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Second Human Book of Arkain (Patch 1.29.2 or newer!)

This bundle is marked as director's cut. It exceeds all expectations and excels in every regard.
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! No longer updated !
Check out the
True Story of Arkain for updates !


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A Campaign Series made by Shar Dundred

! Requires Version 1.29.2 or newer !
You are not allowed to publish any edited version of any Arkain map! This includes but is not limited to Reforged edits!




Story

Betrayed, invaded, defeated.... The Humans of the Empire suffered greatly in their fight against the Demons. They have now lost another kingdom in the war against the Demons and the inner conflicts are just about to start. Only a strong hand and leadership can lead them to victory against these odds.
Command the cruel General Gardon Bloodclaw and unite the estranged factions of the Empire by any means necessary. Withstand your enemies, both inside and outside, and face the horrifying Demons.
The question is... how far are you willing to go for absolute victory? Will you have to sacrifice your humanity in order to achieve victory? Only time will tell.


Campaign Series Info

The Legends of Arkain is a campaign series which takes place on the world Arkain.
The races of Arkain fight against the demon invaders, who try once again to enslave every being on Arkain. The Humans, the Orcs and the Undead will have to make a stand against them... or face complete annihilation or enslavement by the Demons.
This campaign series will consist of actually three different series. There will be a Human, an Orc and an Undead campaign series. They will all run in the same timeline but will present three different stories and outcomes. When they are all finished, it's completely up to you, who wins this conflict.
Those, who win the war, will write the history.

You like the campaign?
Click here to see the progress of the series!

Click here for the First Human Book!
Click here for the First Orc Book!
Click here for the First Undead Book!


Click here for the Second Orc Book!
Click here for the Second Undead Book!

Let's Play made by @Jayborino!
Features

- Three different storylines/campaign series
Take control of one of the three factions, the proud Humans of the Empire, the plundering and strong Orc Clans or the mysterious Undead Nexus and their endless army of the dead, and face the demonic invasion as well as other struggles that await you.
- New units
Command units, you already know, as well as completely new units with new upgrades and abilities.
- Decide the fate of Arkain
At some points of the campaigns, you'll have the opportunity to decide things, that affect the storyline, characters and sometimes even the chapters you play or how you have to play them. By doing or, well, not doing certain side quests, you can also affect the campaign.
- Three difficulties
You can play the campaign in either easy, normal or hard difficulty, just like in the original WC3 campaigns. It will impact on the AI difficulty and scripting as well as other minor changes.
In easy version, for example, the AI won't rebuilt lost buildings.

- Full Jass AI
In this campaign series, every single AI is written in Jass instead of being created with the AI editor. This makes the AI more intelligent.
- Universal hotkeys
All abilities, units and buildings use QWER hotkeys.
- Race Mechanics
Every available race has its own unique race mechanic to improve gameplay - and, in some cases, to add new ways influencing the story.

Characters

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General Gardon Bloodclaw
General Gardon is the most ruthless and merciless general in the Empire. He is known for using every available weapon against his enemies without showing any pardon. His background is a mystery. He simply appeared out of nowhere and became general. He proved very fast, that he got that position for a good reason, destroying the enemies of the Empire with fast, merciless effectiveness. He is the commander of the Ironfist, an elite force of the Empire, which often carries out top secret missions for the Emperor himself. According to rumors, Gardon himself enjoys the favor of the Emperor - much to the frustration of many higher-ranking Imperials. Yet none would dare make a move against him, as in the past, such attempts ended in disaster.
The fact that Gardon was forced to retreat because the inner conflicts of the Imperials had weakened them too much, infuriated him a great deal and he longs for a chance to take revenge on the traitors.

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Admiral Merlon Seabright
Both in the Imperial and Royal Fleets, Admiral Merlon Seabright is a living legend. It is said that he was the captain of the ship that killed the Terror of Feraldir, a gigantic, demonic sea monster that had terrorized ships for thousands of years. Merlon dislikes staying on the shore for longer than absolutely necessary, for the sea is his true home. He is said to have been a critic and even an enemy of Gardon Bloodclaw until the two of them were assigned to a special mission. After that mission, Merlon remained silent about Gardon and even proclaimed to assist Gardon whenever he was needed.
Today, he is Gardon's most loyal ally who is not part of the Ironfist.

