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Rise of the Blood Elves v3.0

This bundle is marked as high quality. It exceeds standards and is highly desirable.

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1) Make sure you have at least the 1.27 patch installed. The campaign WILL NOT WORK properly without it.
Specifically, Chapter Three will not load at all.
2) Download the Rise of the Blood Elves Intro cinematic and extract into your Warcraft III/Movies folder.
LINK TO THE CINEMATIC FILE
3) Download the campaign and place into your Warcraft III/Campaigns folder, or My Documents/Warcraft 3/Campaigns
if you have the 1.28 patch.
4) Play the campaign!


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In a daring campaign against the Scourge in Northrend, Illidan faced off against the death
knight Arthas in an attempt to destroy the Frozen Throne. However, Arthas defeated Illidan and left him
wounded in the snow, allowing Illidan to witness the creation of the new Lich King.

Kael'thas Sunstrider and Lady Vashj, realising their defeat, brought Illidan with them as they fled back to
Outland. Seeing their master's ugly wounds, they decide to bring him back to the Hellfire Citadel so that
he may recover... but, unbeknownst to them, Outland was in a state of a minor civil war.

Soon after that, tensions rise in the blood elven society as the Grand Magistrix Alessandra Katryne
proposes a dangerous idea: reclamation of their homeland, Quel'Thalas.


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- Campaign in the style of Blizzard's campaigns.
- 12 chapters, 6 interludes, 1 epilogue and 1 cinematic.
- A new revamped blood elf techtree, based on the human techtree, but with new units and abilities.
- A storyline with its roots in WoW: The Burning Crusade, along with some unique new stories.
- Lots of custom models, skins, icons, voice sets and music.


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A short story that serves as a prelude to the story of Rise of the Blood Elves.
It depicts the motivations and history of Alessandra Katryne, one of the main characters.


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Kael'thas Sunstrider - Lord of the Blood Elves. All Kael'thas wishes is the best for his people,
and he is willing to make questionable some decisions to ensure this future.
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Alessandra Katryne - Grand Magistrix of the Blood Elves. Alessandra's past is filled with
disappointment and sorrow, and she will fight to ensure the best for her people.
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Lor'themar Theron - Regent-Lord of Quel'Thalas. Lor'themar is a rational and careful leader.
Lor'themar wants to ensure a promising future for his people, but is not willing to cross certain lines.
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Aewynne Maysong - Ranger-General of the Blood Elves. Aewynne is a good-willed and noble
leader, who cares about her home more than anything else.
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Lady Liadrin - The Blood Knight Matriarch, Lady Liadrin is fiercely loyal to Kael'thas,
but values justice above all. Once the situation changes, Liadrin is not above fighting
with people she once called enemies.
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Illidan Stormrage - Lord of Outland. After his defeat at Icecrown, Illidan became
reclusive, focusing on some unknown future.
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Dar'Khan Drathir - In the Scourge invasion of Quel'Thalas, Dar'Khan betrayed his people,
ensuring Quel'Thalas' destruction. Now, he rules over the undead of Quel'Thalas, viciously
hunting all remaining elves.
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Sylvanas Windrunner - The Banshee Queen, ruler of the Forsaken, a powerful undead faction.
In life, Sylvanas was the ranger-general of Silvermoon and bravely defended her home against
the Undead Scourge in the Third War. She continues the same battle in undeath.
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Lady Vashj - Leader of the naga loyal to Illidan. Lady Vashj is cunning and manipulative,
and fiercely loyal to Illidan, ready to give her life for him at any moment.

