- Joined
- Aug 25, 2004
- Messages
- 473
My first trigger guys
The edits looks a lot more string based

The edits looks a lot more string based
The object editor allows you to add units to other unit's body parts >. All my drones now has spine crawlers stuck to their back ! hehehe.
As some people seem to be having difficulties understanding "the editor is not out".
Let me reitterate.
The EU editor is not out. As this is an EU site this means the editor is not out yet.
My first trigger guys
...
The edits looks a lot more string based
And this is not an EU site. Preetttyyyy suuurreee it says .com at the top of my page. Idk maybe I should double check.
Yup.
The only simularity is the final layout of the GUI trigger. Everything else is like from an other planet. Data editor is the most confusing part
Terrain editor is pretty much the same, too.
You know you can combine a lot of the labels into one, making it way easier.I got the hang of the Data editor now but seriously, it is still a nightmare.
I got the hang of the Data editor now but seriously, it is still a nightmare.
ah... Interstate 82... best game in the world... sc2 aside...
QUESTION!
Does anyone know if the SC2 editor supports WC3 trigger data?
so that it can be imported?
I doubt it, but since the editor can not even export/import triggers yet, it is not possible by now, and you cannot export directly into the trigger-code by using an MPQ editor since it's a new language in SC2. There is a chance that in an upcoming version xporting/importing triggers will be possible. If it's done in XML like WC3, there is a fine chance. But you can easily recreate the triggers manually, you know![]()