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Rise of the Blood Elves v3.0

This bundle is marked as high quality. It exceeds standards and is highly desirable.

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1) Make sure you have at least the 1.27 patch installed. The campaign WILL NOT WORK properly without it.
Specifically, Chapter Three will not load at all.
2) Download the Rise of the Blood Elves Intro cinematic and extract into your Warcraft III/Movies folder.
LINK TO THE CINEMATIC FILE
3) Download the campaign and place into your Warcraft III/Campaigns folder, or My Documents/Warcraft 3/Campaigns
if you have the 1.28 patch.
4) Play the campaign!


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In a daring campaign against the Scourge in Northrend, Illidan faced off against the death
knight Arthas in an attempt to destroy the Frozen Throne. However, Arthas defeated Illidan and left him
wounded in the snow, allowing Illidan to witness the creation of the new Lich King.

Kael'thas Sunstrider and Lady Vashj, realising their defeat, brought Illidan with them as they fled back to
Outland. Seeing their master's ugly wounds, they decide to bring him back to the Hellfire Citadel so that
he may recover... but, unbeknownst to them, Outland was in a state of a minor civil war.

Soon after that, tensions rise in the blood elven society as the Grand Magistrix Alessandra Katryne
proposes a dangerous idea: reclamation of their homeland, Quel'Thalas.


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- Campaign in the style of Blizzard's campaigns.
- 12 chapters, 6 interludes, 1 epilogue and 1 cinematic.
- A new revamped blood elf techtree, based on the human techtree, but with new units and abilities.
- A storyline with its roots in WoW: The Burning Crusade, along with some unique new stories.
- Lots of custom models, skins, icons, voice sets and music.


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A short story that serves as a prelude to the story of Rise of the Blood Elves.
It depicts the motivations and history of Alessandra Katryne, one of the main characters.


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Kael'thas Sunstrider - Lord of the Blood Elves. All Kael'thas wishes is the best for his people,
and he is willing to make questionable some decisions to ensure this future.
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Alessandra Katryne - Grand Magistrix of the Blood Elves. Alessandra's past is filled with
disappointment and sorrow, and she will fight to ensure the best for her people.
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Lor'themar Theron - Regent-Lord of Quel'Thalas. Lor'themar is a rational and careful leader.
Lor'themar wants to ensure a promising future for his people, but is not willing to cross certain lines.
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Aewynne Maysong - Ranger-General of the Blood Elves. Aewynne is a good-willed and noble
leader, who cares about her home more than anything else.
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Lady Liadrin - The Blood Knight Matriarch, Lady Liadrin is fiercely loyal to Kael'thas,
but values justice above all. Once the situation changes, Liadrin is not above fighting
with people she once called enemies.
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Illidan Stormrage - Lord of Outland. After his defeat at Icecrown, Illidan became
reclusive, focusing on some unknown future.
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Dar'Khan Drathir - In the Scourge invasion of Quel'Thalas, Dar'Khan betrayed his people,
ensuring Quel'Thalas' destruction. Now, he rules over the undead of Quel'Thalas, viciously
hunting all remaining elves.
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Sylvanas Windrunner - The Banshee Queen, ruler of the Forsaken, a powerful undead faction.
In life, Sylvanas was the ranger-general of Silvermoon and bravely defended her home against
the Undead Scourge in the Third War. She continues the same battle in undeath.
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Lady Vashj - Leader of the naga loyal to Illidan. Lady Vashj is cunning and manipulative,
and fiercely loyal to Illidan, ready to give her life for him at any moment.

