[2025-05-31T05:31:38.785Z] [v1.25a]:
- General
- Tier-2 Command Centers: Now upgrade to Tier-2 Command Centers also upgrade their Rejuvenation ability into Medicine Catapult, which extend the cast range to entire battlefield.
- Undead Command Center:
- Ability - Winter King's Expropriation: Winter Nova completes the expansion in 1 second upon blast (Changed from 1.5 second.)
- Ability - Winter King's Expropriation: Damage increased to 100~300 from 50~150.
- Ability - Winter King's Expropriation: The opponent can see an indicator which shows a clear effect range.
- Ability - Winter King's Expropriation: Adjust visual effect, make it more fit to the actual effect range.
- Corrupted Elven Command Center:
- Ability - Spore Cloud: If you have research Glutinous Spores, the opponent can see an indicator which shows Glutinous Spores effect range.
- Hero - Engineer
- Ability - Plasma Beam: Visual effect update.
- Ability - Reconfigure: Mana cost reduced to 0 from 25.
- Ability - Reconfigure: Cooldown increased to 15/10/5(s) from 15/7.5/3.25(s).
- Ability - Reconfigure: Provides 2 Invention Points rather than provides +2/+3/+4 Engineering expertise.
- Ability - Reconfigure: Now also permanently gives the hero +15/+30/+45 maximum mana and +0.05/+0.10/+0.15 (mana/s) regeneration rate.
- Ability - Chain Harpoon: Removed.
- New Ability - Chain Collider: Fires a chain that embeds target unit or building, pulling the Engineer towards to the target. Any enemy in the path takes 75/130/200 ability damage.
- Ability - Robo-Goblin: In addition to other effects, now also replace Plasma Beam/Chain Collider/Reconfigure with Caustics/Meathook Massacre/Power Overwhelming while Engineer is in Robo-Goblin form.
- Caustics: Summons two invulnerable Prisms that each channels Plasma Beam in target direction for 4 seconds.
- Meathook Massacre: Shoots three chain hooks in the target direction that each deals ability damage to the first enemy ground unit hit and pulling them towards the Engineer.
- Power Overwhelming: Overload target friendly mechanical unit, gives it massive attack speed, attack power, and movement speed. The target explodes when the effect ends.
- Item - Manipulator: Cooldown of activated effect reduced to 0(s) from 1(s).
- Item - Reinforced Plate: Cooldown of activated effect reduced to 0(s) from 1(s).
- Unit - Mad Scientist: Acquisition range reduced to 600 from 1000.
- Unit - Mad Scientist - Ability - Spell Steal: Removed.
- Unit - Mad Scientist - Ability - Healing Spray: Healing amount each wave increased to 75 form 40. Waves of spray increased to 4 waves from 3 waves.
- Unit - Mad Scientist - Ability - Healing Spray: Maximum healing amount each wave reduced to 225 from 280.
- Unit - Mad Scientist - Ability - Acid Bomb: Now requires Science Adept training (Caster Rank 1) rather than Science Master training (Caster Rank 2).
- Unit - Mad Scientist - New Ability - Disintegrate: Activate to destroy target enemy non-hero unit. Disintegrate requires Science Master training (Caster Rank 2).
- Mortar Team - Ability - Phosphorus Shelling: No longer has the starting cooldown. Each vehicle crewed by Mortar Teams can use Phosphorus Shelling up to one time for every 18 seconds.
- New Unit - Beholder: Can be produced from Goblin Laboratories. Beholders are mechanical flying casters. Can reveal nearby invisible units, rally units in teleportation way, and pull units through magnetic field. Can also learn Defense Matrix and Remote Turret.
- Building - Goblin Laboratory - Ability - Reveal: Removed.
- Building - Goblin Laboratory - Upgrade - Improved Flare: Integrate into a new upgrade: Aerodynamics.
- Building - Goblin Laboratory - Upgrade - Long Rifles: Integrate into a new upgrade: Advanced Ballistics.
- Building - Goblin Laboratory - Upgrade - Fragmentation Shards: Integrate into Aerodynamics and Advanced Ballistics.
- Building - Goblin Laboratory - New Upgrade - Advanced Ballistics.
- Advanced Ballistics (50 gold, 40 seconds): Increase Mortar Teams' damage dealing against to units with unarmored and medium armor. Mortar Teams' splash damage from attacks no longer damage allies. Increases the attack range of Riflemens and Scientists by 200.
- Building - Goblin Laboratory - New Upgrade - Aerodynamics.
- Aerodynamics (40 gold, 30 seconds): Provides Mortar Teams' Flare ability cooldown 300% faster. Duration increases 3 more seconds. Increase the damage of Phosphorus Shelling ability by 33% and stun duration by 50%.
- Building - Robotics Facilities - New Upgrade - Atomic Engine/Advanced Atomic Engine.
- Atomic Engine/Advanced Atomic Engine: Increases Beholders' maximum mana, mana regeneration, maximum life, and gives them the ability to cast Defense Matrix/Remote Turret.
- Invention:
- Engineering Expertise mechanic is redesigned as Invention Points. Now whenever the Engineer using drop pod to summon artificer units, they provide Invention Points. Players may allocate Invention Points to unlock the following Inventions. Each Invention requires a previous tier of Invention. Players start with tier-1 Inventions.
- Tier 1 - Superconducting Rotor: Increases the angular velocity of Plasma Beam by 100%. (Maximum rank: 1)
- Tier 1 - Synthetic Food: Food Cap +3. (Maximum rank: 1)
- Tier 1 - Glial Exciter: The hero gains 100 experience. (Maximum rank: 1)
- Tier 2 - Carnot Heat Engine: Gives the hero +15%/+30%/+45% attack speed and +30/+60/+90 movement speed. (Maximum rank: 3)
- Tier 2 - Orb of Lightning: The hero's attack can reach air and becomes ranged while attacking air. The hero's attacks have a 35%/50%/60% chance to apply Purge on target. (Maximum rank: 3)
- Tier 2 - Heart of Theseus: Put an Artificial Heart into the hero's inventory. (Maximum rank: 1)
- Tier 3 - Ultracapacitor: Damage of Plasma Beam increase 12% for each rank. (No maximum rank)
- Tier 3 - Enhanced Plating: Put three Reinforced Plates into the hero inventory. (No maximum rank)
- Tier 3 - Hydraulic Manipulator: Put three Manipulators into the hero inventory. (No maximum rank)
- Tier 4 - Diversion Vanes: Whenever Plasma Beam get interrupted, return mana and reduce cooldown. (Maximum rank: 1)
- Tier 4 - Slingshot Anchor: The hero's Chain Collider ability can target a location. (Maximum rank: 1)
- Tier 4 - Bio-machine Interface: The hero's Reconfigure/Power Overwhelming can target friendly organic units. (Maximum rank: 2)
- Tier 5 - Replication Servos: Put two Machine Replicators into the hero's inventory. (Maximum rank: 2)
- Tier 5 - Oxide Ceramic Coating: Put two Anti-magic Shields into the hero's inventory. (Maximum rank: 2)
- Tier 5 - Welding Calibration: Put two Portable Welding Arm into the hero's inventory. (Maximum rank: 2)
- Tier 6 - March of the Machines: Clockwerk Robots assembled from Robotics Facilities cost 0 gold. (Maximum rank: 1)
- Tier 6 - Industrial Revolution: You can upgrade your Workshop to War Factory. War Factory can produce Shredder and Incinerator/Flying Machine/Siege Engine. (Maximum rank: 3)
- Tier 6 - Epitaxial Growth: +200 gold. (No maximum rank)
- Tier 7 - Chaos Ray: 40%/70%/85% damage of Plasma Beam can penetrate Spell Immunity. (Maximum rank: 3)
- Tier 7 - Nano-swarm Catapult: The Command Center's Medicine Catapult get permitted to heal mechanical units/get increased effects/get reduced mana cost. (Maximum rank: 3)
- Tier 7 - Quicksilver Spray: Replace the Healing Spray ability of your Mad Scientists with Quicksilver Spray. (Maximum rank: 1)
- Tier 8 - Central Polytechnic: Gives +1 maximum rank to Replication Servos and summons a Mortar Team. (No maximum rank)
- Tier 8 - Machinist Institute: Gives +1 maximum rank to Oxide Ceramic Coating and summons a Goblin Brawler. (No maximum rank)
- Tier 8 - Ministry of Innovation: Gives +1 maximum rank to Welding Calibration and summons a Mad Scientist. (No maximum rank)
- Tier 8 - Academy of Machinery: Gives your hero +2 strength, +2 intelligence, and summons a Rifleman. (No maximum rank)
- Hero - Diabolist
- Ability - Dark Wreath: Redesigned.