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Larine the Exile
Larine used to be the personal guard and a good friend of the elven queen. However, she began criticizing the fact that the Elves were hiding in their woods instead of fighting side-by-side with the Imperials and Dwarves. She blamed the Queen for the fact that the Elves were despised by many of the Humans who had been forced by their surperiors to defend them. She left the Elven Kingdom and was later exiled. She went to the court of King Dorten of Kerrel and started working for him, gaining his respect. Trained in both archery and nature magic, she is ready to fulfill her surperior's every command.

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Lady Cora Redfist
Following her father's wishes reluctantly, Cora joined the Imperial Army instead of continuing her studies in the Imperial Academy. Having proven herself as a valuable asset of the army, she was given the offer of joining the Imperial Navy. She had always loved the sea and knowing that the Imperial Navy would enable her to progress further in her studies of water magic, Cora accepted the offer and became a member of the navy, later serving as the liaison officer between the Imperial Navy and the Golden Guard.
Over time, she developed a certain dislike for Renald van Durce, the general of the Golden Guard, considering him arrogant beyond measure.

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Lord Brian the Fallen
Long ago, before the Empire had set sail over the sea, Lord Brian was a high-ranking member of the Emperor's court. People were afraid of the lord in dark armor who was said to study the forbidden dark arts of Shadow Magic. One day, he and his family disappeared without any trace of their whereabouts. Since he didn't return after many years, people started to believe he had died. However, in truth, he had discovered ancient secrets and power. Whatever happened to him, it made him immortal and gave him unknown power and knowledge. It remains a mystery what he has done over the past centuries.

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High Lord Inquisitor Renald van Durce
Being one of seven younger brothers of the former emperor and therefore one of the uncles of the current Emperor, Renald could have lived a peaceful life of luxury in the Imperial palace. However, he loathed his other brethren for letting the luxury make them become lazy and corrupt. Becoming a great warrior-priest and leader, he himself led the final assault that removed all Demons from the continent of the Empire. Renald had always been arrogant, but his success made it even worse. However, his loyalty towards the Emperor is almost limitless and only the Emperor himself can command van Durce. Whenever he and his Golden Guard are sent on a mission, the Emperor sends his finest, most loyal and most arrogant soldiers.
His full title is:
High Lord of the Imperial Court, Lord Inquisitor of the Order of the Righteous, Lord Consultant of the Emperor, General of the Golden Guard.

Click here to learn more about the other characters!


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Initial Release

General:
- After finding out what caused the game to crash in the current iteration of 1.30, I fixed the Angelic unit, selecting it should no longer cause any crashes (Don't worry, I have fixed this with a 1.29 iteration, you do not have to update to the latest patch and I still advise against doing that, but those of you who already patched should be better off now)
- Increased the durability of Lord Brian the Fallen
- Armor of the Holy Bastion now also increases the hit points by 500 in addition to its 15 armor bonus
- Fixed Spears of Pain icon

Chapter Twelve:
- Added Resistant Skin for the Purificator in both A and B

Chapter Thirteen:
- Increased hit points of Krogar the Conqueror by 500

General:
- Replaced Krogar's Stampede with The Horde, summoning a group of permanent Moghtar warriors
- Praxeus gained the Memory of the Past ability
- Plating no longer increases armor and reflects damage, instead it now reduces all inflicted damage
- Lord of the Shadows no longer splits Brian, instead it allows him to summon up to four permanent Shadow Creatures from corpses
- The amount of trainable Black Dragons is no longer limited to 2, go train more, go nuts
- Replaced Horgar's Barrier ability with Lightning Rune, summoning a rune that attacks enemies
- Changed the model for the Healing Rune
- Horgar and Zarin have both received Spell Resistance
- Changed Gardon's title from Butcher to Warmonger
- Gardon and Praxeus now both have a new permanent item

Chapter Seven:
- Changed a few epilogue lines for the Undead if Larine becomes queen

Chapter Eleven A and B:
- Slightly edited and fixed some dialogues
- Added new dialogues

Chapter Eleven A:
- Fixed the issue with Zarin's portrait not appearing when speaking

