• 🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
  • It's time for the first HD Modeling Contest of 2024. Join the theme discussion for Hive's HD Modeling Contest #6! Click here to post your idea!

[Campaign] Rise of The Scarlet Crusade

What do you think for my project?


  • Total voters
    56
Status
Not open for further replies.
Level 8
Joined
Feb 6, 2013
Messages
432
Rise of The Scarlet Crusade (92%)

225986-albums6280-picture70231.png
Now, the world of Azeroth is a dead world...
Lots of people are dead, because...
The Scourge has risen, and no Humans are left alive in Lordaeron.
But... that isn't the end of it...
They have now only one hope...
To rise against the Scourge... for their homeland... from... Hearthglen.
This campaign follows Curse of the Forsaken by tomoraider

Unnamed tab 1

Scarlet Monastery
Descriptions

Town Hall
Features

Barracks
Screenshots

Castle
Credits

Note

Map Progress (95%)
Working on secret chapters!

Log

Download (fix)

225986-albums6280-picture69366.png

As Althein looks through the sky, he foresaw that the Scourge would eventually destroy Lordaeron, and commanded his warriors to leave their homeland, Hearthglen. Sadly, Morgan does not know of this.

After the Forsaken has arisen, a strange dreadlord that has a mystical and powerful magic that can control the people's minds has spread his influence upon the humans. Althein falls to this foul magic, and he was ordered to destroy the Forsaken. With the demonic and powerful magic in their grasp, the Scarlet Crusade no longer knows and follows Morgan.

Meanwhile, Morgan Westwind knew Althein has escaped while the Forsaken are under siege and led a small army to find him. The powerful dreadlord is planning an ambush, and Althein, no longer in his control, immediately escapes to Sliverpine Forest. Will they find a new future for their people?
225986-albums6280-picture69367.png

- A lot of new units and abilities.
- New items.
- 10 Chapters, 4 Interludes.
- A normal campaign such as other campaigns by Blizzard.
- Normal game.
- Some maps have secret goodies make diffculty easier. Try it!
225986-albums6280-picture68140.jpg
225986-albums6280-picture68172.jpg

225986-albums6280-picture69368.png

225986-albums6280-picture68602.png

225986-albums6280-picture68417.png

225986-albums6280-picture68423.png

225986-albums6280-picture68137.jpg

225986-albums6280-picture67953.png

225986-albums6280-picture68313.png

225986-albums6280-picture68356.png

225986-albums6280-picture68595.png

225986-albums6280-picture68832.png

And more pictures in my albums... (I usually upload my albums, you can spend some times to check)
225986-albums6280-picture69369.png

The Best Advisor
Hell_Master
MasterTrainer
Daffa the Mage
EliTe
Footman16
Hera_
The Best Helpers
Hell_Master
MasterTrainer
Forsaken
Footman16
Doomlord
Daffa the Mage
Hera_
The Testers
Forsaken
Footman16
Daffa the Mage
MasterTrainer
Hell_Master
EliTe (?)
Skins or Model Creator
JesusHipster
Retera
Blood Raven
CloudWolf
67chrome
Zyne
Who came from xgm.ru
takakenji
SinisterX
Frankster
Juice_F
Kuhneghetz
-Grendel
HappyTauren
Fingolfin
acagnip
AndrewOverload519
The Viewers
Rao Dao Zao
Leorik
MasterTrainer
Hell_Master
Pson
Stryderzero
Doomlord
Footman16
FRENGERS
Chaosy
David
leonguyen116
God_SmasHer
GhostHunter123
Legendary
JASS or Trigger Creator/Helpers
Nichilus
MasterTrainer
Terrainer Helpers

Hell_Master
MasterTrainer
Grammars Helpers
Hell_Master
MasterTrainer
Daffa the Mage
Thanks to all those people! Will be more, more people will add soon!

