• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.

Rise of the Blood Elves v3.0

This bundle is marked as high quality. It exceeds standards and is highly desirable.

6HjXJoB.png


GLMcygJ.png

1) Make sure you have at least the 1.27 patch installed. The campaign WILL NOT WORK properly without it.
Specifically, Chapter Three will not load at all.
2) Download the Rise of the Blood Elves Intro cinematic and extract into your Warcraft III/Movies folder.
LINK TO THE CINEMATIC FILE
3) Download the campaign and place into your Warcraft III/Campaigns folder, or My Documents/Warcraft 3/Campaigns
if you have the 1.28 patch.
4) Play the campaign!


gpRvdoy.png

In a daring campaign against the Scourge in Northrend, Illidan faced off against the death
knight Arthas in an attempt to destroy the Frozen Throne. However, Arthas defeated Illidan and left him
wounded in the snow, allowing Illidan to witness the creation of the new Lich King.

Kael'thas Sunstrider and Lady Vashj, realising their defeat, brought Illidan with them as they fled back to
Outland. Seeing their master's ugly wounds, they decide to bring him back to the Hellfire Citadel so that
he may recover... but, unbeknownst to them, Outland was in a state of a minor civil war.

Soon after that, tensions rise in the blood elven society as the Grand Magistrix Alessandra Katryne
proposes a dangerous idea: reclamation of their homeland, Quel'Thalas.


F2hGgbP.png

- Campaign in the style of Blizzard's campaigns.
- 12 chapters, 6 interludes, 1 epilogue and 1 cinematic.
- A new revamped blood elf techtree, based on the human techtree, but with new units and abilities.
- A storyline with its roots in WoW: The Burning Crusade, along with some unique new stories.
- Lots of custom models, skins, icons, voice sets and music.


vGQfQIu.png

A short story that serves as a prelude to the story of Rise of the Blood Elves.
It depicts the motivations and history of Alessandra Katryne, one of the main characters.


rgl5kCD.png
HlQmo25.png
Kael'thas Sunstrider - Lord of the Blood Elves. All Kael'thas wishes is the best for his people,
and he is willing to make questionable some decisions to ensure this future.
qq993f9.png
Alessandra Katryne - Grand Magistrix of the Blood Elves. Alessandra's past is filled with
disappointment and sorrow, and she will fight to ensure the best for her people.
2eXA7RI.png
Lor'themar Theron - Regent-Lord of Quel'Thalas. Lor'themar is a rational and careful leader.
Lor'themar wants to ensure a promising future for his people, but is not willing to cross certain lines.
epenp4.jpg
Aewynne Maysong - Ranger-General of the Blood Elves. Aewynne is a good-willed and noble
leader, who cares about her home more than anything else.
rnmZOiB.png
Lady Liadrin - The Blood Knight Matriarch, Lady Liadrin is fiercely loyal to Kael'thas,
but values justice above all. Once the situation changes, Liadrin is not above fighting
with people she once called enemies.
xvRiT3C.png
Illidan Stormrage - Lord of Outland. After his defeat at Icecrown, Illidan became
reclusive, focusing on some unknown future.
BNCqgbJ.png
Dar'Khan Drathir - In the Scourge invasion of Quel'Thalas, Dar'Khan betrayed his people,
ensuring Quel'Thalas' destruction. Now, he rules over the undead of Quel'Thalas, viciously
hunting all remaining elves.
8Oq7llL.png
Sylvanas Windrunner - The Banshee Queen, ruler of the Forsaken, a powerful undead faction.
In life, Sylvanas was the ranger-general of Silvermoon and bravely defended her home against
the Undead Scourge in the Third War. She continues the same battle in undeath.
k5pd5c2.png
Lady Vashj - Leader of the naga loyal to Illidan. Lady Vashj is cunning and manipulative,
and fiercely loyal to Illidan, ready to give her life for him at any moment.

ur5lbQj.png
UXb1fl8.png
arYqUn0.png
krth8Vj.png
CQK5EVt.png
mQ10IyQ.png
5BkvVTH.png
MnfQqhd.png
SBmml47.png
yEuDUcd.png
IayQPfC.png
mwfiugj.png
axU4QPF.png
IdvnTP2.png
pYKxi26.png
Z16uHPi.png


