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How to import Bridge2

Introduction

This is an automatically generated tutorial. It will guide you through the process of importing the model Bridge2 of the bundle Bridge2. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.

Extract and Access

I am assuming that you have already downloaded the file Suramar Doodads.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).

When you have extracted the archive, it should look like this:

Bridge2
Bridge02.mdx
astrobridge01.blp
astrotrim05.blp
astrowall03.blp
canaltrim2.blp
column1.blp
column3.blp
railings01.blp
tilefloor1.blp
trims13.blp

Open World Editor and click Module -> Import Manager:

This is the Import Manager. From here you can add and remove custom files from your map file:

Importing Bridge02.mdx

Now Click the "Import File" Button:

Next select 'Bridge02.mdx' in the folder which you extracted from the zip archive:

Bridge2
Bridge02.mdx
astrobridge01.blp
astrotrim05.blp
astrowall03.blp
canaltrim2.blp
column1.blp
column3.blp
railings01.blp
tilefloor1.blp
trims13.blp

The file has been properly added to the map archive:

Bridge02.mdx
Model
61
war3mapimported/Bridge02.mdx

Done, you have imported the file Bridge02.mdx.

Importing astrobridge01.blp

Now Click the "Import File" Button:

Next select 'astrobridge01.blp' in the folder which you extracted from the zip archive:

Bridge2
Bridge02.mdx
astrobridge01.blp
astrotrim05.blp
astrowall03.blp
canaltrim2.blp
column1.blp
column3.blp
railings01.blp
tilefloor1.blp
trims13.blp

The file has been properly added to the map archive:

Bridge02.mdx
Model
61
war3mapimported/Bridge02.mdx
astrobridge01.blp
Image / Texture
41
war3mapimported/astrobridge01.blp

Done, you have imported the file astrobridge01.blp.

Importing astrotrim05.blp

Now Click the "Import File" Button:

Next select 'astrotrim05.blp' in the folder which you extracted from the zip archive:

Bridge2
Bridge02.mdx
astrobridge01.blp
astrotrim05.blp
astrowall03.blp
canaltrim2.blp
column1.blp
column3.blp
railings01.blp
tilefloor1.blp
trims13.blp

The file has been properly added to the map archive:

Bridge02.mdx
Model
61
war3mapimported/Bridge02.mdx
astrobridge01.blp
Image / Texture
41
war3mapimported/astrobridge01.blp
astrotrim05.blp
Image / Texture
52
war3mapimported/astrotrim05.blp

Done, you have imported the file astrotrim05.blp.

Importing astrowall03.blp

Now Click the "Import File" Button:

Next select 'astrowall03.blp' in the folder which you extracted from the zip archive:

Bridge2
Bridge02.mdx
astrobridge01.blp
astrotrim05.blp
astrowall03.blp
canaltrim2.blp
column1.blp
column3.blp
railings01.blp
tilefloor1.blp
trims13.blp

The file has been properly added to the map archive:

Bridge02.mdx
Model
61
war3mapimported/Bridge02.mdx
astrobridge01.blp
Image / Texture
41
war3mapimported/astrobridge01.blp
astrotrim05.blp
Image / Texture
52
war3mapimported/astrotrim05.blp
astrowall03.blp
Image / Texture
78
war3mapimported/astrowall03.blp

Done, you have imported the file astrowall03.blp.

Importing canaltrim2.blp

Now Click the "Import File" Button:

Next select 'canaltrim2.blp' in the folder which you extracted from the zip archive:

Bridge2
Bridge02.mdx
astrobridge01.blp
astrotrim05.blp
astrowall03.blp
canaltrim2.blp
column1.blp
column3.blp
railings01.blp
tilefloor1.blp
trims13.blp

The file has been properly added to the map archive:

Bridge02.mdx
Model
61
war3mapimported/Bridge02.mdx
astrobridge01.blp
Image / Texture
41
war3mapimported/astrobridge01.blp
astrotrim05.blp
Image / Texture
52
war3mapimported/astrotrim05.blp
astrowall03.blp
Image / Texture
78
war3mapimported/astrowall03.blp
canaltrim2.blp
Image / Texture
43
war3mapimported/canaltrim2.blp

Done, you have imported the file canaltrim2.blp.

Importing column1.blp

Now Click the "Import File" Button:

Next select 'column1.blp' in the folder which you extracted from the zip archive:

Bridge2
Bridge02.mdx
astrobridge01.blp
astrotrim05.blp
astrowall03.blp
canaltrim2.blp
column1.blp
column3.blp
railings01.blp
tilefloor1.blp
trims13.blp

The file has been properly added to the map archive:

Bridge02.mdx
Model
61
war3mapimported/Bridge02.mdx
astrobridge01.blp
Image / Texture
41
war3mapimported/astrobridge01.blp
astrotrim05.blp
Image / Texture
52
war3mapimported/astrotrim05.blp
astrowall03.blp
Image / Texture
78
war3mapimported/astrowall03.blp
canaltrim2.blp
Image / Texture
43
war3mapimported/canaltrim2.blp
column1.blp
Image / Texture
78
war3mapimported/column1.blp

Done, you have imported the file column1.blp.