- If you see something wrong, ask to me. I'll fix all.
- Please don't swear.
- This is Alpha version, so don't talk about when I finish, because it's impossible to say.
- Chapter One: The Beginning (100%)
- Chapter Two: The truth of the Dreadlord (100%)
- Chapter Three: The Last Crusade (100%)
- Interludes: He can't betrayed us (100%)
- Chapter Four: The Cursed Land (100%)
- Secret Chapter: Lost me, lost all (Starting...)
- Chapter Five: Meeting with Old Friends (100%)
- Interludes: The Collapsing (100%) (Follow Interludes 1)
- Chapter Six, Part One: Lost Citadel (100%)
- Chapter Six, Part Two: This is not Over! (100%) (Not Completed)
- Chapter Six, Part Three: Detheroc's Fear (100%)
- Interludes: The Final Plan (100%)
- Chapter Seven: Retake Hearthglen (100%)
- Chapter Eight: Sylvanas' Outpost (100%)
- Interludes: Darkness' Call (100%)
- Chapter Nine: Curse of the Scarlet Onslaught (100%)
- Chapter Ten: Althein's Fallen (100%)
- Secret Chapter: Holy of Legend (Starting)
- Finale: Rise of a new Empire (100%)
- Credits: The Last Decide (?%)

- 10/5: Working on terrains (done)
- 15/5: Working on grammars, major updates. (done)
- 22/5: Testers' days (Tests project) (done)
- 27/5 Reviews for testers' comments. (done)
- 31/5: Major Updates Second Time (done)
- 17/6: Release Alpha Version for all. (done)
- 20/6: Rise of The Scarlet Crusade: Final Update.
- 25/7: Upload to Map Sections.
- 7/8: If not approved, then check and fix them.
...
 
Last edited:
Level 8
Joined
Feb 6, 2013
Messages
432
Nice models you got there ;) ;) Also improve the terrain, don't be too flat.... Also improve the Tooltips quality.... Neat it, so we don't confused
Seem promising ;) ;) Well done
+ REPT

Thank you so much :D
In my mind, the campaign is not really good :)
 
Level 30
Joined
Nov 29, 2012
Messages
6,637
Finally, been looking forward to this! Ok, so let us start.... firstly your terrain, your terrain is quite good but there are some problems: In your 3rd Screenshot, is it weird to use a lava tiles on an ice tile, And some of the terrains are quite flat, I suggest use the Raise/Lower Tool or Smooth/Noise Tool, you should make different scaling sizes to the trees because spamming trees with same or little size difference is quite dull, terrain lacks proper detailing because it lacks some doodads so I suggest put some more but dont spam it too much, and you put unfitting doodads to the terrain sometimes, and lastly, your night model is too balck, I suggest make it lighter.

Second your Features, you should improve it a bit more because all I can see is you showed some units to it and they all have custom model. I suggest add some unique touches into it.

Last, your story. Its quite good but you have some wrong grammars such as change madness into mad.

Overall, looks very promising also. I wil look forward into this, +3 REP!
 
Level 8
Joined
Feb 6, 2013
Messages
432
Finally, been looking forward to this! Ok, so let us start.... firstly your terrain, your terrain is quite good but there are some problems: In your 3rd Screenshot, is it weird to use a lava tiles on an ice tile, And some of the terrains are quite flat, I suggest use the Raise/Lower Tool or Smooth/Noise Tool, you should make different scaling sizes to the trees because spamming trees with same or little size difference is quite dull, terrain lacks proper detailing because it lacks some doodads so I suggest put some more but dont spam it too much, and you put unfitting doodads to the terrain sometimes, and lastly, your night model is too balck, I suggest make it lighter.

Second your Features, you should improve it a bit more because all I can see is you showed some units to it and they all have custom model. I suggest add some unique touches into it.

Last, your story. Its quite good but you have some wrong grammars such as change madness into mad.

Overall, looks very promising also. I wil look forward into this, +3 REP!

Terrains
Thanks for your comments. This is an Alpha version, and I bad at terrain so fix the terrain is a long time for me. :|
Features
I'll check it later.
Story
I'm not English, so I'm bad :( . I'm from Vietnam so I'll need more fixers to help me soon.
All
Thank you. I'm glad you like it, both the viewers and comments. This is a start version, so I don't really start in both terrain and units.
 
Level 30
Joined
Nov 29, 2012
Messages
6,637
Terrains
Thanks for your comments. This is an Alpha version, and I bad at terrain so fix the terrain is a long time for me. :|
Features
I'll check it later.
Story
I'm not English, so I'm bad :( . I'm from Vietnam so I'll need more fixers to help me soon.
All
Thank you. I'm glad you like it, both the viewers and comments. This is a start version, so I don't really start in both terrain and units.