Chapter Eleven B:
- Added more enemy Black Dragons and Black Drakes to make sniping the enemy bases with Destructors less efficient

Chapter Twelve A and B:
- Removed the lines coming from the three liches in the intro cinematic

Chapter Fourteen A:
- Salana and Larine may both now call on the Elven Forces (Salana may even call upon a certain hero if she is still alive)

Prelude:
- Adjusted the lines at the beginning of the map regarding the choice system from the First Human Book

General:
- Fixed the description of the Old Amulet

Chapter Nine:
- Praxeus should now start with his proper item, the Old Amulet, rather than the Ring of the Exile

General:
- Fixed the tooltip of Lightning Rune
- Vail's leadership bonus now correctly states that the increase is permanent
- The campaign no longer uses the latest melee patch due to several balance changes messing up things, a few unit changes still apply to the campaign however
- New icon for the Bowman
- Increased the hit points of Knights to 840
- Some grammar fixes
- Dark Secrets now displays the duration
- Fixed the hotkey for Lord of the Shadows

Prelude:
- Fixed the issue with the prelude finishing too early

Interlude Two:
- Fixed the skipping issues related to this cinematic

Chapter Nine:
- The hotkey for sending Marin lumber has been removed

Chapter Thirteen:
- Fixed the tooltip for Korgar's ultimate

Chapter Fourteen A:
- The hint now tells you that Salana/Larine can also summon a wave of allies

Chapter Fourteen B:
- The Old Amulet item should no longer lie on the ground

General:
- New upgrade "Skull Shield" available from Chapter Seven on

Chapter Eight:
- Replaced most units of the Order of the Flame with new, Order-specific ones

Chapter Five:
- Replaced the hero in the yellow base with a weaker hero to decrease difficulty

General:
- Upkeep reworked: Low Upkeep now gives you 8 instead of 7 gold and High Upkeep now gives you 6 instead of 4 gold

Chapter Seven:
- The items you get from Larine if you chose Salana are now the ones from Chapter Six instead of Chapter Five

Chapter Twelve:
- Replaced the building models used by the Dominion to better showcase their new organisation
- Changed the names of some edited buildings

Chapter Thirteen:
- New model for Orie Redfist
- New model for Red Mages

Chapter Fourteen A:
- Replaced the building models used by the Ironfist to better showcase their new organisation
- Replaced the models used by Peasants and Militia
- Changed the names of some edited buildings

General:
- Most maps now have their own unique loading screen made by @Rhapsodie

General:
- Shieldbearer Changes:
* Decreased the damage dealt by Shieldbearers by 3
* Decreased hit points from 1500 to 1100
* Increased food cost from 4 to 5
- Reduced the movement speed of Warmechs in air form
- Increased the food cost of Black Dragons from 8 to 10
- All workers now start with Repair activated automatically
- New model & icon for Sir Praxeus "The Holy Bastion" Braelon
- New icon for the Order of the Holy Bastion leadership bonus

General:
- Several tweaks and fixes (including changes that fix some bugs caused by newer Blizzard patches)
- Changed & Replaced several unit types and hero models to fit their kingdom/faction
- New models for Thanok & Claire (courtesy of @deepstrasz)
- New model for Shieldbearers (courtesy of @HerrDave)

Chapter Eight:
- Replaced Brutes with Firestarters

General:
- New model for Duke Redfist (courtesy of @Rhapsodie)

General:
- New model for Sir Jay Bubblerino (courtesy of @deepstrasz )

Chapter Eleven:
- Fixed the loading screen of Chapter Eleven

General:
- Fixed the food cost for Black Dragons (was 8, should have been 10)
- Fixed the button positions of Dragonhawk Riders and their Cloud upgrade