- Ability - Dark Wreath (new): Active to put a Dark Wreath on target friendly unit. Your Ethereal Realm doesn't turn units with Dark Wreath into ethereal form, rather it gives them Spell Immunity and attack speed bonus. Diabolist can unlock Dark Wreath ability through learning his Ethereal Realm ability.
- General - Ability - Exploit: Now can target ethereal units.
- General - Ability - Exploit: If the unit has been summoned before promote, that promoted unit count as summoned unit.
- Unit - Shivarra of Veil - Ability - Blades Hurricane: Rename as Slashing Ballet. Now Shivarra of Veil slash 13 times during the effect rather than 5 times. The damage per slash reduced to 5 from 12.
- Unit - Voidwalker: Maximum life increased to 700 from 365.
- Unit - Voidwalker: Maximum mana increased to 300 from 200.
- Unit - Voidwalker: Starting mana reduced to 150 from 200.
- Unit - Voidwalker: Mana regeneration increased to 1.0 (mana/s) from 0.5 (mana/s).
- Unit - Voidwalker: Attack range reduced to 250 from 450.
- Unit - Voidwalker: Attack type changed to Normal from Magic.
- Unit - Voidwalker: Now cannot attack air units.
- Unit - Voidwalker: Armor type changed to Medium from Light.
- Unit - Voidwalker - Ability - Brilliance Aura: Removed.
- Unit - Voidwalker - New Ability - Curse: Causing target enemy unit to have a chance to miss on an attack.
- Unit - Voidwalker - Ability - Exploit: Now promote the Voidwalker into Voidstrider rather than Wraith.
- Voidstrider: Medium ranged unit. Has Life Tap ability, which remove a part of life from caster to restore mana of all friendly units nearby.
- Unit - Satyr Shadowdancer - Ability - Curse: Removed.
- Unit - Satyr Shadowdancer - Ability - Silence: Removed.
- Unit - Satyr Shadowdancer - Ability - Wind Walk: No longer required Demonologist Adept Training.
- Unit - Satyr Shadowdancer - Ability - Wind Walk: Bonus damage reduced to 40 from 100.
- Unit - Satyr Shadowdancer - Ability - Wind Walk: Bonus movement speed increased to 60% from 15%.
- Unit - Satyr Shadowdancer - Ability - Wind Walk: Maximum duration increased to 60(s) from 20(s).
- Unit - Satyr Shadowdancer - New Ability - Haunting Shout: Inflicts silence to enemy units in target area. If using Haunting Shout to break Wind Walk, also reduces attack speed and movement speed of enemy units in the target area. Haunting Shout requires Demonologist Adept Training (Caster Rank 1).
- Unit - Satyr Shadowdancer - New Ability - Control Magic: Gains control of target enemy summoned unit. If using Control Magic to break Wind Walk, also restores certain amount of mana for caster and gives the target unit Stealth for a while. Control Magic requires Demonologist Master Training (Caster Rank 2).
- Unit - Satyr Shadowdancer - New Ability - Plumb the Forbidden: Increase caster rank by 1 at a cost of sacrificing target friendly unit. (Stack with Demonologist Adept Training. Satyr Shadowdancers' caster rank capped at rank 2.)
- Unit - Fel Stalker: Mana regeneration rate reduced to 0.00(mana/s) from 0.50(mana/s)
- Unit - Elder Glider: Mana regeneration rate reduced to 0.00(mana/s) from 1.00(mana/s).
- Unit - Doom Guard - Ability - Rain of Fire: Replaced with Pyroclastic Rain. Which channel waves of Pyroclastic flow to strike target area while gaining damage shield during the channeling. Pyroclastic Rain requires Demonologist Master Training (Caster Rank 2).
- Building - Shrine - Upgrade - Soul Leak: Move to Execration Tower.
- Building - Wishing Pit: Now the hero can buy the Glyphs from Wishing Pit wherever the hero is.
- Hero - Priestess of the Moon
- Unit - Druid of Talon: Can use Blink ability after researched.
- Unit - Glaive Thrower: Can use Blink ability after researched.
- Unit - Hippogryph Rider: As Archer mounting to a Hippogryph to become a Hippogryph Rider, they inherits surgeries that have been applied to the Archer and the Hippogryph.
- Building - Ancient of Lore - Upgrade: Combine Mana Garden, Well Spring, and Nature's Blessing as one single upgrade: Nature Harmony.
- Building - Ancient of Lore - New Upgrade - Nature Harmony.
- Nature Harmony (60 lumber, 40 seconds): Gives mana regeneration effect to the Thorn Garden ability of your hero, gives your Moon Wells bonus mana and mana regeneration rate, gives bonus movement speed and armor to your Ancients and Command Center.
- Building - Ancient of Lore - Upgrade: Combine Improved Bows and Moon Glaive as one single upgrade: Advanced Marksmanship.
- Building - Ancient of Lore - New Upgrade - Advanced Marksmanship.
- Advanced Marksmanship (80 lumber, 35 seconds): Increases the attack range of the Huntresses, Archers, Hippogryph Riders, Guardians of the Night, and Priestesses of the Moon. Gives Huntresses' bouncing glaive attacks bounce an additional time, also allowing them to attack air units.
- Building - Ancient of Lore - Upgrade - Druid of the Talon Adept Training: Cost increased to 40/50 (lumber) from 30/40 (lumber).
- Building - Ancient of Lore - Upgrade - Guardian Adept Training: Cost increased to 50/60 (lumber) from 40/50 (lumber).
- Building - Ancient of Lore - Upgrade - Blink: Cost adjusted to 100 (lumber) from 50 (gold) +80 (lumber). Research time reduced to 60 seconds from 120 seconds.
- Building - Hunter's Hall: On-deploying gold gaining increased to 45 from 30.
- Building - Hunter's Hall - Upgrade - Strength of the Moon: Cost adjusted to 45/60/75 (gold) from 30/40/50 (gold) + 15/20/25 (lumber).
- Building - Hunter's Hall - Upgrade - Strength of the Wild: Cost adjusted to 45/65/85 (gold) from 30/45/60 (gold) + 15/20/25 (lumber).
- Building - Hunter's Hall - Upgrade - Moon Armor: Cost adjusted to 45/60/75 (gold) from 30/40/50 (gold) + 15/20/25 (lumber).
- Building - Hunter's Hall - Upgrade - Reinforced Hides: Cost adjusted to 45/65/85 (gold) from 30/45/60 (gold) + 15/20/25 (lumber).
- Building - Hunter's Hall - Upgrade - Ultravision: Now Ultravision's effect is integrate into a new upgrade: Firefly Watcher.
- Building - Chimaera Roost - New Upgrade - Firefly Watcher.
- Firefly Watcher (100 gold, 100 lumber, 100 seconds): Gain Ultravision upgrade. Whenever you activate the hero's The Night Hunt ability, all the night warriors gain 70% cooldown reduction during the effect.
- Building - Chimaera Roost - Upgrade- Indomitable Blades: Cost increased to 50 (gold) + 50 (lumber) from 25 (glod) + 25 (lumber).
- Building - Chimaera Roost - Upgrade- Stellar Winds: Cost increased to 70 (gold) + 50 (lumber) from 45 (glod) + 20 (lumber).
- Hero - Pyromancer
- General - Ability - Manathirst: If the unit has been summoned before promote, that promoted unit count as summoned unit.
- Unit - Cavalier - Ability - Ascent to High Cavalier: If the Cavalier has been summoned before promote, the High Cavalier count as summoned unit.
- Unit - Cavalier - Ability - Ascent to Judicator: If the Cavalier has been summoned before promote, the Judicator count as summoned unit.
- Unit - Swordsman/Captain - Ability - Defend: No need to research.
- Unit - Priest - Ability - Dispel Magic: Mana cost increased to 50 from 25.
- Unit - Priest - Ability - Dispel Magic: Damage dealt to summoned units is reduced to 80 from 100.
- Unit - Priest - Ability - Inner Fire: Can cast on units with Spell Immunity.
- Unit - Priest - Ability - Inner Fire: Now whenever units with Inner Fire attack, they inflict fire damage on targets equal to 100% of the attack damage.
- Unit - Sorceress - Ability - Invisibility: Removed.
- Unit - Sorceress - New Ability - Optical Conjury: Makes target unit you control invisible, lasts 120 seconds or until the unit attacks or casts a spell. Additionally, that unit regenerates 1.25% of their life and mana each second, lasts 120 seconds or until the unit is dealt damage.