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Models CreditsSkins CreditsIcons CreditsMiscellaneous credits
ArrowVolley by Em!
Blood Elf buildings by SinisterX
Blood Elf doodads by Klayton
Blood Elf Ballista by Sellenisko
Kalecgos by Cakedog345 and Marshmalo
Draenei buildings and some units by SinisterX
DraeneiGemcrafter by Sellenisko
DraeneiHuntress by Sellenisko
DraeneiPaladin by AnemicRoyalty
Elekk Knight by Hawkwing and Cavman
BluefireBolt by UgoUgo
OrbOfVenom by UgoUgo
OrbOfFire by UgoUgo
Arcane_Barrage by florent86
Blood Elf Arcane Guardian by AndrewOverload519
GrandMage by Skipper
SC2ForceField by epsilon
MeteorStrike by UgoUgo
Ghost Strike by Boogles
Arcane Explosion By Champara Bros
Arcane Missile By Weep
BloodelfMage by Frankster
BloodelfPhoenixCrusader by Frankster
Hero Bloodelf Sword Master By Frankster
BloodelvenWarrior by Frankster
IcyGhost by PrMosquito
FelOrcLancer by Frankster
FelOrcWarlord by Frankster
Fire Nova by shamanyouranus
Orb of Dragons By Frankster
Orb of Fire By Frankster
SunfireMissile by pWn3d
Wretched by Cavman
Wraith Lord By donut3.5
Orb of Darkness by Frankster
Queensland Shield by I3lackDeath
WoW Kil'jaeden By takakenji
Bloodelf Wizard By Frankster
Shadow Golem by WILL THE ALMIGHTY
Forsaken Buildings by Ujimasa Hoso
Wretched Worker by Ujimasa Hoso
Wretched Swordsman by Ujimasa Hoso
Wretched Sorceress by Ujimasa Hoso
Lady Liadrin By kangyun
Lor'themar By kangyun
Vereesa Windrunner By kangyun
Holy Rune Golem By Alpain
Holy Blast By JesusHipster
Naaru By Hawkwing
Naga Royal Guard By Tarrasque
Prophet Velen by Stefan.K
Some models by Blizzard Entertainment
BloodElfArcher_by67chrome.blp By 67chrome
BansheeRanger by Hueter
BloodElfSorceress_by67chrome.blp By 67chrome
HeroTaurenChieftain.blp By zadelim
Sin'dorei UI by I3lackDeath
Silvermoon Tiles by Laercio
ReturnedArcher by 67chrome
ReturnedCaptain by 67chrome
ReturnedMage by 67chrome
Rilrae Thraele by shiiK
DarkChampion by 67chrome
DarkElfArcher by Juice_F
DarkSylvanas by 67chrome
DarkwingBat by 67chrome
corruptedkael By Daenar7
BloodElfSentry By 67chrome
BTNAdept by PeeKay
BTNBatby67chrome by 67chrome
BTNCRDRAGONBLOODBADBLOOD by CRAZYRUSSIAN
BTNCRFlamez by CRAZYRUSSIAN
BTNCrRICHARD by CRAZYRUSSIAN
BTNDarkChampion by 67chrome
BTNDarkSylvanas by 67chrome
BTNDeathguard by 67chrome
BTNLevelQQDSJaina by 67chrome
BTNPoisonNails by Elainiel
BTNRilraeThraele by shiiK
BTNSylvanas by 67chrome
BTNWeaver by PeeKay
BTNSearingArrow by Darkfang
BTNArcaneSword by Mc !
BTNBloodElfArcherby67chrome By 67chrome
BTNBloodElfEnchantressby67chrome By 67chrome
BTNBloodElfSorceressby67chrome By 67chrome
BTNBloodelfPhoenixCrusader by Frankster
BTNBloodelfHeroSwordChampion By General Frank
BTNBloodelvenWarrior by Frankster
BTNDarkSylvanasby67chrome By 67chrome
BTNFelOrcWarlord By General Frank
BTNHeroBloodelvenPaladin by Frankster
BTNIcyGhostA by PrMosquito
BTNLevelQQDSJaina By 67chrome
BTNPhoenix By bananaHUNT
BTNRPGShadowElf By Tenebrae
BTNScorch By Bogrim
BTNWraith2 By donut3.5
BTNZLTaurenDeathKnightblp By zadelim
BTNCRsoulcrown By CRAZYRUSSIAN
BTNDraeneiHuntressby67chrome By 67chrome
BTNDraeneiMaleShaman By FrIkY
BTNMultipleshot By Mr.Goblin
BTNPhoenixDartv2 By 4eNNightmare
BTNSphereOfDarkness By PeeKay
BTNRubyAmulet By PeeKay
BTNZodiacWarrior By dickxunder
BTNBloodelfGuard By Frankster
BTNPhoenixEgg By Elfsilver Lord
BTNSapphire By PeeKay
BTNJewelofDarkness By PeeKay
BTNArcanicNexus By The_Silent
BTNBloodelfPhoenixGuard By Frankster
BTNBloodElfSentry By 67chrome
BTNHeavenlyBlessing By Atmosferic
BTNPCelestialWings By Paladon
BTNPhoenixCall By Mr.Goblin
BTNRondache2 By PeeKay
BTNRondache3 By PeeKay
BTNSpikeBow By Army-of-Pandas
BTNRainofFire By Mr.Goblin
BTNPyroblast By aki15
BTNOrbThingy By Sin'dorei300
Some icons by Blizzard Entertainment
Two Steps from Hell - Decimator
audiomachine - Berserker
World of Warcraft music - Xaxas
World of Warcraft music - Eversong Woods
World of Warcraft music - Sunwell Plateau
World of Warcraft music - Icecrown Citadel, Crimson Halls
World of Warcraft music - Undercity
World of Warcraft music - Invincible
World of Warcraft music - Hellfire Peninsula
World of Warctaft music - Broken Shore
Voices from World of Warcraft
GLaDOS voice from Portal, Valve Corporation
Spooky Ambience by Cr1msonKing
Mass Effect - In Pursuit of Saren
Some riddles in Chapter Seven are from The Hobbit

Changelog

- Released.

- Fixed a bug in chapter nine that let the
first quest finish immediately.

- Interludes The Forsaken and Tempest Keep should now play
with no problem.

- Ghost in Chapter Seven has a new model.
- Sylvanas will no longer run away in the ending cinematic in Chapter Six.
- The Draenei AI in Chapter Eleven should now work fine.
- The hint in Chapter Two appears when you secure the base.

