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Simple Effect Workshop

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Level 23
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angled would be better.. :D

I think it looks pretty cool:
orb.jpg
 

Attachments

  • NatureOrb.mdx
    2.7 KB · Views: 80
Hey, it's me again.

Sliding Effects
Category: Missile (looping effect)
Elements: Particles
Description: As the unit slides, dust/snow/ice particles should emit from the car's origin.
Several are needed:
  • Snow (white particles)
  • Ice (light blue)
  • Grass (green)
Project Link: http://www.hiveworkshop.com/forums/map-development-202/ice-race-228300/
Optional Information:
Visual: I'm currently using this: http://www.wc3c.net/showthread.php?t=82445 as the dust effect. Please use the same style and size as these.
Animations: Only one animation needed, the effect needs to loop.

Thanks.
 
Level 23
Joined
Jan 1, 2009
Messages
1,618
Guys, use the requestform!

Hey, it's me again.

Sliding Effects
Category: Missile (looping effect)
Elements: Particles
Description: As the unit slides, dust/snow/ice particles should emit from the car's origin.
Several are needed:
  • Snow (white particles)
  • Ice (light blue)
  • Grass (green)
Project Link: http://www.hiveworkshop.com/forums/map-development-202/ice-race-228300/
Optional Information:
Visual: I'm currently using this: http://www.wc3c.net/showthread.php?t=82445 as the dust effect. Please use the same style and size as these.
Animations: Only one animation needed, the effect needs to loop.

Thanks.

slide.jpg

If you want any adjustments feel free to suggest.
 

Attachments

  • GrassSlide.MDX
    1.6 KB · Views: 83
  • IceSlide.MDX
    1.6 KB · Views: 70
  • snowSlide.MDX
    1.4 KB · Views: 107
Looks like I was wrong about them not needing a death animation, they spend (game constant - death time - effects) seconds dying.
Please add a death animation to all of them - effects to stop spawning.

Specifics:
IceSlide - double the amount of particles.
GrassSlide - triple the amount of particles


They look lovely by the way :)

EDIT: I've tinkered around and managed to increase their size and add a death animation, so you don't need to still edit these for me.

Thanks again!
 
Last edited:
Level 23
Joined
Jan 1, 2009
Messages
1,618
Category: Attachment
Description: Orb effects(ones that circle around your weapon if you get an orb)
Animations: stand and death


Water, Dust and Spirit Orb effects

Thanks in advance =))
Healing Ward Glow
Category:Effect
Description: I would like the sfx to look like the glow of the healing ward but in green colour. It will be an attachment for the unit Healing Ward
Animations:Stand and death

Thanks!

You guys know what needed information means, right?
Provide it.
 
Level 23
Joined
Jan 1, 2009
Messages
1,618
Looks like I was wrong about them not needing a death animation, they spend (game constant - death time - effects) seconds dying.
Please add a death animation to all of them - effects to stop spawning.

Specifics:
IceSlide - double the amount of particles.
GrassSlide - triple the amount of particles


They look lovely by the way :)

EDIT: I've tinkered around and managed to increase their size and add a death animation, so you don't need to still edit these for me.

Thanks again!

Meh, didn't see it.
Anyways, here are the modified versions.
 

Attachments

  • GrassSlide.MDX
    1.8 KB · Views: 60
  • IceSlide.MDX
    1.8 KB · Views: 105
  • snowSlide.MDX
    1.6 KB · Views: 70
Level 23
Joined
Jan 1, 2009
Messages
1,618
Category: Effect(ground, with death animation)
Elements: ribbon
Description: The effect should look like a dragon claw slah just like the attached image
It is for my AoS map
tnx in advance:ogre_kawaii::ogre_kawaii:

Specify...
Should the slash appear in a motion, or what?
How should I read what you want exactly?

Blue Phoenix Fire
Category: Missile
Elements: Ribbons
Description: Basically, it's a blue version of the Missile of the Phoenix
Project Link: This Again :)
Optional Information:
Animations: just the same as the default one in warcraft

Okay.
 
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