• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.

Second Human Book of Arkain (Patch 1.29.2 or newer!)

This bundle is marked as director's cut. It exceeds all expectations and excels in every regard.
arkain_2020_x200-png.369838

! No longer updated !
Check out the
True Story of Arkain for updates !


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A Campaign Series made by Shar Dundred

! Requires Version 1.29.2 or newer !
You are not allowed to publish any edited version of any Arkain map! This includes but is not limited to Reforged edits!




Story

Betrayed, invaded, defeated.... The Humans of the Empire suffered greatly in their fight against the Demons. They have now lost another kingdom in the war against the Demons and the inner conflicts are just about to start. Only a strong hand and leadership can lead them to victory against these odds.
Command the cruel General Gardon Bloodclaw and unite the estranged factions of the Empire by any means necessary. Withstand your enemies, both inside and outside, and face the horrifying Demons.
The question is... how far are you willing to go for absolute victory? Will you have to sacrifice your humanity in order to achieve victory? Only time will tell.


Campaign Series Info

The Legends of Arkain is a campaign series which takes place on the world Arkain.
The races of Arkain fight against the demon invaders, who try once again to enslave every being on Arkain. The Humans, the Orcs and the Undead will have to make a stand against them... or face complete annihilation or enslavement by the Demons.
This campaign series will consist of actually three different series. There will be a Human, an Orc and an Undead campaign series. They will all run in the same timeline but will present three different stories and outcomes. When they are all finished, it's completely up to you, who wins this conflict.
Those, who win the war, will write the history.

You like the campaign?
Click here to see the progress of the series!

Click here for the First Human Book!
Click here for the First Orc Book!
Click here for the First Undead Book!


Click here for the Second Orc Book!
Click here for the Second Undead Book!

Let's Play made by @Jayborino!
Features

- Three different storylines/campaign series
Take control of one of the three factions, the proud Humans of the Empire, the plundering and strong Orc Clans or the mysterious Undead Nexus and their endless army of the dead, and face the demonic invasion as well as other struggles that await you.
- New units
Command units, you already know, as well as completely new units with new upgrades and abilities.
- Decide the fate of Arkain
At some points of the campaigns, you'll have the opportunity to decide things, that affect the storyline, characters and sometimes even the chapters you play or how you have to play them. By doing or, well, not doing certain side quests, you can also affect the campaign.
- Three difficulties
You can play the campaign in either easy, normal or hard difficulty, just like in the original WC3 campaigns. It will impact on the AI difficulty and scripting as well as other minor changes.
In easy version, for example, the AI won't rebuilt lost buildings.

- Full Jass AI
In this campaign series, every single AI is written in Jass instead of being created with the AI editor. This makes the AI more intelligent.
- Universal hotkeys
All abilities, units and buildings use QWER hotkeys.
- Race Mechanics
Every available race has its own unique race mechanic to improve gameplay - and, in some cases, to add new ways influencing the story.

Characters

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General Gardon Bloodclaw
General Gardon is the most ruthless and merciless general in the Empire. He is known for using every available weapon against his enemies without showing any pardon. His background is a mystery. He simply appeared out of nowhere and became general. He proved very fast, that he got that position for a good reason, destroying the enemies of the Empire with fast, merciless effectiveness. He is the commander of the Ironfist, an elite force of the Empire, which often carries out top secret missions for the Emperor himself. According to rumors, Gardon himself enjoys the favor of the Emperor - much to the frustration of many higher-ranking Imperials. Yet none would dare make a move against him, as in the past, such attempts ended in disaster.
The fact that Gardon was forced to retreat because the inner conflicts of the Imperials had weakened them too much, infuriated him a great deal and he longs for a chance to take revenge on the traitors.

