- Joined
- Oct 17, 2012
- Messages
- 859
Thank you very much and +rep. I will give the test map a try and send feedback asap.
Edit: I guess I did not explain it really well, so I will explain again. The system is quite similar to the last gate system you made for me, except it is not all the random, and the event that triggers a gate opening is a unit spawning at a specific location.
Edit 2: Actually, never mind. I have one problem with the test map, though. The gate does not close, when my unit leaves the region. Gate closes only when my unit walks back out of the gate.
It isn't *exactly* as specified - it opens when a unit owned by the gate's owner enter the region, and closes when one of those units leaves the region while no other units owned by the player are inside.
As always, the setup should be self explanatory.
Using it for your needs should be as simple as spawning the creeps.
Edit: I guess I did not explain it really well, so I will explain again. The system is quite similar to the last gate system you made for me, except it is not all the random, and the event that triggers a gate opening is a unit spawning at a specific location.
Edit 2: Actually, never mind. I have one problem with the test map, though. The gate does not close, when my unit leaves the region. Gate closes only when my unit walks back out of the gate.
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