Second Human Book of Arkain (Patch 1.29.2 or newer!)

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A Campaign Series made by Shar Dundred

! Requires Version 1.29.2 or newer !
You are not allowed to publish any edited version of any Arkain map! This includes but is not limited to Reforged edits!



Story

Betrayed, invaded, defeated.... The Humans of the Empire suffered greatly in their fight against the Demons. They have now lost another kingdom in the war against the Demons and the inner conflicts are just about to start. Only a strong hand and leadership can lead them to victory against these odds.
Command the cruel General Gardon Bloodclaw and unite the estranged factions of the Empire by any means necessary. Withstand your enemies, both inside and outside, and face the horrifying Demons.
The question is... how far are you willing to go for absolute victory? Will you have to sacrifice your humanity in order to achieve victory? Only time will tell.


Campaign Series Info

The Legends of Arkain is a campaign series which takes place on the world Arkain.
The races of Arkain fight against the demon invaders, who try once again to enslave every being on Arkain. The Humans, the Orcs and the Undead will have to make a stand against them... or face complete annihilation or enslavement by the Demons.
This campaign series will consist of actually three different series. There will be a Human, an Orc and an Undead campaign series. They will all run in the same timeline but will present three different stories and outcomes. When they are all finished, it's completely up to you, who wins this conflict.
Those, who win the war, will write the history.


You like the campaign?
Click here to see the progress of the series!

Click here for the First Human Book!
Click here for the First Orc Book!
Click here for the First Undead Book!


Click here for the Second Orc Book!
Click here for the Second Undead Book!

Let's Play made by @Jayborino!
Features

- Three different storylines/campaign series
Take control of one of the three factions, the proud Humans of the Empire, the plundering and strong Orc Clans or the mysterious Undead Nexus and their endless army of the dead, and face the demonic invasion as well as other struggles that await you.
- New units
Command units, you already know, as well as completely new units with new upgrades and abilities.
- Decide the fate of Arkain
At some points of the campaigns, you'll have the opportunity to decide things, that affect the storyline, characters and sometimes even the chapters you play or how you have to play them. By doing or, well, not doing certain side quests, you can also affect the campaign.
- Three difficulties
You can play the campaign in either easy, normal or hard difficulty, just like in the original WC3 campaigns. It will impact on the AI difficulty and scripting as well as other minor changes.
In easy version, for example, the AI won't rebuilt lost buildings.

- Full Jass AI
In this campaign series, every single AI is written in Jass instead of being created with the AI editor. This makes the AI more intelligent.
- Universal hotkeys
All abilities, units and buildings use QWER hotkeys.
- Race Mechanics
Every available race has its own unique race mechanic to improve gameplay - and, in some cases, to add new ways influencing the story.

Characters

General Gardon Bloodclaw
General Gardon is the most ruthless and merciless general in the Empire. He is known for using every available weapon against his enemies without showing any pardon. His background is a mystery. He simply appeared out of nowhere and became general. He proved very fast, that he got that position for a good reason, destroying the enemies of the Empire with fast, merciless effectiveness. He is the commander of the Ironfist, an elite force of the Empire, which often carries out top secret missions for the Emperor himself. According to rumors, Gardon himself enjoys the favor of the Emperor - much to the frustration of many higher-ranking Imperials. Yet none would dare make a move against him, as in the past, such attempts ended in disaster.
The fact that Gardon was forced to retreat because the inner conflicts of the Imperials had weakened them too much, infuriated him a great deal and he longs for a chance to take revenge on the traitors.

Admiral Merlon Seabright
Both in the Imperial and Royal Fleets, Admiral Merlon Seabright is a living legend. It is said that he was the captain of the ship that killed the Terror of Feraldir, a gigantic, demonic sea monster that had terrorized ships for thousands of years. Merlon dislikes staying on the shore for longer than absolutely necessary, for the sea is his true home. He is said to have been a critic and even an enemy of Gardon Bloodclaw until the two of them were assigned to a special mission. After that mission, Merlon remained silent about Gardon and even proclaimed to assist Gardon whenever he was needed.
Today, he is Gardon's most loyal ally who is not part of the Ironfist.

Larine the Exile
Larine used to be the personal guard and a good friend of the elven queen. However, she began criticizing the fact that the Elves were hiding in their woods instead of fighting side-by-side with the Imperials and Dwarves. She blamed the Queen for the fact that the Elves were despised by many of the Humans who had been forced by their surperiors to defend them. She left the Elven Kingdom and was later exiled. She went to the court of King Dorten of Kerrel and started working for him, gaining his respect. Trained in both archery and nature magic, she is ready to fulfill her surperior's every command.

