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60,000 passwords have been reset on July 8, 2019. If you cannot login, read this.

Rise of the Blood Elves v3.0

Submitted by tomoraider
This bundle is marked as approved. It works and satisfies the submission rules.
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1) Make sure you have at least the 1.27 patch installed. The campaign WILL NOT WORK properly without it.
Specifically, Chapter Three will not load at all.
2) Download the Rise of the Blood Elves Intro cinematic and extract into your Warcraft III/Movies folder.
LINK TO THE CINEMATIC FILE
3) Download the campaign and place into your Warcraft III/Campaigns folder, or My Documents/Warcraft 3/Campaigns
if you have the 1.28 patch.
4) Play the campaign!


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In a daring campaign against the Scourge in Northrend, Illidan faced off against the death
knight Arthas in an attempt to destroy the Frozen Throne. However, Arthas defeated Illidan and left him
wounded in the snow, allowing Illidan to witness the creation of the new Lich King.

Kael'thas Sunstrider and Lady Vashj, realising their defeat, brought Illidan with them as they fled back to
Outland. Seeing their master's ugly wounds, they decide to bring him back to the Hellfire Citadel so that
he may recover... but, unbeknownst to them, Outland was in a state of a minor civil war.

Soon after that, tensions rise in the blood elven society as the Grand Magistrix Alessandra Katryne
proposes a dangerous idea: reclamation of their homeland, Quel'Thalas.


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- Campaign in the style of Blizzard's campaigns.
- 12 chapters, 6 interludes, 1 epilogue and 1 cinematic.
- A new revamped blood elf techtree, based on the human techtree, but with new units and abilities.
- A storyline with its roots in WoW: The Burning Crusade, along with some unique new stories.
- Lots of custom models, skins, icons, voice sets and music.


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A short story that serves as a prelude to the story of Rise of the Blood Elves.
It depicts the motivations and history of Alessandra Katryne, one of the main characters.
Sorrowfall


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[​IMG] Kael'thas Sunstrider - Lord of the Blood Elves. All Kael'thas wishes is the best for his people,
and he is willing to make questionable some decisions to ensure this future.
[​IMG] Alessandra Katryne - Grand Magistrix of the Blood Elves. Alessandra's past is filled with
disappointment and sorrow, and she will fight to ensure the best for her people.
[​IMG] Lor'themar Theron - Regent-Lord of Quel'Thalas. Lor'themar is a rational and careful leader.
Lor'themar wants to ensure a promising future for his people, but is not willing to cross certain lines.
[​IMG] Aewynne Maysong - Ranger-General of the Blood Elves. Aewynne is a good-willed and noble
leader, who cares about her home more than anything else.
[​IMG] Lady Liadrin - The Blood Knight Matriarch, Lady Liadrin is fiercely loyal to Kael'thas,
but values justice above all. Once the situation changes, Liadrin is not above fighting
with people she once called enemies.
[​IMG] Illidan Stormrage - Lord of Outland. After his defeat at Icecrown, Illidan became
reclusive, focusing on some unknown future.
[​IMG] Dar'Khan Drathir - In the Scourge invasion of Quel'Thalas, Dar'Khan betrayed his people,
ensuring Quel'Thalas' destruction. Now, he rules over the undead of Quel'Thalas, viciously
hunting all remaining elves.
[​IMG] Sylvanas Windrunner - The Banshee Queen, ruler of the Forsaken, a powerful undead faction.
In life, Sylvanas was the ranger-general of Silvermoon and bravely defended her home against
the Undead Scourge in the Third War. She continues the same battle in undeath.
[​IMG] Lady Vashj - Leader of the naga loyal to Illidan. Lady Vashj is cunning and manipulative,
and fiercely loyal to Illidan, ready to give her life for him at any moment.