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Admiral Merlon Seabright
Both in the Imperial and Royal Fleets, Admiral Merlon Seabright is a living legend. It is said that he was the captain of the ship that killed the Terror of Feraldir, a gigantic, demonic sea monster that had terrorized ships for thousands of years. Merlon dislikes staying on the shore for longer than absolutely necessary, for the sea is his true home. He is said to have been a critic and even an enemy of Gardon Bloodclaw until the two of them were assigned to a special mission. After that mission, Merlon remained silent about Gardon and even proclaimed to assist Gardon whenever he was needed.
Today, he is Gardon's most loyal ally who is not part of the Ironfist.

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Larine the Exile
Larine used to be the personal guard and a good friend of the elven queen. However, she began criticizing the fact that the Elves were hiding in their woods instead of fighting side-by-side with the Imperials and Dwarves. She blamed the Queen for the fact that the Elves were despised by many of the Humans who had been forced by their surperiors to defend them. She left the Elven Kingdom and was later exiled. She went to the court of King Dorten of Kerrel and started working for him, gaining his respect. Trained in both archery and nature magic, she is ready to fulfill her surperior's every command.

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Lady Cora Redfist
Following her father's wishes reluctantly, Cora joined the Imperial Army instead of continuing her studies in the Imperial Academy. Having proven herself as a valuable asset of the army, she was given the offer of joining the Imperial Navy. She had always loved the sea and knowing that the Imperial Navy would enable her to progress further in her studies of water magic, Cora accepted the offer and became a member of the navy, later serving as the liaison officer between the Imperial Navy and the Golden Guard.
Over time, she developed a certain dislike for Renald van Durce, the general of the Golden Guard, considering him arrogant beyond measure.

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Lord Brian the Fallen
Long ago, before the Empire had set sail over the sea, Lord Brian was a high-ranking member of the Emperor's court. People were afraid of the lord in dark armor who was said to study the forbidden dark arts of Shadow Magic. One day, he and his family disappeared without any trace of their whereabouts. Since he didn't return after many years, people started to believe he had died. However, in truth, he had discovered ancient secrets and power. Whatever happened to him, it made him immortal and gave him unknown power and knowledge. It remains a mystery what he has done over the past centuries.

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High Lord Inquisitor Renald van Durce
Being one of seven younger brothers of the former emperor and therefore one of the uncles of the current Emperor, Renald could have lived a peaceful life of luxury in the Imperial palace. However, he loathed his other brethren for letting the luxury make them become lazy and corrupt. Becoming a great warrior-priest and leader, he himself led the final assault that removed all Demons from the continent of the Empire. Renald had always been arrogant, but his success made it even worse. However, his loyalty towards the Emperor is almost limitless and only the Emperor himself can command van Durce. Whenever he and his Golden Guard are sent on a mission, the Emperor sends his finest, most loyal and most arrogant soldiers.
His full title is:
High Lord of the Imperial Court, Lord Inquisitor of the Order of the Righteous, Lord Consultant of the Emperor, General of the Golden Guard.

Click here to learn more about the other characters!


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Initial Release

General:
- After finding out what caused the game to crash in the current iteration of 1.30, I fixed the Angelic unit, selecting it should no longer cause any crashes (Don't worry, I have fixed this with a 1.29 iteration, you do not have to update to the latest patch and I still advise against doing that, but those of you who already patched should be better off now)
- Increased the durability of Lord Brian the Fallen
- Armor of the Holy Bastion now also increases the hit points by 500 in addition to its 15 armor bonus
- Fixed Spears of Pain icon

Chapter Twelve:
- Added Resistant Skin for the Purificator in both A and B

Chapter Thirteen:
- Increased hit points of Krogar the Conqueror by 500

General:
- Replaced Krogar's Stampede with The Horde, summoning a group of permanent Moghtar warriors
- Praxeus gained the Memory of the Past ability
- Plating no longer increases armor and reflects damage, instead it now reduces all inflicted damage
- Lord of the Shadows no longer splits Brian, instead it allows him to summon up to four permanent Shadow Creatures from corpses
- The amount of trainable Black Dragons is no longer limited to 2, go train more, go nuts
- Replaced Horgar's Barrier ability with Lightning Rune, summoning a rune that attacks enemies
- Changed the model for the Healing Rune
- Horgar and Zarin have both received Spell Resistance
- Changed Gardon's title from Butcher to Warmonger
- Gardon and Praxeus now both have a new permanent item