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Models CreditsSkins CreditsIcons CreditsMiscellaneous credits
ArrowVolley by Em!
Blood Elf buildings by SinisterX
Blood Elf doodads by Klayton
Blood Elf Ballista by Sellenisko
Kalecgos by Cakedog345 and Marshmalo
Draenei buildings and some units by SinisterX
DraeneiGemcrafter by Sellenisko
DraeneiHuntress by Sellenisko
DraeneiPaladin by AnemicRoyalty
Elekk Knight by Hawkwing and Cavman
BluefireBolt by UgoUgo
OrbOfVenom by UgoUgo
OrbOfFire by UgoUgo
Arcane_Barrage by florent86
Blood Elf Arcane Guardian by AndrewOverload519
GrandMage by Skipper
SC2ForceField by epsilon
MeteorStrike by UgoUgo
Ghost Strike by Boogles
Arcane Explosion By Champara Bros
Arcane Missile By Weep
BloodelfMage by Frankster
BloodelfPhoenixCrusader by Frankster
Hero Bloodelf Sword Master By Frankster
BloodelvenWarrior by Frankster
IcyGhost by PrMosquito
FelOrcLancer by Frankster
FelOrcWarlord by Frankster
Fire Nova by shamanyouranus
Orb of Dragons By Frankster
Orb of Fire By Frankster
SunfireMissile by pWn3d
Wretched by Cavman
Wraith Lord By donut3.5
Orb of Darkness by Frankster
Queensland Shield by I3lackDeath
WoW Kil'jaeden By takakenji
Bloodelf Wizard By Frankster
Shadow Golem by WILL THE ALMIGHTY
Forsaken Buildings by Ujimasa Hoso
Wretched Worker by Ujimasa Hoso
Wretched Swordsman by Ujimasa Hoso
Wretched Sorceress by Ujimasa Hoso
Lady Liadrin By kangyun
Lor'themar By kangyun
Vereesa Windrunner By kangyun
Holy Rune Golem By Alpain
Holy Blast By JesusHipster
Naaru By Hawkwing
Naga Royal Guard By Tarrasque
Prophet Velen by Stefan.K
Some models by Blizzard Entertainment
BloodElfArcher_by67chrome.blp By 67chrome
BansheeRanger by Hueter
BloodElfSorceress_by67chrome.blp By 67chrome
HeroTaurenChieftain.blp By zadelim
Sin'dorei UI by I3lackDeath
Silvermoon Tiles by Laercio
ReturnedArcher by 67chrome
ReturnedCaptain by 67chrome
ReturnedMage by 67chrome
Rilrae Thraele by shiiK
DarkChampion by 67chrome
DarkElfArcher by Juice_F
DarkSylvanas by 67chrome
DarkwingBat by 67chrome
corruptedkael By Daenar7
BloodElfSentry By 67chrome
BTNAdept by PeeKay
BTNBatby67chrome by 67chrome
BTNCRDRAGONBLOODBADBLOOD by CRAZYRUSSIAN
BTNCRFlamez by CRAZYRUSSIAN
BTNCrRICHARD by CRAZYRUSSIAN
BTNDarkChampion by 67chrome
BTNDarkSylvanas by 67chrome
BTNDeathguard by 67chrome
BTNLevelQQDSJaina by 67chrome
BTNPoisonNails by Elainiel
BTNRilraeThraele by shiiK
BTNSylvanas by 67chrome
BTNWeaver by PeeKay
BTNSearingArrow by Darkfang
BTNArcaneSword by Mc !
BTNBloodElfArcherby67chrome By 67chrome
BTNBloodElfEnchantressby67chrome By 67chrome
BTNBloodElfSorceressby67chrome By 67chrome
BTNBloodelfPhoenixCrusader by Frankster
BTNBloodelfHeroSwordChampion By General Frank
BTNBloodelvenWarrior by Frankster
BTNDarkSylvanasby67chrome By 67chrome
BTNFelOrcWarlord By General Frank
BTNHeroBloodelvenPaladin by Frankster
BTNIcyGhostA by PrMosquito
BTNLevelQQDSJaina By 67chrome
BTNPhoenix By bananaHUNT
BTNRPGShadowElf By Tenebrae
BTNScorch By Bogrim
BTNWraith2 By donut3.5
BTNZLTaurenDeathKnightblp By zadelim
BTNCRsoulcrown By CRAZYRUSSIAN
BTNDraeneiHuntressby67chrome By 67chrome
BTNDraeneiMaleShaman By FrIkY
BTNMultipleshot By Mr.Goblin
BTNPhoenixDartv2 By 4eNNightmare
BTNSphereOfDarkness By PeeKay
BTNRubyAmulet By PeeKay
BTNZodiacWarrior By dickxunder
BTNBloodelfGuard By Frankster
BTNPhoenixEgg By Elfsilver Lord
BTNSapphire By PeeKay
BTNJewelofDarkness By PeeKay
BTNArcanicNexus By The_Silent
BTNBloodelfPhoenixGuard By Frankster
BTNBloodElfSentry By 67chrome
BTNHeavenlyBlessing By Atmosferic
BTNPCelestialWings By Paladon
BTNPhoenixCall By Mr.Goblin
BTNRondache2 By PeeKay
BTNRondache3 By PeeKay
BTNSpikeBow By Army-of-Pandas
BTNRainofFire By Mr.Goblin
BTNPyroblast By aki15
BTNOrbThingy By Sin'dorei300
Some icons by Blizzard Entertainment
Two Steps from Hell - Decimator
audiomachine - Berserker
World of Warcraft music - Xaxas
World of Warcraft music - Eversong Woods
World of Warcraft music - Sunwell Plateau
World of Warcraft music - Icecrown Citadel, Crimson Halls
World of Warcraft music - Undercity
World of Warcraft music - Invincible
World of Warcraft music - Hellfire Peninsula
World of Warctaft music - Broken Shore
Voices from World of Warcraft
GLaDOS voice from Portal, Valve Corporation
Spooky Ambience by Cr1msonKing
Mass Effect - In Pursuit of Saren
Some riddles in Chapter Seven are from The Hobbit