[​IMG]

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Trailer
Video


Models Credits Skins Credits Icons Credits Miscellaneous credits
Credits
ArrowVolley by Em!
Blood Elf buildings by SinisterX
Blood Elf doodads by Klayton
Blood Elf Ballista by Sellenisko
Kalecgos by Cakedog345 and Marshmalo
Draenei buildings and some units by SinisterX
DraeneiGemcrafter by Sellenisko
DraeneiHuntress by Sellenisko
DraeneiPaladin by AnemicRoyalty
Elekk Knight by Hawkwing and Cavman
BluefireBolt by UgoUgo
OrbOfVenom by UgoUgo
OrbOfFire by UgoUgo
Arcane_Barrage by florent86
Blood Elf Arcane Guardian by AndrewOverload519
GrandMage by Skipper
SC2ForceField by epsilon
MeteorStrike by UgoUgo
Ghost Strike by Boogles
Arcane Explosion By Champara Bros
Arcane Missile By Weep
BloodelfMage by Frankster
BloodelfPhoenixCrusader by Frankster
Hero Bloodelf Sword Master By Frankster
BloodelvenWarrior by Frankster
IcyGhost by PrMosquito
FelOrcLancer by Frankster
FelOrcWarlord by Frankster
Fire Nova by shamanyouranus
Orb of Dragons By Frankster
Orb of Fire By Frankster
SunfireMissile by pWn3d
Wretched by Cavman
Wraith Lord By donut3.5
Orb of Darkness by Frankster
Queensland Shield by I3lackDeath
WoW Kil'jaeden By takakenji
Bloodelf Wizard By Frankster
Shadow Golem by WILL THE ALMIGHTY
Forsaken Buildings by Ujimasa Hoso
Wretched Worker by Ujimasa Hoso
Wretched Swordsman by Ujimasa Hoso
Wretched Sorceress by Ujimasa Hoso
Lady Liadrin By kangyun
Lor'themar By kangyun
Vereesa Windrunner By kangyun
Holy Rune Golem By Alpain
Holy Blast By JesusHipster
Naaru By Hawkwing
Naga Royal Guard By Tarrasque
Prophet Velen by Stefan.K
Some models by Blizzard Entertainment
Credits
BloodElfArcher_by67chrome.blp By 67chrome
BansheeRanger by Hueter
BloodElfSorceress_by67chrome.blp By 67chrome
HeroTaurenChieftain.blp By zadelim
Sin'dorei UI by I3lackDeath
Silvermoon Tiles by Laercio
ReturnedArcher by 67chrome
ReturnedCaptain by 67chrome
ReturnedMage by 67chrome
Rilrae Thraele by shiiK
DarkChampion by 67chrome
DarkElfArcher by Juice_F
DarkSylvanas by 67chrome
DarkwingBat by 67chrome
corruptedkael By Daenar7
BloodElfSentry By 67chrome
Credits
BTNAdept by PeeKay
BTNBatby67chrome by 67chrome
BTNCRDRAGONBLOODBADBLOOD by CRAZYRUSSIAN
BTNCRFlamez by CRAZYRUSSIAN
BTNCrRICHARD by CRAZYRUSSIAN
BTNDarkChampion by 67chrome
BTNDarkSylvanas by 67chrome
BTNDeathguard by 67chrome
BTNLevelQQDSJaina by 67chrome
BTNPoisonNails by Elainiel
BTNRilraeThraele by shiiK
BTNSylvanas by 67chrome
BTNWeaver by PeeKay
BTNSearingArrow by Darkfang
BTNArcaneSword by Mc !
BTNBloodElfArcherby67chrome By 67chrome
BTNBloodElfEnchantressby67chrome By 67chrome
BTNBloodElfSorceressby67chrome By 67chrome
BTNBloodelfPhoenixCrusader by Frankster
BTNBloodelfHeroSwordChampion By General Frank
BTNBloodelvenWarrior by Frankster
BTNDarkSylvanasby67chrome By 67chrome
BTNFelOrcWarlord By General Frank
BTNHeroBloodelvenPaladin by Frankster
BTNIcyGhostA by PrMosquito
BTNLevelQQDSJaina By 67chrome
BTNPhoenix By bananaHUNT
BTNRPGShadowElf By Tenebrae
BTNScorch By Bogrim
BTNWraith2 By donut3.5
BTNZLTaurenDeathKnightblp By zadelim
BTNCRsoulcrown By CRAZYRUSSIAN
BTNDraeneiHuntressby67chrome By 67chrome
BTNDraeneiMaleShaman By FrIkY
BTNMultipleshot By Mr.Goblin
BTNPhoenixDartv2 By 4eNNightmare
BTNSphereOfDarkness By PeeKay
BTNRubyAmulet By PeeKay
BTNZodiacWarrior By dickxunder
BTNBloodelfGuard By Frankster
BTNPhoenixEgg By Elfsilver Lord
BTNSapphire By PeeKay
BTNJewelofDarkness By PeeKay
BTNArcanicNexus By The_Silent
BTNBloodelfPhoenixGuard By Frankster
BTNBloodElfSentry By 67chrome
BTNHeavenlyBlessing By Atmosferic
BTNPCelestialWings By Paladon
BTNPhoenixCall By Mr.Goblin
BTNRondache2 By PeeKay
BTNRondache3 By PeeKay
BTNSpikeBow By Army-of-Pandas
BTNRainofFire By Mr.Goblin
BTNPyroblast By aki15
BTNOrbThingy By Sin'dorei300
Some icons by Blizzard Entertainment
Credits
Two Steps from Hell - Decimator
audiomachine - Berserker
World of Warcraft music - Xaxas
World of Warcraft music - Eversong Woods
World of Warcraft music - Sunwell Plateau
World of Warcraft music - Icecrown Citadel, Crimson Halls
World of Warcraft music - Undercity
World of Warcraft music - Invincible
World of Warcraft music - Hellfire Peninsula
World of Warctaft music - Broken Shore
Voices from World of Warcraft
GLaDOS voice from Portal, Valve Corporation
Spooky Ambience by Cr1msonKing
Mass Effect - In Pursuit of Saren
Some riddles in Chapter Seven are from The Hobbit


