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===[NEW] Spell Workshop [NEW]===

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Level 2
Joined
Jun 4, 2009
Messages
9
can you guys make me the ultimate wisp spell from "DOTA", Im working on a rpgnmap and i want a spell that can teleport me for a few seconds and it works only on a specificate area ,or something like that.
Thank you
 
Level 14
Joined
Apr 20, 2009
Messages
1,543
I need a System:

Name: Spawning System

It spawns a number of units (you can set the number) in an area and cannot spawn more than the set number, when a unit dies after 30 seconds a new one is spawned, each unit spawned is a hero, when spawning the level is added too, BUT the units level has to go up from Level 1 . Example:The wished level for the unit is 36, so you start a trigger that adds 1 level each 0.01 seconds, so in 0,36 seconds , your pokemon got the level you wanted, it's important that you do it this way because I need it for other systems to work.

Tell me if it's possible to do this, thanks.:thumbs_up:

Would prefer GUI/MUI.

Check the thread you've created in the Request forum:

http://www.hiveworkshop.com/forums/requests-341/system-spawn-system-211633/

EDIT: lol this description is way different then the description in your other thread, I didn't know about this >.>
I'll re-create it when I got the time... -,-
 
Level 6
Joined
Dec 21, 2011
Messages
237
No, i lose. You are mighty spell maker :(
Can i request:
Summon (unit):
Summon 1 (unit), After you summon, you mana will loses for 20 each second.
If your mana reach 0, the (unit) will dies (Unsummoned).
That, i can't make this, :(
 
Level 6
Joined
Dec 21, 2011
Messages
237
Name: Snipping

Descreption:
Cause you to damage target for 40-80 damage. Casting time is 0.4-4 second. The longer time reach when the target is moved to many.

Here Example:
Click target > Wait 0.4-4 > Deal's 40-80 damage.

I want to add this to my map: Hunted
 
Level 6
Joined
Dec 21, 2011
Messages
237
No, if the target moved, casting time will longer. But, if the target just stand (Not moved), that just 0.4 second to cast it.
 
Level 6
Joined
Dec 21, 2011
Messages
237
Hah, you don't understand.
Let me example:
If your click on the moved target, that will increased the casting time. But, if the target is doesn't move, casting time is 0.4 second. You know?
 
Level 11
Joined
Aug 23, 2010
Messages
665
Name : World Peace
Description:
The Peace Bringer Cast a spell that make everyone in the map cant attack each other and also heals all ally in the map.
Level - 1 last for 5 second, heals 100 HP.
Level - 2 last for 10 second, heals 150 HP.
Level - 3 last for 15 second, heals 175 HP.
Level - 4 last for 17 second, heals 200 HP.
Name : Calm Magic
Description : The Peace Bringer silence all heroes in the map except himself.
Level - 1 last for 3 second.
Level - 2 last for 6 secod.
Level - 3 last for 8 second.
Level - 4 last for 9 second.
Ok, that's all my request...i might going to request more if i got an idea for a spell :D also ill give you +ep if you finish this requests ;)
 
Level 1
Joined
Feb 11, 2012
Messages
2
Alright let's try...

I'm looking for a single target damage spell at 600 range, the spell does not have a missile animation, when it's cast a stalagmite pops up under target, deals some damage and tosses target into the air (a la Tiny toss from DOTA) and makes target land adjacent to the caster.

Doable?
 
Level 6
Joined
Mar 31, 2009
Messages
247
Has a set of skills for a hero:

Harmstring: Deals 150% weapon damage to the target and causes it to bleed for 10 seconds. Bleeding targets take 75% of your total agility damage x sec, have their movement speed reduced by 15% and healing effects reduced by 50% (10 sec cooldown)

Open Wound: Your next normal attack made within 2 seconds will deal 60% more damage. If the target is bleeding this effect will be increased by 50% and your attack will be a critical strike. (6 sec cooldown)

Enrage: Increases your attack speed by 30% and weapon damage by 15%. In addition, if the target is bleeding your attack will deal 60%, third 70%, etc. Duration of this effect will prevail even if the target is no longer affected by bleed. Las 15 secs. (25 sec cooldown)

Bloodthrist: Deals 120% weapon damage + your total agility to target. Deals 30% bonus damage to bleeding units and restore hit points equal to 15% of damage done. (10 sec cooldown)

Bloodlust: (Passive) Your critical strike increase your weapon damage and total agility by 1% for 10 seconds. Stacks up to 20 times. In addition, your bleed effects can by critical.

Mind Focus: Remove all movement impairing effects and all effects which cause loss of control of your character, resets cooldown of your Enrage ability and increases your movement speed to maximum for 3 secs. (60 secs cooldown)

Thanks
 
Level 6
Joined
Dec 19, 2009
Messages
226
Can u please make this dota-like skill for me...
Regenerates a portion of enemy's current HP and deals the same portion per attack. (Only occurs when the attack is really hit)
Level 1 - 4%
Level 2 - 5%
Level 3 - 6%
Level 4 - 7%
• Does not work on Structure and BOSS.
• Works against magic immune units.
• The heal is independent of the damage.
 