- Unit - Sorceress - Ability - Polymorph: Mana cost reduced to 180 from 220.
- Unit - Sorceress - Ability - Polymorph: The Sheeps' movement speed decreased to 50 from 100.
- Unit - Sorceress - Ability - Polymorph: Visual volume of the Sheep model slightly increased.
- Unit - Spellbreaker: Attack range increased to 400 from 250.
- Unit - Spellbreaker: Now can attack air units.
- Unit - Spellbreaker - Ability - Feedback: removed.
- Unit - Spellbreaker - Ability - Control Magic: removed.
- Unit - Spellbreaker - Ability - Spell Immunity: Now requires Spellbreaker Adept Training from Arcane Sanctum.
- Unit - Spellbreaker - New Ability - Mind Spike: Spellbreaker's attacks deplete 15 mana/life from target non-mechanical unit. While attacking a summoned unit, if Spellbreaker's mana is greater than or equal to 45% life of the target, Mind Spike consumes that much mana from Spellbreaker to gain control of the target. Mind Spike requires Spellbreaker Master Training from Arcane Sanctum.
- Building - Arcane Sanctum - Upgrade - Catalytic Touch: Move to Blacksmith.
- Building - Arcane Sanctum - Upgrade - Control Magic: Removed.
- Building - Arcane Sanctum - New Upgrade - Spellbreaker Adept/Master Training.
- Spellbreaker Adept/Master Training (25/80 gold, 30/40 seconds): Increases Spellbreakers' maximum mana, mana regeneration, maximum life, and gives them Spell Immunity/Mind Spike ability. Spellbreaker Master Training also shuffle 1 Spellbreaker into conscription pool.
- Building - Blacksmith - Upgrade - Defend: Removed.
- Building - Arcane Vault - Item - Lesser Clarity Potion: Removed.
- Building - Arcane Vault - Item - Potion of Mana: Maximum stock increased to 3 from 2.
- Building - Arcane Vault - Item - Potion of Mana: Mana regeneration increased to 160 from 150.
- Building - Arcane Vault - Item - Scroll of Mana: Maximum stock reduced to 2 from 3.
- Building - Arcane Vault - Item - Scroll of Mana: Mana regeneration increased to 125 from 100.
- Building - Arcane Vault - Item - Scroll of Mana: Stock replenish interval reduced to 90(s) from 120(s).
- Hero - Blademaster
- Item - Butcher's Machete: Now the life stealing effect can synergize with other attack modifications (Such as Orb of Fire).
- Item - Butcher's Machete: Now Butcher summoned from Butcher's Machete can use Taunt.
- Item - Katana: Now can sell Katana to gain 35 gold for each charge on it.
- Item - Sword of the Wild: Now Furbolg summoned from Sword of the Wild can use Nature Mending to heal target unit's life by 200 over 12 seconds.
- Item - Searing Blade: Redesigned.
- Item - Searing Blade (new): Attack speed +7%/+15%/+20%, Gives a 15%/25%/35% chance to do 150% attack damage. Can activate to enchants the weapon with elemental power. As the next attack, summon a Lava Spawn rolling towards to the target, dealing 50/75/100 ability damage upon contact ground enemies. The Lava Spawn's attack power is equal to the damage of attack that summons it. Stack Searing Blade can increase its rank, capped at rank 3.
- Item - Paladin's Saber: Crusader summoned from Paladin's Saber now has Sacred Blast and Devotion Aura abilities. Crusader's Attack Power increased to 24~26 from 12~13.
- Sacred Blast: Crusader's basic attacks fire a shock wave periodicity.
- Unit - Witch Doctor - Ability - Sentry Ward: Now Sentry Wards are spell immune.
- Unit - Witch Doctor - Ability - Healing Ward: Now Healing Wards are spell immune.
- Unit - Witch Doctor - Ability - Stasis Trap: Now Stasis Wards are spell immune.
- Unit - Witch Doctor: Now can cast Disenchant to remove all buffs from units in a target area.
- Unit - Shaman - Ability - Lightning Shield: Removed.
- Unit - Shaman - Ability - Purge: Removed.
- Unit - Shaman - Ability - Bloodlust: No longer requires Shaman Master Training.
- Unit - Shaman - Ability - Bloodlust: Mana cost increased to 80 from 40.
- Unit - Shaman - New Ability - Punishment: When Shaman dies, it deals up to 300 ability damage to all enemies nearby. The damage decays over distance.
- Unit - Shaman - New Ability - Ward of Mana Surge: Summons an immovable ward that regenerates mana each second of friendly non-mechanical units nearby. Ward of Mana Surge requires Shaman Adept Training (Caster Rank 1).
- Unit - Shaman - New Ability - Crackling Perimeter: Creates an electric field at target location. For every 0.5 second, apply Lightning Shield to a random ground unit within the field. Additionally, the unit also gets Spell Immunity if it's an ally, applies Purge if that unit is an enemy. Crackling Perimeter requires Shaman Master Training (Caster Rank 2).
- Building - Barracks - Unit - Grunt: Training time reduced to 40(s) from 50(s).
- Building - Barracks - Unit - Grunt: Gold cost reduced to 110 from 120.
- Building - Barracks - Upgrade - Brute Strength: Research time reduced to 40(s) from 55(s).
- Building - Tauren Totem - Upgrade - Seismic Wave: Gold cost reduced to 130 from 180.
- Building - Tauren Totem - Upgrade - Seismic Wave: Research time reduced to 30(s) from 40(s).
- Building - Spirit Lodge - New Upgrade - Totem of Endurance.
- Totem of Endurance (75 gold, 30 seconds): Taurens cost 1 less food, reduces damage dealt to Raiders by buildings, and increases movement speed of Taurens and Raiders.
- Hero - Lich King
- New Ability - Ossuary: Whenever Lich King learns an ability, based on the learning ability, shuffle a drop pod to your conscription pool or add a drop pod to your drop cabin.
- Blood Coil: Shuffle 1 Ziggurat.
- Dark Pact: Shuffle 1 Cursed Vajra.
- Champion of the Death: Shuffle 1 Animate Dead.
- Sinister Edict: Add 1 Frost Wyrm into your drop cabin.
- Unit - Meat Wagon: Collision size reduced to 30 from 48.
- Unit - Crypt Fiend - Ability - Burrow: No need to research.
- Unit - Crypt Fiend - Ability - Burrow: Life regeneration rate reduced to 3 (life/s) from 10 (life/s).
- Unit - Crypt Fiend - Ability - Burrow: Now Crypt Fiend can move at reduced speed while burrowing.
- Unit - Crypt Fiend - New Ability - Excavating Assault: Tunnels deep underground, after 3 seconds excavation, surfacing at any location of the battlefield and impales all enemy ground units nearby with boneclad pillars, dealing ability damage and tossing them into air. Requires upgrade form Sacrificial Pit.
- Unit - Gargoyle - Ability - Stone Form: No need to research.
- Unit - Gargoyle - Ability - Stone Form: Additional life regeneration rate reduced to 6 (life/s) from 8 (life/s).
- Unit - Gargoyle - Ability - Stone Form: Gargoyle gains Saprophagous Locust ability in Stone Form, which spawn Locusts from nearby corpses.
- Unit - Gargoyle - Ability - Grave Wall: Create a Wall at surrounding as Gargoyle transforms into Stone Form until Gargoyles die or Stone Form is deactivated. Requires upgrade form Sacrificial Pit.
- Unit - Obsidian Statue: Food cost increased to 3 from 2.
- Unit - Obsidian Statue - Ability - Destroyer Form: Now costs 4 bones instead of 90 gold.
- Unit - Destroyer: Food cost reduced to 3 from 4.
- Unit - Destroyer - Ability - Devour Magic: Damage dealt to summoned units reduced to 45 from 90.
- Unit - Frost Wyrm: Remove from starting conscription pool.
- Unit - Abomination: No longer consumes 5 Bones to gain bonus when drops to the battlefield.
- Unit - Abomination - New Ability - Necromedallion: Consumes 5 Bones to promoted to Abomination Juggernaut, gaining +6 attack damage and +480 maximum life.
- Unit - Necromancer - Ability - Tainting Touch: Removed.
- Unit - Necromancer - Ability - Cripple: Removed.
- Unit - Necromancer - New Ability - Necroffering: Consumes 1 bone to regenerates 150 mana.