Changelog
Changelog

v2.0 December 7th 2013
- Released.

v2.0.1
- Fixed a bug in chapter nine that let the
first quest finish immediately.

v2.0.2
- Interludes The Forsaken and Tempest Keep should now play
with no problem.

v2.0.3
- Ghost in Chapter Seven has a new model.
- Sylvanas will no longer run away in the ending cinematic in Chapter Six.
- The Draenei AI in Chapter Eleven should now work fine.
- The hint in Chapter Two appears when you secure the base.

v2.0.4
- Ragebeast Clan alliance fixed.
- The wretched are now using models from Ujimasa Hoso.
- The Draenei AI should now work for real.

v2.1
- Cliff ramps are now more smooth in every map.
- Some terrain fixed.
- Forsaken are now using buildings from Ujimasa Hoso, and techtree from
Curse of the Forsaken 2.0.
- Forsaken AI in Chapter Six now builds much faster.
- Draenei AI in Chapter Eleven should really work now.
- Mention of Vereesa removed in Chapter Four.
- Scout/Guard/Cannon/Arcane Tower model is now fixed.
- Gold in Chapter Three is now limited.
- Difficulty description changed to Normal/Hard.
- Marksmanship now increases attack by 15/30/35%.
- Wretched Swordsman has increased attack.
- Wretched in Chapter Five have level 2 upgrades now, not level 3.
- Kael is now invulnerable in Chapter Eleven until he
finishes saying his lines.
- Enemy buildings can now be destroyed in Chapter Eight. There is
also an alternate ending if you manage to destroy them all.
- Triggers whose goal is destroying all enemy buildings have been
updated to work better. (Except in Chapter Ten.)
- New easter egg added in Chapter Five.
- Riddle of the Future easter egg added across multiple maps.