No problem, I would like to see this project be successful!
 
Level 8
Joined
Feb 6, 2013
Messages
432
If I wrong something in my project, both of viewers and mods can ask to me and I'll fix it soon.
Every 5 days, I upload both screenshots and storys.
Also tomorrow, I have a vacation, so I'll miss all. Post all comments if you want :)
 
Level 8
Joined
Feb 6, 2013
Messages
432
@FRENGERS:
- Not really. With Blood Raven's skins, I have too many new kind of models, which first use for Blood Elves.
@Doomlord:
Thank you, brother. I'm glad you like it :)
 
Level 8
Joined
Feb 6, 2013
Messages
432
@MasterTrainer:
Thank you so much! :) +rep, and I'm glad you like it.
@all:
New Updates
- Update terrains and units.
- Change the history a bit.
- Deadline is near the completed. I'll do all my best to completed this campaign.

225986-albums6280-picture68838.png

225986-albums6280-picture68844.png
 
Last edited:
Level 30
Joined
Nov 29, 2012
Messages
6,637
@MasterTrainer:
Thank you so much! :) +rep, and I'm glad you like it.
@all:
New Updates
- Update terrains and units.
- Change the history a bit.
- Deadline is near the completed. I'll do all my best to completed this campaign.

225986-albums6280-picture68838.png

Terrain looks really great just to remind you that the bigger the tree the lower your sight range so I suggest make those trees dont block player's sight range. Ether make the trees smaller or find another tree that does not cover much of the player's sight. Just some tips!
 
Level 8
Joined
Feb 6, 2013
Messages
432
Thanks for the tip. The screenshot I show is an interlude, not really a map player.
Continue upload soon.
EDIT: off-topic: MasterTrainer posts at the same time #_#
on-topic: In campaign, I used it, thanks anyway.
 
Last edited:
Level 30
Joined
Nov 29, 2012
Messages
6,637
Thanks for the tip. The screenshot I show is an interlude, not really a map player.
Continue upload soon.

No what I mean is that the trees covers the terrain so much that there is a bigg possibility that the players (the one who are playing) might not see their hero if they go at the trees. Those trees blocks the player's sight range.

But still, looking forward to more screenshots, nce job! +3 REP!
 
Level 20
Joined
Apr 14, 2012
Messages
2,901
Oh, didnt know that but that is also a good suggestion but I think there will be some letdowns. Such as AOE skills are hard to target into enemies or conflict in skills because the camera's view is in focus with the character only.

Fine let me extend my suggestion: A camera system that could be controlled by arrow-keys, commands, etc. so that such AoE skills are unaffected.
 
Level 8
Joined
Feb 6, 2013
Messages
432
Stop talking, both of you! If you wanna to talk, then send private messages. I don't want a project has the battles in there.
 
Level 30
Joined
Nov 29, 2012
Messages
6,637
@MasterTRainer
Ok.

@huy60vn
The only thing I suggest for your screenshot terrain is to make those trees smaller or find another tree because those trees blocks the sight of the enemy. Overall, your terrain is simply great!
 
Level 8
Joined
Feb 6, 2013
Messages
432
@Hell_Master:
Thanks. I'm glad you like it and helpful.
@MasterTrainer:
Thank you so much! I didn't know about that. Different scales will make terrains better. :)
 
Level 8
Joined
Feb 6, 2013
Messages
432
Hmm... There must be a reason in here. I have to use blizzard trees because in interludes I rarely use it. The imported trees lighter than blizzard trees and if I put both of these trees into maps.
Maybe what can I replace blizzard trees? That's so hard.
 
Level 30
Joined
Nov 29, 2012
Messages
6,637
Terrain looks awesome, GJ! But it is kind of flat, I suggest use the tools. ALso your 2nd screenshot terrain looks very stretched, I mean the ground is stretched, I suggest not using the raise tool too much. 3rd Screenshot, please dont mix HD model trees with Blizzard trees, looks bad.