Chapter Seven:
- Changed a few epilogue lines for the Undead if Larine becomes queen

Chapter Eleven A and B:
- Slightly edited and fixed some dialogues
- Added new dialogues

Chapter Eleven A:
- Fixed the issue with Zarin's portrait not appearing when speaking

Chapter Eleven B:
- Added more enemy Black Dragons and Black Drakes to make sniping the enemy bases with Destructors less efficient

Chapter Twelve A and B:
- Removed the lines coming from the three liches in the intro cinematic

Chapter Fourteen A:
- Salana and Larine may both now call on the Elven Forces (Salana may even call upon a certain hero if she is still alive)

Prelude:
- Adjusted the lines at the beginning of the map regarding the choice system from the First Human Book

General:
- Fixed the description of the Old Amulet

Chapter Nine:
- Praxeus should now start with his proper item, the Old Amulet, rather than the Ring of the Exile

General:
- Fixed the tooltip of Lightning Rune
- Vail's leadership bonus now correctly states that the increase is permanent
- The campaign no longer uses the latest melee patch due to several balance changes messing up things, a few unit changes still apply to the campaign however
- New icon for the Bowman
- Increased the hit points of Knights to 840
- Some grammar fixes
- Dark Secrets now displays the duration
- Fixed the hotkey for Lord of the Shadows

Prelude:
- Fixed the issue with the prelude finishing too early

Interlude Two:
- Fixed the skipping issues related to this cinematic

Chapter Nine:
- The hotkey for sending Marin lumber has been removed

Chapter Thirteen:
- Fixed the tooltip for Korgar's ultimate

Chapter Fourteen A:
- The hint now tells you that Salana/Larine can also summon a wave of allies

Chapter Fourteen B:
- The Old Amulet item should no longer lie on the ground

General:
- New upgrade "Skull Shield" available from Chapter Seven on

Chapter Eight:
- Replaced most units of the Order of the Flame with new, Order-specific ones

Chapter Five:
- Replaced the hero in the yellow base with a weaker hero to decrease difficulty

General:
- Upkeep reworked: Low Upkeep now gives you 8 instead of 7 gold and High Upkeep now gives you 6 instead of 4 gold

Chapter Seven:
- The items you get from Larine if you chose Salana are now the ones from Chapter Six instead of Chapter Five

Chapter Twelve:
- Replaced the building models used by the Dominion to better showcase their new organisation
- Changed the names of some edited buildings

Chapter Thirteen:
- New model for Orie Redfist
- New model for Red Mages

Chapter Fourteen A:
- Replaced the building models used by the Ironfist to better showcase their new organisation
- Replaced the models used by Peasants and Militia
- Changed the names of some edited buildings

General:
- Most maps now have their own unique loading screen made by @Rhapsodie

General:
- Shieldbearer Changes:
* Decreased the damage dealt by Shieldbearers by 3
* Decreased hit points from 1500 to 1100
* Increased food cost from 4 to 5
- Reduced the movement speed of Warmechs in air form
- Increased the food cost of Black Dragons from 8 to 10
- All workers now start with Repair activated automatically
- New model & icon for Sir Praxeus "The Holy Bastion" Braelon
- New icon for the Order of the Holy Bastion leadership bonus

General:
- Several tweaks and fixes (including changes that fix some bugs caused by newer Blizzard patches)
- Changed & Replaced several unit types and hero models to fit their kingdom/faction
- New models for Thanok & Claire (courtesy of @deepstrasz)
- New model for Shieldbearers (courtesy of @HerrDave)

Chapter Eight:
- Replaced Brutes with Firestarters

General:
- New model for Duke Redfist (courtesy of @Rhapsodie)

General:
- New model for Sir Jay Bubblerino (courtesy of @deepstrasz )