v2.2
- Ragebeast Clan bug fixed in Chapter Two.
- Riddle of the Future removed.
- Dar'khan's units at the end now attack in faster intervals in Chapter Seven.
- You now start allied with other blood elves in Chapter Three.
- You now get the side quest in Chapter Three later.
- Side quest in Chapter Three is explained a little bit different.
- All heroes' spell are now hotkeyed to QWER.
- Kalecgos' title changed to Steward of Magic.
- Lor'themar's title changed to Battlemage.
- Forsaken buildings' tooltips fixed.
- Forsaken Workers can no longer become Shades and unsummon buildings.
- All chapters are now skippable with a cheat.
- There are now two specific hard waves in Chapter Eight, triggered after
15 minutes and 28 minutes.
- The Draenei AI in Chapter Eleven has finally been fixed.
- Demon Portals in Chapter Eleven now work through triggers.

v3.0 February 15th 2017
Main Changes
- World of Warcaft: The Burning Crusade CGI Cinematic now plays as the intro to the campaign.
- New map: Chapter Ten - The Siege of Black Temple.
- Campaign cover picture updated.
- Heavily rewritten dialogues in: Chapter One, Three, Four, Five, Six, Nine and Eleven (Ten), and in almost all of the interludes. Other chapters have received some minor alterations to dialogues.
- Rewritten intro descriptions to almost all maps.
- Lowered collision size of almost all units for easier pathing.
- Updated a lot of tooltips.
- Cinematics updated.
- Difficulty altered in most maps, harder maps should now be a bit easier.
- Aewynne is no longer controllable in Chapter Eleven (Ten).

Techtree Changes
- Arcane Affinity now reduces magic damage by 25% (was 20%).
- Magic Sentry now instead gives Towers the ability to increase nearby friendly units' mana regeneration.

Hawkstrider Knight
- Requires Sanctuary instead of Spire to be trained.
- Cleave now strikes 25% of damage to nearby enemy units (was 12%).

Sorceress
- Can now once again use Polymorph.
- Can no longer use Illusion.

Arcane Golem
- Resistant Skin is now called Prismatic Barrier and also gives Arcane Golems passive health regeneration.

Blood Knight
- Holy Light heals for 250 hit points (from 125).
- Seal of Protection now lasts 30 seconds (from 25).
- Wings of Retribution increases movement speed and attack rate by 40%. Has a new special effect when cast.

Ballista
- Damage buffed.

Phoenix
- No longer has Spell Immunity. Instead, has a new ability, Spell Resistance, which reduces magic damage taken by 50%.
- Now costs 7 food (from 6).

Kael'thas
- Can no longer use Summon Lava Spawn. Instead, can use Summon Al'ar, which summons Al'ar, a powerful phoenix, to fight alongside Kael'thas.

Alessandra
- Has a new voice. (Valeera from Heroes of the Storm)
- Soulburn has been significantly buffed and now drastically increases Alessandra's attack speed.
- Dark Soul's Voidlord is no longer immobile.

Lor'themar
- Has a new model and a new icon.
- Flames of Retribution no longer does friendly fire. Now costs 75 mana (from 85).
- Blood Cry now affects a larger area. Now costs 50 mana (from 90).
- Can no longer use Dashing Winds. Instead, has a new ability, Living Bomb, which adds extra damage on each attack and causes units that die while under the effect to explode, dealing damage to nearby enemy units.

Liadrin
- Has a new model, a new icon and a new voice.
- Desiccation Aura is no longer visually displayed.

Aewynne
- Paralysing Arrow's range is now 800 (was 600).
- Evergreen now costs 50 mana (from 75).
- Marksmanship has been significantly buffed and now drastically increases Aewynne's attack damage.
- Volley of Arrows no longer does friendly fire.

Sylvanas
- Has a new voice.

