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Murloc Model Gallery

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This is a gallery for a series of murloc models I am making, replacing each Protoss and Terran unit in the Starcraft games.


The adjutants are the advisors to generals and admirals of the Terran forces. They provide tactical analysis and suggestions in and out of combat.

Murloc_Adjutant_by_varsaigen.jpg

Status: Complete
Download



The Murloc Marine is a hardy, well trained unit. Carrying a Guass Rifle, these marines challenge the zerg for domination of the battlefield.

Mesh: Complete
Textures: Incomplete
Animations: Incomplete
SFX: Incomplete


The Murloc Firebat is dangerous, wielding the power of fire, they burn a swath of blazing death and chaos through the Zerg, and anyone who gets in their way. However, with such power under their control, they become walking bombs, detonating if their fuel tanks were ever to be peirced. Many firebats have lost themselves across the battlefield in this manner.

Mesh: Incomplete
Textures: Incomplete
Animations: Incomplete
SFX: Incomplete


They are the phantoms of the night, your worst nightmares, slipping in and out of sight, in the corner of your eye. They are assassins, killers, the ones with the bomb. Before you know it, you are dead. Before you know it, you have burned, dead as the ashes around you, as the sky fills with mushrooms of doom. They are ghosts, shadows, the end of life.

Mesh: Incomplete
Textures: Incomplete
Animations: Incomplete
SFX: Incomplete


An essential frontline unit, they wander the battlefield in search of the injured. With their medical prowess, they ensure that soldiers rise to their feet, ready to persue combat once more.

Mesh: Incomplete
Textures: Incomplete
Animations: Incomplete
SFX: Incomplete


The Goliath walker is common in both defense and offense. With its ability to traverse rough terrain, it makes hunting, or flanking the enemy easier. With their height, barricades and shelters make no difference, as they fill the area with lead, tearing, ripping, shredding into their prey. For this, they have become a fearsome tool to the UED.

Portrait will be made as an option for an existing Goliath model.

Mesh: Incomplete
Textures: Incomplete
Animations: Incomplete


The SCV is essential in any base, building, repairing, and harvesting minerals and gas. WIthout these units, no base could survive for long, thus making them prime targets for strikes.

Portrait model will be made for an existing unit.

Mesh: Incomplete
Textures: Incomplete
Animations: Incomplete


Siege Tanks are one of the backbones of the military, providing infantry with powerful cover against gun placements and enemy ground units. With two modes of attack, they are death on treads.

Portrait model will be made for an existing unit.

Mesh: Incomplete
Textures: Incomplete
Animations: Incomplete


Vultures are ground-based hover-bikes, swift and agile on various terrain types. Capable of deploying landmines to barrage enemy troops, Vultures are not known for their ability to take a lot of punishment.

A murloc-piloted model will be made to go with the portrait.

Mesh: Incomplete
Textures: Incomplete
Animations: Incomplete


Wraith fighters have become a standard in air and space superiority for the UED, and are well known for their ability to dish out dmage while evading hits. With a cloaking field, they can sneak through enemy defenses to pick their targets, allowing them to unleash havoc upon unsuspecting prey.

A portrait model will be made for an existing unit.

Mesh: Incomplete
Textures: Incomplete
Animations: Incomplete


The Science Vessels, often used by colonies in the far reaches of UED controlled space, are now being adopted by the military themselves to study the Zerg and Protoss technologies and biological advancements respectively. Making excellent surviellence units, they have been brought into the military for electronic warfare, involving EMP, radiation, and detection of cloaked units. Having no attack or defensive means, they are a target for enemies trying to get past defenses unnoticed.

A portrait model will be made for an existing unit.

Mesh: Incomplete
Textures: Incomplete
Animations: Incomplete


The Behemoth battlecruiser is a literal flying fortress, with a strong hull, and devestating weapons. Making up the backbone of UED efforts to crush the Zerg and repel the Protoss, these capital ships provide the big guns in any campaign.

A portrait model will be made for an existing unit. (Starcraft II portrait format)

Mesh: Incomplete
Textures: Incomplete
Animations: Incomplete
Seperate files
Birth Anim: Complete
Missile Model: Incomplete
Missile Model Death: Incomplete


Dropships are vital to any space to ground mission, often flying marines to and from the surface. With such valuable cargo, they have become targets to be taken out. Still, depite likely death, dropship pilots continue to fly their faulty crafts into combat, risking everything to get the job done.

A portrait model will be made for an existing unit.

Mesh: Incomplete
Textures: Incomplete
Animations: Incomplete


The Banshee is the new gunship to the Dominion's forces.Made for combatting grounded units, the Banshee excels in this catagory, striking fear into its victims as it sends them running for cover.

A portrait model will be made for an existing unit.

