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GUI System Workshop [Requests welcome!]

Discussion in 'Requests' started by rulerofiron99, Aug 29, 2012.

  1. rulerofiron99

    rulerofiron99

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    Please clarify - you mean the hero starts with the spell?

    Or that all these spells exist in the hero's abilities menu, and have requirements?

    Remember that there's a maximum of 5, so anything more would need a custom hero menu system as well.
     
  2. yuganeigii

    yuganeigii

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    The heroes starts with a first set of spells then the system kicks in and the spells are learned and leveled up as the hero reaches a certain level (pretty much like console RPG's), set 2 is learned as the spells gains level

    here's another sample:
    (this is how im planning my heroes if this system is made anyways)

    lets say we have a hero that has a set of 4 initial spells each has a max level of 4.

    spell 1
    spell 2
    spell 3
    spell 4

    and with this system after reaching a certain level and the initial spells gains levels the hero learns 2 more spells each with one level only (or more if possible)

    spell 5 is learned after spell 1 reaches level 3 and spell 3 reaches level 4
    spell 6 is learned after spell 2 reaches level 2 and spell 4 reaches level 3

    ive always knew that normally you can only put 5 spells in the hero ability slots and an extra 1(?)(besides hero inventory) in the normal ability slot ... i wanna break that barrier by requesting this system by trying to put 6 (or possibly more) hero spells in one hero
     
  3. CheckeredFlag

    CheckeredFlag

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    Can you make a scoreboard similar to dota
     
    Last edited: Dec 8, 2012
  4. rulerofiron99

    rulerofiron99

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    I've seen this in the Spells section, go take a look.
     
  5. TaShadan

    TaShadan

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    I have an idea for a spell.
    Gold Income Steal:
    When the caster unit channels on the goldmine, the owner of the unit gets money from enemy harvesters currently harvesting on the goldmine. The owner of the harvester units will not get the income.

    Is it possible to do something like that?
     
  6. rulerofiron99

    rulerofiron99

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    I'll take a look, not sure.
     
  7. hrky

    hrky

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    Hi @rulerofiron99 i just want to ask how is it going with this two systems?

    spoiler
    SYSTEM 1
    SYSTEM 2

     
  8. rulerofiron99

    rulerofiron99

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    Don't forget to change the configuration, e.g. unlock time and so on.

    Copy all the triggers and the 4 abilities.
     

    Attached Files:

  9. rulerofiron99

    rulerofiron99

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    Extremely simple, should suit your needs though.
     

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  10. CheckeredFlag

    CheckeredFlag

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    Can you make a passive spell that will activate only when a unit has a specific buff
     
  11. GhostHunter123

    GhostHunter123

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    Request 1
    System Title: Item Recipe System

    System Description: Drops a item over another item in inventory to combine items

    System Specifications:
    1. MUI or MPI

    Yes, I know there are tons of recipe systems in the spell section. However, not one does what is described above. The benefit of this one tiny difference are the player can decide when to combine the items. One custom Wc3 map currently uses this recipe system; it is Phase Killer.

    Request 2
    System Title: Gain Stats Over Time
    System Description: Heroes gain stats over time when attacking.
    System Specifications:
    1. MUI
     
  12. rulerofiron99

    rulerofiron99

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    Things to note:
    You have to set the ability's Techtree - Requirements to a dummy unit-type.
    In Passive Check Config, specify this unit and the associated buff.
     

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  13. rulerofiron99

    rulerofiron99

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    Attached. Uses UnitIndexer.

    For now I'm going to say no to your other system, but I might pick it up at a later stage.
     

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  14. CheckeredFlag

    CheckeredFlag

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    tnx!!
     
  15. CheckeredFlag

    CheckeredFlag

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  16. Drunken_Jackal

    Drunken_Jackal

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    Thats just detecting time of the day then adding as and ms bonuses to the hero.
    Quite easy to do by yourself :p
     
  17. CheckeredFlag

    CheckeredFlag

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    Thats the problem i donot have knowledge about triggers....:ogre_rage::ogre_rage:
     
  18. rulerofiron99

    rulerofiron99

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    - Copy the Night time (Tech requirement unit) into your map
    - Set your ability's Techtree - Requirements to include the Night time unit above
    - Set config variables in the triggers as described in the comments
     

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  19. rulerofiron99

    rulerofiron99

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    So I went ahead and made it. I'm actually quite pleased with the result.

    The only slight drawback, if you could call it that, is that there is a small delay when combining.

    Fully MUI.

    Set your recipes in the RCR Config trigger.
     

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  20. hrky

    hrky

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    Hi, i tested systems(vehicle and aggro systems)and they work great except this little thing in vehicle system... when car runs out of fuel(mana) it doesnt stop, it continue driving, if you can fix that it would be great, and thanks again for making this systems for me :D, and can you add that 1 player can enter car as passanger? if that`s not problem.