Demo Update
You guys saw the video Oz posted – the demo, as you can see, is going very well. If we keep to this pace, we’ll be well on our way to release. As Tukki also stated, the demo has reached BETA Development stage, which means very soon (in a month or so, perhaps), private BETA testing will begin. What does this mean? Yes – you guessed it. Six lucky fans will be able to test the game with the members of our team. However, don’t get your hopes up – we’re not taking applications for testers yet. When we are ready, we will tell you, and recruit those six lucky people.
In terms of design, I am currently working on expanding the demo with quests, as well as testing and polishing the class abilities. On that note, you’ve been formally introduced to the Warrior and the Ranger. Sadly, I have no time to get all fancy with the two last classes, so I’ll re-introduce all four Pre Demo classes to you now.
- Firstly, we have the Warrior, a flexible tanking class whose abilities give players the option to deal damage or become a fully-fledged tank. One of his greatest feats is his/her aforementioned flexibility, but also his/her ability “Lord of War”, which does something different depending on your weapon currently equipped.
- Secondly, there is the Ranger, a self-sufficient condition spreading damage dealer whose abilities able the other classes do be better through the amount of Conditions you place on targets. The Ranger also features his/her own bear, which is uncontrollable, but gives you a better chance of survival (as you are the weakest class in terms of armour, etc.).
- Thirdly is the benevolent Paragon, another self-sufficient class that borders on being a tank and supporting class with healing abilities and buffs. The most unique feature on this class is his/her ability to deal damage and heal at the same time through a “defensive and offensive” target system, which is similar to the Warhammer Online: Age of Reckoning system for those who are familiar.
- Last is the destructive Magus, a powerful tempest of elemental and arcane magic, whose abilities allow him/her to dispatch multiple foes quickly. Like the Ranger, the Magus uses Conditions, but at the price of her AoE, energy management and threat management is crucial. Unlike the Ranger, the Magus is able to buff allies.
And there you have it with the classes, folks. I designed them, and although not remotely unique (who hasn’t seen a Warrior, Mage or Ranger before?), they fulfil their roles quite well and do even better when they cooperate with each other. However, these classes aren’t here to stay forever – they’re Pre Demo classes, Post Demo classes will be even better based on player feedback!
As for the demo itself, it will be released in three big versions (with patches and bug fixes in between). Each version includes a whole new chapter of gameplay, with new talents, items, etc. In the first version, it includes:
- two quest chains
- four classes
- six abilities per class
- an arena system
- the death system
- your first armor set
- a lot of creeps with diverse mechanics and events
A pretty basic outline for now - I'm sure I forgot a few things, but as the versions go on, you'll be introduced to new bosses, the first of the four major dungeons, event quests (six planned for the whole demo) and more. When all of the demo is out, surveys will be published and uploaded, and feedback from players regarding mechanics, systems, etc. will be taken in, filtered, and things (I guarantee this) will change because of the players. This means Pre Demo and Post Demo might be two completely different experiences.
That is all for the demo thus far, as if I keep going, I’ll spoil the surprise for you all!