Models & Skins:
Blizzard Entertainment
67chrome
epsilon
Wandering Soul
infrenus
Tauer
AndrewOverload519
Mephestrial
Dojo
PrMosquito
Hawkwing
Em!
dickxunder
acagnip
Uncle Fester
Frankster
Mc !
IamMclovin
AhhFreshWeeD
Sin'dorei300
Elenai
Kuhneghetz
CloudWolf
alreadyused
Dark Hunter1357
Dmitry Rommel
Kitabatake
Shar Dundred
RazorClawX
Uljimasa Hojo
eXciTe
Sellenisko
frostwolf
-Grendel
Skipper
Deolrin
gookywooky
Callahan
BlinkBoy
Hueter
Coinblin
supertoinkz
SuPa-
Tarrasque
Power
Afronight_76
chr2
olofmoleman
imforfun
Deolrin
Pyramidhe@d
HerrDave
Meteor_demon
kangyun
Kael Theron
PROXY
JetFangInferno
JesusHipster
Makoodzaka
Rizz_Boomer
Arowanna
Rhapsodie
deepstrasz


Icons:
Blizzard Entertainment
Uncle Fester
CloudWolf
xylign
SkriK
CRAZYRUSSIAN
Darkfang
GreyArchon
67chrome
Fjury
PrMosquito
INSEKT
Muoteck
dickxunder
Frankster
CloudWolf
Kuhneghetz
Elenai
Heinvers
Shar Dundred
Uljimasa Hojo
SinisterX
Darkfang
Hemske
Palaslayer
NFWar
Hellx-Magnus
Justicebringer
Sin'dorei300
sigelang
Mr.Goblin
Mythic
antihero
Sellenisko
-ToasT
jigrael
Just_Spectating
APproject
Pins
Eagle XI
kangyun
-Grendel
BLazeKraze
Mc !
Kael Theron
Stanakin
JollyD
The_Silent
-Berz-
chr2
olofmoleman
San
Scias
Akolyt0r
Peekay
Edge45
ChevronSeven
4eNNightmare
Arowanna


Music:
Bastian Kieslinger - Tears of the Mire (used in Interlude Four)

Campaign Preview Screen:
Heinvers

Campaign Logo:
Mythic

Loading Screens:
Rhapsodie

Campaign Chief Development Tester and Grammar Genius:
Kasrkin

Additional Testing:
Championfighter25

Terrain Improvement:
Imperator (Prologue, Chapter Four, Nine, Eleven, Twelve)
Heinvers (Chapter Three & Chapter Eight)


Everything else made by:
Shar Dundred

First Supporters:
Theoden of KoMe
Chen
youness
Kasrkin
kakuzu
BandolXD
Heinvers
Imperator
Veritas 117
PlankingWolf


Please contact me via PM if I forgot to give you credit for your resource!



To Blizzard Entertainment for this great game.
To Turnro whose great campaigns inspired me to revive this old project.
To Jayborino for his enjoyable let's play projects of the Arkain series!
To all who supported this project!
To all who reported bugs and gave/give constructive feedback both during and after the development!
And very many special thanks to Kasrkin, who supported the creation of this project in many, even countless ways!



Feel free to post your suggestions, opinions and questions!
Please report any bugs!

Keywords:
Arkain, Legends, Legends of Arkain, LoA, campaign, series, Gardon
Contents

Legends of Arkain Second Human Book (Campaign)

Reviews
2016-04-10 Rufus: Rufus ReviewMap ScoreGameplay:25 / 30Aesthetics:20 / 20Total:45 / 50 Rating Chart 45-505/5 Highly Recommended35-444/5 Recommended25-343/5 Useful15-242/5 Lacking0-141/5 Unacceptable Gameplay That was one damn good first...
StoPCampinGn00b
Restricted under author request / work in progress rule.

Pick your favorite character


  • Total voters
    288
Level 29
Joined
Mar 28, 2015
Messages
2,678
Alright here are my thoughts:
-Please tell me you created the title of the mission based on the Lion King.
-Rahandir has split up of the undead? Very unlikely. I am sensing Aridon's plotting. Loved his humor by the way.
- Rahandir said he met the queen's mother, but in the first undead book he says he met the queen herself.
-What will happen to the twins?
- YES! The Bitch Queen is dead!
-Since I decided to kill Retka's sister, Cora came with Knights of Korne. So if I spared her, I am guessing she would have come instead with her forces?
-I spared Salana's apprentice in the first book, only so that I would kill her in this book? This is like choosing or not going through a shortcut to the same destination.
-Letting Larine leave is a very bad idea, Gardon. Man, I would make an awesome villain!
-I am guessing that Salana is being mind-crontrolled. Gardon is quickly losing my respect.
 