- Unit - Necromancer - New Ability - Miasma Pulse: Activate to blast target area with toxic gas, dealing 60 ability damage to units and buildings within that area, inflicts Rotten Fever to units dealt damage this way. If hit a corpse, consumes that corpse to recast this ability. Miasma Pulse requires Necromancer Adept Training (Caster Rank 1).
- Unit - Necromancer - New Ability - Rain of Corpse: Channel to call down waves of corpse that damage enemy units and buildings in target area. Slows enemy units in that area and creates corpses within the area. Rain of Corpse requires Necromancer Master Training (Caster Rank 2).
- Unit - Banshee - New Ability - Essence Conversion: Activate to depletes life from friendly unit and convert to Banshee's mana.
- Spell - Animate Dead: Remove from starting conscription pool.
- Spell - Animate Dead: Requisition cost reduced to 0 from 2.
- Spell - Animate Dead: When use Animate Dead, add a drop pod to your drop cabin.
- Item - Frostblade: Removed. Replaced with new item: Cursed Vajra.
- Cursed Vajra: Maximum mana +150, Attack damage +3. Active to depletes 300 life from another target friendly unit, +1 bone, then the hero regenerates mana equal to the life depleted this way. Can use three times. When Cursed Vajra drops to the battlefield, add a drop pod to your drop cabin.
- Building - Ziggurat: Remove from starting conscription pool.
- Building - Ziggurat: Now has basic attack that can deal 11~12 Magic damage.
- Building - Ziggurat: When Ziggurat drops to the battlefield, add a drop pod to your drop cabin.
- Building - Ziggurat - New Ability - Wailing Stone: Gives your hero's activate abilities +20% ability damage.
- Building - Spirit Tower: Attack type changed to Magic from Normal.
- Building - Spirit Tower: Gold cost reduced to 60 from 70.
- Building - Nerubian Tower: Attack type changed to Magic from Piercing.
- Building - Nerubian Tower: Gold cost increased to 60 from 50.
- Building - Graveyard - Upgrade - Necromancer Adept/Master Training: Gold increased to 30/80 form 25/50.
- Building - Graveyard - Upgrade - Necromancer Adept/Master Training: Research time reduced to 30(s)/45(s) from 35(s)/50(s).
- Building - Graveyard - Upgrade - Necromancer Adept/Master Training: Move to new building: Temple of the Damned.
- Building - Graveyard - Upgrade - Banshee Adept/Master Training: Move to new building: Temple of the Damned.
- Building - Graveyard - Upgrade - Burrow: Removed.
- Building - Graveyard - Upgrade - Stone Form: Removed.
- Building - Graveyard - Upgrade - Exhume Corpses: Gold cost reduced to 40 from 80.
- Building - Sacrificial Pit - Ability - Cruel Ritual: Removed.
- Building - Sacrificial Pit - New Ability - Sacrificial Circle: Put your units into Sacrificial Circles to sacrifice them, you get 1 requisition point for each unit sacrificed this way.
- Building - Sacrificial Pit - Upgrade - Skeletal Mastery: Integrate into Final Reckoning.
- Building - Sacrificial Pit - Upgrade - Skeletal Longevity: Integrate into Final Reckoning.
- Building - Sacrificial Pit - Upgrade - Final Reckoning: Move to Graveyard. Causes your Necromancers' Raise Dead ability creates an additional Skeletal Mage on cast. Whenever a Skeleton unit you control dies, it deals ability damage to all land enemies nearby. Increases the duration of raised Skeleton Warriors and Skeletal Mages.
- Building - Sacrificial Pit - Upgrade - Final Reckoning: Gold cost increased to 100 from 75.
- Building - Sacrificial Pit - Upgrade - Final Reckoning: Research time increased to 45(s) form 35(s).
- Building - Sacrificial Pit - Upgrade - Possessive Mastery: Move to Temple of the Damned and rename as Possession Master.
- Building - Sacrificial Pit - Upgrade - Heavy Rust: Now affect Necromancers' Miasma Pulse.
- Building - Sacrificial Pit - Upgrade - Heavy Rust: Now also increases Necromancers' attack speed by 50%.
- Building - Sacrificial Pit - Upgrade - Heavy Rust: Move to Temple of the Damned.
- Building - Sacrificial Pit - Upgrade - Disease Cloud: Damage increased to 3 from 1. Duration reduced to 40 (s) from 120 (s).
- Building - Sacrificial Pit - New Upgrade - Burrowing Adaptation.
- Burrowing Adaptation (40 gold, 20 seconds): Crypt Fiends gain additional regeneration rate while burrowing and gives them Excavating Assault ability, which allowing them to travel any distance to mount an attack after few seconds channeling.
- Building - Sacrificial Pit - New Upgrade - Saprophagous Ecology.
- Saprophagous Ecology (80 gold, 30 seconds): Gargoyles' maximum mana +90, mana regeneration rate +3 (mana/s). Destroyers' maximum mana +90 and don't lose mana over time.
- Building - Sacrificial Pit - New Upgrade - Grave Wall.
- Grave Wall (40 gold, 20 seconds): Gargoyles create a Wall at surrounding as they transform into Stone Form. Grave Walls block ground units and last until Gargoyles die or their Stone Form were deactivated.
- New Building - Temple of the Damned: Provides spellcasters' upgrades, has Necro Prophecy ability.
- Necro Prophecy: Activate to look at the next three drop pods that would be conscripted from your conscription pool, choose one of them and put it into your drop cabin.
- Operation
- Surgery - Punishment - Damage increased to 75~300 from 30~120.
- Spell - Epiphany at the Battleground: Now can restore mechanical units' mana.
- Building - Ancient of War - Unit - Timberland Shooter: Training time increased to 8(s) from 5(s).
- Building - Ancient of War - Upgrade - Wild Speed: Removed.
- Building - Ancient of War - Upgrade - Jugged Arrowhead: Removed.
- Building - Ancient of War - New Upgrade - Exhilaration.
- Exhilaration (60 gold, 30 seconds): Timberland Shooters' movement speed increased by 80, life regeneration rate increased by 3.75 (Life/s), training speed increased by 60%.
- Building - Ancient of War - New Upgrade - Flail-head Arrow.
- Flail-head Arrow (30 gold, 30 seconds): Timberland Shooters dealing 10 bonus damage while attacking units with heavy armor.
- Building - Ancient of War - Unit - Druid of the Claw - Ability - Cosmic Touch: Removed.
- Build ing- Ancient of War - Unit - Druid of the Claw - New Ability - Black Hole: Activate to create a gravitational singularity at target point. Drags all units nearby into it. After a short delay, the black hole evaporate, removing certain amount of mana from each unit in range. Units with removed mana less than certain threshold take ability damage. Black Hole requires Druid of the Claw Master Training.
- Ancient of War - Upgrade - Feral Combat: Now also gives Druids of the Claw Spell Immunity while they're in Bear Form.
- Ancient of War - Upgrade - Feral Combat: Gold cost reduced to 50 from 100.
- Building- Barracks - Unit - Wizard: Gold cost reduced to 120 from 155.
- Building- Barracks - Upgrade - Wizard Adept/Master Training: Now can also increase Wizards' attack damage.
- Building- Barracks - Upgrade - Wizard Master Training: Bonus training speed increased to 275% from 25%.
- Building- Lamp God's Effigy - Unit - Efreet: Gold cost reduced to 175 from 225.
- Building- Lamp God's Effigy - Unit - Djinn: Starting mana increased to 200 from 113.
- Building- Lamp God's Effigy - Unit - Djinn - Ability - Hysteresis Shell: Mana cost reduced to 50 from 75.
- Building- Lamp God's Effigy - Upgrade - Efreet Adept Training: Now also shuffles 1 Efreet into conscription pool when the upgrade is completed.
- Building- Lamp God's Effigy - Upgrade - Hysteresis Shell: Gold cost reduced to 50 from 100.
- Building- Lamp God's Effigy - New Upgrade - Genie Incantation.
- Genie Incantation: Increases the attack damage of Djinns and Efreets. Can upgrade up to 3 times.
- Building- Lamp God's Effigy - New Upgrade - Clothes Enchant.
- Increases the armor of Djinns and Efreets. Can upgrade up to 3 times.
- Building- Hatching Crypt: Update model.
- Building- Hatching Crypt - Unit - Impaler: Now attack type becomes Siege while Impaler at Siege Stance. (Changed from Piercing attack.)
- Building- Hatching Crypt - Unit - Impaler - Ability - Impaling Attack: Now can apply attack modification Surgeries. (Such as Rotten Heart and Poison Sting.)
