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System Factory

Should i continiue making systems?

  • Yes, but you need seriouse help (+3)

    Votes: 0 0.0%
  • Yes, you cant get better (+2)

    Votes: 0 0.0%
  • No, your GUI knowledge are minimal (-3)

    Votes: 0 0.0%
  • No, your systems sucks (-4)

    Votes: 0 0.0%
  • No, you should stop right here and now (-5)

    Votes: 0 0.0%

  • Total voters
    18
  • Poll closed .
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Level 15
Joined
Aug 11, 2009
Messages
1,606
eleljrk i got another request for you,hard as always :xxd:
I hope you will be able to do it this time...

I am making a side map(i don't plan to upload it anywhere,just for me and my friends,so sorry i won't have credits for anyone) but you might help me and do this,even without credits for your sys.(rep will be given)

I want my hero(which is some sort of villager...) to have something like a multiboard where he can see his available metamorphosis...
If you haven't understood what i mean,think it like this.You know maps like diablo 3 which have a unique inventory system?
I want something similar,when player for example press ESC to have a board appearing showing a few squares(each one should resemble his metamorphosis) and some of them be highlighted(those who are available) and the other looking sort of dark,but still clear enough.

I want this in GUI...and sort of easy customizable,so i can add all those different metamorphosis...
Thx,waiting for your reply.
 
Level 15
Joined
Aug 11, 2009
Messages
1,606
Hmm...i think you will have played ORPG's ...They have a custom inventory system,something like this :fp: http://www.hiveworkshop.com/forums/...7/?prev=search=bigger%20inventory&d=list&r=20

Well i want something sort of looking like this.
When a player presses the ESC button,a board appears in his screen that shows him all his abilities.
For example each hero can has 5 abilities,when he presses the ESC a board will come up showing him his 5 abilities....those who are avalaible should be highlighted,and those that are not avalaible(on cooldown) should be darker.

The abilities are ment to be bought from shops,so make it easily customizeable so i can change these staff...

Also when i say board i mean something like the system i linked above that looks like an inventory with more slots.Instead i want a board with 5 empty squares that each one matching the hero abilities.Was i clear enough?
 
Hmm...i think you will have played ORPG's ...They have a custom inventory system,something like this :fp: http://www.hiveworkshop.com/forums/...7/?prev=search=bigger%20inventory&d=list&r=20

Well i want something sort of looking like this.
When a player presses the ESC button,a board appears in his screen that shows him all his abilities.
For example each hero can has 5 abilities,when he presses the ESC a board will come up showing him his 5 abilities....those who are avalaible should be highlighted,and those that are not avalaible(on cooldown) should be darker.

The abilities are ment to be bought from shops,so make it easily customizeable so i can change these staff...

Also when i say board i mean something like the system i linked above that looks like an inventory with more slots.Instead i want a board with 5 empty squares that each one matching the hero abilities.Was i clear enough?
I am going to make such an big inventory system, however, its in its alpha stages.
Still the thing I did works.

I will definitely make it but it will take a while. Its gonna an addon for my CustomInventory which is currently in developing.

It will be a bit work to implement it, but its really worth it.
 
Level 15
Joined
Aug 11, 2009
Messages
1,606
I am going to make such an big inventory system, however, its in its alpha stages.
Still the thing I did works.

I will definitely make it but it will take a while. Its gonna an addon for my CustomInventory which is currently in developing.

It will be a bit work to implement it, but its really worth it.

Maybe then i could also have a version of it?
 
Level 9
Joined
Aug 27, 2009
Messages
473
I got mockery (If thats the right word) in the 2 next weeks.. Im reading, and cant work 100% on anything not related to school.. But, i promisse to release (or try to release...) at last 2 systems before next week starts!

@supertoinkz i see, like an extra cost? Like Gold, Lumber and Food.. ;)
 
hey, can you pause for my current request?
I have an urgent request for you

"I just played Warcraft 1. Well I saw that whenever a Peasant\Peon returns their Lumber or Gold that harvested, the peasant\peon will enter the town hall for about 3-4 seconds then your current lumber\gold will increase then the Peasant\Peon will get out.

How to do this?
Also I want it improvised (I want to have some +Lumber and +gold when they get out.
Also please put the code (GUI it)"

thats it
 
Level 9
Joined
Aug 27, 2009
Messages
473
what bout my system?hmm

If you could read your stupid PM i would help, but if you dont, i will close your request!

@supertoinkz - Thats quite simple.. :s All you need is 3 triggers:
  • UnitExperation
    • Events
      • Unit - A unit Is issued an order targeting an object
    • Conditions
      • (Issued order) Equal to (Order(harvest))
      • (Custom value of (Ordered unit)) Greater than or equal to 10
    • Actions
      • Unit - Add a 3.00 second Generic expiration timer to (Ordered unit)
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • (Current order of (Ordered unit)) Equal to (Order(Gold Mine))
        • Then - Actions
          • Unit - Pause (Ordered unit)
          • Unit - Order (Ordered unit) to Harvest (Targeted unit)
        • Else - Actions
          • Unit - Pause (Ordered unit)
          • Unit - Order (Ordered unit) to Harvest (Target destructible of issued order)
      • Unit - Unpause the expiration timer for (Ordered unit)
  • UnitGoBack
    • Events
      • Unit - A unit Dies
    • Conditions
      • ((Triggering unit) is A peon-type unit) Equal to True
    • Actions
      • Unit - Remove (Triggering unit) from the game
      • Set TempPoint = (Position of (Triggering unit))
      • Unit - Create 1 (Unit-type of (Triggering unit)) for (Owner of (Triggering unit)) at TempPoint facing (Facing of (Triggering unit)) degrees
      • Custom script: call RemoveLocation(udg_TempPoint)
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • (Current order of (Triggering unit)) Equal to (Order(Gold Mine))
        • Then - Actions
          • Unit - Order (Last created unit) to Harvest Nearby Gold
        • Else - Actions
          • Unit - Order (Last created unit) to Harvest Nearby Lumber
  • AddCustomValue
    • Events
      • Unit - A unit Is issued an order targeting an object
    • Conditions
    • Actions
      • Unit - Set the custom value of (Ordered unit) to 20
OBS: Its not fully tested, i tryed with trees, and that worked well! :)
 
Last edited:
Level 13
Joined
Jun 9, 2009
Messages
1,129
i need help with system.
System need to be rotation of buildings. Something like unit starts construction, then if unit that was finished building is of type Worker[VERTICAL] then remove constructing building, set building progress at 0 or 1 order unit to build building again. If you can do it for VERTICAL i will do for Horizontal and other rotations.If you do that your REWARD : +REP. Thanks Advance. If you can do it in one of 2 next days please.
EDIT : you can use basic pleasants you doesn't must change anything, only do that thing in triggers. You need to choise the way how will you do that.
 
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