Lady Cora Redfist
Following her father's wishes reluctantly, Cora joined the Imperial Army instead of continuing her studies in the Imperial Academy. Having proven herself as a valuable asset of the army, she was given the offer of joining the Imperial Navy. She had always loved the sea and knowing that the Imperial Navy would enable her to progress further in her studies of water magic, Cora accepted the offer and became a member of the navy, later serving as the liaison officer between the Imperial Navy and the Golden Guard.
Over time, she developed a certain dislike for Renald van Durce, the general of the Golden Guard, considering him arrogant beyond measure.

Lord Brian the Fallen
Long ago, before the Empire had set sail over the sea, Lord Brian was a high-ranking member of the Emperor's court. People were afraid of the lord in dark armor who was said to study the forbidden dark arts of Shadow Magic. One day, he and his family disappeared without any trace of their whereabouts. Since he didn't return after many years, people started to believe he had died. However, in truth, he had discovered ancient secrets and power. Whatever happened to him, it made him immortal and gave him unknown power and knowledge. It remains a mystery what he has done over the past centuries.

High Lord Inquisitor Renald van Durce
Being one of seven younger brothers of the former emperor and therefore one of the uncles of the current Emperor, Renald could have lived a peaceful life of luxury in the Imperial palace. However, he loathed his other brethren for letting the luxury make them become lazy and corrupt. Becoming a great warrior-priest and leader, he himself led the final assault that removed all Demons from the continent of the Empire. Renald had always been arrogant, but his success made it even worse. However, his loyalty towards the Emperor is almost limitless and only the Emperor himself can command van Durce. Whenever he and his Golden Guard are sent on a mission, the Emperor sends his finest, most loyal and most arrogant soldiers.
His full title is:
High Lord of the Imperial Court, Lord Inquisitor of the Order of the Righteous, Lord Consultant of the Emperor, General of the Golden Guard.


Click here to learn more about the other characters!

















Initial Release

General:
- After finding out what caused the game to crash in the current iteration of 1.30, I fixed the Angelic unit, selecting it should no longer cause any crashes (Don't worry, I have fixed this with a 1.29 iteration, you do not have to update to the latest patch and I still advise against doing that, but those of you who already patched should be better off now)
- Increased the durability of Lord Brian the Fallen
- Armor of the Holy Bastion now also increases the hit points by 500 in addition to its 15 armor bonus
- Fixed Spears of Pain icon

Chapter Twelve:
- Added Resistant Skin for the Purificator in both A and B

Chapter Thirteen:
- Increased hit points of Krogar the Conqueror by 500

General:
- Replaced Krogar's Stampede with The Horde, summoning a group of permanent Moghtar warriors
- Praxeus gained the Memory of the Past ability
- Plating no longer increases armor and reflects damage, instead it now reduces all inflicted damage
- Lord of the Shadows no longer splits Brian, instead it allows him to summon up to four permanent Shadow Creatures from corpses
- The amount of trainable Black Dragons is no longer limited to 2, go train more, go nuts
- Replaced Horgar's Barrier ability with Lightning Rune, summoning a rune that attacks enemies
- Changed the model for the Healing Rune
- Horgar and Zarin have both received Spell Resistance
- Changed Gardon's title from Butcher to Warmonger
- Gardon and Praxeus now both have a new permanent item

Chapter Seven:
- Changed a few epilogue lines for the Undead if Larine becomes queen

Chapter Eleven A and B:
- Slightly edited and fixed some dialogues
- Added new dialogues

Chapter Eleven A:
- Fixed the issue with Zarin's portrait not appearing when speaking

Chapter Eleven B:
- Added more enemy Black Dragons and Black Drakes to make sniping the enemy bases with Destructors less efficient

Chapter Twelve A and B:
- Removed the lines coming from the three liches in the intro cinematic

Chapter Fourteen A:
- Salana and Larine may both now call on the Elven Forces (Salana may even call upon a certain hero if she is still alive)

Prelude:
- Adjusted the lines at the beginning of the map regarding the choice system from the First Human Book

General:
- Fixed the description of the Old Amulet

Chapter Nine:

- Praxeus should now start with his proper item, the Old Amulet, rather than the Ring of the Exile

General:
- Fixed the tooltip of Lightning Rune
- Vail's leadership bonus now correctly states that the increase is permanent
- The campaign no longer uses the latest melee patch due to several balance changes messing up things, a few unit changes still apply to the campaign however
- New icon for the Bowman
- Increased the hit points of Knights to 840
- Some grammar fixes
- Dark Secrets now displays the duration
- Fixed the hotkey for Lord of the Shadows

