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GUI System Workshop [Requests welcome!]

Discussion in 'Requests' started by rulerofiron99, Aug 29, 2012.

  1. rulerofiron99

    rulerofiron99

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  2. Spoontoobig

    Spoontoobig

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  3. Chaosy

    Chaosy

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  4. rulerofiron99

    rulerofiron99

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    I don't understand, I assumed it can saved integers?
     
  5. Chaosy

    Chaosy

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    yes it does, but when you load that value you use a code, example grjt - 12f3 - 1525- 6125 and this load maybe the record 1025
    atleast thats the system they use in rpgs
     
  6. claptomanic

    claptomanic

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    hey ruler ^^ i hope you still accept request so i would like you to take a look at this thread....the critical system is is currently made by TwoVenomous so i would like to request the 3 other systems ;D
     
  7. rulerofiron99

    rulerofiron99

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    When does it deal the damage? Every second? When cast? When the shield finishes?
    1 charge = 1 attack blocked?

    I'll have to get back to you on that.
     
  8. Spoontoobig

    Spoontoobig

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    When hero is attacked, its like lighting shield just also heals, it would be good if healing and damage could be configurable and also if not hard put comments what each trigger do, bcs is easier to learn for me xD
     
  9. rulerofiron99

    rulerofiron99

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    Works for only one unit at a time, when cast by a new caster the old target is overwritten.

    Configurables should be self-explanatory.

    I didn't include any comments, it is very simple and should be easy to follow.

    Either way, you should not be making or using non-MUI spells like this.
     

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  10. defskull

    defskull

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    @ruler
    Does it have its own passive cooldown ?
    Because he said "the effect occurs once every 2-3 seconds", so I assume it should have passive cooldown for the shield to recharge and ready to block.

    Don't have time to check the map.
     
  11. Spoontoobig

    Spoontoobig

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    The well everything works pretty fine, just one bug, that buff never removes. It forever damages enemy and heals.
     
  12. rulerofiron99

    rulerofiron99

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    Fixed.

    It now instead checks for the buff. I've also added the function to remove the buff from the caster's current target.
     

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  13. Spoontoobig

    Spoontoobig

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    Cool, it works very nice! Now all I need is to find earth shield model xD
     
  14. hrky

    hrky

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    Vehicle System

    This systems will be in my map(if you make it...) you will get credits and +rep ofc
    NOTE: in my map players are player 4,5,6,7,8,9, and enemy is computer (creeps)

    SYSTEM 1
    SYSTEM 2

    Thanks
     
  15. rulerofiron99

    rulerofiron99

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    I'd rather use abilities, if that's okay.

    I don't really understand, unless if you mean the car has a passive knockback ability?
     
  16. yuganeigii

    yuganeigii

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    hello i like to request 2 systems for my map if its ok
    1st is...
    System 1

    System Title: "Devil May Cry" Item Pricing System
    System Description:
    In the games devil may cry whenever you buy an item the items price goes up to a certain percentage.
    what i want (if possible) in warcraft is that whenever you buy an item from a specific shop, all the items prices sold in that shop goes up 100% per purchase until it reaches 1000%
    System Specifications:

    1. MUI ? - well i want to specify which shop that is placed on the map will be affected with this system
    2. There are some shops that is not affected by this system
    3. Price range can be edited and change


    Next is...

    System 2

    System Title: Spell Prerequisites
    System Description:
    Heroes spells is automatically learned upon reaching a heroes certain level, and the spells level goes up upon reaching another level, and some spells are learned after some spells reach certain level fully removing and disregarding warcrafts skill point system making it possible to house 7 spells in one hero (confusing? heres an example)

    Storm Bolt : Learned at level 1
    Next level at level 4
    Next level at level 6
    Next level at level 8

    Evasion : Learned at level 3 ,
    Next level at level 6
    Next level at level 9
    Next level at level 12

    Thunder Clap : Learned at level 5 ,
    Next level at level 10
    Next level at level 15
    Next level at level 20

    Frost Nova : Learned at level 7 ,
    Next level at level 14
    Next level at level 21
    Next level at level 28


    Frost Bolt - Requires Level 3 Storm Bolt and Level 3 Frost Nova
    Drunken Brawler - Requires Level 2 Thunder Clap and Level 4 Evasion
    Warstomp - Requires Level 4 Thunder Clap and Level 1 Frost Nova


    System Specifications:

    1. MUI - this time im sure that all hero units will be affected
    2. The Spells, and Spell / Level Prerequisites can be edited


    GUI or Vjass (as long as you tell me what to chage in vjass) is fine.

    Just tell me if its still lacks detail.

    Advance thanks for reading this and more power :D
     
  17. hrky

    hrky

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    ok

    yes, and if you could make that bosses canot be knocked back...
     
  18. rulerofiron99

    rulerofiron99

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    It is impossible to change an item's price. There are two workarounds:

    • Make a different item for each price. This might work for you because the price goes up 100% at a time, so probably not many levels.
    • Trigger the item's cost. It won't actually cost anything, but when you buy it a trigger checks if you have the gold and removes it. If you don't have the gold, the item is removed.

    Simple enough.

    ETA for your system: 12 December 2012.
     
  19. hrky

    hrky

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    Ok,thanks very much, +rep EDIT: i cant +rep you becouse i already did...
     
  20. yuganeigii

    yuganeigii

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    You can drop the first system request but the second one is essential and i forgot to add that the spell should already be present in the heroes menu