107
war3mapimported/Dome01.blp

Double-click the file Dome01.blp:

Dome01.blp
Image / Texture
107
war3mapimported/Dome01.blp

Tick the box "Use Custom Path" and type in the correct path:

Dome01.blp
Image / Texture
107
war3mapimported/dome01.blp

The file has been properly added to the map archive:

topE.mdx
Model
50
war3mapimported/topE.mdx
arch02.blp
Image / Texture
81
war3mapimported/arch02.blp
arch05.blp
Image / Texture
84
war3mapimported/arch05.blp
astropillar02.blp
Image / Texture
49
war3mapimported/astropillar02.blp
column1.blp
Image / Texture
78
war3mapimported/column1.blp
column2.blp
Image / Texture
74
war3mapimported/column2.blp
column3.blp
Image / Texture
69
war3mapimported/column3.blp
Dome01.blp
Image / Texture
107
war3mapimported/dome01.blp

Done, you have imported the file Dome01.blp.

Importing trims11.blp

Now Click the "Import File" Button:

Next select 'trims11.blp' in the folder which you extracted from the zip archive:

TopE
topE.mdx
arch02.blp
arch05.blp
astropillar02.blp
column1.blp
column2.blp
column3.blp
Dome01.blp
trims11.blp
trims2.blp
wall02.blp

The file has been properly added to the map archive:

topE.mdx
Model
50
war3mapimported/topE.mdx
arch02.blp
Image / Texture
81
war3mapimported/arch02.blp
arch05.blp
Image / Texture
84
war3mapimported/arch05.blp
astropillar02.blp
Image / Texture
49
war3mapimported/astropillar02.blp
column1.blp
Image / Texture
78
war3mapimported/column1.blp
column2.blp
Image / Texture
74
war3mapimported/column2.blp
column3.blp
Image / Texture
69
war3mapimported/column3.blp
Dome01.blp
Image / Texture
107
war3mapimported/dome01.blp
trims11.blp
Image / Texture
30
war3mapimported/trims11.blp

Done, you have imported the file trims11.blp.

Importing trims2.blp

Now Click the "Import File" Button:

Next select 'trims2.blp' in the folder which you extracted from the zip archive:

TopE
topE.mdx
arch02.blp
arch05.blp
astropillar02.blp
column1.blp
column2.blp
column3.blp
Dome01.blp
trims11.blp
trims2.blp
wall02.blp

The file has been properly added to the map archive:

topE.mdx
Model
50
war3mapimported/topE.mdx
arch02.blp
Image / Texture
81
war3mapimported/arch02.blp
arch05.blp
Image / Texture
84
war3mapimported/arch05.blp
astropillar02.blp
Image / Texture
49
war3mapimported/astropillar02.blp
column1.blp
Image / Texture
78
war3mapimported/column1.blp
column2.blp
Image / Texture
74
war3mapimported/column2.blp
column3.blp
Image / Texture
69
war3mapimported/column3.blp
Dome01.blp
Image / Texture
107
war3mapimported/dome01.blp
trims11.blp
Image / Texture
30
war3mapimported/trims11.blp
trims2.blp
Image / Texture
81
war3mapimported/trims2.blp

Done, you have imported the file trims2.blp.

Importing wall02.blp

Now Click the "Import File" Button:

Next select 'wall02.blp' in the folder which you extracted from the zip archive:

TopE
topE.mdx
arch02.blp
arch05.blp
astropillar02.blp
column1.blp
column2.blp
column3.blp
Dome01.blp
trims11.blp
trims2.blp
wall02.blp

The file has been properly added to the map archive:

topE.mdx
Model
50
war3mapimported/topE.mdx
arch02.blp
Image / Texture
81
war3mapimported/arch02.blp
arch05.blp
Image / Texture
84
war3mapimported/arch05.blp
astropillar02.blp
Image / Texture
49
war3mapimported/astropillar02.blp
column1.blp
Image / Texture
78
war3mapimported/column1.blp
column2.blp
Image / Texture
74
war3mapimported/column2.blp
column3.blp
Image / Texture
69
war3mapimported/column3.blp
Dome01.blp
Image / Texture
107
war3mapimported/dome01.blp
trims11.blp
Image / Texture
30
war3mapimported/trims11.blp
trims2.blp
Image / Texture
81
war3mapimported/trims2.blp
wall02.blp
Image / Texture
121
war3mapimported/wall02.blp

Done, you have imported the file wall02.blp.

You're done

You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.

If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:

  • Link to the model and the tutorial
  • Precise description of what does not work
  • The map you tried to import it to (with the model imported)
And we will do what we can to help you.
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