If you have time I would appreciate the help 
https://www.hiveworkshop.com/forums...0-gui-inventory-system-item-generator-222640/
https://www.hiveworkshop.com/forums...0-gui-inventory-system-item-generator-222640/
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System Title: Auto-Saving Value
System Description:
Anyway, i just wanna to save 2 Value,
1) Show up "The Player Played this map for X times" or just "The player is just first time on playing this map"
2) To show up "The player's highest record for [X Value]"
System Specifications:Show these properties when game start, Save first Value every game start, Save Value 2 When they reach their newest record.
Nestharus has made a codeless save/load system:
https://www.hiveworkshop.com/forums/spells-569/file-i-o-2-0-0-1-a-217403/
https://www.hiveworkshop.com/forums/spells-569/network-v1-0-0-0-a-226065/
I'd first have to familiarise myself with it, though.
you know that he needs one unique code for every single number right? if max score is 9999 he needs 9999 codes...
I don't understand, I assumed it can saved integers?
When does it deal the damage? Every second? When cast? When the shield finishes?Protects the target with an earthen shield, it damages all enemy for xx damage(configurable) , and causing attacks to heal the shielded target for half amount damage. 9(configurable) charges. Lasts xx(configurable) min. This effect can only occur once every xx(2s-3s)(Configurable) seconds.
hey ruler ^^ i hope you still accept request so i would like you to take a look at this thread....the critical system is is currently made by TwoVenomous so i would like to request the 3 other systems ;D
System Title: Vehicle System
System Description: When player is in car, the car will be attacked with nerby enemies, if there is no player in car, enemy wont attack it. Car`s fuel is mana, when fuel(mana) runs out the car will stop- every car will have 100 mana and car will spend 1.5mana/sec, to make it drive again car needs to get a mana potion item(in my map i will change it to fuel canister ofc lol), if cars health goes below 30 car is broken and it will stop(car have 200hp).If player want to enter car he/she can be in two situations: a) car is working- unit needs to wait 20 sec to break in car and needs to be in 50 range of car(and write etc.-breakincar)(player gets the message that he/she needs to wait 20 sec/ and there is timer), and when he broke in car he needs to wait 15sec to turn car on(and write etc.-turnon)(player gets the message that he/she needs to wait 15 sec/ and there is timer)[(if car is working everyone can break into it except mage)operation can be canceled any time](player gets message that car is turned on), if there is anyone in 15 range of car,that unit will be knocked back 100 range far
Note: to cancel operation player just needs to move[(or write etc.-c]do what is easier)
b)car is broken:there are two types of broken cars:1. cars hp is equal to or less than 30, and 2.car`s mehanics is broken(no hp damage visible)user finds out that car is broken when he try to turn car on(he gets a message for both situations)(when he/she do the things from "a)" ), only engineer class can fix it(by typing -fixcar)(lasts 40sec- operation can be canceled any time)
System Specifications: can be used by all users
System Title: Agression system
System Description:if enemy spots player, enemy will start to follow him slowly(at 50% of their speed), if player hits an enemy, the enemy will follow him at 100% of their speed, and if there is any attacking actions in 1000 range of an enemy, the enemy will come to that location at 100% of their speed,
NOTE: Enemy is computer (creeps)
System Specifications: ...
if there is anyone in 15 range of car,that unit will be knocked back 100 range far
okI'd rather use abilities, if that's okay.
yes, and if you could make that bosses canot be knocked back...I don't really understand, unless if you mean the car has a passive knockback ability?
"Devil May Cry" Item Pricing System
yes, and if you could make that bosses canot be knocked back...
You can drop the first system request but the second one is essential and i forgot to add that the spell should already be present in the heroes menu
Please clarify - you mean the hero starts with the spell?
Or that all these spells exist in the hero's abilities menu, and have requirements?
Remember that there's a maximum of 5, so anything more would need a custom hero menu system as well.
Can you make a scoreboard similar to dota
I have an idea for a spell.
Gold Income Steal:
When the caster unit channels on the goldmine, the owner of the unit gets money from enemy harvesters currently harvesting on the goldmine. The owner of the harvester units will not get the income.
Is it possible to do something like that?
System Title: Vehicle System
System Description: When player is in car, the car will be attacked with nerby enemies, if there is no player in car, enemy wont attack it. Car`s fuel is mana, when fuel(mana) runs out the car will stop- every car will have 100 mana and car will spend 1.5mana/sec, to make it drive again car needs to get a mana potion item(in my map i will change it to fuel canister ofc lol), if cars health goes below 30 car is broken and it will stop(car have 200hp).If player want to enter car he/she can be in two situations: a) car is working- unit needs to wait 20 sec to break in car and needs to be in 50 range of car(and write etc.-breakincar)(player gets the message that he/she needs to wait 20 sec/ and there is timer), and when he broke in car he needs to wait 15sec to turn car on(and write etc.-turnon)(player gets the message that he/she needs to wait 15 sec/ and there is timer)[(if car is working everyone can break into it except mage)operation can be canceled any time](player gets message that car is turned on), if there is anyone in 15 range of car,that unit will be knocked back 100 range far
Note: to cancel operation player just needs to move[(or write etc.-c]do what is easier)
b)car is broken:there are two types of broken cars:1. cars hp is equal to or less than 30, and 2.car`s mehanics is broken(no hp damage visible)user finds out that car is broken when he try to turn car on(he gets a message for both situations)(when he/she do the things from "a)" ), only engineer class can fix it(by typing -fixcar)(lasts 40sec- operation can be canceled any time)
System Specifications: can be used by all users
System Title: Agression system
System Description:if enemy spots player, enemy will start to follow him slowly(at 50% of their speed), if player hits an enemy, the enemy will follow him at 100% of their speed, and if there is any attacking actions in 1000 range of an enemy, the enemy will come to that location at 100% of their speed,
NOTE: Enemy is computer (creeps)
System Specifications: ...
User: hrky
System Title: Vehicle System
System Description: Allows units to unlock, enter and driver vehicles.
System Specifications:
- Use the Enter ability to attempt to enter a car, if car is unlocked unit enters car otherwise it begins unlocking.
- Unlocking requires the unit to stay in range for the duration
- Once in a car, it must be switched on, which takes X seconds
- Broken cars must be fixed by using the Fix ability
- Broken cars are specified by either setting HP = less than 30, or setting RVS_VehicleStatus[Custom val of vehicle] = 0
- Vehicles consume X mana per second while on (idle consumption), and an additional Y mana per second while moving. (set X to 0 if you want it simpler)
- Vehicles knock back nearby enemy units while moving. Does not affect bosses (Heroes)
Can you make a passive spell that will activate only when a unit has a specific buff
System Title: Gain Stats Over Time
System Description: Heroes gain stats over time when attacking.
System Specifications:
1. MUI
things to note:
You have to set the ability's techtree - requirements to a dummy unit-type.
In passive check config, specify this unit and the associated buff.
Thats just detecting time of the day then adding as and ms bonuses to the hero.
Quite easy to do by yourself![]()


Hey another one ineed something like this:
http://www.playdota.com/heroes/night-stalker
only the third skill
System Title: Item Recipe System
System Description: Drops a item over another item in inventory to combine items
System Specifications:
1. MUI or MPI
Yes, I know there are tons of recipe systems in the spell section. However, not one does what is described above. The benefit of this one tiny difference are the player can decide when to combine the items. One custom Wc3 map currently uses this recipe system; it is Phase Killer.