Changelog

- Released.

- Fixed a bug in chapter nine that let the
first quest finish immediately.

- Interludes The Forsaken and Tempest Keep should now play
with no problem.

- Ghost in Chapter Seven has a new model.
- Sylvanas will no longer run away in the ending cinematic in Chapter Six.
- The Draenei AI in Chapter Eleven should now work fine.
- The hint in Chapter Two appears when you secure the base.

- Ragebeast Clan alliance fixed.
- The wretched are now using models from Ujimasa Hoso.
- The Draenei AI should now work for real.

- Cliff ramps are now more smooth in every map.
- Some terrain fixed.
- Forsaken are now using buildings from Ujimasa Hoso, and techtree from
Curse of the Forsaken 2.0.
- Forsaken AI in Chapter Six now builds much faster.
- Draenei AI in Chapter Eleven should really work now.
- Mention of Vereesa removed in Chapter Four.
- Scout/Guard/Cannon/Arcane Tower model is now fixed.
- Gold in Chapter Three is now limited.
- Difficulty description changed to Normal/Hard.
- Marksmanship now increases attack by 15/30/35%.
- Wretched Swordsman has increased attack.
- Wretched in Chapter Five have level 2 upgrades now, not level 3.
- Kael is now invulnerable in Chapter Eleven until he
finishes saying his lines.
- Enemy buildings can now be destroyed in Chapter Eight. There is
also an alternate ending if you manage to destroy them all.
- Triggers whose goal is destroying all enemy buildings have been
updated to work better. (Except in Chapter Ten.)
- New easter egg added in Chapter Five.
- Riddle of the Future easter egg added across multiple maps.

- Ragebeast Clan bug fixed in Chapter Two.
- Riddle of the Future removed.
- Dar'khan's units at the end now attack in faster intervals in Chapter Seven.
- You now start allied with other blood elves in Chapter Three.
- You now get the side quest in Chapter Three later.
- Side quest in Chapter Three is explained a little bit different.
- All heroes' spell are now hotkeyed to QWER.
- Kalecgos' title changed to Steward of Magic.
- Lor'themar's title changed to Battlemage.
- Forsaken buildings' tooltips fixed.
- Forsaken Workers can no longer become Shades and unsummon buildings.
- All chapters are now skippable with a cheat.
- There are now two specific hard waves in Chapter Eight, triggered after
15 minutes and 28 minutes.
- The Draenei AI in Chapter Eleven has finally been fixed.
- Demon Portals in Chapter Eleven now work through triggers.

Main Changes
- World of Warcaft: The Burning Crusade CGI Cinematic now plays as the intro to the campaign.
- New map: Chapter Ten - The Siege of Black Temple.
- Campaign cover picture updated.
- Heavily rewritten dialogues in: Chapter One, Three, Four, Five, Six, Nine and Eleven (Ten), and in almost all of the interludes. Other chapters have received some minor alterations to dialogues.
- Rewritten intro descriptions to almost all maps.
- Lowered collision size of almost all units for easier pathing.
- Updated a lot of tooltips.
- Cinematics updated.
- Difficulty altered in most maps, harder maps should now be a bit easier.
- Aewynne is no longer controllable in Chapter Eleven (Ten).

Techtree Changes
- Arcane Affinity now reduces magic damage by 25% (was 20%).
- Magic Sentry now instead gives Towers the ability to increase nearby friendly units' mana regeneration.

Hawkstrider Knight
- Requires Sanctuary instead of Spire to be trained.
- Cleave now strikes 25% of damage to nearby enemy units (was 12%).

Sorceress
- Can now once again use Polymorph.
- Can no longer use Illusion.

Arcane Golem
- Resistant Skin is now called Prismatic Barrier and also gives Arcane Golems passive health regeneration.

Blood Knight
- Holy Light heals for 250 hit points (from 125).
- Seal of Protection now lasts 30 seconds (from 25).
- Wings of Retribution increases movement speed and attack rate by 40%. Has a new special effect when cast.

Ballista
- Damage buffed.

Phoenix
- No longer has Spell Immunity. Instead, has a new ability, Spell Resistance, which reduces magic damage taken by 50%.
- Now costs 7 food (from 6).

Kael'thas
- Can no longer use Summon Lava Spawn. Instead, can use Summon Al'ar, which summons Al'ar, a powerful phoenix, to fight alongside Kael'thas.

Alessandra
- Has a new voice. (Valeera from Heroes of the Storm)
- Soulburn has been significantly buffed and now drastically increases Alessandra's attack speed.
- Dark Soul's Voidlord is no longer immobile.

Lor'themar
- Has a new model and a new icon.
- Flames of Retribution no longer does friendly fire. Now costs 75 mana (from 85).
- Blood Cry now affects a larger area. Now costs 50 mana (from 90).
- Can no longer use Dashing Winds. Instead, has a new ability, Living Bomb, which adds extra damage on each attack and causes units that die while under the effect to explode, dealing damage to nearby enemy units.

Liadrin
- Has a new model, a new icon and a new voice.
- Desiccation Aura is no longer visually displayed.

Aewynne
- Paralysing Arrow's range is now 800 (was 600).
- Evergreen now costs 50 mana (from 75).
- Marksmanship has been significantly buffed and now drastically increases Aewynne's attack damage.
- Volley of Arrows no longer does friendly fire.

Sylvanas
- Has a new voice.

Kalecgos
- Has a new voice.
- Abilities are now stronger.

- Lowered all units' collision size, which should make it easier to move units around the map and reduce units getting stuck.
- Fixed a bug in Chapter Twelve which could cause the boss fight to begin at the beginning of the map.

- Fixed a bug in Chapter Nine where you could end the map early by just flying around the map with Al'ar.
- Removed the ability Web from Kil'jaeden in Chapter Twelve which could prevent Kalecgos from executing his triggers.

- Increased Kargath's respawn timer in Chapter Ten.
- Added a new gold mine in Chapter Ten.

- Chapter Ten should be a little easier now.
- Lor'themar's Blood Cry has been buffed. It now lasts for 10 seconds and affects a larger area.
- Prophet Velen has a new model.
- Aurora and Vesper are now the collect colour in the Epilogue.

- Hawkstrider Knight now costs less resources, 3 food instead of 4, and does a little bit more damage.
- Phoenix now attacks a little slower, and can no longer increase its attack from the Blacksmith upgrades.

Please post any bugs, suggestions and tips!


Translations
Russian - v3.0.5, hosted on xgm.guru, by kirlandiya


Links
Curse of the Forsaken - My other campaign, following the story of Sylvanas and Forsaken
during the war with the Lich King.
Contents

Rise of the Blood Elves v3.0 (Campaign)

Reviews
11:15, 15th Jan 2014 Hell_Master: Map approved with a rating of 4/5. See my review here for more information: Review I have finished this map right now and still deserves 4/5 unless you fix the bugs I mentioned on the review even if its not...
Level 1
Joined
Feb 7, 2014
Messages
1
Hey Tomoraider (sorry i spelled your name wrong) i have an problem with this custom campaign. i finished chapter 2 of this amazing campaign but then it wont let me to play chapter 3 and i cant continue with the story i really want to know what happnes but because of this bug i cant do anything can you plz fix it and give a feed back on that
thanks for your time
 
Level 26
Joined
Nov 5, 2010
Messages
1,382
Hey Tomoraider (sorry i spelled your name wrong) i have an problem with this custom campaign. i finished chapter 2 of this amazing campaign but then it wont let me to play chapter 3 and i cant continue with the story i really want to know what happnes but because of this bug i cant do anything can you plz fix it and give a feed back on that
thanks for your time

You just need to download the newest patch for Warcraft 3, like I said in the description.
 
Level 26
Joined
Nov 5, 2010
Messages
1,382
What's the newest patch then? As i too wanna download it. Yes, please provide link since i just screw up with anything lol.

Just click the Battle.net button ingame and it will download automatically.

Maybe I'm just doing something wrong.

Possibly, maybe you could take a look at these videos if you're having problems with the map.
 
Level 16
Joined
Jul 16, 2007
Messages
1,371
CH6 This is a build and strike map, and a good one as well!.


Sixth Chapter - The March on Silvermoon
Pros:
-A fair placement of bases
-Terrain is amazing
-A bunch of creeps in 'secret' areas
-Variety of attacks, and defense.
-A fun way to introduce Sylvanas into the map
-Everything else, game mechanics, quest, great!.
-A scout from the start! nice.
Neutral:
-Did I miss something or there's no secret in this map?, a bit disappointed I had to actually kill all the creeps :(.
Cons:
-I think the starting quest to free Sylvanas should be more clear, and tell players that the orange base is little defended.
Suggestions:
None.
Notes:
About the 'cons' point. I actually defeated the Green undead base before freeing the orange base, and I feel like this is not how the story should go since the quest was still HIDDEN in the quest menu.. But I always want to ease my defenses before attacking, so I forgot about the undead till I defeated the green base (I noticed the door to the purple base is locked, good, i'd kill them too :/).


CH7 Well, I'm surprised how well you have pulled this map together, to be honest during production I was skeptic(there's an error in one map with the word skeptic written as sceptic during an interlude), at first but while I played the map, I realized that you outdid Blizzard yet again. Well done.


Seventh Chapter - The Traitor's Destruction
Pros:
-Riddles! yay!
-Fun gameplay
-Interesting sound effect and atmosphere
-Terrain is outstanding
-Interesting quests!
-A cool ending, Sylvanas is badass.
Neutral:
-Before proceeding to the door, I wanted to go right but I couldn't(probably path blockers before you trigger the quest), which makes it a bit awkward.
Cons:
None.
Suggestions:
None.
Notes:
None.

I played it up to chapter 11, but I'll do the other reviews later, I got stuff to do! :)
 
Level 8
Joined
Dec 9, 2010
Messages
301
Seems magnificent. Although I don't like the idea that Illidan is still alive after his battle with Arthas, it is really great to see a campaign that follows up the events of TFT. Before attempting this I am curious, are there maps where computer makes his own units and attacks in small waves like in almost every Blizzard map? I didn't find a single campaign here with this being included. I know it's difficult work as I myself tried to make that.

Also, do you have some future plans? Will we see some more campaigns continuing the saga?
 
Level 26
Joined
Nov 5, 2010
Messages
1,382
Seems magnificent. Although I don't like the idea that Illidan is still alive after his battle with Arthas, it is really great to see a campaign that follows up the events of TFT. Before attempting this I am curious, are there maps where computer makes his own units and attacks in small waves like in almost every Blizzard map? I didn't find a single campaign here with this being included. I know it's difficult work as I myself tried to make that.

Thanks, and actually, almost every AI in my campaign does that.
 
Level 16
Joined
Jul 16, 2007
Messages
1,371
I finished it tomoraider! Expect to finish my reviews soon, though a quick bug report ( I think people have mentioned it already), the dranai don't build a base - note I didn't destroy 3 farms on the leftover base, so maybe that causes the glitch.
Anyway, it's kinda sad I wanted them to fight along. Overall it was easier than I originally anticipated it would be. Still loved it though :)
 
Level 26
Joined
Nov 5, 2010
Messages
1,382
I finished it tomoraider! Expect to finish my reviews soon, though a quick bug report ( I think people have mentioned it already), the dranai don't build a base - note I didn't destroy 3 farms on the leftover base, so maybe that causes the glitch.
Anyway, it's kinda sad I wanted them to fight along. Overall it was easier than I originally anticipated it would be. Still loved it though :)

Thanks, can't wait for your review. And yeah, I know about that bug. I have an idea how to fix it, just don't have a lot of time lately. I will most likely do it sometime this week.
 
Level 6
Joined
Jan 27, 2014
Messages
42
Excellent work on this campaign, i'm making one of my own so i know how much work is needed to make it work, great job, 5/5.
Let me point out pros and cons still :)
PROS
-Great storyline
-Original characters and new abilities
-Good terrain
-Excellent work with decorations
-Cinematics are just awesome!
-Marvelous cutscenes
-Fun and interesting to play.
CONS
-Imperfect pathing in some missions (that siege on hellfire cittadel needs a check)
-Harder/Easyer than expected missions due to some unbalanced units (if arcane turrets used the pierce damage there was a reason... now they can just annihilate half your army if not focused, because all your not-with-mana units have heavy armor! similar problem with golems)
-A storyline error: Tempest Keep!! (http://www.wowwiki.com/Tempest_Keep) you should be able to fix this with just a couple of replaced words :p
-Perhaps you should separate the four orcish clans you need to annex in the siege of hellfire cittadel into 4 different quests and mark them as secondary: in that main quests there is just a bit too much information to understant who-wants-what. OR you could point out something like: Firedunnowhat Orcs (GREEN) ... (BROWN) ... and so on :) easy and fast fix that might be appreciated.
-Nothing else comes to my mind that's worth pointing out, it's just too well done!

Keep up with the good work, i'm playing the Forsaken campaign, let's see what else you got in store :)
 
Level 26
Joined
Nov 5, 2010
Messages
1,382
Excellent work on this campaign, i'm making one of my own so i know how much work is needed to make it work, great job, 5/5.
Let me point out pros and cons still :)
CONS
-Imperfect pathing in some missions (that siege on hellfire cittadel needs a check)
-Harder/Easyer than expected missions due to some unbalanced units (if arcane turrets used the pierce damage there was a reason... now they can just annihilate half your army if not focused, because all your not-with-mana units have heavy armor! similar problem with golems)
-A storyline error: Tempest Keep!! (http://www.wowwiki.com/Tempest_Keep) you should be able to fix this with just a couple of replaced words :p
-Perhaps you should separate the four orcish clans you need to annex in the siege of hellfire cittadel into 4 different quests and mark them as secondary: in that main quests there is just a bit too much information to understant who-wants-what. OR you could point out something like: Firedunnowhat Orcs (GREEN) ... (BROWN) ... and so on :) easy and fast fix that might be appreciated.
-Nothing else comes to my mind that's worth pointing out, it's just too well done!

Keep up with the good work, i'm playing the Forsaken campaign, let's see what else you got in store :)

Thanks, I'm glad you liked it, but the Tempest Keep story is not an error, because like I said, my story is not 100% true to the lore. I think the clan thing in Chapter Two was alright, but I'm thinking myself into changing it into a secondary quest.
 
Level 6
Joined
Jan 27, 2014
Messages
42
Level 26
Joined
Nov 5, 2010
Messages
1,382
Crongratulations for being a most downloaded map. This campaign deserve it.

I don't think it's the most downloaded map, it's only got 4000 downloads so far, a little compared to some other maps.

EDIT: Oh, you meant this month! That's awesome!

I forgot to mention in the above post: You can use the Blood Elf Worker instead of High Elf Worker. It is NOT an imported model, it is IN THE GAME. One of the unused treasures this game holds in it's secret diary :p
If you want to give it a try: Units\critters\Bloodelfpeasant\BloodElfpeasant.mdx
http://www.hiveworkshop.com/gfx/tutorials/wehiddenmaterial/unitBloodElfpeasant.jpg
:) Hope this helps

I know about that model, but I chose not to use it because I just prefer the white one.
 
Last edited:
Level 16
Joined
Jul 16, 2007
Messages
1,371
Oh, that's cool. At first I wasn't sure if I was going to use them, but then you released even more of them so I decided to go for it.

And now I'm sad cos I already played it through and I also love Ujimasa's recent models.. Well a replay coming along again soon I guess. Im replaying Curse of the Forsaken anyway.
Oh and tomoraider, don't keep us on this loop of two amazing campaigns, get on with the third one already!! You got fans now man, :p Well anyway I'm hoping for a third one! :)
I'll do the remaining reviews I promise, just had no time ^_^
 
Level 26
Joined
Nov 5, 2010
Messages
1,382
And now I'm sad cos I already played it through and I also love Ujimasa's recent models.. Well a replay coming along again soon I guess. Im replaying Curse of the Forsaken anyway.
Oh and tomoraider, don't keep us on this loop of two amazing campaigns, get on with the third one already!! You got fans now man, :p Well anyway I'm hoping for a third one! :)
I'll do the remaining reviews I promise, just had no time ^_^

Thanks, and I really want to start the 3rd campaign already, but I want to do the CotF v.2.0 just to establish a proper continuinity. Eh, when I get on to it for real, I guess it won't take that long since most maps will remain the same.

Also, I understand, I also don't have a lot of time to do my campaign stuff lately :)

EDIT: Also, Forsaken tested the last map and the draenei AI seems to work now!
 
Level 16
Joined
Jul 16, 2007
Messages
1,371
Thanks, and I really want to start the 3rd campaign already, but I want to do the CotF v.2.0 just to establish a proper continuinity. Eh, when I get on to it for real, I guess it won't take that long since most maps will remain the same.
I had no idea you were making plans for a CotF v2.0!, that's amazing really!, if I knew I wouldn't be replaying in right now :).
But as you said, that campaign is awesome already, you wouldn't need to change a lot for the enhanced version. Still I'm now looking forward!
EDIT: Also, Forsaken tested the last map and the draenei AI seems to work now!
awesome. I will download and replay the last map cos I really want to see those draenei in action! :)

Edit: Hell_Master should seriously be reconsidering that 4/5 review..., this is obviously one of the best campaigns on THW or on Warcraft 3 for that matter. >_>
 
Level 2
Joined
Feb 16, 2014
Messages
12
How to through the fifth chapter?At first the enemy's three base once every 30 seconds against me
 
Level 6
Joined
Feb 10, 2014
Messages
203
Thanks, and I really want to start the 3rd campaign already, but I want to do the CotF v.2.0 just to establish a proper continuinity. Eh, when I get on to it for real, I guess it won't take that long since most maps will remain the same.
So what do you plan for your 3rd project ? Human, Orc, Troll, Night Elf or maybe Dwarf campaign ??? :D
 
Level 26
Joined
Nov 5, 2010
Messages
1,382
I had no idea you were making plans for a CotF v2.0!, that's amazing really!, if I knew I wouldn't be replaying in right now :).
But as you said, that campaign is awesome already, you wouldn't need to change a lot for the enhanced version. Still I'm now looking forward!

I guess you didn't see the new thread I posted then: [thread=247985]Tomoraider's Campaign Series[/thread]

How to through the fifth chapter?At first the enemy's three base once every 30 seconds against me

Well, I think it's best to focus on building a lot of towers. I don't really have a specific strategy how to beat it, sorry, but you could check out the walkthrough I linked on the front page.

So what do you plan for your 3rd project ? Human, Orc, Troll, Night Elf or maybe Dwarf campaign ??? :D

I'm not revealing anything yet :)
 
Level 22
Joined
Apr 5, 2012
Messages
1,841
How do I download this game????? It looks fun but idk man how?!?!? pls tell me

Go in the front page and click in the button download, just this...

If you don't tell me I'll report you for being rude!!

He have no guilt if you don't know what must do.
And don't double posts, it's against the laws, read the tutorial first.
 
Level 1
Joined
Feb 17, 2014
Messages
1
Well i got a problem with the circle of power in Chapter two. When i get inside a circle it does nothing.... i allied the fireblad clan and then nothing more... also i load the game, didn't startover. Am i doing something wrong?

Sorry i for my bad english!
 
Level 26
Joined
Nov 5, 2010
Messages
1,382
Well i got a problem with the circle of power in Chapter two. When i get inside a circle it does nothing.... i allied the fireblad clan and then nothing more... also i load the game, didn't startover. Am i doing something wrong?

Sorry i for my bad english!

There is a specific thing you need to do for each clan to ally with you, check the quest log.
 
Level 3
Joined
Jan 21, 2012
Messages
45
Looks great. I always tempted to try out these high rated campaign maps but I am hesitant since I usually never finish them due to lack of patience. Will give this a go.
 
Level 14
Joined
Aug 30, 2004
Messages
909
Excellent campaign, one of the best! There were some great effects and clever ideas. The music was intense and engaging. The voice acting was exceptionally well done. I enjoyed the skins too. There was some very good work all around! 5/5 definitely!