Level 2
Joined
May 21, 2014
Messages
16
So far so good on chapter 7.

The Golden Guard betraying happens a little too quick if you ask me, Its difficult to suddenly have to run to the defense of Yellow because of the Horde of Red coming at his base. Its possible, it just seems a bit too "Here this happened, go save him"

The Models for the Kome knights seem a bit too... large

Karina.. Karaina? The Red Guard hero seems a little weak, I basically roflstomp them just because I can use Mind Attack as soon as the character inevitably uses Starfall. The Teal base at the start (Even with the Queen Agents) is underpowered, the Four cavalry, every hero, two priests, two hydromancers allows me to storm through their defenses, Destroy their castle (Which spawns the Kome Knights before the quest has finished by the way) just destroys them.

Splecir Nexus doesn't have any unit upgrades, and doesn't appear to upgrade them either.

We've come a long way from when we were all gathered in a room, Ready to fight the demons for the Emperor and the Kingdoms huh?
 
Level 29
Joined
Mar 28, 2015
Messages
2,678
So far so good on chapter 7.

The Golden Guard betraying happens a little too quick if you ask me.

Well, given that we spent three missions destroying their bases and van Durce did not come for aid, and let's be honest van Durce is a downright prick that will not mind sending his own men to their deaths just to fullfill his agenda, it was only a matter of time until they became fed up.

We've come a long way from when we were all gathered in a room, Ready to fight the demons for the Emperor and the Kingdoms huh?

Nope, Gardon no longer cares about the Empire. The Empire lost interest in fighting in another continent and are preparing to leave and let the demons destroy the kingdoms.
 
You might want to check some icon positions, especially Cavalry and Elite.
Also, I found Walkyrie is much more useful than I expected :p

So far so good on chapter 7.

The Golden Guard betraying happens a little too quick if you ask me, Its difficult to suddenly have to run to the defense of Yellow because of the Horde of Red coming at his base. Its possible, it just seems a bit too "Here this happened, go save him"

The Models for the Kome knights seem a bit too... large

Karina.. Karaina? The Red Guard hero seems a little weak, I basically roflstomp them just because I can use Mind Attack as soon as the character inevitably uses Starfall. The Teal base at the start (Even with the Queen Agents) is underpowered, the Four cavalry, every hero, two priests, two hydromancers allows me to storm through their defenses, Destroy their castle (Which spawns the Kome Knights before the quest has finished by the way) just destroys them.

Splecir Nexus doesn't have any unit upgrades, and doesn't appear to upgrade them either.

We've come a long way from when we were all gathered in a room, Ready to fight the demons for the Emperor and the Kingdoms huh?
I consider the betrayal not that quick. Tried to do this mission twice (repeat once I knew the betrayal happens and failed to assist at first) and I do manage to get them rescued by the second + get the teal smacked out. Use Scroll of Town Portals to act accordingly, bring in your entire force and roflstomp the north base of their to slow down the assaults. Just leave 2 or 3 elites and walkyries/hawks to assist defense while you're away.

On the last point, I totally agree. Nexus needs actual upgrades, at least give them tier 1 upgrade would be better. Though, doesn't matter much as long they can fend themselves.

Alright here are my thoughts:
-Since I decided to kill Retka's sister, Cora came with Knights of Korne. So if I spared her, I am guessing she would have come instead with her forces?
Yes, I spared here and she comes in Cora's place. Her Avenger ability is very useful though, so I kinda say worth to spare her for the battle here. Let's see how story flows in exchange though...
 
Level 12
Joined
Jun 20, 2017
Messages
959
Wait in the original version wasn't it supposed to have been completely different ?
- you couldn't build anything
- no gold mine so you had to capture supply depots or something similar

?
 
Level 22
Joined
Apr 9, 2017
Messages
1,681
Wait in the original version wasn't it supposed to have been completely different ?
- you couldn't build anything
- no gold mine so you had to capture supply depots or something similar

?
Shar uses this map temporarily to get chapter 7 out faster.In the final version of book 2 he will replace this chapter with the map that was meant for it.
 