Chapter Eleven:
- Fixed the loading screen of Chapter Eleven

General:
- Fixed the food cost for Black Dragons (was 8, should have been 10)
- Fixed the button positions of Dragonhawk Riders and their Cloud upgrade



Models & Skins:
Blizzard Entertainment
67chrome
epsilon
Wandering Soul
infrenus
Tauer
AndrewOverload519
Mephestrial
Dojo
PrMosquito
Hawkwing
Em!
dickxunder
acagnip
Uncle Fester
Frankster
Mc !
IamMclovin
AhhFreshWeeD
Sin'dorei300
Elenai
Kuhneghetz
CloudWolf
alreadyused
Dark Hunter1357
Dmitry Rommel
Kitabatake
Shar Dundred
RazorClawX
Uljimasa Hojo
eXciTe
Sellenisko
frostwolf
-Grendel
Skipper
Deolrin
gookywooky
Callahan
BlinkBoy
Hueter
Coinblin
supertoinkz
SuPa-
Tarrasque
Power
Afronight_76
chr2
olofmoleman
imforfun
Deolrin
Pyramidhe@d
HerrDave
Meteor_demon
kangyun
Kael Theron
PROXY
JetFangInferno
JesusHipster
Makoodzaka
Rizz_Boomer
Arowanna
Rhapsodie
deepstrasz


Icons:
Blizzard Entertainment
Uncle Fester
CloudWolf
xylign
SkriK
CRAZYRUSSIAN
Darkfang
GreyArchon
67chrome
Fjury
PrMosquito
INSEKT
Muoteck
dickxunder
Frankster
CloudWolf
Kuhneghetz
Elenai
Heinvers
Shar Dundred
Uljimasa Hojo
SinisterX
Darkfang
Hemske
Palaslayer
NFWar
Hellx-Magnus
Justicebringer
Sin'dorei300
sigelang
Mr.Goblin
Mythic
antihero
Sellenisko
-ToasT
jigrael
Just_Spectating
APproject
Pins
Eagle XI
kangyun
-Grendel
BLazeKraze
Mc !
Kael Theron
Stanakin
JollyD
The_Silent
-Berz-
chr2
olofmoleman
San
Scias
Akolyt0r
Peekay
Edge45
ChevronSeven
4eNNightmare
Arowanna


Music:
Bastian Kieslinger - Tears of the Mire (used in Interlude Four)

Campaign Preview Screen:
Heinvers

Campaign Logo:
Mythic

Loading Screens:
Rhapsodie

Campaign Chief Development Tester and Grammar Genius:
Kasrkin

Additional Testing:
Championfighter25

Terrain Improvement:
Imperator (Prologue, Chapter Four, Nine, Eleven, Twelve)
Heinvers (Chapter Three & Chapter Eight)


Everything else made by:
Shar Dundred

First Supporters:
Theoden of KoMe
Chen
youness
Kasrkin
kakuzu
BandolXD
Heinvers
Imperator
Veritas 117
PlankingWolf


Please contact me via PM if I forgot to give you credit for your resource!



To Blizzard Entertainment for this great game.
To Turnro whose great campaigns inspired me to revive this old project.
To Jayborino for his enjoyable let's play projects of the Arkain series!
To all who supported this project!
To all who reported bugs and gave/give constructive feedback both during and after the development!
And very many special thanks to Kasrkin, who supported the creation of this project in many, even countless ways!



Feel free to post your suggestions, opinions and questions!
Please report any bugs!

Keywords:
Arkain, Legends, Legends of Arkain, LoA, campaign, series, Gardon
Contents

Legends of Arkain Second Human Book (Campaign)

Reviews
2016-04-10 Rufus: Rufus ReviewMap ScoreGameplay:25 / 30Aesthetics:20 / 20Total:45 / 50 Rating Chart 45-505/5 Highly Recommended35-444/5 Recommended25-343/5 Useful15-242/5 Lacking0-141/5 Unacceptable Gameplay That was one damn good first...
StoPCampinGn00b
Restricted under author request / work in progress rule.