Importing column3.blp

Now Click the "Import File" Button:

Next select 'column3.blp' in the folder which you extracted from the zip archive:

Bridge2
Bridge02.mdx
astrobridge01.blp
astrotrim05.blp
astrowall03.blp
canaltrim2.blp
column1.blp
column3.blp
railings01.blp
tilefloor1.blp
trims13.blp

The file has been properly added to the map archive:

Bridge02.mdx
Model
61
war3mapimported/Bridge02.mdx
astrobridge01.blp
Image / Texture
41
war3mapimported/astrobridge01.blp
astrotrim05.blp
Image / Texture
52
war3mapimported/astrotrim05.blp
astrowall03.blp
Image / Texture
78
war3mapimported/astrowall03.blp
canaltrim2.blp
Image / Texture
43
war3mapimported/canaltrim2.blp
column1.blp
Image / Texture
78
war3mapimported/column1.blp
column3.blp
Image / Texture
69
war3mapimported/column3.blp

Done, you have imported the file column3.blp.

Importing railings01.blp

Now Click the "Import File" Button:

Next select 'railings01.blp' in the folder which you extracted from the zip archive:

Bridge2
Bridge02.mdx
astrobridge01.blp
astrotrim05.blp
astrowall03.blp
canaltrim2.blp
column1.blp
column3.blp
railings01.blp
tilefloor1.blp
trims13.blp

The file has been properly added to the map archive:

Bridge02.mdx
Model
61
war3mapimported/Bridge02.mdx
astrobridge01.blp
Image / Texture
41
war3mapimported/astrobridge01.blp
astrotrim05.blp
Image / Texture
52
war3mapimported/astrotrim05.blp
astrowall03.blp
Image / Texture
78
war3mapimported/astrowall03.blp
canaltrim2.blp
Image / Texture
43
war3mapimported/canaltrim2.blp
column1.blp
Image / Texture
78
war3mapimported/column1.blp
column3.blp
Image / Texture
69
war3mapimported/column3.blp
railings01.blp
Image / Texture
68
war3mapimported/railings01.blp

Done, you have imported the file railings01.blp.

Importing tilefloor1.blp

Now Click the "Import File" Button:

Next select 'tilefloor1.blp' in the folder which you extracted from the zip archive:

Bridge2
Bridge02.mdx
astrobridge01.blp
astrotrim05.blp
astrowall03.blp
canaltrim2.blp
column1.blp
column3.blp
railings01.blp
tilefloor1.blp
trims13.blp

The file has been properly added to the map archive:

Bridge02.mdx
Model
61
war3mapimported/Bridge02.mdx
astrobridge01.blp
Image / Texture
41
war3mapimported/astrobridge01.blp
astrotrim05.blp
Image / Texture
52
war3mapimported/astrotrim05.blp
astrowall03.blp
Image / Texture
78
war3mapimported/astrowall03.blp
canaltrim2.blp
Image / Texture
43
war3mapimported/canaltrim2.blp
column1.blp
Image / Texture
78
war3mapimported/column1.blp
column3.blp
Image / Texture
69
war3mapimported/column3.blp
railings01.blp
Image / Texture
68
war3mapimported/railings01.blp
tilefloor1.blp
Image / Texture
52
war3mapimported/tilefloor1.blp

Done, you have imported the file tilefloor1.blp.

Importing trims13.blp

Now Click the "Import File" Button:

Next select 'trims13.blp' in the folder which you extracted from the zip archive:

Bridge2
Bridge02.mdx
astrobridge01.blp
astrotrim05.blp
astrowall03.blp
canaltrim2.blp
column1.blp
column3.blp
railings01.blp
tilefloor1.blp
trims13.blp

The file has been properly added to the map archive:

Bridge02.mdx
Model
61
war3mapimported/Bridge02.mdx
astrobridge01.blp
Image / Texture
41
war3mapimported/astrobridge01.blp
astrotrim05.blp
Image / Texture
52
war3mapimported/astrotrim05.blp
astrowall03.blp
Image / Texture
78
war3mapimported/astrowall03.blp
canaltrim2.blp
Image / Texture
43
war3mapimported/canaltrim2.blp
column1.blp
Image / Texture
78
war3mapimported/column1.blp
column3.blp
Image / Texture
69
war3mapimported/column3.blp
railings01.blp
Image / Texture
68
war3mapimported/railings01.blp
tilefloor1.blp
Image / Texture
52
war3mapimported/tilefloor1.blp
trims13.blp
Image / Texture
54
war3mapimported/trims13.blp

Done, you have imported the file trims13.blp.

You're done

You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.

If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:

  • Link to the model and the tutorial
  • Precise description of what does not work
  • The map you tried to import it to (with the model imported)
And we will do what we can to help you.
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