Shar Dundred

Community Moderator
Level 72
Joined
May 6, 2009
Messages
5,870
-Please tell me you created the title of the mission based on the Lion King.
Gotta disappoint you. :p

- Rahandir said he met the queen's mother, but in the first undead book he says he met the queen herself.
The usage of the term "met" isn't to be understood like it sounds.
If you remember the first short story "Rebirth" I had written long ago,
you might also remember that (Spoiler Alert, if you hadn't read the story as of yet!) Rahandir pretty much smashed Renova's mother without anyone
ever knowing that it was him. And by smashed I mean... Well, read the short story. :p
It is a reference to that.

-I spared Salana's apprentice in the first book, only so that I would kill her in this book? This is like choosing or not going through a shortcut to the same destination.
To be honest, I just wanted to increase the gravity of that decision back then a slightly bit. So far, it only had given you an ally in one mission and that's about it.
It isn't really an important decision still and yes, I understand that it feels a bit cheap to have her die now instead of earlier, but I just tried to make that affect the story somehow.
I didn't want to add her as playable or allied hero.
In addition, it also gives you that "reverse roles" feeling. Last time Salana and Lera fought (ironically, on the very same map for the time being), Salana was on the Queen's side
and Lera was under a spell to challenge the queen. This time... Well, no need to avoid saying it, it is the exact opposite.

-Letting Larine leave is a very bad idea, Gardon. Man, I would make an awesome villain!
To be fair, she has NOTHING left. She couldn't kill Gardon even if she tried and has zero allies left.
Dorten wouldn't take her back, he would either consider her a spy coming from Gardon or too dangerous since she is being hunted by Gardon's men.
SPOILER AHEAD
I can tell you a little spoiler, btw, you won't be seeing her again anytime soon. Especially not in this campaign.

Destroy their castle (Which spawns the Kome Knights before the quest has finished by the way) just destroys them.
That is on purpose, they are supposed to arrive when the castle falls, even if the rest of the base remains intact.

Splecir Nexus doesn't have any unit upgrades, and doesn't appear to upgrade them either.
That, however, is something I have forgotten to fix. Thanks for telling me.

In the end cutscene, Larine was talking about "losing friends" but she wasn't anywhere to be found on the level. Did I just miss her, or do I have to meet certain conditions to get her to appear?
She doesn't appear on this map. You already have three heroes on this one and one of them already is a ranger.

And Larine the Exile is exiled once again
I know, unfair, isn't it? ;)
You might want to check some icon positions, especially Cavalry and Elite.
Gonna fix that, thanks for letting me know.

The chapter was nice,but why wasn't Theoden of Kome present with the knights.He isn't dead is he?
He is very alive, don't worry. :)
Good mission, wonder what the original map would've looked like though
Wait in the original version wasn't it supposed to have been completely different ?
- you couldn't build anything
- no gold mine so you had to capture supply depots or something similar

?
Shar uses this map temporarily to get chapter 7 out faster.In the final version of book 2 he will replace this chapter with the map that was meant for it.
As I said, this map will be replaced with the original one before the full release. :)
 
Level 9
Joined
Oct 1, 2015
Messages
352
I just finished the campaign for the second time and I didn't find any bugs and had some suggestions but I saw fellow hivers already addressed them.

The addition of knights of Kome after destroying the teal base is very helpful but I thought we will get another allied base to help us push into the enemies' bases. I was thinking of adding Theoden with his forces establishing a base on Teal's former one while keeping the change of cavalry unit. Also is there a trigger for the right side Golden Guard base to switch side or they automatically switch sides after an amount of time?.
I liked the Elven units and what you did to the little elven town and troll camps. I don't understand what happened to the Undead forces splintering like that but I believe it will be explained in the Undead book.I know this map is just a placeholder and it's up to you if you want to make any changes to it or not, I'm sure the original chapter 7 will be much terrifying. Oh there was one thing, all heroes had their items which I collected for them except for Salana, Do her items in the first book transfer to the second book or not?, that's all I can remember, for now, I'll play the chapter again but this time with Cora with me
Good job Shar as always
 
Level 29
Joined
Mar 28, 2015
Messages
2,678
I just finished the campaign for the second time and I didn't find any bugs and had some suggestions but I saw fellow hivers already addressed them.

