- Joined
- Dec 17, 2008
- Messages
- 312
It depends on your character. You're fighting your exact duplicate down to the last potion. We're not designing SoE to be one of those "die and just get rezzed instantly" games. Death is a penalty - your aim is to avoid it. With the right build (as each class has many survival abilities), you can avoid it.
If you really know your character, you'd know how to counter it, so the fight would be quick if you know what the hell you're doing.
But we're talking about the Warcraft III engine here with hosts that may possibly lag... not every death is going to be avoidable to an extent.
Here's my suggestion, just to make it less agonizing if you fail once:
• Reduce penalty for loss to 45 or 60 seconds
• For every loss, the spirit is weakened with a buff that reduces its attack damage by 8% (up to 5 times = 40%, where you just may be desparately fighting an uber spirit)