- Bug Fixed
- Fix an issue that causes Berserker Upgrade to reduce the gold cost of Berserker.
- Fix an issue that causes the disappearing of Berserkers' attacking projectiles.
- Fix an issue that causes Bunker incorrectly counting the number of names of garrison units.
- Fix an issue that causes ally units trigger Crimson Garden incorrectly.
- Fix an issue that causes ally units incorrectly slowed by Ethereal Realm.
- Fix an issue that causes activated ability of Grieving Spellblade unable to target ethereal units.
- Fix an issue that causes activated ability of Archfiend's Sickle losing effect while targeting ally units that have Spell Immunity.
- Fix an issue that causes Archer Veteran lose attack range while using Cold Arrows.
- Fix an issue that causes mana modifying surgeries to lose effect while units using morph abilities.
- Fix an issue that causes Storm Crows incorrectly transform back to Night Elf when they enter an Operating Sphere.
- Fix an issue that causes Polymorph ability turning the target into an incorrect model.
- Fix an issue that causes Shivarra of Hatred's Ethereal Strike ability to be no cooldown on certain conditions.
- Now summoned units keep being 'summoned unit' even after they use morphing abilities.
- Fix an issue that causes passive part of Pyromancer's Combustion ability incorrectly get benefit from Wicked Magehat.
- Fix an issue that causes Combustion ability's Catalytic Touch unable to get the benefit from Wicked Magehat.
- Fix an issue that causes Command Centers incorrectly get maximum mana when cancel upgrades.
- Fix an issue that causes Void Helix ability incorrectly damage allies.
- Fix an visual issue of damage indicator of Incubate ability.
- Fix an issue that causes Punishment incorrectly dealing damage to allies.
- Fix an issue that causes Robo-Goblin incorrectly causes the caster to lose the speed boost of Strengthening Tendon and Carnot Heat Engine.
- Fix an issue that causes Engineer incorrectly loses the speed boost of Strengthening Tendon and Carnot Heat Engine when die under Robo-Goblin form.
- Fix a visual error that occurs on Psionic Twisters' Vortex ability.
- Fix the issue that a unit using morphing abilities causes modification effect of Artificial Heart on that unit to lose.
- Fix an issue that causes heroes lose their surgeries counting when they die.
- Fix a display issue that happens when an item with charges to be put into ghostly backpack.
- Mycelium now can treat as a building correctly.
- Fix an issue that causes Crypt Fiends' maximum life and armor type change incorrectly while burrowing.
[2024-10-31T15:58:44.217Z] [v1.21a]:
- General
- New single player mode: Archenemy.
- Adjust text box size of certain operations.
- Visual Effect
- Star-Spawn: Add more team color.
- Creature
- Star-Spawn: Gold cost reduced to 100 from 200 (This affect gold convert efficiency of Wishing Pits.)
- Gold Bounty adjust. (This changes affect mostly at Mars.)
- Marine: Reduced to 16~28 from 66~78
- Zealot: Increased to 18~27 from 6~8
- Marauder: Reduced to 20~38 from 32~46
- Pin-feather Harpy: Increased to 14~18 from 8~10
- Replicator
- Doomsday Regent: Maintain cost increased to 60 (gold/s) from 20 (gold/s). Now Replicator of Doomsday Regent expose its location on deploy.
- Operation
- New Operation: Demonic Tutor, which added to the player's drop cabin on operate.
- Demonic Tutor: Strength -2 permanently. Roll three random items. The result prioritize the meld pairs of items in your hero's inventory. Choose one of them and put it into your hero's inventory.
- Item
- Now most of items dropped from creep camps you killed automatically deliver to your hero if your hero has an empty inventroy slot or an empty ghostly backpack slot. (There're several exceptions: Sphere of Requisition, Bonus Progress, Add 2 pods, Rune of Blood Guard, Rune of Pterosaur, and Harpy Egg need to be pick up manually.)
- If an item dropped from a creep camp would be delivered to your hero while the hero's inventroy is full, put that item into ghostly backpack if your hero has backpack upgrade.
- Wicked Magehat: Damage bonus of activated abilities increased to +66% from +33%.
- Inucubator
- Adjust position of two of Incubators on Mars Map, make them more close to starting position of Command Centers.
- Ironsand Sage
- Improve the fluency of choosing operating units.
- Add an indicator to show which unit is currently operate.
- Building
- Now deploying buildings will push nearby items away. (Similar to pushing nearby units away.) This change help heroes to pick up items behine buildings.
- Bug Fixed
- Upgrade during channeling Emergency Recall ability no longer causing the ability to be stuck.
- Units entering Star Gates no longer triggers the effect of Implanted Pacemaker.
[2024-09-24T17:08:35.336Z] [v1.20b]:
- New Map - Mars
- General :
- Building - Advanced Undead Command Center: Now can use Winter King's Expropriation after research Backpack and Escalated Requisition.
- Ability - Winter King's Expropriation: After 4 seconds delay, cast a Winter Nova on any location of the map, which dealing damage to enemy units and freezing enemy units and items the nova touch. Deliver items frozen this way to your hero's inventory.
- Drop pod: Now creature drop pods are landing on side of heroes rather in front of them.
- Visual Effect
- Drop pod: Improve visual effect of dropping a creature drop pod.
- Hero - Priestess of the Moon
- Ability - Dancing Glaives: Now can deal part of damage to units with spell immunity.
- Unit - Faerie Dragon: Remove Dreamcatcher ability.
- Unit - Faerie Dragon: Add a new ability - Thought Extraction.
- Ability - Thought Extraction: Allowing Faerie Dragons to extract Ironsand Sages' memories when they are close. Faerie Dragons can cast the Ironsand Sage's spells after the extract.
- Building - Chimaera Roost - Indomitable Blades: Now also allows Dancing Glaives ability dealing additional ability damage equal to a partial maximum life of the hit units.
- Hero - Engineer
- Ability - Plasma Beam: Cooldown reduced to 4(s) from 6(s).
- Ability - Plasma Beam: Now the hero can interrupt the casting.
- Ability - Chain Harpoon: Cooldown increased to 7(s) from 5(s).
- Ability - Chain Harpoon: Ability damage reduced to 105/190/275 from 120/210/300.
- Unit - Shredder, Incinerator, Flying Machine, and Siege Engine: Can no longer load the hero.
- Unit - Mad Scientist - Acid Bomb: Ability damage per second increased to 16 from 10, now secondary targets' damage taken are the same as the primary target. Cast range increased to 900 from 700.
- Unit - Mad Scientist - Healing Spray: Now only heal friendly units.
- Unit - Mortar Team - Flare: No need to research now.
- Unit - Mortar Team - Shelling Rain: Rename as Phosphorus Shelling. Ability damage increased to 90/180/270 from 35/60/100.
- Building - Goblin Laboratory - Flare: Rename as Improved Flare, which gives Flare ability the faster cooldown speed and longer effect duration.
- Building - Goblin Laboratory - Fragmentation Shards: In addition to its other effects, now also gives the Phosphorus Shelling ability 33% damage increasing.
- Building - Goblin Laboratory - Seasoned/Ace Pilot: Now Mad Scientists can get benefit from Seasoned/Ace Pilot.
- Invention - Anti-magic Shield: Now can be pawned.
- Invention - Manipulator: Now can be pawned.
- Invention - Reinforced Plate: Now can be pawned.
- Invention - Machine Replicator: Now can be pawned.
- Invention - Heat Sink: Redesigned. Now Heat sink makes Chain Harpoon cooldown 60% faster but cost 15 more mana.
- Invention - March of the Machines: Once you get the upgrade, remove March of the Machines from your invention pool.
- Invention - Sphere of Radiation: Removed.
- New Invention - Orb of Lightning: Put an Orb of Lightning into inventory
- Orb of Lightning: provides attack damage bonus. The hero's attack can reach air and have a chance to apply Purge on target.
- New Invention - Portable Welding Arm: Put a Portable Welding Arm into the Engineer's inventory.
- Portable Welding Arm: Can used to fully repair a mechanical unit. Can use two times.
- New Invention - Superconducting Rotor: Increases the angular velocity of Plasma Beam by 80%.
- New Invention - Invasive Electrodes: Chain Harpoon steal 50 mana from hit target and give it to your hero.
- New Invention - Biological Machines: Reconfigure can target friendly organic units as though they were mechanical units.
- Hero - Pyromancer
- Ability - Combustion: Now only inflict fire damage to enemy units.
- Hero - Lich King
- Ability - Sinister Edict: Death immunity time increased to 1.5s from 0.75s.
- Hero - Blademaster
- Building - Tauren Totem - Tauren: Remove Pulverize ability.
- Building - Tauren Totem - Tauren: Add a new ability - Seismic Wave.
- Seismic Wave: Tauren periodically empower their basic attack, allowing them to fires a wave of force that ripples outward on attack, causing ability damage to land units in a line.
- Seismic Wave requires research from a Tauren Totem.
- Building - Barracks - Pillage: Gold cost reduced to 30 from 50. Research time reduced to 30s from 45s.
- Neutral
- Building - Ancient of War - Unit - Druid of the Claw - ability - Cosmic Touch: Mana restoration increased from 125 to 160. Mana cost reduced to 200 from 225.
- Building - Barracks - Unit - Wizard - ability - Glacial Lockdown: Now can target invulnerable buildings.
- Unit - Sea Giant Behemoth, Sea Giant Hunter - ability - Pulverize: Now dealing 100 ability damage on center, 60 ability damage on periphery. But no longer deals normal attack damage while trigger a Pulverize attack. And now has a 100% chance to trigger pulverize on attack but after dealing a pulverize attack, it has a 6 seconds cooldown.
- Operation
- Rotten Heart: Now can steal life from mechanical units.
- Replace Operating Tube mechanic with Ironsand Sage.
- Ironsand Sage: Provides one of three operations, players can left-click to select their own unit in order to switch the applying target.
- New Neutral Shop - Incubator
- A new type of neutral shop introduced in 1.20 Mars. Players can buy random items from it.
- Incubator can melds two items into one.
- Players can find Gene Specimens and Degiza's Fragments in Mars, which have special interaction with Incubator.
- Gene Specimens: Special type of item can be dropped from Mars's neutral camp. Gene Specimen can be placed on an Incubator to choose a creature gene, then the spawning pool well spawn an additional unit with the chosen type on each wave.
- Degiza's Fragments: Special type of item can be dropped from Mars's neutral camp. Degiza's Fragment can be placed on an Incubator to create a Lich's Cube.
- Lich's Cube
- A Part of Mars gameplay is tower defense, therefore some new lich's cubes are added into the map, those new cubes allow players to deploy powerful defensive structures from their drop cabins. Players can sell Degiza's Fragments to get the Lich's Cubes in Mars.
- New: Acidspit Tower: Has Acidic Bile ability which particularly effective against clusters of troops.
- New: Botanical Lab: Scientific structure that can turn nearby corpses into botanical bombs which detonate upon enemy units touch them.
- New: Fleet Nexus: Fleet Nexus can launch Interceptors to attack surrounding enemies.
- New: Steel Cobra: Heavy defensive building which particularly effective against single enemy.
- New: Bunker: Your units can garrison inside to attack enemies. Bunker can gain several abilities based on characteristics of garrisoned units.
- Item
- New: Paring Knife: Attack speed +20%, Attack damage +3
- New: Rusty Shortsword: Strength +2, Attack damage +3
- New: Ranger Bow: Attack speed +15%, Agility +3
- New: Champion's Helmet: All hero attributes +5
- A new type of item is introduced in 1.20 Mars. Certain items can be melded by putting them into Incubator.
- Melded Item: Howling Helmet = Champion's Helmet + Staff of Silence
- Howling Helmet: All hero attributes +5. Can activate to dealing ability damage and silencing all enemies in a line for few seconds. Also reduces their attack power and armor.
- Melded Item: Flames Helmet = Champion's Helmet + Cloak of Flames
- Flames Helmet: All hero attributes +5. Engulfs the Hero in fire which deals ability damage per second to nearby enemy land units.
- Melded Item: Bident of Illusion = Dagger of Escape + Wand of Illusion
- Bident of Illusion: Attack damage +2, Intelligence +2. The hero can activate to blink it to target location and create an illusion of it. The illusion deals 100% damage and takes 100% damage.
- Melded Item: Thundering Dagger = Dagger of Escape + Wand of Chain Lightning
- Thundering Dagger: Maximum Mana +75, Intelligence +2. The hero can activate to blink it to target location and dealing ability damage to all enemy units on the path.
- Melded Item: Archfiend's Sickle = Demonic Figurine + Paring Knife
- Archfiend's Sickle: Attack speed +25%, Attack damage +6. Can activate to inflict Doom on target non-hero unit.
- Melded Item: Shogun Skull = Book of the Dead + Sobi Mask
- Shogun Skull: Increases mana regeneration rate. Automatically drain allies' life to restore mana. Can activate to summon skeletons.
- Melded Item: Bracelet of Death Valkyrie = Scroll of Animate Dead + Ring of Protection
- Bracelet of Death Valkyrie: Armor +5. Can activate to summon Death Valkyrie.
- Melded Item: Dark Ranger Bow = Orb of Darkness + Ranger Bow
- Dark Ranger Bow: Attack damage +6, Agility +3, Attack speed +15%. Attacks inflict Greater Dark Transmute on target.
- Melded Item: Sword from the Heaven = Scroll of Resurrection + Rusty Shortsword
- Sword from the Heaven: Strength +2, Attack damage +3 (growth with the equipped hero.) Can activate to resurrect dead allies to fight again.
- Melded Item: Trophy of the Fallen = Hellstone + Medallion of Courage
- Trophy of the Fallen: Strength +4, Intelligence +4. Can call down a Hellstone Golem and create a flame wall.
- Melded Item: Seraphic Shield = Amulet of Spell Shield + Helm of Valor
- Seraphic Shield: Agility +4, Strength +4, Armor +2. Blocks enemy spells. Generates Energy Shield automatically.
- Melded Item: Wicked Magehat = Hood of Cunning + Runed Bracers
- Wicked Magehat: Agility +4, Intelligence +4. Reduces ability damage dealt to the hero while increases ability damage the hero dealt.
- Melded Item: Cuirass of the Raven-curse = Ankh of Reincarnation + Talisman of Evasion
- Cuirass of the Raven-curse: Armor +2. Allows reincarnation upon death. Convert armor to evasion chance and ability damage resistance.
- Melded Item: Mutagenesis Apparatus = Horn of the Clouds + Robe of the Magi
- Mutagenesis Apparatus: Intelligence +4, Maximum Mana +125. Stops enemy buildings and units from attacking. Can return to inventory after selling to an Incubator or Replicator.
- Bug Fixed
- Diabolist - Ability - Destruction Wave: Fix the issue that increasing the ability level doesn't increase the burning path damage. After this fix, Destruction Wave ability will deal more damage than before over all.
- Lich King - Ability - Sinister Edict: Fix an issue that causes Sinister Edict trigger incorrectly in a rare situation.
- Judicator - Ability - Roasting Shell: Fix an issue that causes the fire damage stack incorrectly in a rare situation.
[2024-03-31T10:46:33.185Z] [v1.10g]:
- Storm Drop 1.10 introduce a new map: Spring Basin, which has its very own mechanics.
- Mechanic - Territory Dispute: In Spring Basin, players can find some neutral buildings that can be captured. Those buildings are designed to provide the occupying player certain benefits over time. Some of the neutral buildings allow the occupying player produce certain special types of unit, and some produce resource for the player directly.
- Mechanic - Lich's Cubes: A special type of object that can be found in Spring Basin. They are powerful artifacts created by an ancient lich. Players can crack the covered ice to collect the lich's cube. When collected, the cube will be put into the collecting player's drop cabin in form of drop pod, and can be used any time due to their costs are 0. There are 18 different cubes introduced in 1.10g Spring Basin.
*Lich's Cube - Adaptive Sludge: Summon an Adaptive Sludge, which can transform into a type of enemy units.
*Lich's Cube - Air Elemental: Summon an Air Elemental, its normal attacks are chain lightning.
*Lich's Cube - Batrider: Summon a Batrider, it's a flying unit that can deploy three free static traps.
*Lich's Cube - Cosmic Gateway: Open a rift of cosmos that allows you teleport your troops between the Cosmic Gateway and its own sister Gateway.
*Lich's Cube - Dark Requisition: Sacrifice a unit to restore requisition points.
*Lich's Cube - Degiza's Prescription: Sacrifice a unit, then resummon it.
*Lich's Cube - Doombringer: Equip a sword that can absorb your own units' life and convert into requisition points.
*Lich's Cube - Hammer of Valkyrie: Equip a hammer that can summon Valkyrie.
*Lich's Cube - Ice Troll Warlord: Summon a Ice Troll Warlord that provide Trueshot Aura.
*Lich's Cube - Ill-gotten Gains: Convert a friendly unit into gold.