I don't understand what happened to the Undead forces splintering like that but I believe it will be explained in the Undead book.I know this map is just a placeholder and it's up to you if you want to make any changes to it or not, I'm sure the original chapter 7 will be much terrifying.

Oh, I don't buy the whole Undead Civil War thing. Aridon is suddenly killed by a demon ambush offscreen? And Sapphira, of all the undead generals, takes over? This is obviously all part of Aridon's plan. The undead pretend to have split up, gaining the trust of factions, while in truth they are using them for their own ends.
 
Level 9
Joined
Oct 1, 2015
Messages
352
Captain Ironside and his soldiers join you after you killed him two times. After the second revival.
[/SPOILER]

It would be helpful some kind of hint for him to join us before. I almost lost his base to Red and left side Gold - At first, I thought there was a bug with his ally trigger but realized there are two separate Golden Guard bases, luckily I save often and managed to aid him appropriately- His attacks and base location greatly help with pushing into the enemy territory.

I can't wait to see the rest. I also just found out that you wrote some short stories for your campaign and I loved them.
Good job again Shar & Kasrkin.
 

Deleted member 237964

D

Deleted member 237964

Gret chapter as always,i only have three suggestions.

-Add some decorations and royal guard to the throne room,it looks kinda empty.
-Dialogues.....yeah...as much as i like them i have to be honest with you....conversation inside throne room almost gave me a cancer.Maybe it just me but some characters acted like they have a huge mood swing. (Hope you're not offened by this,Shar.I just want to be honest.)
-The area behind Undead base (Destroyed troll settlement) what the hell are Royal agents doing there? How the hell would they sneak like that?
 

Shar Dundred

Community Moderator
Level 72
Joined
May 6, 2009
Messages
5,870
-Dialogues.....yeah...as much as i like them i have to be honest with you....conversation inside throne room almost gave me a cancer.Maybe it just me but some characters acted like they have a huge mood swing. (Hope you're not offened by this,Shar.I just want to be honest.)
No offense taken.
Would you mind clarifying?

-The area behind Undead base (Destroyed troll settlement) what the hell are Royal agents doing there? How the hell would they sneak like that?
They were the ones destroying those settlements - before the invaders entered this area.
 

Deleted member 237964

D

Deleted member 237964

No offense taken.
Would you mind clarifying?


They were the ones destroying those settlements - before the invaders entered this area.


1.Yes,i will.I will send you message because i want to avoid giving spoilers.
2.Explains perfectly but i'm kinda surprised by lack of any comment from Elfs about that.I still remember that side quest with troll warlord in first human book.
 

Shar Dundred

Community Moderator
Level 72
Joined
May 6, 2009
Messages
5,870
Capt Ironside ?? Is that a reference ?
Yes. ;)

are they playble now?
Yes.

Dat feel when you have not played the new chapter yet and all you see being posted are spoilers ._.
P-L-A-Y! :p

HaHaHa the Knights of KoMe have returned!!!!!
Shar has returned. I'm downloading right NOW !
Give 'em hell, mate.

@Shar Dundred Is that cannon thing gonna be used like the Eclypse cannon from wanderers of sorceria, like it charges up and whoever controls it can fire it at at point on the map?
I intend to use a similar mechanic, yes. :)
 
Level 22
Joined
Apr 9, 2017
Messages
1,681
Hey Shar will we see best daddy of the year again in this campaign and will you reveal why he is...lets say such a ,,bad person'' or are you saving that for a spin-off campaign?Btw your campaigns are awesome maybe,the best series of campaigns in warcraft.
 
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Shar Dundred

Community Moderator
Level 72
Joined
May 6, 2009
Messages
5,870
So any progress on the next chp or is the map for seven gonna get replaced before chp 8 will be worked on?
No real progress as of yet, no. But it is the next thing on the schedule, the Seven replacement
will not be created until all other maps are finished.

Hey Shar will we see best daddy of the year again in this campaign and will you reveal why he is...lets say such a ,,bad person'' or are you saving that for a spin-off campain?Btw your campaigns are awesome maybe,the best series of campaigns in warcraft.
You will see the best father of the entire universe, of every year since the birth of Earth, Duke Redfist,
again, later. However, it will be before any spin off!
 
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