- Ragebeast Clan alliance fixed.
- The wretched are now using models from Ujimasa Hoso.
- The Draenei AI should now work for real.

- Cliff ramps are now more smooth in every map.
- Some terrain fixed.
- Forsaken are now using buildings from Ujimasa Hoso, and techtree from
Curse of the Forsaken 2.0.
- Forsaken AI in Chapter Six now builds much faster.
- Draenei AI in Chapter Eleven should really work now.
- Mention of Vereesa removed in Chapter Four.
- Scout/Guard/Cannon/Arcane Tower model is now fixed.
- Gold in Chapter Three is now limited.
- Difficulty description changed to Normal/Hard.
- Marksmanship now increases attack by 15/30/35%.
- Wretched Swordsman has increased attack.
- Wretched in Chapter Five have level 2 upgrades now, not level 3.
- Kael is now invulnerable in Chapter Eleven until he
finishes saying his lines.
- Enemy buildings can now be destroyed in Chapter Eight. There is
also an alternate ending if you manage to destroy them all.
- Triggers whose goal is destroying all enemy buildings have been
updated to work better. (Except in Chapter Ten.)
- New easter egg added in Chapter Five.
- Riddle of the Future easter egg added across multiple maps.

- Ragebeast Clan bug fixed in Chapter Two.
- Riddle of the Future removed.
- Dar'khan's units at the end now attack in faster intervals in Chapter Seven.
- You now start allied with other blood elves in Chapter Three.
- You now get the side quest in Chapter Three later.
- Side quest in Chapter Three is explained a little bit different.
- All heroes' spell are now hotkeyed to QWER.
- Kalecgos' title changed to Steward of Magic.
- Lor'themar's title changed to Battlemage.
- Forsaken buildings' tooltips fixed.
- Forsaken Workers can no longer become Shades and unsummon buildings.
- All chapters are now skippable with a cheat.
- There are now two specific hard waves in Chapter Eight, triggered after
15 minutes and 28 minutes.
- The Draenei AI in Chapter Eleven has finally been fixed.
- Demon Portals in Chapter Eleven now work through triggers.

Main Changes
- World of Warcaft: The Burning Crusade CGI Cinematic now plays as the intro to the campaign.
- New map: Chapter Ten - The Siege of Black Temple.
- Campaign cover picture updated.
- Heavily rewritten dialogues in: Chapter One, Three, Four, Five, Six, Nine and Eleven (Ten), and in almost all of the interludes. Other chapters have received some minor alterations to dialogues.
- Rewritten intro descriptions to almost all maps.
- Lowered collision size of almost all units for easier pathing.
- Updated a lot of tooltips.
- Cinematics updated.
- Difficulty altered in most maps, harder maps should now be a bit easier.
- Aewynne is no longer controllable in Chapter Eleven (Ten).

Techtree Changes
- Arcane Affinity now reduces magic damage by 25% (was 20%).
- Magic Sentry now instead gives Towers the ability to increase nearby friendly units' mana regeneration.

Hawkstrider Knight
- Requires Sanctuary instead of Spire to be trained.
- Cleave now strikes 25% of damage to nearby enemy units (was 12%).

Sorceress
- Can now once again use Polymorph.
- Can no longer use Illusion.

Arcane Golem
- Resistant Skin is now called Prismatic Barrier and also gives Arcane Golems passive health regeneration.

Blood Knight
- Holy Light heals for 250 hit points (from 125).
- Seal of Protection now lasts 30 seconds (from 25).
- Wings of Retribution increases movement speed and attack rate by 40%. Has a new special effect when cast.

Ballista
- Damage buffed.

Phoenix
- No longer has Spell Immunity. Instead, has a new ability, Spell Resistance, which reduces magic damage taken by 50%.
- Now costs 7 food (from 6).

Kael'thas
- Can no longer use Summon Lava Spawn. Instead, can use Summon Al'ar, which summons Al'ar, a powerful phoenix, to fight alongside Kael'thas.

Alessandra
- Has a new voice. (Valeera from Heroes of the Storm)
- Soulburn has been significantly buffed and now drastically increases Alessandra's attack speed.
- Dark Soul's Voidlord is no longer immobile.

Lor'themar
- Has a new model and a new icon.
- Flames of Retribution no longer does friendly fire. Now costs 75 mana (from 85).
- Blood Cry now affects a larger area. Now costs 50 mana (from 90).
- Can no longer use Dashing Winds. Instead, has a new ability, Living Bomb, which adds extra damage on each attack and causes units that die while under the effect to explode, dealing damage to nearby enemy units.

Liadrin
- Has a new model, a new icon and a new voice.
- Desiccation Aura is no longer visually displayed.

Aewynne
- Paralysing Arrow's range is now 800 (was 600).
- Evergreen now costs 50 mana (from 75).
- Marksmanship has been significantly buffed and now drastically increases Aewynne's attack damage.
- Volley of Arrows no longer does friendly fire.

Sylvanas
- Has a new voice.