Kalecgos
- Has a new voice.
- Abilities are now stronger.

v3.0.1 February 16th 2017
- Lowered all units' collision size, which should make it easier to move units around the map and reduce units getting stuck.
- Fixed a bug in Chapter Twelve which could cause the boss fight to begin at the beginning of the map.

v3.0.2 February 18th 2017
- Fixed a bug in Chapter Nine where you could end the map early by just flying around the map with Al'ar.
- Removed the ability Web from Kil'jaeden in Chapter Twelve which could prevent Kalecgos from executing his triggers.

v3.0.3 February 20th 2017
- Increased Kargath's respawn timer in Chapter Ten.
- Added a new gold mine in Chapter Ten.

v3.0.4 April 8th 2017
- Chapter Ten should be a little easier now.
- Lor'themar's Blood Cry has been buffed. It now lasts for 10 seconds and affects a larger area.
- Prophet Velen has a new model.
- Aurora and Vesper are now the collect colour in the Epilogue.

v3.0.5 July 5th 2017
- Hawkstrider Knight now costs less resources, 3 food instead of 4, and does a little bit more damage.
- Phoenix now attacks a little slower, and can no longer increase its attack from the Blacksmith upgrades.


Please post any bugs, suggestions and tips!


Translations
Russian - v3.0.5, hosted on xgm.guru, by kirlandiya


Links
Curse of the Forsaken - My other campaign, following the story of Sylvanas and Forsaken
during the war with the Lich King.
Contents

Rise of the Blood Elves v3.0 (Campaign)

Reviews
Moderator
11:15, 15th Jan 2014 Hell_Master: Map approved with a rating of 4/5. See my review here for more information: Review I have finished this map right now and still deserves 4/5 unless you fix the bugs I mentioned on the review even if its not...
  1. knight26

    knight26

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    I might just replay this, to enjoy that last chapter a little more! ^_^
     
  2. tomoraider

    tomoraider

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    The last chapter of this campaign is one of my favorite maps out of all I made!
     
  3. david988

    david988

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    Chapter Three Through Fire,dont want to load just black scren.someon.know whay?
    :vw_wtf:
     
  4. Forsaken

    Forsaken

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    ....
     
  5. LunarWolf

    LunarWolf

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    A few days ago after finishing this campaign I felt bad because my laptop wasn't strong enough to handle it. So I thought about replying this campaign on my PC, while looking around for the campaign I found the old Rise of the Blood Elves, the 2.0 one and this one. So out of nostalgia I'm replaying the old campaign...let's just say that you come a long way with this one Tomoraider.
     
  6. tomoraider

    tomoraider

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    Why thank you. Yeah, the old the campaign is quite bad compared to the new one.
     
  7. GrandApothecary

    GrandApothecary

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    This takes place between Vanilla and Burning Crusade correct? And the Forsaken Campaign between BC and WotLK?
     
  8. tomoraider

    tomoraider

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    RotBE takes place after Frozen Throne and then the last part is the Burning Crusade story, while CotF also takes place after Frozen Throne and the last part takes place during the WotLK storyline.
     
  9. Raxistaicho

    Raxistaicho

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    How do Hawkstriders compare against other melee units in your opinions, everyone? It looks more like they're meant for raiding or the like rather than outright attacking.
     
  10. WarCortez

    WarCortez

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    I played this campaign through after the Curse of the Forsaken and I enjoyed it very much. It was very well made and the cutscenes were pure awesomeness. And I loved the easter egg banshee XD Looks like my constant explore the maps finally paid out (although there could have been more hidden stuff, for example in the Maar-voiced ghost's dungeon, since Kael can destroy trees with his ability. I listed a few bugs and opinions, I hope you can use them.

    1. The first level has a bug when rescuing the elves if I lure the dragons away.

    2. Liadrin’s heal+lifesteal power, along with my next to non-existent resources to reinforce my army makes the holdout part of level 3 impossible and I had to cheat. Less attacking force, more resources or Liadrin’s appearance’s limitation would solve this problem.

    3. Kael’Thas is too quick to admit his mistake and too quick to forgive disobedience which would make him look like weak and encourage his troops to follow Alessanda’s example of disobedience.

    4. 5th mission’s ending isn’t fade out.

    5. It’s strange that Lor’themar knows about Sylvanas’ details while Kael, his supreme commander does not and it is also weird that while they have such information, Sylvanas knows nothing about the blood elves.