Mesh: Incomplete
Texture: Incomplete
Animations: Incomplete


The Hellion merges the roles of the firebat, and the Vulture into one flamethrowing vehicle. Designed for anti-infantry, it has lived up to its name, as it torches the battlefield.

A portrait model will be made for an existing unit.

Mesh: Incomplete
Textures: Incomplete
Animations: Incomplete


Marauders replace the firebat, and are equipped with flamethrowers, and grenade launchers. With superior armor, the Marauder is a humanoid tank, burning their way through enemy lines.

Model and portrait will be made for this unit.

Mesh: Incomplete
Textures: Incomplete
Animations: Incomplete


The famous Dropship has been modified to include the medic's role, forming the Medivac Dropship. Providing medical attention on the battlefield, it can deploy units into hotspots, while providing medical backup for injured troops.

A portrait model will be made for an existing unit.

Mesh: Incomplete
Textures: Incomplete
Animations: Incomplete


The M.U.L.E is an experimental mining machine, used to harvest minerals and vespene gas, as well as construct temporary defenses.

Model and portrait will be made for this unit. (Machine)

Mesh: Incomplete
Textures: Incomplete
Animations: Incomplete
SFX: Incomplete


The Raven is the military replacement of the Science Vessels, and claim the role of detection, emergency defense in the form of deployable turrets. Having no attack of its own, it relies upon its turrets to provide cover-fire.

A portrait model will be made for an existing unit.

Mesh: Incomplete
Textures: Incomplete
Animations: Incomplete


Reapers are a dangerous variation of the marine. Capable of scaling cliffs with ease using their jetpacks, they drop in on unsuspecting enemies, bombing and shooting enemy buildings and units alike. Being the worst criminals in existance, they are given a two year terms of service. None have made it past six months.

Model and portrait will be made.

Mesh: Complete
Texture: Complete
Animation: Incomplete
SFX: Incomplete


The Crucio Seige Tank is an upgrade from the Arclite Seige Tanks, and retain their two methods of attack. With superior armor, it requires less of an escort than the Arclite model.

A portrait model will be made for an existing unit.

Mesh: Incomplete
Textures: Incomplete
Animations: Incomplete


The secret Thor Project resulted in this massive machine. With superior firepower, above even the battlecruisers, the Thor barrages enemies with ease. The role of the Thor is to lead allied troops into battle, easily pushing through defenses to strike at the heart of the enemy. The Thor is a feared super weapon of the Dominion, and are costly, thus limiting their numbers on the battlefield.

A portrait model will be made for an existing unit. (If I haven't made the Thor itself by that time)

Mesh: Incomplete
Textures: Incomplete
Animations: Incomplete


The Brood War revealed weaknesses in the Dominion's anti-air capability. Thus, in their efforts to increase their anti-air defenses, the Viking was created. A transforming vehicle capable of taking on air, and land-based forms, it was designed to be the perfect anti-air, and ground support system.

A portrait model will be made for an existing unit.

Mesh: Incomplete
Textures: Incomplete
Animations: Incomplete




The racial portrait will be a murloc counterpart of this
Executor_SC2_Head1.jpg


Mesh: Incomplete
Textures: Incomplete
Animations: Incomplete



Zealots are the soul of the Warrior Caste, fighting for their people, and their honor. Zealots are the primary forces of their race, and wield psionic energy blades to slash down their enemies.

Mesh: Work in Progress
Textures: Incomplete
Animations: Incomplete
SFX: Incomplete


The fallen Templar rise from near death, in mechanical bodies, ready to return to the battlefield once more. With their new forms, they are honored members of society. The Dragoon utilizes an anti-matter cannon used to fight off ait units, but are effective against ground forces as well.

A portrait model will be made for an existing model.

Mesh: Incomplete
Textures: Incomplete
Animations: Incomplete


High Templar are members of the Templar Caste, the most powerful caste in Protoss society. Promoted from the Warrior Caste, these seasoned veterans serve as the political and military minds of their empire.

Mesh: Incomplete
Textures: Incomplete
Animations: Incomplete
SFX: Incomplete


Archons are the fusion of two High Templar. This fusion combines their spirits, and their energies, effectively killing both Templar to create a new being of incredible power. Surrounded by psionic energies, the archons live a short live compared to other Protoss, and burn out like stars upon death.

Mesh: Incomplete
Textures: Incomplete
Animations: Incomplete
SFX: Incomplete


The forsaken members of Protoss society, they were banished from their homeworld of Aiur, and soon made their homes upon the dark planet, Shakuras. Wielding modified psyonic blades, they shroud themselves from sight, striking from the shadows, silently killing unsuspecting targets.