Prelude:
- Fixed the issue with the prelude finishing too early

Interlude Two:
- Fixed the skipping issues related to this cinematic

Chapter Nine:
- The hotkey for sending Marin lumber has been removed

Chapter Thirteen:
- Fixed the tooltip for Korgar's ultimate

Chapter Fourteen A:
- The hint now tells you that Salana/Larine can also summon a wave of allies

Chapter Fourteen B:
- The Old Amulet item should no longer lie on the ground

General:
- New upgrade "Skull Shield" available from Chapter Seven on

Chapter Eight:
- Replaced most units of the Order of the Flame with new, Order-specific ones

Chapter Five:
- Replaced the hero in the yellow base with a weaker hero to decrease difficulty

General:
- Upkeep reworked: Low Upkeep now gives you 8 instead of 7 gold and High Upkeep now gives you 6 instead of 4 gold

Chapter Seven:
- The items you get from Larine if you chose Salana are now the ones from Chapter Six instead of Chapter Five

Chapter Twelve:
- Replaced the building models used by the Dominion to better showcase their new organisation
- Changed the names of some edited buildings

Chapter Thirteen:
- New model for Orie Redfist
- New model for Red Mages

Chapter Fourteen A:
- Replaced the building models used by the Ironfist to better showcase their new organisation
- Replaced the models used by Peasants and Militia
- Changed the names of some edited buildings

General:
- Most maps now have their own unique loading screen made by @Rhapsodie

General:
- Shieldbearer Changes:
* Decreased the damage dealt by Shieldbearers by 3
* Decreased hit points from 1500 to 1100
* Increased food cost from 4 to 5
- Reduced the movement speed of Warmechs in air form
- Increased the food cost of Black Dragons from 8 to 10
- All workers now start with Repair activated automatically
- New model & icon for Sir Praxeus "The Holy Bastion" Braelon
- New icon for the Order of the Holy Bastion leadership bonus

General:
- Several tweaks and fixes (including changes that fix some bugs caused by newer Blizzard patches)
- Changed & Replaced several unit types and hero models to fit their kingdom/faction
- New models for Thanok & Claire (courtesy of @deepstrasz)
- New model for Shieldbearers (courtesy of @HerrDave)

Chapter Eight:
- Replaced Brutes with Firestarters

General:
- New model for Duke Redfist (courtesy of @Rhapsodie)

General:
- New model for Sir Jay Bubblerino (courtesy of @deepstrasz )

Chapter Eleven:
- Fixed the loading screen of Chapter Eleven

General:
- Fixed the food cost for Black Dragons (was 8, should have been 10)
- Fixed the button positions of Dragonhawk Riders and their Cloud upgrade



Models & Skins:
Blizzard Entertainment
67chrome
epsilon
Wandering Soul
infrenus
Tauer
AndrewOverload519
Mephestrial
Dojo
PrMosquito
Hawkwing
Em!
dickxunder
acagnip
Uncle Fester
Frankster
Mc !
IamMclovin
AhhFreshWeeD
Sin'dorei300
Elenai
Kuhneghetz
CloudWolf
alreadyused
Dark Hunter1357
Dmitry Rommel
Kitabatake
Shar Dundred
RazorClawX
Uljimasa Hojo
eXciTe
Sellenisko
frostwolf
-Grendel
Skipper
Deolrin
gookywooky
Callahan
BlinkBoy
Hueter
Coinblin
supertoinkz
SuPa-
Tarrasque
Power
Afronight_76
chr2
olofmoleman
imforfun
Deolrin
[email protected]
HerrDave
Meteor_demon
kangyun
Kael Theron
PROXY
JetFangInferno
JesusHipster
Makoodzaka
Rizz_Boomer
Arowanna
Rhapsodie
deepstrasz


Icons:
Blizzard Entertainment
Uncle Fester
CloudWolf
xylign
SkriK
CRAZYRUSSIAN
Darkfang
GreyArchon
67chrome
Fjury
PrMosquito
INSEKT
Muoteck
dickxunder
Frankster
CloudWolf
Kuhneghetz
Elenai
Heinvers
Shar Dundred
Uljimasa Hojo
SinisterX
Darkfang
Hemske
Palaslayer
NFWar
Hellx-Magnus
Justicebringer
Sin'dorei300
sigelang
Mr.Goblin
Mythic
antihero
Sellenisko
-ToasT
jigrael
Just_Spectating
APproject
Pins
Eagle XI
kangyun
-Grendel
BLazeKraze
Mc !
Kael Theron
Stanakin
JollyD
The_Silent
-Berz-
chr2
olofmoleman
San
Scias
Akolyt0r
Peekay
Edge45
ChevronSeven
4eNNightmare
Arowanna


