View attachment 130899
So tell me more about your
mere sword.
Not bad. Believe me man, I'm in love with your weapon design... And that's exactly the issue I think needs lovin' on this guy. No offense, but out of all the Human(oid) mounted characters (Units/Heroes), how many wield swords? A bunch. Primarily the Death Knight, the Knight... Yeah.
The reason I suggested an alternative weapon was
not meant as a challenge to make a sword "cool enough", it was because the sword is so well-covered that it stands to reason this guy could use something else, something different, something... powerful. Thing is, a big part of what makes Garithos so interesting & exciting to look at it his very
non-sword-like weapon; that big jeweled double-headed axe is one of the neatest weapons, and not all that complex either...
Anyway, just my thoughts. Definitely a cool sword, but I'm afraid he gets too close to the (Death) Knight for my tastes.
paladinjst said:
now it's time to think about the head . that's important for a in-game texture model .
u know , if u use a head from a origin game units . that will ruins the whole mesh . it's much more important than a sword .
i just want to see this great model to be finished as fast as u can .
ah...there are some ideas that if u use a face texture without beard and create a mesh of beard attach to it .
and the eyes and nose are important , too . try to depart these meshes , and instead other textures . that will be much diferent .
Paladinjst definitely has some good points (points I tried so hard to hammer into people for the Modelling Contest, after realizing it myself
); the face/head/eyes are truly the "character" of the model, and a Hero
must exude character,
unique character at that. Mix-n-match might be the way to go. Good luck.