Fascinating; nice idea. I like the mixture of Chem & Mech.Goblin assasin. Works with gadgets but also with potions, poisons and stuff.
Mask and gadgets are kinda inspired by dishonored.
And she's female, kinda not too noticable, but she has maiev animations.
Still something is lacking, more teamcolour of course, but something that makes her stand out.
News: Guldan. Gonna hop on the orc hero hype train.
The team coloured part of his robe will get a better texture.
To come: Spikes out of his back, staff, and all the other wod staff.
i perfer adding the spikes on his back . why Blizzard design all the warlocks' back with spikes and bones even in warcraft 3 ? of course there is some reasons . u know , Guldan is a thin and bony orc . so the reason why Blizzard add the spikes on his back is that they want him look a bit 'stronger' , looks more like a boss .
for example , a cone will looks like more sharp than a sphere . so those spikes will give the charater some 'growing power' aesthetic feeling . will give him potential stretching forces . sorry for my English , i am not sure if u can read this , but this is principle in art .
if u wont add them , just pull off ur cam to look at the WIP pics or just stay the pic size with the attached thumbnails : he has no special points , we will just find that he is a caster , even we can not see clearly that he is a orc .
so if a boss , or a hero has no his own characteristics , then it will be a failed art design .
u know a game character always need to see its general looks . especially with the warcraft 3 game angle . now the works are really nice , but now it just look like a nice caster , but not a nice Guldan .
and most of the artists from blizzard are really great in all the game companies . so their art designs are really good works . as a professional artist in a game company , i can see that , just trust me . good work for it ~
I'm lovin' that Gul'dan, man. Quite cool.
I unfortunately must echo (at least in part) what Paladinjst is trying to say; it's actually something I think many of your models could use. That is to say, you make excellent models, but more often than not I feel the Heroes lack a certain "heroic-ness". One of the ways this is achieved (at least in Wc3) is by having some ridiculous 'set-piece', some prop or nurny (weapon, backpack, feature, etc) that really helps give the model a sense of 'greatness' and 'grandeur'.
Team Fortress 2 is another amazing example (if I may so compare) when it comes to the utter relevance of aesthetics in game design; one of the most striking & memorable features is the aesthetics. Not just the colors & shading (they took forever making all-new shaders & stuff for it), but by virtue of the character's themselves; the silhouettes are unique & discernable at a great distance, and each is a manifestation of the character.
Now, I must say I'm also not a huge fan of the ridiculous back-spike-rack thing (now with new Skull (TM) attachments!)... But something? Perhaps a giant broken section of Mannoroth's tusk, laden with demonic runes? Or a giant bubbling cauldron (well, more Trollish really)? Summat.
Still, lookin' good. Love the face.
Very good point. I never thought of it that way. The silhouette is indeed especially important when it comes to low-poly models, and without something towering over him on his back his silhouette would be very underwhelming.
I'd listen to Paladinjst if I were you, the guy is a professional. He knows what he's talking about
But I agree with Kyrbi0, that you could perhaps add something else than the WoW spike-thingy, which I really find ugly and stereotypical as f*ck. But maybe that's just me.
Thanks for the advice people.
I'm very well aware of the problem with the "herofication" of my models and I'm trying to improve these flaws.
So I followed your advice and added the spikes and stuff, how do you like them?
The skulls resulted in a high poly count but the file size is not really high.
Just need someone to fix the walk animation (staff is moving not right and I can't fix it). I asked JesusHipster but I don't know if he has time. Then it can be released.
really much better now . and Guldan is still a important character in WOW 7.0 and Illidan has return !!
Very cool! You actually managed to get it to look better than the WoD version, which is too overdone imo.
Wait, didn't Illidan die in one of those anticlimactic boss-battles? Ah good old WoW, butt****ing the lore as always.
That's more than cool; sorry, wasn't trying to seem 'naggy' or whatever.I'm very well aware of the problem with the "herofication" of my models and I'm trying to improve these flaws.
Not bad. That might be just what the warlock ordered. : )PROXY said:So I followed your advice and added the spikes and stuff, how do you like them?
The skulls resulted in a high poly count but the file size is not really high.
Oh no, not offensive in the least; I was just worried as it sounded a bit... 'snippy', as if you were getting annoyed hearing that from me (which, by all rights, you should xD).And I'm sorry if I sounded offensive Kyrbi. That was not my intention at all.
Whatta guy.u can send it to me with PM and wish i can slove this problem . i can do it in the weekend .
Oh no, not offensive in the least; I was just worried as it sounded a bit... 'snippy', as if you were getting annoyed hearing that from me (which, by all rights, you should xD).
Whatta guy.
i had solved the problem . now we just need to wait this model released by PROXY .
Hey, pretty cool. I never would have thought of Forest Trolls + Bows... That being said, while there are a lot of Archer Heroes in Wc3 (seriously, ever count them out? Priestess of the Moon, Dark Ranger, Naga Sea Witch... and that's just the playable ones), this one promises to be interesting.Edit: News: Forest Troll Bow Hero. Edited from my Clan Queen model. Early state.
I actually really like the wolf-texture; it is creative & different (reminds me of a badger or something).Maybe, I'm not certain if she's ending up as a hero anyway.
Other news:
This guy:
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Got a remake. Still thinking about chaning the texture of the mount back to normal nightsabre (or POTM) or keeping the wolf texture, wich is a tad more creative.
I was indeed. Looks much nicer.You actually checked the attachments good sir? The big picture was the old version![]()
Anyway, new weapon, fixed the clippings, model is done.