Kalecgos
- Has a new voice.
- Abilities are now stronger.

- Lowered all units' collision size, which should make it easier to move units around the map and reduce units getting stuck.
- Fixed a bug in Chapter Twelve which could cause the boss fight to begin at the beginning of the map.

- Fixed a bug in Chapter Nine where you could end the map early by just flying around the map with Al'ar.
- Removed the ability Web from Kil'jaeden in Chapter Twelve which could prevent Kalecgos from executing his triggers.

- Increased Kargath's respawn timer in Chapter Ten.
- Added a new gold mine in Chapter Ten.

- Chapter Ten should be a little easier now.
- Lor'themar's Blood Cry has been buffed. It now lasts for 10 seconds and affects a larger area.
- Prophet Velen has a new model.
- Aurora and Vesper are now the collect colour in the Epilogue.

- Hawkstrider Knight now costs less resources, 3 food instead of 4, and does a little bit more damage.
- Phoenix now attacks a little slower, and can no longer increase its attack from the Blacksmith upgrades.

Please post any bugs, suggestions and tips!


Translations
Russian - v3.0.5, hosted on xgm.guru, by kirlandiya


Links
Curse of the Forsaken - My other campaign, following the story of Sylvanas and Forsaken
during the war with the Lich King.
Contents

Rise of the Blood Elves v3.0 (Campaign)

Reviews
11:15, 15th Jan 2014 Hell_Master: Map approved with a rating of 4/5. See my review here for more information: Review I have finished this map right now and still deserves 4/5 unless you fix the bugs I mentioned on the review even if its not...
Level 28
Joined
Apr 6, 2010
Messages
3,105
Suggestion.

No real complaints about the following mission (except that you should reset the Haven's upgrade hotkey to U), the one after could have the "Leave Tempest Keep" destination could be bigger and better indicated.

What might be a good idea is to go into more detail regarding the missions, especially for stuff explained in WOW. For example, at the beginning of the tenth, show A'lar flying around while they explain who it is, and also why you can't just let Illidan's people defeat the blood elves before you do.

Also, are you supposed to take out the blue base before the purple and greens? Because I found them manageable without even getting phoenixes.
 
Level 26
Joined
Nov 5, 2010
Messages
1,383
Suggestion.

What might be a good idea is to go into more detail regarding the missions, especially for stuff explained in WOW. For example, at the beginning of the tenth, show A'lar flying around while they explain who it is, and also why you can't just let Illidan's people defeat the blood elves before you do.

Also, are you supposed to take out the blue base before the purple and greens? Because I found them manageable without even getting phoenixes.

Oh, that's a nice model.

Hmm, I never thought that Al'ar needed much explaining. And I think the reason why Illidan's forces shouldn't reach is explained alright, they will simply ruin the plans of Alessandra and others.

And you don't actually need to take out any of the bases in the map except the last one.
 
Level 28
Joined
Apr 6, 2010
Messages
3,105
Well yes, but you don't tell us what those plans are. We get that Illidan's not really great to have around, but if anything, the idea of having Illidan and Kael'thas forces beating each other up would be a good thing.

Last level:
The Draenei didn't build a base at all (and when the orange base is defeated, it shows up as a main quest).
The enemies start with level 3 upgrades.
Kil'jaden has the Drealord animation where he jumps up and down. It looks absolutely ridiculous when he does it in his intro cutscene, since it's like he could pull himself out at any time.
It's possible to kill Kael'thas too fast (12+ phoenixes in the face will do that to you) so his long lines overlap, maybe make him invulnerable while summoning to prevent that?

And now that I have finished the campaign, my outlook is this: The music is awesome, the maps are beautiful, the grammar mistakes are tolerable, the levels are fun... but the main problem is the characterization. For example, the last one has the big sacrifice made meaningless by the fact that we don''t know who she is. Similarly, we only get one hint as to Alessandra becoming consumed by hate.

Another would be Aegwynn's Evergreen ability. Like I said, it might be useful but it just doesn't work, and is only really used in one mission. Perhaps you could make it used more often or replace it with an aura.
 
Level 26
Joined
Nov 5, 2010
Messages
1,383
Last level:
The Draenei didn't build a base at all (and when the orange base is defeated, it shows up as a main quest).
The enemies start with level 3 upgrades.
Kil'jaden has the Drealord animation where he jumps up and down. It looks absolutely ridiculous when he does it in his intro cutscene, since it's like he could pull himself out at any time.
It's possible to kill Kael'thas too fast (12+ phoenixes in the face will do that to you) so his long lines overlap, maybe make him invulnerable while summoning to prevent that?

And now that I have finished the campaign, my outlook is this: The music is awesome, the maps are beautiful, the grammar mistakes are tolerable, the levels are fun... but the main problem is the characterization. For example, the last one has the big sacrifice made meaningless by the fact that we don''t know who she is. Similarly, we only get one hint as to Alessandra becoming consumed by hate.

Another would be Aegwynn's Evergreen ability. Like I said, it might be useful but it just doesn't work, and is only really used in one mission. Perhaps you could make it used more often or replace it with an aura.