Mesh: Incomplete
Textures: Incomplete
Animations: Incomplete
SFX: Incomplete


When two Dark Templar merge together, they form a being so powerful, and filled with hatred, that it was outlawed from being used, or formed. The raw amounts of psyonic energy resulted in massive destruction, revealing just how dangerous the Dark Archon truly was. As a being formed from intense anger and hatred, the archon shows no mercy to its vitctims, burning them alive within seconds.

Mesh: Incomplete
Textures: Incomplete
Animations: Incomplete
SFX: Incomplete


Arbiters were crewed by Judicators, and had the ability to cloak surrounding units, and even hold units in their cargo bays. When Aiur fell, the Arbiters, abandoned the Judicator Caste was illiminated, were lost.

Mesh: Incomplete
Textures: Incomplete
Animations: Incomplete
SFX: Incomplete


Carriers are the backbone of the Protoss air-space superiority fleets. With no attack of their own, they rely on internal factory-produced drones that they release to swarm their enemies. These ships require an escort of other ships if they have a chance of surviving numerous forces, as their drones can be easily destroyed, leaving the ship vulnerable.

A portrait model will be made for an existing model

Mesh: Incomplete
Textures: Incomplete
Animatins: Incomplete


The Corsair is a mediumsized warship of the Protoss fleet, and were the result of the Dark Templars' reunion with the Khala brethren fleeing from Aiur. With it's twin nuetron flares, and the pilots' psionic powers, the Corsair became an excellent air-to-air, and seige unit.

Mesh: Incomplete
Textures: Incomplete
Animations: Incomplete
SFX: Incomplete


Observers are deep-space recon units, and are used for collecting data for the military castes, or for research of the galaxy. Having no defenses, they have been outfitted by the military castes to cloak surrounding units, but cannot cloak themselves.

Mesh: Incomplete
Textures: Incomplete
Animations: Incomplete
SFX: Incomplete


Probes are AI drones warp-in buildings, conduct maintenace, and harvest minerals and vespene gas. They hove proven themselves in their service to the military time and time again.

Already exists


Reavers are crawling factories, altered by the military to produce Scarabs to bombard enemies from a distance. Having scarabs as their only means of attack, they are otherwise vulnerable. But the highly explosive scarab made the Reaver a dangerous weapon, and useful in seiges on enemy bases.

Already exists


Scouts are powerful anti-air fighters, but are considered better fit for the scouting role. Its anti-matter missiles, and dual photon blasters make it a threat to any ships that it sets its sights on.

A portrait model will be made for an existing unit.

Mesh: Incomplete
Textures: Incomplete
Animations: Incomplete
SFX: Incomplete


Shuttles have been made into drones, with quality pilots at a low in the military, the drones now ferry soldiers and equipement to and from battles and bases.

Mesh: Incomplete
Textures: Incomplete
Animations: Incomplete
SFX: Incomplete





With the Zerg infestation of Aiur, the loss of the temple dedicated to the creation of Dragoons was a hard blow to the Protoss, and they were forced to redesign the Dragoon technology. Wielding twin phase disruptors, turning them into support tanks for the zealots they aid. Their enegry shields are immensly powerful, and activate upon incoming attacks that could severely damage or destroy the Immortal.

Mesh: Incomplete
Textures: Incomplete
Animations: Incomplete
SFX: Incomplete


The Twilight Archon is the fusion of a Dark Templar, and a High templar. The fusion brings forth immesureable power, allowing them to easily force their way through enemy forces. The full limits of their powers remain shrouded in mystery, though it is notably vast.

Mesh: Incomplete
Textures: Incomplete
Animations: Incomplete
SFX: Incomplete


Carriers are the backbone of the Protoss air-space superiority fleets. With no attack of their own, they rely on internal factory-produced drones that they release to swarm their enemies. These ships require an escort of other ships if they have a chance of surviving numerous forces, as their drones can be easily destroyed, leaving the ship vulnerable.

A portrait model will be made for an existing model

Mesh: Incomplete
Textures: Incomplete
Animatins: Incomplete


The Collosi were made long before the appearance of the Zerg, and were sealed away in asteroids and uninhabited moons due to driving another sentient race to near-exstinction. They were brought back into service after the seige of Aiur., as the necessity for firepower was evident. Wielding two thermal-lances, the towering Collosi cuts through enemy forces with ease, leaving nothing but the crisp remains of its victims.

Mesh: Incomplete
Textures: Incomplete
Animations: Incomplete
SFX: Incomplete


This Dark Templar is distiguished by the cloth shrouds they wear across their faces, and their "wickedly curved" psi-blades.

Mesh: Incomplete
Textures: Incomplete
Animations: Incomplete
SFX: Incomplete


This Dark Templar is distiguished by their psiblade staffs, and their zerg bone armor.