Models CreditsSkins CreditsIcons CreditsMiscellaneous credits
ArrowVolley by Em!
Blood Elf buildings by SinisterX
Blood Elf doodads by Klayton
Blood Elf Ballista by Sellenisko
Kalecgos by Cakedog345 and Marshmalo
Draenei buildings and some units by SinisterX
DraeneiGemcrafter by Sellenisko
DraeneiHuntress by Sellenisko
DraeneiPaladin by AnemicRoyalty
Elekk Knight by Hawkwing and Cavman
BluefireBolt by UgoUgo
OrbOfVenom by UgoUgo
OrbOfFire by UgoUgo
Arcane_Barrage by florent86
Blood Elf Arcane Guardian by AndrewOverload519
GrandMage by Skipper
SC2ForceField by epsilon
MeteorStrike by UgoUgo
Ghost Strike by Boogles
Arcane Explosion By Champara Bros
Arcane Missile By Weep
BloodelfMage by Frankster
BloodelfPhoenixCrusader by Frankster
Hero Bloodelf Sword Master By Frankster
BloodelvenWarrior by Frankster
IcyGhost by PrMosquito
FelOrcLancer by Frankster
FelOrcWarlord by Frankster
Fire Nova by shamanyouranus
Orb of Dragons By Frankster
Orb of Fire By Frankster
SunfireMissile by pWn3d
Wretched by Cavman
Wraith Lord By donut3.5
Orb of Darkness by Frankster
Queensland Shield by I3lackDeath
WoW Kil'jaeden By takakenji
Bloodelf Wizard By Frankster
Shadow Golem by WILL THE ALMIGHTY
Forsaken Buildings by Ujimasa Hoso
Wretched Worker by Ujimasa Hoso
Wretched Swordsman by Ujimasa Hoso
Wretched Sorceress by Ujimasa Hoso
Lady Liadrin By kangyun
Lor'themar By kangyun
Vereesa Windrunner By kangyun
Holy Rune Golem By Alpain
Holy Blast By JesusHipster
Naaru By Hawkwing
Naga Royal Guard By Tarrasque
Prophet Velen by Stefan.K
Some models by Blizzard Entertainment
BloodElfArcher_by67chrome.blp By 67chrome
BansheeRanger by Hueter
BloodElfSorceress_by67chrome.blp By 67chrome
HeroTaurenChieftain.blp By zadelim
Sin'dorei UI by I3lackDeath
Silvermoon Tiles by Laercio
ReturnedArcher by 67chrome
ReturnedCaptain by 67chrome
ReturnedMage by 67chrome
Rilrae Thraele by shiiK
DarkChampion by 67chrome
DarkElfArcher by Juice_F
DarkSylvanas by 67chrome
DarkwingBat by 67chrome
corruptedkael By Daenar7
BloodElfSentry By 67chrome
BTNAdept by PeeKay
BTNBatby67chrome by 67chrome
BTNCRDRAGONBLOODBADBLOOD by CRAZYRUSSIAN
BTNCRFlamez by CRAZYRUSSIAN
BTNCrRICHARD by CRAZYRUSSIAN
BTNDarkChampion by 67chrome
BTNDarkSylvanas by 67chrome
BTNDeathguard by 67chrome
BTNLevelQQDSJaina by 67chrome
BTNPoisonNails by Elainiel
BTNRilraeThraele by shiiK
BTNSylvanas by 67chrome
BTNWeaver by PeeKay
BTNSearingArrow by Darkfang
BTNArcaneSword by Mc !
BTNBloodElfArcherby67chrome By 67chrome
BTNBloodElfEnchantressby67chrome By 67chrome
BTNBloodElfSorceressby67chrome By 67chrome
BTNBloodelfPhoenixCrusader by Frankster
BTNBloodelfHeroSwordChampion By General Frank
BTNBloodelvenWarrior by Frankster
BTNDarkSylvanasby67chrome By 67chrome
BTNFelOrcWarlord By General Frank
BTNHeroBloodelvenPaladin by Frankster
BTNIcyGhostA by PrMosquito
BTNLevelQQDSJaina By 67chrome
BTNPhoenix By bananaHUNT
BTNRPGShadowElf By Tenebrae
BTNScorch By Bogrim
BTNWraith2 By donut3.5
BTNZLTaurenDeathKnightblp By zadelim
BTNCRsoulcrown By CRAZYRUSSIAN
BTNDraeneiHuntressby67chrome By 67chrome
BTNDraeneiMaleShaman By FrIkY
BTNMultipleshot By Mr.Goblin
BTNPhoenixDartv2 By 4eNNightmare
BTNSphereOfDarkness By PeeKay
BTNRubyAmulet By PeeKay
BTNZodiacWarrior By dickxunder
BTNBloodelfGuard By Frankster
BTNPhoenixEgg By Elfsilver Lord
BTNSapphire By PeeKay
BTNJewelofDarkness By PeeKay
BTNArcanicNexus By The_Silent
BTNBloodelfPhoenixGuard By Frankster
BTNBloodElfSentry By 67chrome
BTNHeavenlyBlessing By Atmosferic
BTNPCelestialWings By Paladon
BTNPhoenixCall By Mr.Goblin
BTNRondache2 By PeeKay
BTNRondache3 By PeeKay
BTNSpikeBow By Army-of-Pandas
BTNRainofFire By Mr.Goblin
BTNPyroblast By aki15
BTNOrbThingy By Sin'dorei300
Some icons by Blizzard Entertainment
Two Steps from Hell - Decimator
audiomachine - Berserker
World of Warcraft music - Xaxas
World of Warcraft music - Eversong Woods
World of Warcraft music - Sunwell Plateau
World of Warcraft music - Icecrown Citadel, Crimson Halls
World of Warcraft music - Undercity
World of Warcraft music - Invincible
World of Warcraft music - Hellfire Peninsula
World of Warctaft music - Broken Shore
Voices from World of Warcraft
GLaDOS voice from Portal, Valve Corporation
Spooky Ambience by Cr1msonKing
Mass Effect - In Pursuit of Saren
Some riddles in Chapter Seven are from The Hobbit

