- Joined
- Jul 10, 2006
- Messages
- 3,315
System Workshop [Requests welcome!] [GUI/vJASS]
Before you request:
Have you searched for it in Spells?
Current requests:
Requests are OPEN
Completed requests:
Systems:
Advanced EXP - Experience gain in a player group is based on difference in hero levels, with the lowest level hero getting the most. Can have buffs/items to increase exp gain.
Double Inventory Item Stack - Switch between two inventories, items stack automatically also into backpack.
Team Circle Revive - On hero death, a circle of power spawns, allied heroes can run on to it to revive the dead player.
Elevator Grid Maze - A n x m grid of elevators that automatically determine their pathing when raised/lowered.
Vehicle System - MPI, players can unlock/enter/drive vehicles, vehicles have fuel consumption and knockback.
Hero Stat Manipulation - Toggle HP/MP regen/loss, armour.
Player Auto Gates - Configure gates to only open for a specific player.
Construction Life Loss - Human only, when a building stops being constructed, it loses life until construction is continued.
Trigger Random Events, Random Gates - Periodically runs triggers; periodically runs a random trigger.
Simple Creep Aggro - Creeps normally move at 50% speed, and speed up to 100% if a nearby creep is attacked.
Passive Buff Check - Ability only becomes active when unit has a specific buff.
Progressive Stats - Heroes receive attributes from attacking.
Simple Creep Respawn - Creeps respawn where they die.
Region Item Combining - Items are combined if your enter a set region for each item combination.
Spells:
Cloud Transport - When cast, nearby owned ground units transform into clouds that follow the caster, and are transformed back using a secondary ability.
Earth Shield - When the buffed unit is attacked, the attacker will take damage. Has a cooldown.
Rupture - If a unit die while it has the buff, it will explode to deal area damage.
Format
System Title: e.g. Self-Destructing Lumber Mills
System Description: e.g. When a unit is about to last hit a Lumber Mill with an attack, the lumber mill should explode and deal damage in an area around it.
System Specifications:
Other Systems in Map: If there are any other systems in your map that might conflict with the request (even vaguely), link it here.
- Single player / MPI / MUI - e.g. one lumber mill per player (MPI)
- Number of objects the system will service - 8 units, one for each of 8 players
JASS:
[quote][B]System Title:[/B]
[B]System Description:[/B]
[B]System Specifications:[/B]
[list]
[*] [/list][/QUOTE]
Before you request:
Have you searched for it in Spells?
Current requests:
Requests are OPEN
Completed requests:
Systems:
Advanced EXP - Experience gain in a player group is based on difference in hero levels, with the lowest level hero getting the most. Can have buffs/items to increase exp gain.
Double Inventory Item Stack - Switch between two inventories, items stack automatically also into backpack.
Team Circle Revive - On hero death, a circle of power spawns, allied heroes can run on to it to revive the dead player.
Elevator Grid Maze - A n x m grid of elevators that automatically determine their pathing when raised/lowered.
Vehicle System - MPI, players can unlock/enter/drive vehicles, vehicles have fuel consumption and knockback.
Hero Stat Manipulation - Toggle HP/MP regen/loss, armour.
Player Auto Gates - Configure gates to only open for a specific player.
Construction Life Loss - Human only, when a building stops being constructed, it loses life until construction is continued.
Trigger Random Events, Random Gates - Periodically runs triggers; periodically runs a random trigger.
Simple Creep Aggro - Creeps normally move at 50% speed, and speed up to 100% if a nearby creep is attacked.
Passive Buff Check - Ability only becomes active when unit has a specific buff.
Progressive Stats - Heroes receive attributes from attacking.
Simple Creep Respawn - Creeps respawn where they die.
Region Item Combining - Items are combined if your enter a set region for each item combination.
Spells:
Cloud Transport - When cast, nearby owned ground units transform into clouds that follow the caster, and are transformed back using a secondary ability.
Earth Shield - When the buffed unit is attacked, the attacker will take damage. Has a cooldown.
Rupture - If a unit die while it has the buff, it will explode to deal area damage.
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