*Lich's Cube - Intellectual Offering: Choose one out of three random operations.
*Lich's Cube - Lich's Icebind Cube: Dig a random lich's cube.
*Lich's Cube - Requisition Stone: Can save excess requisition points into it.
*Lich's Cube - Sapphire Periapt: Equip a Sapphire Periapt that provide extra mana and mana regeneration.
*Lich's Cube - Scroll of Town Portal: An item that can open a portal to your hometown.
*Lich's Cube - Spring Rain: Call down a healing rain that regenerates life to all friendly units in a large area.
*Lich's Cube - Starfall: Call down waves of falling stars that damage nearby enemy units.
*Lich's Cube - Guard Tower: Deploy a Guard Tower that has true sight and can attack nearby enemies.
- The following changes are now only available on Spring Basin. The changes might apply to Storm Isle in the future.
- Item - Katana: As long as Blademaster had learned Mirror Image, Katana can synergy with all his illusions, including illusions generated by sources other than Mirror Image (Such as Wand of Illusion, Clone, Degiza's Prescription ... etc.)
- Unit - Ability - Exploit: Inherits Doubling Dose doesn't cause the unit to apply all existing surgeries it has again.
- Unit - Ability - Exploit: Reduce the number of visual effect.
- Invention - Machine Replicator: Now the copied unit has lifespan limit base on the hero's intelligence.
- Unit - Goblin Brawler: Now leaves a corpse when die.
- Item - Wand of Nature Force: Replaced with Mask of Dreadwood.
- Item - Rune of Pterosaur: Replaced with Harpy Egg.
- Building - Barracks - Unit - Wizard: Now the duration of Ice Barrier ability lasts 22 seconds (Increased form 11 seconds).
- Operation - general: Spring Basin's operations are slightly different than Storm Isle.
- Operation - Doubling Dose: Now only apply to units when they get this surgery from operating tube.
- Operation - Altered Ego: Removed
- New Operation - Duality Ego: Swap 40% of maximum mana and 40% of maximum life. Then increase mana regeneration.
- New Operation - Burn Potential Out: Double the amount of maximum mana but mana regeneration rate becomes 0.
- Operation - Clone: Fix an issue that appear when applying clone on illusions.
- Operation - Clone: Fix an issue that appear on copied Judicators' projectile art.
- Pyromancer - ability - Catalytic Touch: Now can target mechanic units correctly.
- Pyromancer - ability - Blaze Nova: Fix an issue that causes flame bolt to be stuck.
- Unit - Impaler: Fix an issue of using Emergency Recall causes Impalers stuck in Command Center.
[2023-12-03T01:46:22.697Z] [v1.05a]:
Ability - Dark Wreath: Mana cost reduce to 30 from 50.
Building - Wishing Pit: Now provides 30 gold on deploy.
Unit - General: Redesign most of Diabolist's units, make them more fit to the sacrificial theme. Now most of Diabolist's units can exploit a unit to promote to a greater form that has an alternative Magic attack that can hit ethereal units. Also inherits the exploited unit's surgeries.
Unit - Bloodfiend: Remove Cleaving Attack.
Unit - Bloodfiend: Add new ability - Life Steal.
Unit - Bloodfiend: Now can be promoted to Overlord through sacrificing a friendly unit. Overlords have resistance to spells.
Unit - Overlord: Can be further promoted to Fel General through sacrificing a friendly unit. Fel General can be revive on first killed.
Unit - Abyssal Glider: Change armor type into normal.
Unit - Abyssal Glider: Remove Shadow Strike ability.
Unit - Abyssal Glider: Now can be promoted to Elder Glider through sacrificing a friendly unit. Elder Glider can use Shadow Strike.
Unit - Voidwalker: Change armor type into light.
Unit - Voidwalker: Mana regeneration rate of Brilliance Aura increase to 1 (mana/s) from 0.8 (mana/s)
Unit - Voidwalker: Now Voidwalker inherits surgeries of the sacrificed unit as the Voidwalker summons.
Unit - Voidwalker: Remove Siphon Mana ability.
Unit - Voidwalker: Now can be promoted to Wraith through sacrificing a friendly unit. Wraith can use Siphon Mana ability.
Unit - Fel Beast: Basic attack range reduce to 100 from 250.
Unit - Fel Beast: Now can be promoted to Fel Stalker through sacrificing a friendly unit. Fel Stalker can use Mana Burn ability.
Unit - Succubus: Remove Vileblades ability.
Unit - Succubus: Now can be promoted to Shivarra of Hatred or Shivarra of Veil through sacrificing a friendly unit.
Unit - Burning Archer: Replaced with Imp.
Unit - Imp: can be promoted to Inquisitor sacrificing a friendly unit. Inquisitor's attacks can deal area of damage.
Unit - Doom Guard - Rain of Fire: No longer damage friendly unit. Total damage increase to 200 from 150. Area range increase to 300 from 200.
Unit - Doom Guard - Shadow Strike: No longer requires research from Shrine.
Unit - Doom Guard - Resistance Skin: No longer requires research from Shrine.
Unit - Doom Guard: Remove Vileblades ability.
Unit - Doom Guard: Add a new ability - Sight of Archfiend, which gives target friendly building true sight, specisl attack, and a damage shield.
Upgrade - Seasoned Marksman: Renamed as Blood Boil. Now increase 90 movement speed instead of 33% movement speed. Shuffle 1 Imp into conscription pool when the upgrade completed.
Upgrade - Ethereal Oil: Removed.
Upgrade - Vileblades: Removed.
Upgrade - Shadow Strike: Removed.
Upgrade - Demonic Shield: Removed.
Upgrade - Siphon Mana: Removed.
Upgrade - Soul Leak: Move to Shrine. Gold cost reduce to 170 from 200.
New Upgrade - Accelerated Metabolism: Fel Beasts get increased attack speed and increased movement speed. Also reduce their costs.
New Upgrade - Ethereal Weapon: Your Shivarras of Hatred can inflict ethereal effect to target on attack.
New Upgrade - Shadow Waltz: Gives your Shivarras of Veil permanent stealth.
General: Fire damage can be dispelled.
Unit - Knight: Armor reduce to 4 from 5.
Unit - Cavalier: Armor reduce to 5 from 6.
Unit - Cavalier: Maximum life reduce to 720 from 1000.
Unit - Cavalier: Remove the Spell Resistance ability.
Unit - Cavalier: Remove the War Stomp ability.
Unit - Cavalier: Now can be further promoted to High Cavalier or Judicator.
Upgrade - Impulsive Flare: Gold cost increase to 150 from 100.
Upgrade - Catalytic Touch: Gold cost increase to 185 from 150.
Upgrade - Bird Rider Adept Training: Gold cost increase to 50/80 from 25/40.
Upgrade - Gearbox: Now increase 45 movement speed instead of 15% movement speed.
Building - Hatching Crypt - Impaler: Gold cost reduce to 170 from 205.
Building - Hatching Crypt - Tymbal: Gold cost reduce to 60 from 80. Now shuffle 1 Impaler into conscription pool when the upgrade completed.
Building - Hatching Crypt - Wall of Spine: Now shuffle 1 Hive Guardian into conscription pool when the upgrade completed.
Building - Barracks - Glacial Lockdown: Now shuffle 1 Wizard into conscription pool when the upgrade completed.
Building - Spawning Grounds - Parasitic Nest: Now shuffle 1 Naga Siren into conscription pool when the upgrade completed.
Building - Ancient of War - Druid of the Claw: Gold cost reduce to 150 from 180.
Building - Ancient of War - Timberland Shooter: Gold cost reduce to 40 from 65.
Building - Ancient of War - Jagged Arrowhead: Gold cost reduce to 30 from 60.
Building - Ancient of War - Wild Speed: Gold cost reduce to 40 from 50. Time cost reduce to 30 from 45. Now increase 80 movement speed instead of 25% movement speed.
Building - Ancient of War - Feral Combat: Gold cost reduce to 75 from 100. Now shuffle 1 Druid of the Claw into conscription pool when the upgrade completed.
Building - Ancient of War - Druid of the Claw Adept Training: Gold cost reduce to 40 from 80.
Building - Lamp God's Effigy - Hysteresis Shell: Now shuffle 1 Djinn into conscription pool when the upgrade completed.
Unit - Makrura Deepseer: Maximum mana reduce to 225 from 300. Mana regeneration reduce to 0.667 from 0.75.
Item - Thorn Sphere: Activation cost reduce to 30 mana from 75 mana.
Item - Cloak of Mist: Activation cost reduce to 25 mana from 50 mana.