Mesh: Incomplete
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Animations: Incomplete
SFX: Incomplete


The Stalker is the Dark Templar counterpart to the Immortal. Armed with a particle disruptor, the Stalker is well-known for its many fantastic abilities, but its most notable is its ability to teleport from spot to spot instantly. With this ability to blink across terrain, the stalker is able to engage enemies as it wishes, evading enemies and defenses, and ambushing its prey.

Already exists


The Phoenix replaced the Scouts and Corsairs of the Brood War, and now patrol the outer rim of Protoss space. In tight spots, the Pheonix can overload its reactor through its ion blasters, unleashing a barrage of destruction upon multiple enemies. However, the ship is left defenseless afterwards. Still, it excells in air-to-air combat and is dangerous in groups.

Mesh: Incomplete
Textures: Incomplete
Animations: Incomplete
SFX: Incomplete


The Sentry is a ship of Dark Templar design. With the ability to interrupt many famed abilities, it can also erect shields in targeted areas to effectively block or capture enemy units for decimation by other units.

Mesh: Incomplete
Textures: Incomplete
Animations: Incomplete
SFX: Incomplete


The Void Ray is an effective against building and units. With an increasing rate of fire, if activates its arm beams one by one. It is especially effective against more powerful ships.

Mesh: Incomplete
Textures: Incomplete
Animations: Incomplete
SFX: Incomplete


The Warp Prism is a robotic ship used to transport units across the battlefield. It utilizes a crystal lattice and transforms its cargo into energy for transport, reversing the effects upon reaching its destination. Its secondary purpose is to act as a sort of mobile pylon, allowing buildings to be warped in around it.

Mesh: Incomplete
Textures: Incomplete
Animations: Incomplete
SFX: Incomplete


The Mothership is the most powerful ship in the Protoss fleet, dwarfing other ships with ease. Built to begin colonies and conduct deep-space research, they wandered the galaxy for decades. Recalled by their people, the ships were forced into military service, unleashing their devestating firepower upon their targets. With the ability to obliterate buildings and units with ease, they also make use of their time-altering abilities to make their targets easier to obliterate.

A portrait will be made for an existing unit.

Mesh: Incomplete
Textures: Incomplete
Animations: Incomplete
SFX: Incomplete

 
Last edited:
Level 23
Joined
Jan 25, 2008
Messages
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Yes, I am making Starcraft units into murlocs for wc3. :p Eventually, when we discover the necessary requirements to make models for starcraft II, they may be redone for starcraft II. However, I think it unlikely that it will be done my myself. I don't really want to make them twice. :p

All this was the doing of the Murloc Marine. XD
 
Level 23
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Jan 25, 2008
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Yep. Already did the math. D: It'll be a pain. D: For some reason, I'm hoping certain models will be made. :/ Like the Collosus. Yet I also want to be credited for the Collossus, which means I am conflicted on whether to make it or not. XD

I hope you know that you basicly say goodbye to your life? :p 50 models thats gona take ages XD

Yep! :D And I'm not getting paid a nickle! XD

And yes, I am aware of the Reaper texture. I've said it myself. :p But, what can one do when they are rushed to finish a texture in one day, and are not known for being a texturer? XD Juggling the mesh, texture, and school/sleep is not fun. D: But, I'll get to the texture when I return to the model. I think I need a break from that model. :/ Perhaps I'll continue the zealot, or start one of the Starcraft I ships. :/ What do you think? :p
 
Level 23
Joined
Jan 25, 2008
Messages
7,799
MurlocCraft! Terran Pack and MurlocCraft Protoss Pack! :D

Honestly, I have no clue how long this will take me. I think I'll get through Starcraft I first, as I have more to go on at the moment. :/ Eventually, I'll get on to Starcraft II, but that'll be oh so fun. >_> I get the feeling I'm going to have to call in the help of some of the experts (mods D:) when it comes to texures and spell effects D: And I know how they would react. I'm not particularily popular with the mods. X)

I'm sure I'll be called crazy for taking on such a massive task, but it was bound to happen that the Marine, Firebat, Zealot and Ghost would be turned into Murlocs. :/ I'm just going beyond all that XD
 
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Joined
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Well, I recently finished the Yamato's birth animation for TheTerran's request. Luckily, this request helps me to fill out the Yamato Beam for both versions of the Battlecruiser. :) When the Yamato itself is finished, I think I will release it side by side. The birth animation of the Yamato, unfortunately, is a seperate file from the missile due to complexities in the firing sequence. None the less, the Yamato is being created. :3 And the models of both the Starcraft I and II versions are being developed by MrCrowley and Fingolfin respectively.

However, the birth animation may or may not be applied to the actual Battlecruiser models, but the Yamato missile should be available for download in the model section upon completion, or alongside one of the cruisers. I'll have to work the Yamato Birth details out with the creators of both ships.
 
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