Hmm, this never happened to me with the draenei, but it did happen to some people... I'll have to check this out more. Yeah, Kil'jaeden has the dreadlord animations, and I don't know how should I stop him from using that one. It didn't bother me much, though. I think I might make Kael a bit more powerful. And enemies are supposed to have level 3 upgrades since it's the last map.

Also, the reason why Alessandra is consumed by hate is explained in the short story I linked on the opening post. It explains her past, what happened to her that caused her to get consumed. And by the last one, do you mean Anveena? Anveena is a character from a Warcraft comic. I wanted to explain more ingame about her for people who didn't read it, but I didn't know how to put it into the map.

And yeah, I think Evergeen is kind of useless... I might replace that spell.

And thanks for finishing the campaign and for posting all the bugs you noticed, and for the suggestions!
 
Level 28
Joined
Apr 6, 2010
Messages
3,105
My suggestion would be to take all the backstories and implement them in the campaign via intro cinematic. For example, starting with Alessandra losing Aerrath (if he shows up at the end, he should show up at the beginning as well), then Aewynn and Anveena and ending with Illidan lying in the snow, Vashj and Kael showing up to drag him to safety. Then the first mission starts.
 
Level 26
Joined
Nov 5, 2010
Messages
1,383
My suggestion would be to take all the backstories and implement them in the campaign via intro cinematic. For example, starting with Alessandra losing Aerrath (if he shows up at the end, he should show up at the beginning as well), then Aewynn and Anveena and ending with Illidan lying in the snow, Vashj and Kael showing up to drag him to safety. Then the first mission starts.

Hmm, that's a good idea. I might even do that. It would be really fun to create those cinematics.
 
Level 3
Joined
Jul 23, 2011
Messages
34
Could you in your campaigns make the order of hero icons on the left (those which are summoned with F1, F2, F3, F4) correct with the order of heroes in the group? Becouse its REALY anoying when I want to sellect first hero in the group (which for example in mission 1 is Kael'Thas) I press F1, like I do in multiplayer games, and I get Vashj. I would realy appreciate that.

Oh and that mission with holding the Silvermoon could you make it harder? Becouse durning this mission enemy attacked only my 2 bases and not the middle and with realy weak waves.
 
Level 26
Joined
Nov 5, 2010
Messages
1,383
Could you in your campaigns make the order of hero icons on the left (those which are summoned with F1, F2, F3, F4) correct with the order of heroes in the group? Becouse its REALY anoying when I want to sellect first hero in the group (which for example in mission 1 is Kael'Thas) I press F1, like I do in multiplayer games, and I get Vashj. I would realy appreciate that.

Oh and that mission with holding the Silvermoon could you make it harder? Becouse durning this mission enemy attacked only my 2 bases and not the middle and with realy weak waves.

I am not sure how the order of those icons is set, but I'll check it out. And I don't think that chapter needs changing.
 
Level 4
Joined
Jan 8, 2014
Messages
84
Oh, that's a nice model.

Hmm, I never thought that Al'ar needed much explaining. And I think the reason why Illidan's forces shouldn't reach is explained alright, they will simply ruin the plans of Alessandra and others.

And you don't actually need to take out any of the bases in the map except the last one.

i have to say that your AWESOME dude/ or girl (sry i dont know y , so pls dont get angry :) ) i always loved the bloodelfs and i played both campaigns "Curse of the Forsaken" and "Rise of the bloodelfs " ( the original) and knew from the biggining that the camapigne have the stuff to be really impresive . so ... i want to play the campaign but if i fixe my f**ing problem with my PC and Wc3 god knows what is with it -.- ehrr anyway it gets a 5/5 rating from me !!:ogre_hurrhurr: keep it up ! cant wait for more of your campaigns hihi
 
Level 4
Joined
Jan 8, 2014
Messages
84
I'm glad you liked it, and I'm not sure if I will reduce the difficulty in that chapter. I might, but I'm not sure.

it is a little bit hard , can you then make the first wretched base easier to destroy cause they already have units and stuff and i tried to killed them in chase i let Dar khan destroy half of my base :( but still nice campaigne

Can you do a new campaign again if you have the time i like the Scarlet Crusade :D like some guy sense that the most are coruupted and purge them to find a new place for them and stuff .. :D
 
Level 2
Joined
Nov 22, 2013
Messages
32
There's a bug in chapter four. I have collected the 3 parts but the quest hasn't updated but, when i destroyed the Dar'Khan's base it just updated.
 
Level 4
Joined
Jan 8, 2014
Messages
84
Oh lol I know what I did to cause that bug. I'll go fix it immediately, and you should replay that chapter then because you missed a nice cinematic :)

EDIT: Fixed.

hey its me again :D what about the idea if you are interest that you make an alternate time line ärrhh i mean a campaign about Veressa how she rebuild Dalaran and stuff :D you know ? so that you have shown every sight of the full campaign and Curse of the forsaken will be tha last :D pls tell back if your maby interested in this idea:grin:
 
Level 26
Joined
Nov 5, 2010
Messages
1,383
Well, it has been approved now hopefully.

