- Joined
- Jan 18, 2007
- Messages
- 59
Replay isn't needed!
The remaining point lost is mainly because you can't rotate blocks...
Well i told it to skip the score screen, Hmm not sure about it freezing after.Unfortunately, the score screen isn't shown after the game. In fact, I crashed out of Warcraft III after the game.
I was really thinking that i would get a much lower review because of this.and there's no actual original gameplay elements in it.
O O --> O O O
O O
O
What?
Anyway, Dark.Renevant... Umm... Nothing...
I'm making a new map... Tell me if any of these is what you would call "fun".
A) sniper game consisting of different sniper weapons, may also use camouflage. You can go prone and sneak somewhere. 3rd person view and alot of sound effects. Shooting an unsilenced gun will cause a signal on the minimap, or shooting a silenced gun will confuse the enemy.
B) a scary murder game where you can hide in the fields and ect, with a 3rd person view camera. Sound effects and even a "sign" that the murderer is near you to freak you out more. Just like the murderer kind where in you will hear a "I'm a barbie girl song" xD
C) guitar hero game. You know... Sound, speed, and tapping the key arrows.
When you choose one, I will work on it...
I believe Winter Maul has a ship at the end, which could suggest some of the triggers were copied...The leak message mentions units boarding a ship.
Hello, the map Shadow Hunters v1.5 AI is a sniper map, with 3 modes and thousands of options that im sure you will have fun testing if you like to be sniper, before releasing the version i want to make sure that there arent any bugs, the known bugs are :
1-Ai sucks at CTF (doesnt capture flag, moves only randomly)
2-Sometimes shooting at the head from the back may miss (will be fixed on the full release)
3-Ai may cast spells on teammates (usually not)
Map Informations:
Changelog:
-Added AI (bots) to the map
-Reworked the ability Barrage
-Reworked the ability Airstrike
-Reworked loading screen
-Added some quests that include credits, controls revised, and blacklsit
-Added a blacklist system
-Added a new command : -Hidemessage, -Showmessage (all)
-Added a new command : -DisableCollision, -EnableCollision (player red only)
-Added a new command : -Suicide (all)
-Players now have sometime to read Commands
-Reduced map size by ~400 KB
-Changed some sounds for optimizing features (i feel this one is retarded ) )
-Reduced map lag by ~3-4 times (now slow PCs can play the map)
-Most of system messages color important text with the color Red now
-Reworked CTF flag region, and map edges (unsure if its the same map edges for v1.4)
-Minor Sniper Model Changes
-Fog now changes with the terrain type
Many other changes that i forgot to write, play to see.
:
Modes: -Capture the flag, -Team deathmatch, -Free for All
Suggested Players : 1-10
Genre : Warfare (Realistic Sniper)
Ammo per magazine : 15/10/5/1/none (choosable by host)
Musics : 43 (read commands)
Can manually customize scope - Yes
Controls : Arrows (move sniper or scope) (can use mouse for sniper's movement)
Z : Reload
X : Shoot
C : Magnify (for scope only)
V : Activate Sniper Scope
A : Sprint
S : Stop
D : Barrage
F : Throw Bomb
R : Air Strike
Terrains:
Northerend (Ice Environment)
Ashenvale (Forest Environment)
Barrens (Desert Environment)
Hell (Hell Environment)
Iceworld (Frozen Environment)
Underground (Deep Cave Environment)
Sky/Weather : Dependant on terrain
What i need is bug reports/suggestions
Alot of +Reps to be given, direct suggestions/reports/comments prefered
If i forgot anything to say you can remind me )
thanks, have fun
i cant upload via hiveworkshop for some reason, heres via mediafire:
Shadow Hunters v1.5 AI.w3x
I have recently noticed this myself as well...I just now played Uncharted Waters... I crashed out of it after about 3 minutes of combat.
Please get this fixed... I crashed as soon as I scrolled my screen off to the edge of the abyss.
the word susceptible to leaving. mean leaving the area or leaving the game?Polished X X -
This is th..................................................Second, this map suffers from the Information Overload™ syndrome that plagues maps that try something different. In other words, there is a lot of text floating around on the map and the screen that daunts the players and makes them especially susceptible to leaving. ....................................................................
Now that's new... It's the first Fatal error that has happened in my map.Also, the crash was the standard FATAL ERROR (without a dialog, obviously, since I run a Mac). The settings were something along the lines of including powerups, no alliances, abyss edge, moderate amount of islands...