    6.Despite the undead responsible for the destruction of Quel’Thalas, the elves were quick to accept undead help. Also, I find it rather awkward that Kael says to Sylvanas that „It’s nice to see you” considering Sylvanas is cursed with being undead. Something like „It’s saddening that we must meet again like this” or some other form of condolence would be appropriate.

    7. Chapter six is a bit too easy. The green attacked me a few times, but mostly the purple harassed me which was easy to keep in control alone, considering I had 5 heroes. I destroyed the green base before clearing the shores for Sylvanas, using 2 squad of archers and my heroes.

    8. Essential items should be indestructible, it's create a glitch if I can destroy the quest items.

    9. The purple scourge had a non-wreched blood elf guarding the eastern side in chapter 6.

    10. It’s a bit silly that some units use completely inappropriate lines (ex. Sylvanas’ units praise Ner’Zhul, Liadrin refers to Elune, the hawk knight makes references to dominating the skies). If you can, maybe you should delete such quote options.

    11. Sludge monsters in the dungeon turn back before they reach my troops.

    12. The riddle ghosts should be invulnerable until they turn hostile or they can be destroyed without retaliation.

    13. After getting through the crystal door, the archers begin to attack mobs during the cutscene.

    14. After putting down the crystal, it is possible to pick up immediately. I picked up with Sylvanas, so I don’t know if it can be carried through the campaign, along with the corrupted one, but I think you should prevent somehow to pick up again, like disappearing it or pause units.

    15. The 10th mission is rather easy intentionally or not. I can use a hawk rider to avoid fighting the purple base altogether and get the zeppelin. Then, bringing my 4 heroes to the blue base, destroying the phoenix hero (who has no magic immunity) and town porting back brings me back quickly enough to catch up with any wave. Since the enemy has weak air defense, 5 phoenix clears out the purple base and my heroes can handle the green.

    16. I read many complains about the last mission, but either you balanced it or they exaggerate it’s toughness. My heroes alone destroyed the orange base and since I carried a teleportation staff, I can stop the timer any time I want by teleporting to Anveena and bypass the freeing of Kalecgos. This can be solved by making Anveena neutral to my troops instead of friendly, I guess.

    17. You should make invisible enemy inventory in gameplay constants. I always found it silly to see the enemy’s inventory and the campaigns usually had them invisible.

    18. On the 11th mission, Kil'Jaedan's demons occasionally tend to stay in one place and not attacking my units, so I just have to stay and wait Kalecgos charge up his orbs.

    Anyway, congratulations for such well-made campaigns, they are worthy rivals of the original ones.
     
  11. MURDER KING

    MURDER KING

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    hello and yes indeed it has chapter easy but it has his story so i let tomoraider decide this and of course just if you whant to post something we help you with suggestion ,
     
  12. Arthas_the_Mad

    Arthas_the_Mad

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    Hello. One question: Do you still have the original campaign? I mean the first campaign, not the Enchanted Edition? I looked for it, but was unable to find it. Even if it's not as good as this one, i still think that it's worth plying it. I liked the tauren death night skin.
     
  13. tomoraider

    tomoraider

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  14. Arad MNK

    Arad MNK

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    Pretty Awsome campaign!!!!!! (Wierd it isn't Directors Cut!!!!!)
    There is one Small Issue: On chapter eight: War on Silvermoon Which you had to Defend silvermoon for 30 Minutes, The tooltip of Forsaken Guard Tower is : Upgrade To Guard Tower. Change it to Build Guard Tower.

    otherwise, Pretty nice Campaign. Epic, fun, Long and Hard To Summarize it in words.
    Deserves a Director's Cut, but I Don't have the Power to give it. so, 10/10 ----> 5/5
     
  15. tomoraider

    tomoraider

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    Thank you, glad you liked it!
     
