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Bob's Model Gallery

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RELEASED MODELS

These can be found at either the model section, or the pack section.

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A nice tribal Camp.

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My best building so far.


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One of my better buildings.

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A nice recon type building.

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A vehicle production building.

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A small silo. Used for either missiles or storage.

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An infantry training barracks.

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A funny model. It is a transport pod.

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A nice scout robot.


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Another funny model. A golden hover tank.

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A small scout plane.


MODEL EDITS

These are also released. I don't like them much though.

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A roman Onager/Catapult.

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A dwarf APC.

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To tell you the truth, I don't like this one.

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A kind of odd model. Not much more to say.

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A long ranged unit.


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This is my only edit that I actually liked.

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An Anti-Air Tank.

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A scout tank.

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A gunship.



UN-RELEASED PRIVATE MODELS

These are models that I keep myself for projects and such. DO NOT ASK FOR THESE TO BE RELEASED.

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My favorite model. The Bear Tank.

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A tank that attacks with a machine gun, but can shoot a volley of missile fire if needed. The Stingray Tank.

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The Diplomat. A very long ranged mortar unit.


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An Anti-Air Tank. The Venus.

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The ultimate war machine. The mighty Sphinx Tank.

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A medieval fortress.

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Here is a screenie of why these models are of so much value to me.

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A Laser Beam shooting heavy tank.

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A flying assault aircraft.

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A massive assault tank.

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A double barreled heavy tank.

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An Anti-Air Turret.

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A hefty flame tank.

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A very long ranged missile tank.
 

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Wasn't bear released? Do these unreleased tank have team color as it doesn't seem that they use alphaed part of the texture. The texture still seems stretched, but from far they look fine. It bothers me that the tanks have visible treads only upside as you wanted to make only on row of wheels. Make this way: first flip the texture, so the treads will be visible on the bottom, then you make something to cover up the upper part of the treads. The first two have the guns too bright white comparing to the body, use darker texture (you can still darken the texture via tinting). The last one has funny design along with the name, but at least is something new.
 
Level 31
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Wasn't bear released? Do these unreleased tank have team color as it doesn't seem that they use alphaed part of the texture. The texture still seems stretched, but from far they look fine. It bothers me that the tanks have visible treads only upside as you wanted to make only on row of wheels. Make this way: first flip the texture, so the treads will be visible on the bottom, then you make something to cover up the upper part of the treads. The first two have the guns too bright white comparing to the body, use darker texture (you can still darken the texture via tinting). The last one has funny design along with the name, but at least is something new.

Yes the bear was released. But I deleted it because of 3 reasons.
1. It will be used for my project.
2. GF had some picky speculations about it that I didn't like.
3. It's my favorite.

The threads don't need to be on the bottom. When do you see the bottom in game?
 
Level 31
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I don't mean the bottom polygons, but a small area near the bottom edge which is still visible

Oh you mean the edge? Think that it is in the dirt. lol Not really noticeable in game.

Anyway, I figured you would like the Stingray. It has a spell anim for the missile, and an attack anim for the machine gun. Along with all of the other anims like death, walk, stand.
 
Level 31
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All the low poly meshes make these very usable and awesome; my only complaint is you tend to take one texture, abuse it dry, then move on. Try going for variation and creativity with the textures, especially ones that get bland and repetitive like those.
--donut3.5--

The problem is, when you use multiple textures, your models look different from each other. I want them to follow a theme. And, look at the stingray for instance, there is multiple colors on it.

I am glad you like them! That's means a lot coming from you.
 
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No use, it will be ignored, I already tried ...
I need 2D models, Things like buttons and backGrounds. I have some images also, it is really easy, but I don't know how to do it.
You can always teach me though xD

I personally don't have much experience with buttons and such. I just do units. But, I will try some at some point.

And, sorry, as I said, I hardly even get enough time to work on my models. I just moved, I am getting settled in, and I have a lot of other things like my job, and everyday life.

So, I'm sorry but I really can't.
 
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You should not listen to people that say that these models are bad or suck.
It's clear to me that they need glasses.
I just love these models, the tanks you made (the unreleased ones) are by far the best.
Also the buildings (that are released) are very good.

It's to bad that u decided to keep those tanks private.
When combinded your models would be perfect for a futuristic map.

Keep up the good work! +Rep
 
Level 31
Joined
Feb 23, 2008
Messages
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You should not listen to people that say that these models are bad or suck.
It's clear to me that they need glasses.
I just love these models, the tanks you made (the unreleased ones) are by far the best.
Also the buildings (that are released) are very good.

It's to bad that u decided to keep those tanks private.
When combinded your models would be perfect for a futuristic map.

Keep up the good work! +Rep

Indeed, these all go in a project of mine. Its going very well.

Thank you. I am glad you like them.
 
Level 31
Joined
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He was using constructive criticism, he was telling Mr. Bob to make the UV wrap for his textures look less blurred/stretched. It's a very valid and relevant comment, as I too find them quite ugly as they are now.
--donut3.5--

That's ok. They suite my purpose perfectly. And they are not released. So, it makes no difference. I will upload a screenie from my project. Then you will see why they are perfect for me.

Anywho, here is my new release:
models_5895_screenshot.jpg
 
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