Changelog

- Released.

- Fixed a bug in chapter nine that let the
first quest finish immediately.

- Interludes The Forsaken and Tempest Keep should now play
with no problem.

- Ghost in Chapter Seven has a new model.
- Sylvanas will no longer run away in the ending cinematic in Chapter Six.
- The Draenei AI in Chapter Eleven should now work fine.
- The hint in Chapter Two appears when you secure the base.

- Ragebeast Clan alliance fixed.
- The wretched are now using models from Ujimasa Hoso.
- The Draenei AI should now work for real.

- Cliff ramps are now more smooth in every map.
- Some terrain fixed.
- Forsaken are now using buildings from Ujimasa Hoso, and techtree from
Curse of the Forsaken 2.0.
- Forsaken AI in Chapter Six now builds much faster.
- Draenei AI in Chapter Eleven should really work now.
- Mention of Vereesa removed in Chapter Four.
- Scout/Guard/Cannon/Arcane Tower model is now fixed.
- Gold in Chapter Three is now limited.
- Difficulty description changed to Normal/Hard.
- Marksmanship now increases attack by 15/30/35%.
- Wretched Swordsman has increased attack.
- Wretched in Chapter Five have level 2 upgrades now, not level 3.
- Kael is now invulnerable in Chapter Eleven until he
finishes saying his lines.
- Enemy buildings can now be destroyed in Chapter Eight. There is
also an alternate ending if you manage to destroy them all.
- Triggers whose goal is destroying all enemy buildings have been
updated to work better. (Except in Chapter Ten.)
- New easter egg added in Chapter Five.
- Riddle of the Future easter egg added across multiple maps.

- Ragebeast Clan bug fixed in Chapter Two.
- Riddle of the Future removed.
- Dar'khan's units at the end now attack in faster intervals in Chapter Seven.
- You now start allied with other blood elves in Chapter Three.
- You now get the side quest in Chapter Three later.
- Side quest in Chapter Three is explained a little bit different.
- All heroes' spell are now hotkeyed to QWER.
- Kalecgos' title changed to Steward of Magic.
- Lor'themar's title changed to Battlemage.
- Forsaken buildings' tooltips fixed.
- Forsaken Workers can no longer become Shades and unsummon buildings.
- All chapters are now skippable with a cheat.
- There are now two specific hard waves in Chapter Eight, triggered after
15 minutes and 28 minutes.
- The Draenei AI in Chapter Eleven has finally been fixed.
- Demon Portals in Chapter Eleven now work through triggers.