  16. sarumanthecursed

    sarumanthecursed

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    absolutely amazing campaign enjoyed it all the way .
    my rate is 1000000000000/5
     
  17. hauw

    hauw

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    Also played this after Curse of The Forsaken.
    5/5 a job well done :)
     
  18. EredarArbeiterYU

    EredarArbeiterYU

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    The terrain, storyline, events, cutscenes, characters, and models all are amazing and very professionally made! :D
    But on the gameplay part the missions were not so much fun in my opinion, some of them were very very difficult but still not much fun, my base gets attacked from 2 directions, I choose to attack one base, then the enemies from the other one wreck my base. Being hard however would not be such a problem if it was a bit more fun. :p then just sitting in the base for half an hour until I get a sufficient amount of cannon towers to fend off and attack (then a Lich comes and activates Death and Decay xD). Then at one mission the pheonixes fly around and kill my workers from behind thus forcing me to create a ring of towers around my entire base :/ I then just used the invincibility cheat to wreck the enemies bases and just get as quickly as possible to the story telling part cause it's so much better :p
    Btw would have been great if you'd increased the level cap for heroes to 15, then have some heroes start at higher levels (like Kael'Thas).

    (text in black might be spoilers)
    And in the mission where you are supposed to capture the pheonix eggs before Illidan's forces take out Kael'Thas'es main base, well Illidan's forces will never reach it no matter how long I take my time, they get near the circle and then their attacks just become inept :p Also it was very difficult to destroy that base, after I capture the phoenix eggs (which in itself is a very difficult task), I should be able to ally with the fel orcs and naga! I don't have any good spot to land on and if I land in the cleared part I will be sandwiched between two hostile forces :/
    ALSO: In the chapter where you have to take the blueprints(?) for the arcane golems from the scourge mages, I have actually been to two of those spots where they reside and destroyed the undead there, but they only appear after I speak with lord Lothamar (I think I forgot his name :p) soo after finding the two other blueprints, I had no idea that I had to retourn to where I already was to find it and spent 20 minutes running around the dark corners of the map, until I finally decided to just use "iseedeadpeople" to spot them, they should have just been there from the start.
    Also: the ranger archer woman hero has the voice of an orchish blademaster at the level where you must defend Silvermoon from the undead counter-attack.

    Now about the storytelling:
    As for the storyline part of "review" it's all very good, except at the very end of the campaign. First Alesandra's role is kinda too much, I mean the part where she appears in the end and delays the Summoning is too much in my opinion, I mean really she's cool but that should not make her a superwoman :p
    Also that Blue Dragon Aspect dude, lol who the hell is he? XD his existence also begs the question why would such a powerful dude not be there when Arthas first razed Quel Thalas, and he also wasn't there when the Blood Elves fought to take Silvermoon back, but then he just appears from nowhere. Also I don't get where the Nu'ru came from, I get that it's some kind of a powerful energy source that Blood Elves found in Outland and thats about it :p
    Also Kael should say something about Sylvanas being undead instead of "yo wazzup, been a while ay :p" but it's cool, no bigie.
    And finally WHY were they (the Dranei) able to restore the Sunwell after Kil'Jaeden was defeated and not simply save everyone the trouble and do it when the Blood Elves recaptured Silvermoon?(umm maybe it was explained but the text went too fast and I did not get to read it? :p)
    oh and Kil'Jaeden wasn't actually killed, they just screwed up the summoning proccess and he was banished back from where he came from, right? I think it would be too much (lame xD) if the Elves killed the last Demon Lord of the Burning Legion just like that.
    And I thought that the Draenei were slightly mutated into the Broken and Lost Draenei as seen in before, how come there are still those clean and non-mutated Dreanei? that is too not explained.
    Anyway, I look forward to playing "Curse of the Forsaken" next. :)
     
    Last edited: Jul 16, 2015
  19. tomoraider

    tomoraider

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    Hey, thanks for playing the campaign, I agree some maps may be a bit too hard, but I don't think I'll be changing the difficulty. As for Kalecgos, he is there because of events of the Sunwell Trilogy comic books. Actually, everything from Chapter Nine onwards is more or less based on events of World of Warcraft.
     
  20. rcshaggy

    rcshaggy

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    He did show up during The Burning Crusade too.
    Still Tomo any chance to have more into this Campaign?
    Kinda like a secret mission for the series?