Music:
Bastian Kieslinger - Tears of the Mire (used in Interlude Four)

Campaign Preview Screen:
Heinvers

Campaign Logo:
Mythic

Loading Screens:
Rhapsodie

Campaign Chief Development Tester and Grammar Genius:
Kasrkin

Additional Testing:
Championfighter25

Terrain Improvement:
Imperator (Prologue, Chapter Four, Nine, Eleven, Twelve)
Heinvers (Chapter Three & Chapter Eight)


Everything else made by:
Shar Dundred

First Supporters:
Theoden of KoMe
Chen
youness
Kasrkin
kakuzu
BandolXD
Heinvers
Imperator
Veritas 117
PlankingWolf


Please contact me via PM if I forgot to give you credit for your resource!



To Blizzard Entertainment for this great game.
To Turnro whose great campaigns inspired me to revive this old project.
To Jayborino for his enjoyable let's play projects of the Arkain series!
To all who supported this project!
To all who reported bugs and gave/give constructive feedback both during and after the development!
And very many special thanks to Kasrkin, who supported the creation of this project in many, even countless ways!



Feel free to post your suggestions, opinions and questions!
Please report any bugs!

Keywords:
Arkain, Legends, Legends of Arkain, LoA, campaign, series, Gardon
Contents

Legends of Arkain Second Human Book (Campaign)

Reviews
2016-04-10 Rufus: Rufus ReviewMap ScoreGameplay:25 / 30Aesthetics:20 / 20Total:45 / 50 Rating Chart 45-505/5 Highly Recommended35-444/5 Recommended25-343/5 Useful15-242/5 Lacking0-141/5 Unacceptable Gameplay That was one damn good first...
StoPCampinGn00b
Restricted under author request / work in progress rule.

Pick your favorite character


  • Total voters
    260
Level 4
Joined
Feb 18, 2017
Messages
99
I just realized how horribly outdated the version in the Map Section is - so I replaced it with the one from the Campaign Thread.
Includes several fixes and tweaks, Chapter Six and Interlude Two.
what about the other books ???
will you continue to them after you finish this one ??
also iwant to ask you why in the first map the darkmind warrios are in shatered hand model ????
 
Level 4
Joined
Feb 18, 2017
Messages
99
Spoilers

WHAT THE HELL ARIDON IS DEAD???? THE MASTER OF THE UNDEAD WAS SO SUDDENLY BEATEN BY SOME SMALL COMPARED WITH HIM DEMONS ??
PLS TELL ME THAT YOU ARE JOKING
And why would you have saphira as the new master of the dead ???
what about rahandir ??? i believe that he is far more capable to be the master of the dead
Also how did aedale escaped so easily ?
 
Last edited by a moderator:
Level 1
Joined
Nov 5, 2013
Messages
2
Hi guys!

Love your work. Is this one finish or close to finish?

Keep doing it! I am currently playing undead and I am close to end all your campaigns :)
 
Level 7
Joined
Oct 1, 2015
Messages
314
I loved the new chapter and the story is pulling me even more, can't wait to see the rest of the campaign and I'm glad to see you working back on Arkain series
Regarding what the Dark Ranger - I forgot her name- said to Gardon, I don't believe that Ariden is dead, he's a cunning and elusive being he won't get himself killed by the demons easily, also it is sad to see Blen dead I wonder what the Golden Guard did to him.
I liked the fascination that Merlon has on the lieutenant.

As always Shar a job well done. Hope to see the Knights of Kome baack and know the fate of the Redfist family and others. I won't say anymore, I'll wait like everybody else.




Good Job pal! (Y)
 
Level 4
Joined
Feb 18, 2017
Messages
99
I loved the new chapter and the story is pulling me even more, can't wait to see the rest of the campaign and I'm glad to see you working back on Arkain series
Regarding what the Dark Ranger - I forgot her name- said to Gardon, I don't believe that Ariden is dead, he's a cunning and elusive being he won't get himself killed by the demons easily, also it is sad to see Blen dead I wonder what the Golden Guard did to him.
I liked the fascination that Merlon has on the lieutenant.

As always Shar a job well done. Hope to see the Knights of Kome baack and know the fate of the Redfist family and others. I won't say anymore, I'll wait like everybody else.