Pick your favorite character


  • Total voters
    296
Level 11
Joined
Mar 28, 2015
Messages
631
Elite in arcane > > > Psi-corps troopers in RA2

The only valid comparison for elites in ra2 yr would be hero units like Tanya and Boris (maybe an Elite desolator also)

For clarificatiom in ra2 for every rank you get your units hp increases by a factor of 1.5

Regular desolator has 150Hp

A veteran desolator has (150*1.5) = 225hp

An elite desolator has (150*1.5*1.5) = 337.5hp
 
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Shar Dundred

Hosted Project: LoA
Level 76
Joined
May 6, 2009
Messages
6,095
Progress report:
There is not much to say about the subfaction project at this point, but some other brandnew news.
There will be an update later today, introducing a new unit in Chapter Four.
This unit was planned to be there at some point and I decided to add it today.
The unit will most likely OP and make the entire chapter too easy, so it might be removed later, but I want it to be tested in public after i have tweaked it a bit.
Stay tuned!
 
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Shar Dundred

Hosted Project: LoA
Level 76
Joined
May 6, 2009
Messages
6,095
So, here is the update.
Since the former version 0.33 is lost completely, I decided to name this one 0.33 as well.
It's only a small update anyway, though I think some of you might enjoy it. ;)

As I said, this is also some kind of public test since the unit has hardly been tested like this
so far.

Anyway, enjoy!

Chapter Four:
- New trainable unit: Elite
 
Level 11
Joined
Mar 9, 2017
Messages
506
cool, but I just noticed that they cost 7 food:eek: you couldve given them a very high gold cost but given them a lower food cost, 7 is a lot of food for 1 ground unit
 
Level 11
Joined
Mar 9, 2017
Messages
506
@San, 7 food is more food than a hero, elite are strong, but I dont think they should have a food cost of 7, the only reason frost wyrms cost 7 food is because like 5 of them can destroy your entire base if used wisely by an experienced player
 
Level 11
Joined
Mar 9, 2017
Messages
506
ok I didn't know about the heroes, also wouldnt it be much fairer to just let the player use thanok as a hero for this mission? A hero can pick up items and use ability and is generally a big part of the battle
 

Shar Dundred

Hosted Project: LoA
Level 76
Joined
May 6, 2009
Messages
6,095
The lieutenant is the leader of your army, not Thanok. Well, Thanok is your superior, but he
is leading the other Ironfist army.

Elites aren't meant to be spammed like your ordinary infantry unit, hence they need a high food cost.
The reason I am not limiting the amount of a unit type is that I want players to freely choose their own
strategy.
If they want to focus on a small, but powerful number of Elites, that is their decision. If they want
a mixed army instead, that is their decision as well.

That is also why I am working on the subfaction system, to allow choices for armies, to allow players
to customize their gameplay experience as much as possible without making it too easy..
 
  • Like
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Level 5
Joined
Jan 25, 2016
Messages
186
shar can u name the elites the one which u command let him be lieutenant and one who controls ironfist thanok its my think
 

Shar Dundred

Hosted Project: LoA
Level 76
Joined
May 6, 2009
Messages
6,095
Level 2
Joined
Dec 31, 2012
Messages
22
My god, I've played every Book of Arkain, and this turn of events is just too, ineffable. I really look forward to the next update.

EDIT: I just remembered about the new unit, Terror. Isn't it a bit too OP? I just need to produce like a few of them, and I could destroy the whole base with it's ridiculous long range and attack speed. I think you should reduce it's range
 
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Level 1
Joined
Jun 11, 2017
Messages
1
This campaign is pretty good, actually 1 of the best when it comes to creativity. The story is interesting but kind of weird too since spoiler
2 main character die. I wonder who dies on Orc side.I like it that Saprina becomes like Sylvana (i like her and Thrall the most in War3).
A few personal feeling i have:
Chapter 1 and 2 are pretty great: not too hard to beat or too boring.
Chapter 3 is little annoying because of all those archer and catapult along the road and the pink troop that become our later dont produce troop at all, just attack the green base with the left over troop.
Chapter 4 is too hard. Elite cost too much food (i think 5 food should be enough or you can up their power /skill more).The attack wave is too strong for the non-hero camp early game.I hope that you can give Brian early game or just make Rethak (the cheeky elite) a hero.It take me 4 hour to get through this with the cheats: iseedeadpeople to hack map.
Chapter 5 and 6 are great. I really love those building destroyer new units.
spoiler end
Thanks for the great campaign.
 