Anyway, map approved with a rating of 4/5. If you need a review once again on this map, do tell me through PM/VM but preferable PM.

Thanks for approving it. I don't think there is much that needs changing now, but I'll check out your review again, perhaps I missed something.

hey its me again :D what about the idea if you are interest that you make an alternate time line ärrhh i mean a campaign about Veressa how she rebuild Dalaran and stuff :D you know ? so that you have shown every sight of the full campaign and Curse of the forsaken will be tha last :D pls tell back if your maby interested in this idea:grin:

Sorry, I don't have plans for a Vereesa/Dalaran campaign. I have an idea for a new campaign, but I haven't done anything yet.
 
Level 11
Joined
Nov 24, 2010
Messages
203
My personal review and experience for this is...

1. The first mission is way too easy. No matter how you put it. You got too many units on your side and it isn't a problem to complete it.
2. The second mission is all about risk and how slow you're in gathering. It is really challenging and brings focus. One of my favorite. However, am kind of confused due to the fact that Illidan's Orcs didn't attack after I gathered the neutral bases on my side even when I attacked the citadel and disabled it's defenses. Illidan proclaims at that moment for everyone to attack, but he stays behind like a coward, thus, giving Illidan Stormrage a bad name for himself.
3. Naga buildings can be built in trees? I guess you didn't fix the path thing, huh?
4. Alessandra can drop her locket. It seems she ain't such a big fan of it.
5. The custom sound set for the ranger hero is awesome and well made.
6. When attacking Tempest Keep. There are large columns from the sides. When I click on them. It says that their name is "Dalaran Guard Tower". But.. we're in Outland.
7. Backpack's description says that it gives the space for humans and not blood elves. However, only Spell Breakers can carry inventory. o_O
8. Saw terrain bugs in the floor. Opened black terrain annoys me.
9. I returned the high elf soul and then immediately afterwards took it back. Still had it in my inventory.

The other comments will be when I finish the campaign.
 
Level 26
Joined
Nov 5, 2010
Messages
1,383
My personal review and experience for this is...

1. The first mission is way too easy. No matter how you put it. You got too many units on your side and it isn't a problem to complete it.
2. The second mission is all about risk and how slow you're in gathering. It is really challenging and brings focus. One of my favorite. However, am kind of confused due to the fact that Illidan's Orcs didn't attack after I gathered the neutral bases on my side even when I attacked the citadel and disabled it's defenses. Illidan proclaims at that moment for everyone to attack, but he stays behind like a coward, thus, giving Illidan Stormrage a bad name for himself.
3. Naga buildings can be built in trees? I guess you didn't fix the path thing, huh?
4. Alessandra can drop her locket. It seems she ain't such a big fan of it.
5. The custom sound set for the ranger hero is awesome and well made.
6. When attacking Tempest Keep. There are large columns from the sides. When I click on them. It says that their name is "Dalaran Guard Tower". But.. we're in Outland.
7. Backpack's description says that it gives the space for humans and not blood elves. However, only Spell Breakers can carry inventory. o_O
8. Saw terrain bugs in the floor. Opened black terrain annoys me.
9. I returned the high elf soul and then immediately afterwards took it back. Still had it in my inventory.

1. The first mission isn't really supposed to be hard. So, I like to give quite a bit units there.
2. Illidan's orcs didn't attack because I am not an expert at creating AIs, so I can't exactly force them to attack at that moment.
3. Hmm, I'll check this out.
4. I did make it at first that she can drop it, but the problem was, in one mission other heroes can pick it up, and if they do, they weren't able to drop it so I made it droppable.
5. Thanks, it's a voice from WoW.
6. It's because I just used that tower for looks, you weren't actually supposed to click on it, but I always forget to change it, lol.
7. Hmm, looks like I accidently missed this. I'll fix it.
8. Doesn't annoy me that much. I'll check it out, might fix some.
9. Then I guess I'll add a trigger that you can't have it.
 
Level 3
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I played the old version, it is nothing compared to this one!
So many different kinds of chapters, I am on March on the Silvermoon and so far, I love it. Old vers was preety difficult to play, this one is really balanced, although at start I couldn't get used to all those models but now they're looking preety cool. Especially arcane tower one, I love it. I'll rate it 5/5 and thank you for giving me this much pleasure.
 
Level 5
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The Rise of the Blood Elves 2.0 Review

Again spoilers, viewers be warned.

I have played both the 1.0 and 2.0 versions of this campaign and I have to say the 2.0 Enchanted Edition is vastly superior to its older counterpart.

Story 4.5/5
The story of the campaign is on the same level of quality as Curse of the Forsaken if not better. Playing the campaign despite my knowledge of the lore, I was always eager to see what would happen next. Unfortunately some characters didn't have as much involvement as they should, Illidan has little involvement in the story his death is not even acknowledged, which annoys me because his death is partially why Kael'thas acquired so many blood elf followers. Though that could be apart of a new campaign in of itself. Other than that I just have some nitpicks, for instance, characters like Grand Magister Rommath and Archmage Aethas seemed to come out of nowhere at the end of the story, it would be nice if I could have seen what role they played in the campaign. On the bright side the story is very well crafted and takes some nods from the lore, and including characters from the Warcraft Manga, The Sunwell Trilogy. Its good to be a fan. Also most of the characters are very well developed. :thumbs_up:

Triggers 3.5/5
Unfortunately the A.I seems even more buggy than before, especially when your fighting the Scourge. For example if an enemy burrows a nerubian and then resurfaces, you can just ignore it and the owner of that unit won't send more waves of enemies. The cutscenes look even better than its predecessor with plenty of flashy effects and great camera work. The new types of missions that are included in the campaign is pretty awesome. An example would be when you unite the orc clans to fight Magtheridon and his Fel Orc rebels (also one of my favorite missions in the campaign) , or a stealth mission where Alessandra and her allies have to sneak to Tempest Keep to capture M'uru.

Modifications 4/5
The new models for the Draenai faction is really well done but the models for the Naaru lack the glowing effect of their WoW counterparts but are still very well done. Though some of the characters could use some new models also. Kael especially, though when he turns evil he gets a new model I think he should have had a new model before he turned evil, rather than looking like a typical blood elf Mage. The Fel Orc factions could also use different heroes instead of blademasters or Kargath, a fel orc warlock leading the burning fire clan for example would be a nice change. The highlight though is the model for Dar'Khan, I absolutely love the attention to detail and the creepy mood the look gives off.Still the new models and animations are very appropriate for their characters. I would give this a 5/5 if there were more new models for the characters that would really need it.

Difficulty and Balancing 3.5/5

Good to know that the number of enemy bases that one encounters in the many missions of the campaign has been reduced unlike many missions in Tomoraider's other work. Another up side is how the player is encouraged to destroy enemy bases for sidequests in order to receive benefits like a new item or even an ally to protect you from your other enemies. Despite this, its annoying when the enemy forces attack you at two or three points around your base simultaneously which could be justified if the enemy didn't send a new wave every two-three minutes. One can only divide their attention so much. This often applies when one is trying to destroy an enemy base or kill certain units but can't even sum up a force when dealing with new enemy waves so frequently. Though I love a good challenge. The best way to fix this would be to add a difficulty option or even increase the time between enemy waves.

Textures and Environments 5/5
The attention to detail in the environments is just amazing. Places like Tempest Keep and the Caverns under Silvermoon are very well crafted. There are little to no invisible walls, and most of the maps are very large and expansive. Overall this campaign has some of the best visuals in any warcraft campaign and I highly encourage anyone reading this review to learn from Tomoraider's example.

Side notes:
These are just a few other nitpicks about the campaign. What's with the random orc clan names like Blackaxe or Burning Fire, those clans have never been addressed in the lore, it would seem more appropriate to include clans like the Dragonmaw or Shadowmoon Clan since those orc clans did exist on Draenor during the time frame that the campaign takes place in. Magtheridon is too small and has the stats of a normal Level 10 Pit Lord which takes away from what could be an awesome boss fight. Some heroes have abilities that don't make sense to me like Maelgrim who is one of the Fel Orc heroes, he has the ability sleep which is an ability that is associated with Dreadlords, or Kargath Bladefist's ability to use Carrion Swarm. Though whats really annoying is that one of the last missions of the campaign, where Kalcegos has to protect Anveena, and the quest is to keep them alive, however they are suppose to die in the story and the quest bar repeats Main Quest failed which is annoying.

Overall 20.5/25 Close to Perfection

If the glitches were removed. Add some models, and some character development for the secondary characters, and most of all, fix the A.I, this campaign could be the best campaign on the site, if not close to being the best. Still this campaign is a masterpiece that is full of interesting characters, a well written story, and beautiful visuals. I am eager to see what Tomoraider does next.

:goblin_good_job:
 
Level 26
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Again spoilers, viewers be warned.

I have played both the 1.0 and 2.0 versions of this campaign and I have to say the 2.0 Enchanted Edition is vastly superior to its older counterpart.

Review.

Illidan didn't die in the campaign, since my campaign's story isn't 100% the same as WoW's story, and I didn't really want to kill him. I might have a use for him in the future. And the reason why Aethas and Rommath aren't mentioned before is because I couldn't fit them in anywhere in the story, and even if I could, they would feel redundant since there were already a lot of characters. But anyway, glad you liked the story.

I use the AI editor to make AIs, and I'm not sure why do they sometimes bugged, but I never though it might be because of burrow. Thanks for mentioning that, I'll just turn it off then for the AIs! Though, I think it was only the Scourge AIs that sometimes bugged.

I didn't think Kael needed a new model, because I didn't really want to change almost every model. And I also didn't think fel orcs needed more models, since they are only minor antagonists.

Glad you liked the terrain.

Huh, I never thought I could include those clans. I just thought of some random names, lol. Perhaps I'll change them. I didn't want to change Magtheridon, but perhaps I might change something. But I don't think it's necessary. Also, I'm not sure I understand what you said about Kalecgos and Anveena. The quest says they need to escape and survive, but since they get captured in the cinematic, technically the quest did fail. They aren't supposed to die there.

Well, anyway, glad you liked the campaign, your review was very helpful!
 
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Thanks for approving it. I don't think there is much that needs changing now, but I'll check out your review again, perhaps I missed something.



Sorry, I don't have plans for a Vereesa/Dalaran campaign. I have an idea for a new campaign, but I haven't done anything yet.

ahh ok it was just an option, anyway you did a great campaign and i agree with Formidable in hes opinion^^ good luck with your other campaign ^^
 
Level 5
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Thanks. About the quest with Kalecgos I just wasn't sure if you made it impossible to succeed in that quest on purpose or if it was a glitch. I am cool with Aethas and Rommath's role in the story, I only made that point because I was curious about why you made that decision. As for Illidan I think its appropriate to add a little variation on the lore as long its true to the spirit of the Warcraft franchise, in fact do you plan to make a campaign that explains what happened to Illidan? There have been rumors that he just ended up in the twisting Nether after his death in the Burning Crusade since he is half demon though you can do whatever you want with his story, I am sure you know what your doing.

I forgot to mention this in my review but I love the new races you incorporated in your maps as well as updating old ones. The Fel Orcs and Draenei especially, I hope to play as either of those races in your future campaigns if you plan to incorporate them.

Love your work and good luck with your future endeavors.
 
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Great Campaign

It is the greatest campaign, I ever play. In this campaign I see Draenei race looked like in WOW. If you want to create another campaign, why you not use other race like draenei, worgen, goblin, Scourge, high elf or naga.:goblin_good_job::ogre_haosis:
 
Level 26
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I forgot to mention this in my review but I love the new races you incorporated in your maps as well as updating old ones. The Fel Orcs and Draenei especially, I hope to play as either of those races in your future campaigns if you plan to incorporate them.

Love your work and good luck with your future endeavors.

Thanks, but I'm not yet sure if I want to include Draenei or Fel Orcs in any of my future campaigns. Perhaps I might have a use for Draenei in the future, but I don't really know yet.

EDIT: Just did a small update, just changed terrain a little in couple of maps and removed Burrow from Undead AIs.
 
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Level 3
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minor bug in chapter 3:
Is the Farstrisder alliance with both Alessandra and her enemies?
Farstrisder's armies only attack enemy hero but they heal to Keal'thas 's loyalists and they dont attack each other (as image)

RotBE v2.0 is harder than v1.0, isn't it? :D
 

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Level 26
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minor bug in chapter 3:
Is the Farstrisder alliance with both Alessandra and her enemies?
Farstrisder's armies only attack enemy hero but they heal to Keal'thas 's loyalists and they dont attack each other (as image)

RotBE v2.0 is harder than v1.0, isn't it? :D

Hmm, seems I missed this, probably cause when I tested the maps the allies never went to attack there for me, lol. And I actually think that v.1.0 is harder.

AWESOME 5 / 5 IS NOT MUCH FOR YOU

suggestion

how about making an Aos map in it

Thanks, but I only create campaign maps.
 
Level 3
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I noticed some issues, although not cruical, they are relevant.
The hotkey for Alessandra's spell 'Soul Burn' (r) doesn't work
I think Ranger(Aewynne)'s spell 'Marksmanship' should at least get a little boost, like attack speed cause 30% damage is preety useless(like 15 dmg).
Chapter 9, with Kael and Liadrin was so easy, I think you should make it a bit more difficult since I think a 2 year old would be able to beat it.
Alessandra's and Liadrin's ulty are mutually turning each other off.
'Dark soul' - Alessandra's ult, i think voidlord should at least be able to move or given a bigger range for his little budds. I have a wierd idea though, what about giving units abillity to use items? Not wear(backpack) but also use them. Bonus hp, bonus armor and stuff, I think it would be cool. Kalecgos has 2 spells and both have N as hotkey. Other then some things i mentioned, campaign is flawless
 
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alright i tried playing it and as soon as i got to past the first interlude when they are discussing taking back quel'thalas and keal gets mad it quits working it put me back at quest select then when i try to select it again it goes to a black screen. i waited an hour thinking it was a loading problem.

also on the second lvl it wouldnt let me get to orc clans on the right i tried with both hero's but it just wouldn't let me. any ideas to why im having problems. even then the maps that i actually could play were amazing
 
Level 26
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alright i tried playing it and as soon as i got to past the first interlude when they are discussing taking back quel'thalas and keal gets mad it quits working it put me back at quest select then when i try to select it again it goes to a black screen. i waited an hour thinking it was a loading problem.

You need to get the newest patch to play that chapter, like I already said.
 
Level 3
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ok so i just tried that and it said "the cd key is currently disabled (0) warcraft III reign of chaos."

all i can say is he is the one who downloaded the game on my pc so i dont really know anything
 
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