Main Changes
- World of Warcaft: The Burning Crusade CGI Cinematic now plays as the intro to the campaign.
- New map: Chapter Ten - The Siege of Black Temple.
- Campaign cover picture updated.
- Heavily rewritten dialogues in: Chapter One, Three, Four, Five, Six, Nine and Eleven (Ten), and in almost all of the interludes. Other chapters have received some minor alterations to dialogues.
- Rewritten intro descriptions to almost all maps.
- Lowered collision size of almost all units for easier pathing.
- Updated a lot of tooltips.
- Cinematics updated.
- Difficulty altered in most maps, harder maps should now be a bit easier.
- Aewynne is no longer controllable in Chapter Eleven (Ten).

Techtree Changes
- Arcane Affinity now reduces magic damage by 25% (was 20%).
- Magic Sentry now instead gives Towers the ability to increase nearby friendly units' mana regeneration.

Hawkstrider Knight
- Requires Sanctuary instead of Spire to be trained.
- Cleave now strikes 25% of damage to nearby enemy units (was 12%).

Sorceress
- Can now once again use Polymorph.
- Can no longer use Illusion.

Arcane Golem
- Resistant Skin is now called Prismatic Barrier and also gives Arcane Golems passive health regeneration.

Blood Knight
- Holy Light heals for 250 hit points (from 125).
- Seal of Protection now lasts 30 seconds (from 25).
- Wings of Retribution increases movement speed and attack rate by 40%. Has a new special effect when cast.

Ballista
- Damage buffed.

Phoenix
- No longer has Spell Immunity. Instead, has a new ability, Spell Resistance, which reduces magic damage taken by 50%.
- Now costs 7 food (from 6).

Kael'thas
- Can no longer use Summon Lava Spawn. Instead, can use Summon Al'ar, which summons Al'ar, a powerful phoenix, to fight alongside Kael'thas.

Alessandra
- Has a new voice. (Valeera from Heroes of the Storm)
- Soulburn has been significantly buffed and now drastically increases Alessandra's attack speed.
- Dark Soul's Voidlord is no longer immobile.

Lor'themar
- Has a new model and a new icon.
- Flames of Retribution no longer does friendly fire. Now costs 75 mana (from 85).
- Blood Cry now affects a larger area. Now costs 50 mana (from 90).
- Can no longer use Dashing Winds. Instead, has a new ability, Living Bomb, which adds extra damage on each attack and causes units that die while under the effect to explode, dealing damage to nearby enemy units.

Liadrin
- Has a new model, a new icon and a new voice.
- Desiccation Aura is no longer visually displayed.

Aewynne
- Paralysing Arrow's range is now 800 (was 600).
- Evergreen now costs 50 mana (from 75).
- Marksmanship has been significantly buffed and now drastically increases Aewynne's attack damage.
- Volley of Arrows no longer does friendly fire.

Sylvanas
- Has a new voice.

Kalecgos
- Has a new voice.
- Abilities are now stronger.

- Lowered all units' collision size, which should make it easier to move units around the map and reduce units getting stuck.
- Fixed a bug in Chapter Twelve which could cause the boss fight to begin at the beginning of the map.

- Fixed a bug in Chapter Nine where you could end the map early by just flying around the map with Al'ar.
- Removed the ability Web from Kil'jaeden in Chapter Twelve which could prevent Kalecgos from executing his triggers.

- Increased Kargath's respawn timer in Chapter Ten.
- Added a new gold mine in Chapter Ten.

- Chapter Ten should be a little easier now.
- Lor'themar's Blood Cry has been buffed. It now lasts for 10 seconds and affects a larger area.
- Prophet Velen has a new model.
- Aurora and Vesper are now the collect colour in the Epilogue.

- Hawkstrider Knight now costs less resources, 3 food instead of 4, and does a little bit more damage.
- Phoenix now attacks a little slower, and can no longer increase its attack from the Blacksmith upgrades.