Kasrkin

Hosted Project: LoA
Level 27
Joined
Apr 6, 2014
Messages
844
Four isn't that bad, you just need to knock blue out early and take his mine. If you can't mirco well like me then you might just have to blitz the necropolis and kill the acolytes after you break through his defenses. Sure this won't kill blue completely but you don't have to worry about rebuilding or high tier units like those goddamn frost wyrms. Then it's just simple cleanup.

For defending your base a bit of a juggling act is needed, starting out with a higher upkeep puts stress on your economy and both forces and defenses will be needed. For defenses you'll need the typical stuff farms in front, towers in back.

As for the trebuchets I've explained how to kill them before but let me clarify a bit more than last time. Get a group of catapults, say four or five just to make this easier and take less time, and start knocking down the trees infront of the trebuchets' portion of the wall. Start attacking the trebuchets, whether through attack ground or just the attack command when they reveal themselves from attacking. Keep your siege weapons moving, dodging the treb boulders and once you do actually hit the Trebuchets pull back your group of catapults because pegasus riders will be coming in to attack. They will stop following soon just pull your catapults back a decent distance, just the typical aggro distance. Rinse and repeat and you don't have to worry about those pesky machines of death.

This will get you into the capital or at least help, one more thing though try to get inside before your main gold mine is lower than 10k it'll still be a long haul.
 
Level 30
Joined
Mar 28, 2015
Messages
2,725
The plans haven't changed, don't worry.

The next playable chapter will still contain you kicking the ass of that Queen. ;)

Good, good. The queen is one of my most hated characters alongside van Durce and Aedale's father. Please make her defeat and death pure catharsis to both us and to her enemies.
 
Level 30
Joined
Mar 28, 2015
Messages
2,725
Them's fightin' words
the Duke has been through a lot.

Ok.
I still don't know his backstory, but given how awful he was to his two daughters it is kind of difficult seeing him in a positive way. I mean, Duke Tyrant, that name alone iis already quite disturbing .
 
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Kasrkin

Hosted Project: LoA
Level 27
Joined
Apr 6, 2014
Messages
844
Alright, I will be very blunt here. Part of the reason he's such an asshole, is you the player's fault.
So many spoilers today.
 
Level 10
Joined
Oct 1, 2015
Messages
356
Alright, I have just finished playing the campaign again and this time was on Hard, this is my walkthrough if anyone is interested
Chapter 1: no need to talk about it, you can do everything normal, the executors are good tankers mixed with the heroes, keep them up front to take all the damage and when you want to get rid of the Golden Guard let your units attack the orc commander and his troops alone and pull back the heroes. If any of them survived, finish them off with Gardon and Merlon their health will be greatly reduced by the attack so its an easy job.

Chapter 2: I started with stacking towers at all entrances with a mix of cannon, guard and arcane, then I finished off the Pitlord first with a battalion of knights accompanied by the heroes and three catapults. I kept luring some units away from the bulk of his defense until I finished them off all and overwhelmed the Pitlord. I attacked with all my forces on the first demon base, I used the same tactic but this time I lured all of the units outside the base and killed them then destroyed the towers at the entrance and focused on the gates - I had 4 priests just for healing-. The murloc village is easy to deal with with any tactic you use, then attacked with the same units I used on the pitlord to march on to the demon gate to the north. The main base is a bit hard, I stacked cannon towers near it then lured the defenders to them to die - I used that for a silly reason because I don't want to finish the campaign fast because its great- then destroyed the gates with all of my forces. I used a lot of knights and crossbowmen with 2 or 3 greywolves.