Good Job pal! (Y)
the new chapter is indeed awesome, but i prefered ironfist units more than the ones given
 
Level 7
Joined
Oct 1, 2015
Messages
314
the new chapter is indeed awesome, but i prefered ironfist units more than the ones given
Ironfist is an elite force of Gardon and access to their arsenal won't make the campaign challenging. But the variety of units introduced in the new chapter is great, it shows that Gardon uses all of his forces not just one type - Golden Guard, Human Kingdoms forces and his own Ironfist and others- I would love to see dragons in the story if Shar can fit them to the storyline somehow.
Also Shar mentioned it before, if he made the Ironfist available he would have to double the enemies forces substantially and it will take too long to complete the mission.
 
Level 4
Joined
Feb 18, 2017
Messages
99
Ironfist is an elite force of Gardon and access to their arsenal won't make the campaign challenging. But the variety of units introduced in the new chapter is great, it shows that Gardon uses all of his forces not just one type - Golden Guard, Human Kingdoms forces and his own Ironfist and others- I would love to see dragons in the story if Shar can fit them to the storyline somehow.
Also Shar mentioned it before, if he made the Ironfist available he would have to double the enemies forces substantially and it will take too long to complete the mission.
Ironfist is an elite force of Gardon and access to their arsenal won't make the campaign challenging. But the variety of units introduced in the new chapter is great, it shows that Gardon uses all of his forces not just one type - Golden Guard, Human Kingdoms forces and his own Ironfist and others- I would love to see dragons in the story if Shar can fit them to the storyline somehow.
Also Shar mentioned it before, if he made the Ironfist available he would have to double the enemies forces substantially and it will take too long to complete the mission.
he said that if he makes the ELITES trainable he will have to increase the enemy's power.
By the way nice bloodfist and arcanist models.
 
Level 11
Joined
Mar 28, 2015
Messages
632
he said that if he makes the ELITES trainable he will have to increase the enemy's power.

Not if he sets a limit to how much elites the player can train


For instance

6 Elites on Easy difficulty
4 Elites on Normal Difficulty
2 Elites on Hard difficulty


Player - Limit training of Elite to <Value> for Player 12 (Brown)
 
Last edited:
Level 4
Joined
Feb 18, 2017
Messages
99
Not if he sets a limit to how much elites the player can train


For instance

6 Elites on Easy difficulty
4 Elites on Normal Difficulty
2 Elites on Hard difficulty


Player - Limit training of Elite to <Value> for Player 12 (Brown)[/QUO
i understand that the elites are too powerfull, and that's the reason why Shar dotn allow us to train them,but what about other units [ like paladins,pegaus,corporals,judicators]
 
Level 7
Joined
Oct 1, 2015
Messages
314
as if it's not too warcraftish already.
Nah man, Shar's story is nothing like Warcraft, I even like it more than Warcraft. And if he added dragons it won't have to be warcraftish world, dragons exist in most games but its up the the creator to decide their role.
 
Level 11
Joined
Mar 28, 2015
Messages
632
I feel like elites are too powerful because they posses both critical strike and envenomed weapons

Envenomed weapons particularly makes them OP, however if one of those abilities was taken away elites would just be a heavy melee units with spell resistance due to having resistant skin.
 
Level 4
Joined
Feb 18, 2017
Messages
99
I am not going to edit the Elites nor am I going to limit the number of trainable Elites.
there is no problem with that but what about other units? I dont think that pegasus and conjurers are a problem.Also i noticed something in the end of the first three books,in the human and orc retreat chapter after the dreadlord finish what he has to say a ghost appears and tells him to go back to his master however in the end of the undead campaign this scene doent take place . Is this a bug or you made it to be like that ???
 
Last edited:
Level 12
Joined
Oct 26, 2015
Messages
850
i understand the reasons why the elites are not trainable but pls why not have conjurers or pegasus they are not very powerfull

STOP BEG POSTING

The majority of your posts in this thread are begging Shar about difficulty, about elities, about something something that should be changed.

It's annoying as hell for us to read i'm sure it's annoying for Shar to read.

I'm not trying to be rude but stop. No one else will say it but I will. After repeated requests you still aren't getting it. STOP WHINING AND BEGGING FOR CHANGES.
 
Last edited:

Kasrkin

Hosted Project: LoA
Level 11
Joined
Apr 6, 2014
Messages
602
Actually made an account just to say this is the most fun story campaign i have ever played, just hope one day to get a demon book though haha.

Thank you for the compliment, I'm sure the High Overlord of Evilness will appreciate your words. As for a demon book I can't say much besides we've thought about it and it is a possibility but not for a long time. After we're done with the spinoffs and the mainline books perhaps we'll come back to the idea and look at our old notes.
 
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