Please post any bugs, suggestions and tips!


Translations
Russian - v3.0.5, hosted on xgm.guru, by kirlandiya


Links
Curse of the Forsaken - My other campaign, following the story of Sylvanas and Forsaken
during the war with the Lich King.
Contents

Rise of the Blood Elves v3.0 (Campaign)

Reviews
11:15, 15th Jan 2014 Hell_Master: Map approved with a rating of 4/5. See my review here for more information: Review I have finished this map right now and still deserves 4/5 unless you fix the bugs I mentioned on the review even if its not...
Level 7
Joined
Jul 17, 2015
Messages
79
Well, that certainly explains the struggles I've been having the past few days! Made it all the way to Chapter 10 before going "Nope, I surrender, something's going on here"

EDIT: Oh, pagesnipe I guess. Tomoraider at the bottom of the previous page confirmed that the AI is messed up in the current patch of the game, and harder than they should be.
 
Level 10
Joined
Oct 1, 2015
Messages
356
I think I gave the campaign enough of a chance, and while the story is interesting, I found the victory conditions and gameplay in overall very difficult. You have to start each chapter at a disadvantage against the enemy, and you are constantly attacked by multiple bases. There's no difficulty setting and I don't really like having to play by default. The majority liked the campaign, but unfortunately it didn't appeal to me. Although I respect the work of the campaign creator, I don't want to give a high rating to something I don't like.
Sorry to barge in like this but wanted to share an opinion
The campaign is difficult indeed but I think it is so because from a lore perspective, the surviving blood elves were at a disadvantage seeing that 90% of their race was wiped out by Arthas' onslaught and their homeland is ravaged and infested with many enemies so that in my opinion explains the difficulty.
That's my personal explanation, I don't know if the creator shares my reasoning
 
Level 7
Joined
Jul 17, 2015
Messages
79
This campaign is perfect but i have to say something about chapter 3 when liadrin trys to stop you at the end before opening the portal , its imposibile to defend with that army its to much i dont renember this hard you shoud fix this problem
Tomoraider has confirmed that, in the current patch of Warcraft 3, many of the AIs are bugged and much harder than they should be. I don't know which ones this applies to, but I do agree that that particular segment is far harder than I remember it being, and it is likely affected.

They have also, however, expressed in the same post that several levels are too hard in general however, and if I remember right, is eventually planning to do an AI pass on the campaign, presumably to fix the aforementioned bug, and generally tweak difficulty.
 
Level 30
Joined
Jun 11, 2017
Messages
1,002
Another cool campaign of old. Sadly @tomoraider does not want to add voicelines (or I'm wrong, please correct me).
Balance in some places are messy thing, but overall I like how this campaign showcase well-known Blood Elves lore with addition from comic books.
Poor Alessandra, BTW.

Like and recommend.
 
Level 28
Joined
Jul 26, 2008
Messages
1,491
Thought I would add some notes I wrote down from when I replayed this campaign:



Opening Cinematic (WoW one) gets skipped instantly when playing on latest wc3 patch.

Ch1
Love the outland atmosphere of the opening cinematic camera shot.
The small size of the map was good--- reminded me of Ch1 Human Reign of Chaos, just something light to start.


Ch2
The clans joining you was a fantastic feature of this level. Anything with friendly AI is always good.
I chose the clan option with the least number of allies (allied with yellow, the only base with a hero) since I wanted to see if it was worth it, and got the cloak of flames. Not sure if that item is also available to people who side with the more numerous allies (brown/green).




Ch3
Glad I had the infernal stone for that 2nd wave that attacked when I was defending Tempest Keep.
Allessandra destroys the portal too early; 2 workers got left behind with her.


Ch4
Love the snow terrain here.
Before finishing the mission, bought as many slow orbs as possible to stack up mass damage on all heroes (did this in future chapters too, so no hero had empty inventory slots).


Ch5
Showing the Wretched watching the energy being channeled from a distance was a fantastic scene to add in. It basically foreshadows their attacks without needing to directly say they will attack.
Would have been nice if Wretched had a hero of their own to give their bases a bit of flavour.
I don't think the purple UD base actually attacked me at all, and his workers were just standing there.