Chapter 3: I gotta say it took a lot of time but I cleared the pass using catapults, crossbowmen and a few executors. The orange base is weak , use Gardon and Cora to help destroy it fast. then I marched to the two northern bases with 3 catapults, heroes and a lot of executors. The pink base was a pain because I didn't want to kill any of his units or buildings I just wanted to kill the mercenaries, I neglected any pinks in my way till I reached the commander and killed her. The dark green base I waited for pink to attack them to lure all units and again I used executors and catapults to destroy them. Defending your base is easy seeing that the enemies attacks are very weak, towers and a small group of units can deal with any threat - I used 2 executors 2 priests 4 zealots and 3 crossbowmen-.

Chapter 4: this chapter is a pain in the neck but I like it, defend your base by stacking all kind of towers on all entrances, I used just shadow stalkers in the first tier of the city, I attacked blue first and used arcane towers ability to quickly deal with the shades there then clean up everything, the same technique with orange and purple, you have to deal with the towers and shades if you want to attack with just stalkers, that'swhy I built a lot of arcane towers to use reveal, the second tier is easy to deal with using 4 elites, Brian and executors.

Chapter 5: this chapter needs a lot of concentration cause the food limit is 60, I stacked towers at the Ironfist entrance and stationed Cora and Larine at the other entrance with their given troops just train 2 priests and station them there, the offensive part was as follows, I trained War golems from blue base, executors from orange and knights, one overseer and few bowmen from brown then attacked the base near Gardon's base - forgot its colour- then attacked grey base from two points with the units I trained to attack on the first base and Cora, Larine and the troops with them. After I got the destructors I sent the offensive force to get killed then built destructors from all bases and destroyed green first - all you have to do is destroy the production buildings and they'll become idle and friendly- ignore the units only kill ranged units and towers, yellow is easy with the destructors giving that the ranged units number is low. I repaired the trebuchets and used them to thin out dark green and finished it with destructors.

Chapter 6: Again stack towers first to defend your base but you also need to build frigates to protect your flank from yellow base to the west. The new ship helps a lot, I built seven of it and seven destructors and used the destructors to give line of sight to the ships to bombard the towers on the hill near the shipyards then destroyed yellow base, same technique with the remaining bases. It takes time but I consider it efficient.

That's how I played it, and last but not least a special thanks goes to Shar Dundred and Kasrkin for this wonderful campaign and I can't wait for the next update.
EDIT: I noticed that in Arkain world there are no goblins at all if memory serves I had hadn't seen any goblin laboratory or hut in all campaigns, was that intentional?
 
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Level 10
Joined
Jan 31, 2017
Messages
377
How about a detailed walkthrough of mission 4? Most people have real trouble beating it

Also so elites are only gonna being trainable in chapter 4?
 
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Level 11
Joined
Mar 9, 2017
Messages
506
WOW, im surprised this is still being worked on. well good job shar, if all goes well I sincerly hope you finish your much anticipated project
 
Level 16
Joined
Mar 24, 2017
Messages
827
Before you enabled elites the player had to fight half a dozen enemies with no hero and a useless ally, in the first book you had that mission where you had to destroy the elven traitor, there are other examples, missions that frustrate the hell outta the player
 
Level 10
Joined
Oct 1, 2015
Messages
356
@Siler The missions difficulty is fine and your ally isn't supposed to build a huge attack to help you
Just like Blizzard campaigns if you remember, like the final chapter in the orc campaign
Jaina's base only sent small attack groups, the player has to do all the dirty work.
 
Level 16
Joined
Mar 24, 2017
Messages
827
Well it has gotten easier with the elites enabled....the mission was probably one of the hardest I've played, now it got a bit easier but there's still lots of frustration involved in winning it

Hardness of mission before enabling elite 9/10

Hardness of mission after elites 7/10

That's just my opinion though
 
Level 10
Joined
Oct 1, 2015
Messages
356
Don't forget that it's just the fourth mission of one book
The complete campaign hasn't been released yet neither the other books
So do your best and stay tuned for the greatest to come
 
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