I have two general complaints:

1) I often felt overwhelmed by having so many heroes to control. I know this is common in campaigns (I assume because the makers know it all by heart) but it's kind of disorienting and I always feel like I'm not doing enough.

2) The terrain could be improved a bit. The ramps in particular. The "smooth" tool doesn't work on ramps. You have to manually adjust up and down the terrain to make a smooth ramp. The doodads and effects (particularly during cinematics) were great, but a few more hills and just slight rising or falling of grassy areas would help.

I have some minor specific suggestions but none are urgent.

Desiccation aura tooltip is unclear (the learning tooltip is fine, but not the ability... 35% of what?)

The "Mana bomb" ability didn't seem to work reliably. I cast it, the unit moved to that location and then did nothing.

The Evergreen spell is very cool, but invisible units still attack so it's very hard to use it as a stealth ability. If you have dummy units cast invisibility on those units, they will not attack unless attacked first. It might be worth looking into, though it will be difficult to trigger.

The blood elves have no base defense, which can be annoying when you take your army out. Some ideas: a barrage-based ability to your town hall that shoots arrows at intruders, or a town hall bell like humans have.

On map 2, I couldn't tell where the goblin side quest came from at first. It was just kind of announced. Also, recruiting the clans was confusing because I didn't know which was which. Could you use colored text in the quest description that matches the color of the units in the map?

On map 3, I destroyed the first crystal. During the cinematic one of the arcane towers kept beaming my archer. It looked kind of funny.

On map 4, I didn't know I was supposed to go south to rescue them. I fought all the way up and around, killing all the bases. When I finally rescued him, I couldn't do the next quest (getting the schematics) because I had killed all the necromancers already.
- also, last statement in the last cinematic has a typo

On chapter 7: very cool music and effects! I was really impressed.
- early on, I killed a spider that dropped a tome, but I couldn't reach it even though there was no obvious obstructions. I later got it, so there must have been some path blockers you're using or something.
- riddles are very good! The multiple choice made them a bit easy though. I think you could make it so players have to type their answers in and give them 3 tries or something. Then, if they still fail, announce the answer and have the enemies attack.

On chapter 11: I did the side quest but when the draenei showed up they didn't build a base. There were some peasants there and they had a bit of wood, but there was no town hall. The hero and units also stopped and just stood there.

Anyway, sorry to just list stuff to improve, but assume that if I didn't include it here it was excellent! I had a lot of fun with it. As a map-maker myself you set a high bar.
 
Level 26
Joined
Nov 5, 2010
Messages
1,382
Excellent campaign, one of the best! There were some great effects and clever ideas. The music was intense and engaging. The voice acting was exceptionally well done. I enjoyed the skins too. There was some very good work all around! 5/5 definitely!

Review

Thank you, I'm glad you liked it.

I agree with having so many heroes, but it was just that I couldn't think of a workaround that, so I decided to go for it.
Yeah, I have started noticing lately as well that ramps in my campaigns look horrible so I'm working on that.

Ah, now when I think about it, Desiccation Aura tooltip is kind of unclear. It returns 15%/30%/45% of an amount of every attack the hero does as hitpoints to the hero.

Hmm. I kind of do agree about the Evergreen, but I think it's alright.

About Mana Bomb, it's because the Arcane Golem needs to get almost in the exact spot where you aimed it, because it explodes around him, so I didn't create a big range radius for that.

Huh, they actually don't now that you mention it, but I think it isn't a big deal right now.

You get the side quest once you approach the Goblin Merchant next to Illidan's base, you'll see the Goblin hero there and he gives you the quest.

Lol, guess I forgot to add a trigger in Chapter Three there about that... I'll check it out.

I thought I hid the necromancers, they were supposed to appear after you rescue Lor'themar. Weird... I'll check out that trigger.

I'm glad you liked Chapter Seven, and yes I put pathing blockers there because I wanted to cinematic at the door to happen first. Maybe it's not really a good solution, but I don't think it's a big deal. And yeah, some people suggested the riddle thing to me as well, but I think it's fine this way.

I know about the draenei bug, I have no idea what causes and I don't know how to fix it. I'll try more to fix this.

Well, I really liked your review! It was nice and constructive, and I never noticed some of the things you pointed out!
 
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