Ch6
Sylvanas' base was very overpowered, it was great.
Really like missions where we don't start with allies but we can gain them through side objective.


Ch7
Nice dark cave effect, loved the spooky theme.
There was no resolution to the ghost story line. We saw it fighting Sylvanas then saw it again in a weaker form at the end. It was supposed to be the being that was trapped here to contain it, and it felt there wasn't a proper ending to how it died.


Ch8
I know it's good to have the chance to play other races, but this still would been good opportunity to have AI control the Forsaken.
Would have had trouble winning this if I didn't rush the green base at the start and destroy its workers/ main building.
During the final scene, when the Undead retreat, some of them try to run back towards the Elves, as if the AI were fighting for control vs the trigger trying to make the leave the area.


Ch9
I enjoy this being a short mission.
I enjoyed walking through the Blood Elf bases/ areas to get to the Infernal, since the Waygate was in the opposite direction of the Infernal ping spot itself.
Good way of explaining why Kael went against Illidan. His reasoning here sort of made sense.

Ch10
My favorite mission I think because of all the allies we can gain. Would have been nice if Illidan was so powerful that we needed all our allies sending waves from their bases in order to defeat him.


Ch11
It would have been better to make orange's attack waves not AI controlled, and just trigger based instead, to avoid it going back and forth when yellow sends new units to replace old guard units.
What happened to Illidan's forces that were about to reach us at the end?

Ch12
Would have been nice to have some enemy heroes attacking us, not just waves of enemies.
The barrier on left side of Sunwell could have been removed once we reached Kael, so during the fight with him and Kil'jaeden at least our forces could reach us quickly.
The Draenei base should have been placed more outward and not in the top left corner, since whenever the Demons sent out units, like 1 or 2, the Draenei would attack them and retreat. At least if they were in front of us, they could act as a meat shield.
Besides positioning (putting AI base in front of player base, and not behind or in a corner, to at least help us defend if nothing else), other things can be done to reduce AI screwing up, such as removing timer between waves so computer forces attack instantly, and instead have the number of unit producing structures be what confines how "fast" it takes for an AI to launch an attack, so if it hits a single unit and retreats, it heads straight back out again.


Epilogue
I like how Lor'themar and Aewynne keep stopping periodically when walking in that cutscene, as if to emphasize certain topics of their discussion, and then they continue walking.
The political topics they discuss (future of the Blood Elves / Dalaran) make these cutscenes pretty interesting to read.
Rommath is suspicious of Dalaran not having good intentions at heart, but seems to forget how he and the other Blood Elves basically drained the life out of M'uru.


General Points
I normally try to avoid replaying campaigns I have played before, but sometimes I give in and replay really good ones. I really enjoyed playing this campaign last weekend. The highlight of this campaign, in my opinion, is all the RTS missions where we have friendly AI. That is probably my favorite aspect of campaigns. Something about watching allies AI crush enemy AI while I sit back after doing the heavy work at the start of the mission feels wonderful.

Saw some comments about AI attacking harder in "reforged". Honestly, it feels like slander against the recent version(s) of Wc3. Yea, some missions were hard, but since there is no difficulty setting, there will inevitably be some missions that people find difficult, since no one difficulty fits all. Hopefully, people in the future are more accepting of the good changes the latest Wc3 patches have brought, instead of bashing Blizzard for no reason.


 
Level 28
Joined
Nov 5, 2010
Messages
1,413
I haven't replied here in a while. Thank you to everyone for your kind comments and feedback, I am glad you're all still enjoying the campaign!

@New_Here I decided not to include phoenixes in Curse of the Forsaken for two reasons: first, they're OP and would overshadow every Forsaken unit in CotF, and second, I wanted to keep them unique to Rise of the Blood Elves.
 
Level 2
Joined
Dec 26, 2018
Messages
9
I haven't replied here in a while. Thank you to everyone for your kind comments and feedback, I am glad you're all still enjoying the campaign!

@New_Here I decided not to include phoenixes in Curse of the Forsaken for two reasons: first, they're OP and would overshadow every Forsaken unit in CotF, and second, I wanted to keep them unique to Rise of the Blood Elves.
Oh I understand now, and come to think of it, those phoenix will probably make the first mission in northrend with the forsaken too easy.
 
Top