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[GUI] Creep Wander System

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Level 23
Joined
Oct 20, 2012
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3,075
I have done this kind of system before, but my method is not so flawless. Well, in my system, neutral creeps wander randomly towards regions (to get that wander effect) and when a player owned hero attacks them, a "hostile" buff would be added to them. Creeps with the hostile buff attack their foes until the buff disappears. (wander is disabled when creep has buff) That system didn't go well, because of many bugs and the hostile buff being removed by another buff spell (same base, blood lust, inner .. etc)

So I'm requesting a system here, It would have:
1.) Random creep spawn in the map. (not really needed, but I would surely appreciate it)
2.) creeps should wander not further than 500 units from their last position.
3.)The wandering of creeps
4.)every time they are attacked by a hero, they stop wandering and attack their enemy.
5.)No buffs and regions used (no regions if possible but there would surely be a way not to use a buff right?)
6.)GUI

and that's pretty much it.. Hope someone can do it for me :D.
 
Level 7
Joined
Sep 8, 2011
Messages
211
You could possibly add the wander spell to all of these creeps, then when they are attacked or selected by the player within a certain range you make a trigger to remove the wander spell and change it's team from neutral passive to neutral hostile (or what ever enemy slot you want to) and order the creep to attack the player.

Edit: Is this what you wanted? I made 3 different versions.

http://www.hiveworkshop.com/forums/pastebin.php?id=p7j0w5
 
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