- Joined
- Oct 20, 2012
- Messages
- 3,075
I have done this kind of system before, but my method is not so flawless. Well, in my system, neutral creeps wander randomly towards regions (to get that wander effect) and when a player owned hero attacks them, a "hostile" buff would be added to them. Creeps with the hostile buff attack their foes until the buff disappears. (wander is disabled when creep has buff) That system didn't go well, because of many bugs and the hostile buff being removed by another buff spell (same base, blood lust, inner .. etc)
So I'm requesting a system here, It would have:
1.) Random creep spawn in the map. (not really needed, but I would surely appreciate it)
2.) creeps should wander not further than 500 units from their last position.
3.)The wandering of creeps
4.)every time they are attacked by a hero, they stop wandering and attack their enemy.
5.)No buffs and regions used (no regions if possible but there would surely be a way not to use a buff right?)
6.)GUI
and that's pretty much it.. Hope someone can do it for me .
So I'm requesting a system here, It would have:
1.) Random creep spawn in the map. (not really needed, but I would surely appreciate it)
2.) creeps should wander not further than 500 units from their last position.
3.)The wandering of creeps
4.)every time they are attacked by a hero, they stop wandering and attack their enemy.
5.)No buffs and regions used (no regions if possible but there would surely be a way not to use a buff right?)
6.)GUI
and that's pretty much it.. Hope someone can do it for me .