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Deathmatch with random unique characters and abilities. The average match time depends on the number of players, the number of kills required and, last but not least, luck.
Details:
Random spells and hero on each respawn
Fast gameplay
11 heroes with their own strengths and weaknesses
Simple AI
Bonuses:
Once every 10 seconds, one of the random bonuses appears, among which there are various books, as well as runes of healing, mana, speed and dispel
Once every 30 seconds a random Ultimate ability appears in the town
After 4 minutes, a Zeppelin will appear on the map, fly to the city and drop a crate containing a random item that, in the right hands, can turn the match around. When the Hero dies, this item falls to the ground, which makes it possible to pick it up again
Heroes:
Mage - ordinary mage, large mana reserve, built-in area dispel
Archer - above average range, fire arrows included
Bladerunner - swordsman with increased defense and morale
Mockinbird - able to spy on heroes' spells
Builder - can build a tower. If it is damaged, then when repairing it, he will climb inside the tower until he either completely repairs it or breaks.
Blood Elf - rapidly loses his magical energy but can take all the mana from those he personally killed
Neromaniac - old, but capable of much. Quickly fires his staff and also raises skeletons
Straggle Soul - It's hard to hit, but you can dispel it
Unstable Core - a really unstable mass of magical essence that strives to explode with all its accumulated energy
Nature Keeper - a conservationist who creates ents to help him
Deer Hunter - the owner of a gun, capable of shooting far, and also finishing you off if you are weak with the final shot
Holy Knight - A melee horseman imbued with the holy power of healing (can heal himself)
Death Knght - Melee Rider Sworn to the Power of Darkness
Hungry Ghoul - loses his vital energy and only eating other creatures can feed his endless hunger
Evasion's description is broken for some reason.
The Builder's Tower ability has tooltip missing.
Last Hit has no description. Also it has a passive looking ability. Could be made active with: Button Manager v1.8.2
Overall nice, core game mechanics...
A credits list in the map thread description is required where the names of the resource (models, skins, icons, spells, sound etc.) authors are mentioned along with the specific resource. It would be a luxury to have links leading to the used resources. Credits in the Quest Log would be appreciated too.
A detailed changelog in the first post would be helpful to reviewers and notify fans about the newest implementations to your map.
Map thread tags are important. Please use those that fit and not more or none.
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