Operation - Rotten Heart: Now can synergy with other attack modifying ability.
Operation - Rotten Heart: Can stack infinitely but its marginal utility are diminished.
Operation - Strengthening Tendon: Now non-hero unit get +20% movement speed instead of +60 movement speed. But capped at 5 stacks for non-hero units.
New Operation - Iron Will: +80 maximum life. (+20 to maximum life to heroes.)
New Operation - Valor: +120 maximum life. (+30 to maximum life to heroes.)
New Operation - Doubling Dose: Gives the operating unit additional buffs base on the number of surgeries that has been applied to it.
New Operation - Extremis Regeneration: When the operating unit's life drops to 100 or lower, it regenerates 70% of its maximum life over 7 seconds. Triggers only once.
New Operation - Revolt: +15% attack speed to all friendly units nearby.
New Operation - Fossilized Skin: Reduces all attacks on the operating unit by 8 damage. Attacks cannot be reduced below 3 damage.
New Operation - Punishment: When the next time the operating unit dies, it deals damage to all enemies nearby.
New Operation - Hourglass of Blood Oil: Equip a 'Hourglass of Blood Oil' to your hero. Hourglass of Blood Oil revives your hero when the next time they dies. Also create a Blood Pool on revive.
[2023-11-03T09:02:03.180Z] [v1.03a]:
Players may check their conscription pools now.
New Ability - Dark Wreath: Dark Wreath can cast on frendly units, whenever an unit with Dark Wreath operates a surgery from an operating tube, a certain number of other units with Dark Wreath nearby also get that surgery.
New Building - Wishing Pit: Wishing Pit is Added to the initial conscription pool, which is a building that can help to manage drop pods in the player's drop cabin.
Ability - Ethereal Realm: Duration increase to 10/14/18(s) from 10/10/10(s).
Ability - Ethereal Realm: Now Ethereal Realm doesn't affect units with Dark Wreath.
Ability - Ethereal Realm: Ethereal effect inflicted by Ethereal Realm now can be dispelled.
Building - Execration Tower: Add a new upgrade - Soul Leak. Soul Leak causes the target of life drain becomes ethereal during channeling. And the hero who channel life drain ability also get ethereal during the channeling.
Building - Execration Tower: Add a new upgrade - Ethereal Oil. Ethereal Oil affects certain types of units you control, which changes their basic attack type into Magic while they have Dark Wreath.
Building - Shrine - Vileblades: Gold cost reruce to 40 from 75.
Building - Shrine - Demonic Shield: Gold cost reruce to 40 from 75.
Building - Shrine - Siphon Mana: Gold cost reruce to 85 from 100.
Unit - Fel Beast: Basic attack range increase to 250 from 100.
Unit - Fel Beast: Movement speed increase to 375 from 350.
Unit - Nether Drake: Turning rate increase to 1.0 from 0.1.
Unit - Nether Drake: Change the model. Rename as 'Abyssal Glider.'
Unit - Satyr Shadowdancer: Remove Shadow Meld ability.
Unit - Succubus: Basic attack speed increased 8.7%.
Unit - Succubus: Add a new ability - Shadowmask, which allows Succubuses become invisible when their life are below to a certain threshold.
Unit - Cavalier: Replace the Spell Immunity ability with Spell Resistance ability.
Unit - Cavalier: Attack damage reduce to 23~33 from 28~38
Ability - Dragon Fire: Total fire damage reduce to 120/160/200 from 147/203/252.
Ability - Combustion: Total fire damage reduce to 12/24/36 from 15/30/45.
Building - Arcane Sanctum - Defend: Move to Blacksmith.
Building - Arcane Sanctum: Add a new upgrade - Impulsive Flare. Impulsive Flare allows the hero dealing an additional ability damage while they inflicts a fire damage to an enemy.
Building - Arcane Sanctum: Add a new upgrade - Catalytic Touch. Catalytic Touch add an additional active effect to the hero's Combustion ability, which allows them to activate to reinforce the next 3 attacks.
- Hero - Priestess of the Moon :
Unit - Faerie Dragon: Add a new ability - Dreamcatcher, which allows Faerie Dragons storing the function of the Operating Tube they are operating.
Unit - Crusader: Now can use Defense Stance ability, which allows Crusader take reduced piercing damage.
Unit - Crusader: Change the model.
New Invention - Machinist Institute: Shuffle 2 Goblin Brawlers, 2 Rifleman, 1 Mortar Team, and 1 Mad Scientist to your conscription pool. Then add a drop pod to your drop cabin from your conscription pool.
New Invention - Industrial Revolution: Shuffle 2 Shredders, 2 Incinerators, 1 Flying Machine, and 1 Siege Engine to your conscription pool. Then add a drop pod to your drop cabin from your conscription pool.
Building - Hatching Crypt - Hive Guardian: Gold cost reduce to 80 from 90.
Building - Hatching Crypt - Wall of Spine: Gold cost reruce to 45 from 90.
Item - Cloak of Shadows: Removed. Replace it with Cloak of Deceiver. Cloak of Deceiver can be activated to turn the equipped hero into invisible for 18 seconds. When the hero's life is low, Cloak of Deceiver will be activated automatically.
New Operation - Roll the Bones: Roll the Bones allows you to re-roll all drop pods in your drop cabin. Eliminate low level camps have a chance to find this operation.
Grieving Spellblade - Fix an issue that causes Grieving Spellblade's active ability become invalid in certain situation.
[2023-07-14T10:28:03.735Z] [v1.02a]:
- General:
- Improve some description of tooltips, make them more clear.
- Operation:
- Add a new operation: Poison Sting. Eliminate low level camps have a chance to find this operation.
- Poison Sting: Add poison into the attacks that causes enemies take damage over time and get reduced healing effectiveness during the effect.
- Add a new operation: Hatching Crypt. Eliminate low level camps have a chance to find this operation.
- Hatching Crypt: Summon a Hatching Crypt which can train Hive Guardian and Impaler.
- Hero:
- Blademaster - Drop Pod - Ancestral Bless: Now heals units in the area for 100 life immediately then heals them for 125 life over 25 seconds.
- Hero - Lich King - Ability - Sinister Edict: Improve visual effect of passive.
- Eyeball ward now treated as ward unit correctly.
- Hero - Lich King - Ability - Sinister Edict: Can no longer sacrifice ward units. (Such as Wall of Thorns, Eyeball Wards, Stasis Trap ... etc.)
[2023-06-29T16:12:25.155Z] [v1.01a]:
-
General:
- Upkeep tax: Now the game never levy upkeep taxes.
-
Item:
- Sentry Wards: Replace with Eyeball Wards, which summons an invisible flying eyeball on any target location of the map to spy. It's opponent can see which location it summoned.
- Rune of Shredder: Replace with Rune of Blood Guard, which summons Blood Guard. Blood Guard is a medium melee unit with Taunt, Infuse Malevolence, and Vengeful Cleaves.
- Rune of Shade: Replace with Rune of Pterosaur, which summons a Pterosaur. Pterosaur is Maneuverable scout unit. Can cast Primal Sense to reveal enemies.
-
Operation:
- Mur'gul Cliffrunner: Summons 3 Mur'gul Cliffrunners instead of 2.
- Add a new operation: Grieving Spellblade. Eliminate high level camps have a chance to find this operation.
- Grieving Spellblade: Your hero equip a 'Grieving Spellblade.' Grieving Spellblade increases the intelligence of the equipped hero by 2, maximum mana by 150, mana regeneration by 75%, and gives it an ability to silence an enemy unit and amplify ability damage that dealt to that enemy.
- Unit:
- Efreet: Collision Size increase to 48 from 16.
- Lamp God's Effigy: Now can train new unit: Djinn.
- Djinn: Supporting spellcaster. Can initially cast Lightning Bolt. Can also learn Hysteresis Shell.
- Hero:
- Diabolist - Destruction Wave: The maximum distance of burning path reduced 160 decimeters. The burning path now cover the position of Diabolist.
- Engineer - Plasma Beam: Mana cost increase to 95 from 80.
- Engineer - Chain Harpoon: Mana cost increase to 80 from 65.
- Update the loading screen.
- Update the map preview icon.
- Update visual effect of the requisition progress bar.
- Update the icon of Magic Defense.
- Update visual effect of the Silence ability.
- Update visual effect of Engineer's Anti-magic Shield item ability.
- Now, if a drop pod has multiple keywords, it displays an indicator for those keywords.
- Fix a bug that disperses the opponent's war fog when cast Animate Dead.
[2023-6-15] [v1.0]:
- Release