But overall, nice job. Keep em going!:thumbs_up:
 
Level 8
Joined
Feb 6, 2013
Messages
432
@AwzomeWulfzz:
Thank you, I'm glad you liked it. :D
@Helpers:
I have replaced but... I'm not sure that's better than old:
225986-albums6280-picture68850.png

@all:
Thanks to both of viewers, who wants to play and who helpful. This campaign is not really good in my mind. Not a famous project, but maybe I gave you a little waiting in there.
I hope so, hope the campaign will finish soon. With a lot triggers and terrains.
 
Level 30
Joined
Nov 29, 2012
Messages
6,637
@AwzomeWulfzz:
Thank you, I'm glad you liked it. :D
@Helpers:
I have replaced but... I'm not sure that's better than old:
225986-albums6280-picture68850.png

@all:
Thanks to both of viewers, who wants to play and who helpful. This campaign is not really good in my mind. Not a famous project, but maybe I gave you a little waiting in there.
I hope so, hope the campaign will finish soon. With a lot triggers and terrains.

Terrain looks better but I think you should not make the light that strong, we cant see the background.
 
Level 8
Joined
Feb 6, 2013
Messages
432
@MasterTrainer:
I'm not sure, I think before summer vacations, or in the weekend, maybe.
EDIT: @Forsaken:
Thanks, my friend :)
 
Level 8
Joined
Feb 6, 2013
Messages
432
Good. I expect a lot more from this project.

Thank you, :) . Will upload screenshots soon.
EDIT: Map Progress:
- Chapter One: The Beginning (99%)
- Chapter Two: Really of the Dreadlord (Restarting...)
- Chapter Three: The Last Crusade (85%) (Changing terrains)
- Interludes: He can't betrayed us (10%) (Changing terrains, maybe I upload screenshots in this )
- Chapter Four: The Cursed Land (72%) (Something must changes)
- Chapter Five: Meeting with Old Friends (90%) (Changing terrains)
- Interludes: The Collapsing ( 10%) (Follow Interludes 1)
- Chapter Six, Part One: The Citadel of Lost (72%) (Not Completed)
- Chapter Six, Part Two: This is not Over! (30,5%) (Not Completed)
- Chapter Six, Part Three: Detheroc's Fear (0%)
- Interludes: The Final Plan (100%)
- Chapter Seven: Retake Hearthglen (0%)
- Chapter Eight: Sylvanas' Outpost (80%) (Not Completed)
- Interludes: Darkness' Call (0%)
- Chapter Nine: Curse of the Scarlet Onslaught (89%) (adding AI)
- Chapter Ten: Althein's Fallen (27%) (Not Completed)
- Finale: Rise of a new Empire (100%)
- ???: ??? (0%)
 
Last edited:
Level 20
Joined
Apr 14, 2012
Messages
2,901
Thank you, :) . Will upload screenshots soon.
EDIT: Map Progress:
- Chapter One: The Beginning (99%)
- Chapter Two: Really of the Dreadlord (Restarting...)
- Chapter Three: The Last Crusade (85%) (Changing terrains)
- Interludes: He can't betrayed us (10%) (Changing terrains, maybe I upload screenshots in this )
- Chapter Four: The Cursed Land (72%) (Something must changes)
- Chapter Five: Meeting with Old Friends (90%) (Changing terrains)
- Interludes: The Collapsing ( 10%) (Follow Interludes 1)
- Chapter Six, Part One: The Citadel of Lost (72%) (Not Completed)
- Chapter Six, Part Two: This is not Over! (30,5%) (Not Completed)
- Chapter Six, Part Three: Detheroc's Fear (0%)
- Interludes: The Final Plan (100%)
- Chapter Seven: Retake Hearthglen (0%)
- Chapter Eight: Sylvanas' Outpost (80%) (Not Completed)
- Interludes: Darkness' Call (0%)
- Chapter Nine: Curse of the Scarlet Onslaught (89%) (adding AI)
- Chapter Ten: Althein's Fallen (27%) (Not Completed)
- Finale: Rise of a new Empire (100%)
- ???: ??? (0%)

Wow... you make fast progress. Good for you =)

But if I may ask, why are you working on them all simultaneously?
 
Status
Not open for further replies.
Top