- Joined
- Sep 26, 2009
- Messages
- 9,521
Welcome to The Hiveworkshop's
Spells & Systems Mini-Contest #20
Spells & Systems Mini-Contest #20
IntroductionThe Spells & Systems Contest is more of a fun code learning environment than a contest, due to its low requirements, its short time limit, and its small prize. Each spell must adhere to the theme listed below, and to win, it should be executed well and take the main judging points into consideration.
TaskThis contest's theme is
Freeload
The idea here is to copy a spell from another game. Yep, should be pretty simple. Final Fantasy, God of War, Dragon Ball Z, even another Blizzard game, just make sure it follows the rules (MUI, leakless, cool).
Rules1. All work should be done by the contestant and original to this contest, started after the contest started.
2. Each contestant is only allowed one submission.
3. The spell map must be unprotected.
4. Please post the triggers in
- tags (JASS in [code=jass] tags)
- 5. No imported material, beyond the dummy.mdx model by Vex and Anitarf.
- 6. Spells should support multiple levels, preferably an indefinite amount.
- 7. The testmap should provide an adequate testing environment for the spell.
- 8. GUI, JASS, vJass and Zinc are allowed.
- 9. The spell must be playable on Battle.net (no desync or RTC natives, for example) and editable in World Editor (GUI) or Jass NewGen Pack (vJass).
- 10. vJass users, you may use other libraries to complement your code, some useful examples:
- [list][*]TimerUtils[*]UnitIndexer[*]DamageEvent[*]Table[/LIST]
- If you break the rules, you may be disqualified from the contest, but minor offences (Such as an imported model/icon) will generally be punished simply by the ignoring of them (as if it didn't exist) in the scoring, and a penalty in the related category.[/BOX]
- [BOX=Entering] [COLOR="silver"]There is no specific required entry method. Just say you wish to enter, or post your spell when it's finished. Whatever works for you.[/COLOR][/BOX]
- [BOX=Judging]
- Judging will be as follows:
- 1. [COLOR="silver"]Idea (0 points)[/COLOR] - Obviously this doesn't count as the idea won't be your own.
- 2. [COLOR="silver"]Triggering (10 points)[/COLOR] - Make efficient, MUI and leakless triggers.
- 3. [COLOR="silver"]Overall Aspect (5 points)[/COLOR] - Making sure your spell is easy to read (tooltip, comments, logical variable names), as well as having a practical use in-game.
- 4. [COLOR="silver"]Visual effects (10 points)[/COLOR] - A nice-looking, non-laggy effect. Again, don't use custom models, achieve the effect with native WarCraft III models.
- 5. [COLOR="silver"]Sound effects (5 points)[/COLOR] - Try to pick out some good WarCraft III sound effects (portal opening, evil laugh, etc.) - while you can't import audio files you can adjust the pitch to make it sound a bit different.
- [/BOX]
- [BOX=Prize]
- A spell can earn a maximum of 30 points. It's simple, the contestant with the most points wins.
- [COLOR="silver"]The winner's prize will be 10 reputation points, and earn a spot in the "Spells/Systems Hall of Fame" (the list of winners of this contest).[/COLOR][/BOX]
- [size=3]The contest deadline was Friday, 17 June at midnight (18 June 00:00), PST. The contest is now [b]closed[/b].
- [COLOR="silver"]~Bribe[/COLOR][/SIZE]
- Results: [url]http://www.hiveworkshop.com/forums/1941835-post469.html[/url]
Last edited: