Rise of the Blood Elves v3.0

This bundle is marked as approved. It works and satisfies the submission rules.




1) Make sure you have at least the 1.27 patch installed. The campaign WILL NOT WORK properly without it.
Specifically, Chapter Three will not load at all.
2) Download the Rise of the Blood Elves Intro cinematic and extract into your Warcraft III/Movies folder.
LINK TO THE CINEMATIC FILE
3) Download the campaign and place into your Warcraft III/Campaigns folder, or My Documents/Warcraft 3/Campaigns
if you have the 1.28 patch.
4) Play the campaign!



In a daring campaign against the Scourge in Northrend, Illidan faced off against the death
knight Arthas in an attempt to destroy the Frozen Throne. However, Arthas defeated Illidan and left him
wounded in the snow, allowing Illidan to witness the creation of the new Lich King.

Kael'thas Sunstrider and Lady Vashj, realising their defeat, brought Illidan with them as they fled back to
Outland. Seeing their master's ugly wounds, they decide to bring him back to the Hellfire Citadel so that
he may recover... but, unbeknownst to them, Outland was in a state of a minor civil war.

Soon after that, tensions rise in the blood elven society as the Grand Magistrix Alessandra Katryne
proposes a dangerous idea: reclamation of their homeland, Quel'Thalas.



- Campaign in the style of Blizzard's campaigns.
- 12 chapters, 6 interludes, 1 epilogue and 1 cinematic.
- A new revamped blood elf techtree, based on the human techtree, but with new units and abilities.
- A storyline with its roots in WoW: The Burning Crusade, along with some unique new stories.
- Lots of custom models, skins, icons, voice sets and music.



A short story that serves as a prelude to the story of Rise of the Blood Elves.
It depicts the motivations and history of Alessandra Katryne, one of the main characters.


Kael'thas Sunstrider - Lord of the Blood Elves. All Kael'thas wishes is the best for his people,
and he is willing to make questionable some decisions to ensure this future.
Alessandra Katryne - Grand Magistrix of the Blood Elves. Alessandra's past is filled with
disappointment and sorrow, and she will fight to ensure the best for her people.
Lor'themar Theron - Regent-Lord of Quel'Thalas. Lor'themar is a rational and careful leader.
Lor'themar wants to ensure a promising future for his people, but is not willing to cross certain lines.
Aewynne Maysong - Ranger-General of the Blood Elves. Aewynne is a good-willed and noble
leader, who cares about her home more than anything else.
Lady Liadrin - The Blood Knight Matriarch, Lady Liadrin is fiercely loyal to Kael'thas,
but values justice above all. Once the situation changes, Liadrin is not above fighting
with people she once called enemies.
Illidan Stormrage - Lord of Outland. After his defeat at Icecrown, Illidan became
reclusive, focusing on some unknown future.
Dar'Khan Drathir - In the Scourge invasion of Quel'Thalas, Dar'Khan betrayed his people,
ensuring Quel'Thalas' destruction. Now, he rules over the undead of Quel'Thalas, viciously
hunting all remaining elves.
Sylvanas Windrunner - The Banshee Queen, ruler of the Forsaken, a powerful undead faction.
In life, Sylvanas was the ranger-general of Silvermoon and bravely defended her home against
the Undead Scourge in the Third War. She continues the same battle in undeath.
Lady Vashj - Leader of the naga loyal to Illidan. Lady Vashj is cunning and manipulative,
and fiercely loyal to Illidan, ready to give her life for him at any moment.



Models CreditsSkins CreditsIcons CreditsMiscellaneous credits
ArrowVolley by Em!
Blood Elf buildings by SinisterX
Blood Elf doodads by Klayton
Blood Elf Ballista by Sellenisko
Kalecgos by Cakedog345 and Marshmalo
Draenei buildings and some units by SinisterX
DraeneiGemcrafter by Sellenisko
DraeneiHuntress by Sellenisko
DraeneiPaladin by AnemicRoyalty
Elekk Knight by Hawkwing and Cavman
BluefireBolt by UgoUgo
OrbOfVenom by UgoUgo
OrbOfFire by UgoUgo
Arcane_Barrage by florent86
Blood Elf Arcane Guardian by AndrewOverload519
GrandMage by Skipper
SC2ForceField by epsilon
MeteorStrike by UgoUgo
Ghost Strike by Boogles
Arcane Explosion By Champara Bros
Arcane Missile By Weep
BloodelfMage by Frankster
BloodelfPhoenixCrusader by Frankster
Hero Bloodelf Sword Master By Frankster
BloodelvenWarrior by Frankster
IcyGhost by PrMosquito
FelOrcLancer by Frankster
FelOrcWarlord by Frankster
Fire Nova by shamanyouranus
Orb of Dragons By Frankster
Orb of Fire By Frankster
SunfireMissile by pWn3d
Wretched by Cavman
Wraith Lord By donut3.5
Orb of Darkness by Frankster
Queensland Shield by I3lackDeath
WoW Kil'jaeden By takakenji
Bloodelf Wizard By Frankster
Shadow Golem by WILL THE ALMIGHTY
Forsaken Buildings by Ujimasa Hoso
Wretched Worker by Ujimasa Hoso
Wretched Swordsman by Ujimasa Hoso
Wretched Sorceress by Ujimasa Hoso
Lady Liadrin By kangyun
Lor'themar By kangyun
Vereesa Windrunner By kangyun
Holy Rune Golem By Alpain
Holy Blast By JesusHipster
Naaru By Hawkwing
Naga Royal Guard By Tarrasque
Prophet Velen by Stefan.K
Some models by Blizzard Entertainment
BloodElfArcher_by67chrome.blp By 67chrome
BansheeRanger by Hueter
BloodElfSorceress_by67chrome.blp By 67chrome
HeroTaurenChieftain.blp By zadelim
Sin'dorei UI by I3lackDeath
Silvermoon Tiles by Laercio
ReturnedArcher by 67chrome
ReturnedCaptain by 67chrome
ReturnedMage by 67chrome
Rilrae Thraele by shiiK
DarkChampion by 67chrome
DarkElfArcher by Juice_F
DarkSylvanas by 67chrome
DarkwingBat by 67chrome
corruptedkael By Daenar7
BloodElfSentry By 67chrome
BTNAdept by PeeKay
BTNBatby67chrome by 67chrome
BTNCRDRAGONBLOODBADBLOOD by CRAZYRUSSIAN
BTNCRFlamez by CRAZYRUSSIAN
BTNCrRICHARD by CRAZYRUSSIAN
BTNDarkChampion by 67chrome
BTNDarkSylvanas by 67chrome
BTNDeathguard by 67chrome
BTNLevelQQDSJaina by 67chrome
BTNPoisonNails by Elainiel
BTNRilraeThraele by shiiK
BTNSylvanas by 67chrome
BTNWeaver by PeeKay
BTNSearingArrow by Darkfang
BTNArcaneSword by Mc !
BTNBloodElfArcherby67chrome By 67chrome
BTNBloodElfEnchantressby67chrome By 67chrome
BTNBloodElfSorceressby67chrome By 67chrome
BTNBloodelfPhoenixCrusader by Frankster
BTNBloodelfHeroSwordChampion By General Frank
BTNBloodelvenWarrior by Frankster
BTNDarkSylvanasby67chrome By 67chrome
BTNFelOrcWarlord By General Frank
BTNHeroBloodelvenPaladin by Frankster
BTNIcyGhostA by PrMosquito
BTNLevelQQDSJaina By 67chrome
BTNPhoenix By bananaHUNT
BTNRPGShadowElf By Tenebrae
BTNScorch By Bogrim
BTNWraith2 By donut3.5
BTNZLTaurenDeathKnightblp By zadelim
BTNCRsoulcrown By CRAZYRUSSIAN
BTNDraeneiHuntressby67chrome By 67chrome
BTNDraeneiMaleShaman By FrIkY
BTNMultipleshot By Mr.Goblin
BTNPhoenixDartv2 By 4eNNightmare
BTNSphereOfDarkness By PeeKay
BTNRubyAmulet By PeeKay
BTNZodiacWarrior By dickxunder
BTNBloodelfGuard By Frankster
BTNPhoenixEgg By Elfsilver Lord
BTNSapphire By PeeKay
BTNJewelofDarkness By PeeKay
BTNArcanicNexus By The_Silent
BTNBloodelfPhoenixGuard By Frankster
BTNBloodElfSentry By 67chrome
BTNHeavenlyBlessing By Atmosferic
BTNPCelestialWings By Paladon
BTNPhoenixCall By Mr.Goblin
BTNRondache2 By PeeKay
BTNRondache3 By PeeKay
BTNSpikeBow By Army-of-Pandas
BTNRainofFire By Mr.Goblin
BTNPyroblast By aki15
BTNOrbThingy By Sin'dorei300
Some icons by Blizzard Entertainment
Two Steps from Hell - Decimator
audiomachine - Berserker
World of Warcraft music - Xaxas
World of Warcraft music - Eversong Woods
World of Warcraft music - Sunwell Plateau
World of Warcraft music - Icecrown Citadel, Crimson Halls
World of Warcraft music - Undercity
World of Warcraft music - Invincible
World of Warcraft music - Hellfire Peninsula
World of Warctaft music - Broken Shore
Voices from World of Warcraft
GLaDOS voice from Portal, Valve Corporation
Spooky Ambience by Cr1msonKing
Mass Effect - In Pursuit of Saren
Some riddles in Chapter Seven are from The Hobbit

Changelog

- Released.

- Fixed a bug in chapter nine that let the
first quest finish immediately.

- Interludes The Forsaken and Tempest Keep should now play
with no problem.

- Ghost in Chapter Seven has a new model.
- Sylvanas will no longer run away in the ending cinematic in Chapter Six.
- The Draenei AI in Chapter Eleven should now work fine.
- The hint in Chapter Two appears when you secure the base.

- Ragebeast Clan alliance fixed.
- The wretched are now using models from Ujimasa Hoso.
- The Draenei AI should now work for real.

- Cliff ramps are now more smooth in every map.
- Some terrain fixed.
- Forsaken are now using buildings from Ujimasa Hoso, and techtree from
Curse of the Forsaken 2.0.
- Forsaken AI in Chapter Six now builds much faster.
- Draenei AI in Chapter Eleven should really work now.
- Mention of Vereesa removed in Chapter Four.
- Scout/Guard/Cannon/Arcane Tower model is now fixed.
- Gold in Chapter Three is now limited.
- Difficulty description changed to Normal/Hard.
- Marksmanship now increases attack by 15/30/35%.
- Wretched Swordsman has increased attack.
- Wretched in Chapter Five have level 2 upgrades now, not level 3.
- Kael is now invulnerable in Chapter Eleven until he
finishes saying his lines.
- Enemy buildings can now be destroyed in Chapter Eight. There is
also an alternate ending if you manage to destroy them all.
- Triggers whose goal is destroying all enemy buildings have been
updated to work better. (Except in Chapter Ten.)
- New easter egg added in Chapter Five.
- Riddle of the Future easter egg added across multiple maps.

- Ragebeast Clan bug fixed in Chapter Two.
- Riddle of the Future removed.
- Dar'khan's units at the end now attack in faster intervals in Chapter Seven.
- You now start allied with other blood elves in Chapter Three.
- You now get the side quest in Chapter Three later.
- Side quest in Chapter Three is explained a little bit different.
- All heroes' spell are now hotkeyed to QWER.
- Kalecgos' title changed to Steward of Magic.
- Lor'themar's title changed to Battlemage.
- Forsaken buildings' tooltips fixed.
- Forsaken Workers can no longer become Shades and unsummon buildings.
- All chapters are now skippable with a cheat.
- There are now two specific hard waves in Chapter Eight, triggered after
15 minutes and 28 minutes.
- The Draenei AI in Chapter Eleven has finally been fixed.
- Demon Portals in Chapter Eleven now work through triggers.

Main Changes
- World of Warcaft: The Burning Crusade CGI Cinematic now plays as the intro to the campaign.
- New map: Chapter Ten - The Siege of Black Temple.
- Campaign cover picture updated.
- Heavily rewritten dialogues in: Chapter One, Three, Four, Five, Six, Nine and Eleven (Ten), and in almost all of the interludes. Other chapters have received some minor alterations to dialogues.
- Rewritten intro descriptions to almost all maps.
- Lowered collision size of almost all units for easier pathing.
- Updated a lot of tooltips.
- Cinematics updated.
- Difficulty altered in most maps, harder maps should now be a bit easier.
- Aewynne is no longer controllable in Chapter Eleven (Ten).

Techtree Changes
- Arcane Affinity now reduces magic damage by 25% (was 20%).
- Magic Sentry now instead gives Towers the ability to increase nearby friendly units' mana regeneration.

Hawkstrider Knight
- Requires Sanctuary instead of Spire to be trained.
- Cleave now strikes 25% of damage to nearby enemy units (was 12%).

Sorceress
- Can now once again use Polymorph.
- Can no longer use Illusion.

Arcane Golem
- Resistant Skin is now called Prismatic Barrier and also gives Arcane Golems passive health regeneration.

Blood Knight
- Holy Light heals for 250 hit points (from 125).
- Seal of Protection now lasts 30 seconds (from 25).
- Wings of Retribution increases movement speed and attack rate by 40%. Has a new special effect when cast.

Ballista
- Damage buffed.

Phoenix
- No longer has Spell Immunity. Instead, has a new ability, Spell Resistance, which reduces magic damage taken by 50%.
- Now costs 7 food (from 6).

Kael'thas
- Can no longer use Summon Lava Spawn. Instead, can use Summon Al'ar, which summons Al'ar, a powerful phoenix, to fight alongside Kael'thas.

Alessandra
- Has a new voice. (Valeera from Heroes of the Storm)
- Soulburn has been significantly buffed and now drastically increases Alessandra's attack speed.
- Dark Soul's Voidlord is no longer immobile.

Lor'themar
- Has a new model and a new icon.
- Flames of Retribution no longer does friendly fire. Now costs 75 mana (from 85).
- Blood Cry now affects a larger area. Now costs 50 mana (from 90).
- Can no longer use Dashing Winds. Instead, has a new ability, Living Bomb, which adds extra damage on each attack and causes units that die while under the effect to explode, dealing damage to nearby enemy units.

Liadrin
- Has a new model, a new icon and a new voice.
- Desiccation Aura is no longer visually displayed.

Aewynne
- Paralysing Arrow's range is now 800 (was 600).
- Evergreen now costs 50 mana (from 75).
- Marksmanship has been significantly buffed and now drastically increases Aewynne's attack damage.
- Volley of Arrows no longer does friendly fire.

Sylvanas
- Has a new voice.

Kalecgos
- Has a new voice.
- Abilities are now stronger.

- Lowered all units' collision size, which should make it easier to move units around the map and reduce units getting stuck.
- Fixed a bug in Chapter Twelve which could cause the boss fight to begin at the beginning of the map.

- Fixed a bug in Chapter Nine where you could end the map early by just flying around the map with Al'ar.
- Removed the ability Web from Kil'jaeden in Chapter Twelve which could prevent Kalecgos from executing his triggers.

- Increased Kargath's respawn timer in Chapter Ten.
- Added a new gold mine in Chapter Ten.

- Chapter Ten should be a little easier now.
- Lor'themar's Blood Cry has been buffed. It now lasts for 10 seconds and affects a larger area.
- Prophet Velen has a new model.
- Aurora and Vesper are now the collect colour in the Epilogue.

- Hawkstrider Knight now costs less resources, 3 food instead of 4, and does a little bit more damage.
- Phoenix now attacks a little slower, and can no longer increase its attack from the Blacksmith upgrades.

Please post any bugs, suggestions and tips!


Translations
Russian - v3.0.5, hosted on xgm.guru, by kirlandiya


Links
Curse of the Forsaken - My other campaign, following the story of Sylvanas and Forsaken
during the war with the Lich King.
Contents

Rise of the Blood Elves v3.0 (Campaign)

Reviews
11:15, 15th Jan 2014 Hell_Master: Map approved with a rating of 4/5. See my review here for more information: Review I have finished this map right now and still deserves 4/5 unless you fix the bugs I mentioned on the review even if its not...
Level 17
Joined
Nov 5, 2010
Messages
1,322
Mmm i got a question in chapter 2 i have been allies with the burning fire clan and ragebeast clan , but the quest log said if im allies with ragebeast clan i must be allies with the blackaxe clan , the burning clan fire saids that recovering an item that the blackaxe clan have i defeated the blackaxe clan , but then the ragebeast clan and burning fire clan starts to fight themselves is this normal or is a bug?

That's not a bug. If you first become allies with Ragebest and Blackaxe, and then do the task for Burning Fire, these two will attack you and the Burning Fire clan.
They become enemies any way, if you choose Burning Fire, these two will become enemies with you, if you choose these two, Burning Fire will become your enemy.

hi! i've been playing the campaing... i waited for it so long hehe. And i'm having a really good time. i found some "bugs"... in the first interlude, in tempest keep, nothing hapens... kael gets closer to aewine i think and the image stand still... so i missed that part! the rest is veeery good, i haven't finished it yet, im conquering silvermoon! really good job! sorry my english :p

Ah, that happens very rarely, I'll check it out, but you can also try to replay that map.
 
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Level 3
Joined
Dec 22, 2012
Messages
65
Unfortunately, it doesn't work, but I'll check out the map some more, and see what could be causing the problem.

EDIT: To anyone who was this problem, check what version of WC3 are you using. Be sure you are using the newest one.

Lol!I played it with not the newest cversion and i can still play it too xD :goblin_yeah:
 
Level 1
Joined
Jul 8, 2013
Messages
489
Im on chapter 5 and all are perfectly good.
Very nice campaign my friend, I give you a 5/5 which you deserve after all this work.


Btw , I'm working in a campaign which has nothing to do with the wrc3 lore and I need some1 with good terrain and spells skills.Think about it and tell me if you are interested.
(All I need is some small work cause I'm taking all this project by my self.)
 
Level 1
Joined
Dec 8, 2013
Messages
3
Unfortunately, it doesn't work, but I'll check out the map some more, and see what could be causing the problem.

EDIT: To anyone who was this problem, check what version of WC3 are you using. Be sure you are using the newest one.
Thanks with the newest version i can play the other maps
 
Level 1
Joined
Jul 8, 2013
Messages
489
In the cinematic when Blood elfs bring Sylvanas the new for help,The cinematic stops when the priest enters the room to talk.If frezes if you prefer.
You have propably made the wait command too long.


In the chapter with the Silvermoon dungeons I answered all the riddles except the one with the mountain or something....

Nicely done.That screaming voise was too annoying :p
 
Level 1
Joined
Jul 29, 2013
Messages
7
hi again! i've just finished chapter eight, and i realized that any of the enemy's heroes atacks... also, the acolytes aren't extracting gold. do you mean to do this or is it just an error? thanks again!

I've just finished! i really enjoy it! i have different feelings with the final... i mean.. its very good. but i espected less conversation and more action! hehe. but i have to thank you to make this campaign!! excellent as the other you've made!
 
Last edited:
Level 17
Joined
Nov 5, 2010
Messages
1,322
hi again! i've just finished chapter eight, and i realized that any of the enemy's heroes atacks... also, the acolytes aren't extracting gold. do you mean to do this or is it just an error? thanks again!

The enemies don't have heroes in that map, and the acolytes ''should'' be extracting gold, but they aren't, but it doesn't really matter since the AI gets gold through triggers.
 
Level 11
Joined
Jun 2, 2012
Messages
715
I played I enjoyed your campaign

My conclusion is..

Approved:p

-Terrain this perfect

-Storyline was very good

-The skills were phantastic

-The construction of the blood elves were perfect

-Units were very good

-Speaking of units again, the model of the ballista is very good, I've never seen this model before

Change

You should change the Game Patch the maps for the (Melee Last Patch)

I think you should change the model of Worker High Elf, for the Blood elf (in which you use in the last chapter)

-In chapter seven, when the Orange base is destroyed opens a portal and leaves the draenei, but they don't build anything and neither move: x

I think you should change the name of '' Fel Orcs '' and put '' Chaos '' , for exemple Fel Orc Grunt > Chaos Grunt

I think you should change the armor of fel orcs, for example the Warlock, put Unarmored

I think you should work on new skills for the Warlock (I'm working on the same on my map)

-the Dragon Rider of the fel horde, you should change the model to a Nether Dragon
There is one here in the same hive would only have to talk to the author of the model

-Fix the Cannon Tower

-Change the hotkeys of skills of heroes to, Q W E R :p (that would be super cool) the same for the skill of the units

-Change the model of Power Gerator in cap three. the same author of the Nether Dragon Rider has a model of this

-Create a mask icon to the Phoenix Fire ability

the things I remember are these
I have some skins/models
of Captain Lieutenant Blood Mage with the eye correction for blood elf, but I only have the icon of captain
I have the correct icon dragonhawk rider

If you are interested
 
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Level 17
Joined
Nov 5, 2010
Messages
1,322
I mean the intro to the chapter.When Silvermoon is under attack by the burning Legion.
The cinematic is messed up

The cinematic is fine to me. I'm not sure what's wrong with it since nothing special actually happens in it.


Thanks for the review, I'm glad you liked it, and some of these suggestions are good, I'll see if I'll change some of these things. And I'm not sure why the draenei AI didn't work (that's chapter eleven btw, not seven), so I'll check that out.
 
Level 10
Joined
Jul 19, 2011
Messages
553
Dont you think "Unholy Alliance" chapter is too small ?
Its just we kill a demon and then run, but the cinematics there are awesome.
 
Level 11
Joined
Jun 2, 2012
Messages
715
I was reminded of two things.

the cinematics are very good, better than the own blizzard in my opinion

and I really liked the racial ability blood elfs, I just think it would be better she be made from the Town Hall, not the forge

who knows if in a next campaign if you need someone to ideas of races and stuff, if you want I can help:p

I really enjoyed your work congratulations
 
Level 17
Joined
Nov 5, 2010
Messages
1,322
Dont you think "Unholy Alliance" chapter is too small ?
Its just we kill a demon and then run, but the cinematics there are awesome.

I know, but the focus in that chapter was in the story, not gameplay :)

I was reminded of two things.

the cinematics are very good, better than the own blizzard in my opinion

and I really liked the racial ability blood elfs, I just think it would be better she be made from the Town Hall, not the forge

who knows if in a next campaign if you need someone to ideas of races and stuff, if you want I can help:p

I really enjoyed your work congratulations

Thanks, I'm glad you like it all :)
 
Level 2
Joined
Aug 18, 2013
Messages
13
tomoraider the campaign is so nice bad hard mission too and i like your campaign very much i played all up to chapter 11 tnx for making the campaign
 
Level 8
Joined
Apr 14, 2011
Messages
456
UNABLE TO LOAD CHAPTER THREE FIX

If you are having problems with this, first patch the game to the newest version. If that doesn't work, then reinstall the game and patch and it should work.

I didn't haven't problem with chapter 3 only the bug of the chapter 9 that first mission instantely completes :)
 
Level 5
Joined
Nov 27, 2012
Messages
90
Wow, i'm loving the campaign;
I just finish the chapter 5, Amplification now, and i think that this chapter must be reworked( and have an undead base that don't do nothing) cause it's very hard to hold the position, cause the attack came by 3 sides, and the entrances don't help nothing, could be more defensive, perhaps just by one side. After i play the other lvls, i leave my review.
 
Level 11
Joined
Oct 11, 2013
Messages
729
well..... still doesn't work.
I've uninstalled and installed Warcraft 3 (Reign of Chaos and Frozen Throne), I've downloaded the campaign 3 times, I've tried to open the maps in the World Editor, but it did not work ....
I do not know what else I can do.
 
Last edited:
Level 17
Joined
Nov 5, 2010
Messages
1,322
well..... still doesn't work.
I've uninstalled and installed Warcraft 3 (Reign of Chaos and Frozen Throne), I've downloaded the campaign 3 times, I've tried to open the maps in the World Editor, but it did not work ....
I do not know what else I can do.

Did you patch the game to the newest version? Because two other people who had this problem did this and it works for them now.
 
Level 23
Joined
Apr 16, 2012
Messages
4,041
I may be stupid, but I have no idea how to get the clans in chapter 2 to ally me, I had to kill the dark green one, the light green allied no problem, but then there are the brown and yellow ones, and the brown wants doomlord with cloak of shadows from yellow clan, but the yellow clan wants orb from the brown clan

I am surly missing something
 
Level 17
Joined
Nov 5, 2010
Messages
1,322
I may be stupid, but I have no idea how to get the clans in chapter 2 to ally me, I had to kill the dark green one, the light green allied no problem, but then there are the brown and yellow ones, and the brown wants doomlord with cloak of shadows from yellow clan, but the yellow clan wants orb from the brown clan

I am surly missing something

You can't ally with all the clans. It's one or another.
 
Level 23
Joined
Apr 16, 2012
Messages
4,041
I dont think he was allied, he was most likely neutral, I was only allied to light green, but that also sound like a little bug, because it took be quite long to get good force, and by that time dark green(the closest force) allied with rebels or how you called them, but the light green still said Our brothers allied you? We will ally you as well! :D so that was a bit funny
 
Level 17
Joined
Nov 5, 2010
Messages
1,322
I dont think he was allied, he was most likely neutral, I was only allied to light green, but that also sound like a little bug, because it took be quite long to get good force, and by that time dark green(the closest force) allied with rebels or how you called them, but the light green still said Our brothers allied you? We will ally you as well! :D so that was a bit funny

Yeah, lol, I'll see what could have happened.

EDIT: Just checked the map, there is no bug, Blackaxe's clan's Stronghold drops the item.

i have a question about this chapter, how i make for give gold or lumber for them ?

Why would you give it to them, they got infinite amounts of gold and lumber.
 
Level 2
Joined
Aug 4, 2013
Messages
14
I really, liked the map, altough there was quite a diffrence in difficulty per map, not that thst is a problem or something. And the map where you can get the draenei, but when i finished the quest by destroying the base they didn't built a base and they almost didn't fight. I don't know what is was but it was quite strange.

Great map!!
 
Level 17
Joined
Nov 5, 2010
Messages
1,322
I really, liked the map, altough there was quite a diffrence in difficulty per map, not that thst is a problem or something. And the map where you can get the draenei, but when i finished the quest by destroying the base they didn't built a base and they almost didn't fight. I don't know what is was but it was quite strange.

Great map!!

Glad you liked it, but I'm not sure what happened in Chapter Eleven. I checked the triggers and it should work fine. Hmm, I'll check it again later.
 
Level 11
Joined
Oct 11, 2013
Messages
729
Glad you liked it, but I'm not sure what happened in Chapter Eleven. I checked the triggers and it should work fine. Hmm, I'll check it again later.

With me, the Draenei built the base, trained many units, many towers and stuff... But when they started sending attacks, Kael was already dead and Kalecgos's HP in half. And when they finally arrive on Kil'jaeden, they return to their base. THEY ARE COWARDS.
 
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