I need a System:
Name: Spawning System
It spawns a number of units (you can set the number) in an area and cannot spawn more than the set number, when a unit dies after 30 seconds a new one is spawned, each unit spawned is a hero, when spawning the level is added too, BUT the units level has to go up from Level 1 . Example:The wished level for the unit is 36, so you start a trigger that adds 1 level each 0.01 seconds, so in 0,36 seconds , your pokemon got the level you wanted, it's important that you do it this way because I need it for other systems to work.
Tell me if it's possible to do this, thanks.
Would prefer GUI/MUI.
can you guys make me the ultimate wisp spell from "DOTA", Im working on a rpgnmap and i want a spell that can teleport me for a few seconds and it works only on a specificate area ,or something like that.
Thank you
No, i lose. You are mighty spell maker
Can i request:
Summon (unit):
Summon 1 (unit), After you summon, you mana will loses for 20 each second.
If your mana reach 0, the (unit) will dies (Unsummoned).
That, i can't make this,![]()
I'm not quite understand this part, can you explain more ?The longer time reach when the target is moved to many.
Which guy? me or paloo?defskull, don't listen to this guy. He's just trolling you.
@Mr. Foxy:
He's not obliged to create it if he doesn't want to.
Can you please create a similar fireball from the map Warlocks?
u have to store the absorbed amount in an indexing system or a hashtable
Never mind about the fire spell. Does anyone know how to make a unit's attack dodge-able?
Can u please make this dota-like skill for me...
Regenerates a portion of enemy's current HP and deals the same portion per attack. (Only occurs when the attack is really hit)
Level 1 - 4%
Level 2 - 5%
Level 3 - 6%
Level 4 - 7%
• Does not work on Structure and BOSS.
• Works against magic immune units.
• The heal is independent of the damage.
Never mind about the fire spell. Does anyone know how to make a unit's attack dodge-able?
So ehhh hi guys, I need a simple passive spell (Well, I think it is simple to do, but I have no idea). It has two effects, and Object Editor does not allow that. Also note that it is a unit-spell, but it is used by a hero as a not trainable spell - And I want it to somehow stay as useful through the whole game (The enemies get tougher with time, and so must the spell).
Runes of Fire:
Enemies are damaged whenever attacking <insert name here> (Some kind of % damage, so it stays useful). Additionally, attackers risk to be engulfed in flames and take damage over time (Also some % damage). The first effect happens no matter what, the second effect has a 5% chance to trigger.
Possible to make?![]()
Evasion ?
Default Warcraft 3 ability ?
Ok done, download link is below.Hello I'd like to request spell:
Place dummy unit at point of targeting unit (model easy to change) on ground and after X seconds (time easy to change) it will explode damaging everything around
I'd like to have it MUI and easy to configure DMG,AOE, Model of "dummy unit" and time of explode after spellcast.
I don't need level support
Thanks, Palooo3
Let me get this straight and point me out if I misunderstood;You can make this?
My heroes has no skills (need to buy it).
Like in Diablo 2 and WoW talents tree, need to expend in lessers skills to reach the most powerfull (and level dependance too).
Does skills has just one level (no level up).
Thanks (I give you +rep if contribute)
Sammath
I meant players visibly dodging attacks of an enemy, not a message that tells you dodge an attack. Anyway, I am wondering if someone is willing to tell me how to create a mana shield that absorbs 300 damage. If you do, can you please create a map example for me in GUI.
Btw defskull,
are you able to make reflection shots?
shoot a missile, when it hits any wall, it reflects?
http://en.wikipedia.org/wiki/File:Reflection_angles.svg
http://en.wikipedia.org/wiki/File:Corner-reflector.svg
Questions;
1. What do you mean by "reach the most powerfull (and level dependance too) ? Does the spell requires you to be at certain level first to buy it?
2. What is the maximum number of abilities in this game ?
^Both are do-able in object editor,
Hatching egg :
Use skills that summon a unit, like serpant ward.
Make the "Summoned Unit" with abilities such as "Spawn Hydra Hatchlings".
so when the duration ends, it summons some unit.
Transform Alien-Human-Alien :
Metamorph? :S
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REQUEST :