Level 5
Joined
Aug 25, 2010
Messages
120
Hy!

I wanna to request a spell.

It's name: Witchcraft Aura

Description: When a unit die under the effect of the aura, all nearby friendly units heals the 5%(10%,15%) of the hitpoints of the dead unit (which can be enemy or friendly unit).


Can somebody help me to create it???


THX
 
Level 19
Joined
Jun 29, 2009
Messages
6,759
So ehhh hi guys, I need a simple passive spell (Well, I think it is simple to do, but I have no idea). It has two effects, and Object Editor does not allow that. Also note that it is a unit-spell, but it is used by a hero as a not trainable spell - And I want it to somehow stay as useful through the whole game (The enemies get tougher with time, and so must the spell).

Runes of Fire:
Enemies are damaged whenever attacking <insert name here> (Some kind of % damage, so it stays useful). Additionally, attackers risk to be engulfed in flames and take damage over time (Also some % damage). The first effect happens no matter what, the second effect has a 5% chance to trigger.

Possible to make? :)
 
Level 33
Joined
Mar 27, 2008
Messages
8,035
Can u please make this dota-like skill for me...
Regenerates a portion of enemy's current HP and deals the same portion per attack. (Only occurs when the attack is really hit)
Level 1 - 4%
Level 2 - 5%
Level 3 - 6%
Level 4 - 7%
• Does not work on Structure and BOSS.
• Works against magic immune units.
• The heal is independent of the damage.

Done.

For the ability does not work on BOSS, make sure to apply "Ancient" type to your BOSS unit (This can be done in Object Editor)
It filters Ancient unit (which is BOSS)

Stats - Unit Classification
 

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  • Feast.w3x
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Level 33
Joined
Mar 27, 2008
Messages
8,035
So ehhh hi guys, I need a simple passive spell (Well, I think it is simple to do, but I have no idea). It has two effects, and Object Editor does not allow that. Also note that it is a unit-spell, but it is used by a hero as a not trainable spell - And I want it to somehow stay as useful through the whole game (The enemies get tougher with time, and so must the spell).

Runes of Fire:
Enemies are damaged whenever attacking <insert name here> (Some kind of % damage, so it stays useful). Additionally, attackers risk to be engulfed in flames and take damage over time (Also some % damage). The first effect happens no matter what, the second effect has a 5% chance to trigger.

Possible to make? :)

Apparently, your spell is not that simple lol...

Anyway, they are done, take a look

General Description (Current Settings): Returns 15% of attacker's damage, deals 2% of attacker's max HP per second for 5 seconds (5% chance to trigger, if you want to test its effectiveness, increase the chance to like 20 ~ 30, you'll be seeing many triggered leap of fire).
 

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  • Runes of Fire.w3x
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Level 10
Joined
Nov 24, 2010
Messages
546
Hello I'd like to request spell:
Place dummy unit at point of targeting unit (model easy to change) on ground and after X seconds (time easy to change) it will explode damaging everything around

I'd like to have it MUI and easy to configure DMG,AOE, Model of "dummy unit" and time of explode after spellcast.

I don't need level support
Thanks, Palooo3
 
Level 6
Joined
Mar 31, 2009
Messages
247
You can make this?
My heroes has no skills (need to buy it).
Like in Diablo 2 and WoW talents tree, need to expend in lessers skills to reach the most powerfull (and level dependance too).
Does skills has just one level (no level up).

Thanks (I give you +rep if contribute)
Sammath
 
Level 33
Joined
Mar 27, 2008
Messages
8,035
Hello I'd like to request spell:
Place dummy unit at point of targeting unit (model easy to change) on ground and after X seconds (time easy to change) it will explode damaging everything around

I'd like to have it MUI and easy to configure DMG,AOE, Model of "dummy unit" and time of explode after spellcast.

I don't need level support
Thanks, Palooo3
Ok done, download link is below.
You can make this?
My heroes has no skills (need to buy it).
Like in Diablo 2 and WoW talents tree, need to expend in lessers skills to reach the most powerfull (and level dependance too).
Does skills has just one level (no level up).

Thanks (I give you +rep if contribute)
Sammath
Let me get this straight and point me out if I misunderstood;

Understanding;
1. Each ability has only 1 level.

2. Hero starts with no ability at all, they need to buy it to gain it.

Questions;
1. What do you mean by "reach the most powerfull (and level dependance too) ? Does the spell requires you to be at certain level first to buy it?

2. What is the maximum number of abilities in this game ?
 

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Level 33
Joined
Mar 27, 2008
Messages
8,035
I meant players visibly dodging attacks of an enemy, not a message that tells you dodge an attack. Anyway, I am wondering if someone is willing to tell me how to create a mana shield that absorbs 300 damage. If you do, can you please create a map example for me in GUI.

I created this map for dodging test map, just for fun lol
Don't know if this suits your need, or whatever.

It is MUI.
 

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  • Evasion.w3x
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Level 3
Joined
Dec 23, 2011
Messages
40
I have two spell requests! Can you first create a spell that create hatching eggs,please?

Description of spell: Target point ability; More than one creature hatched from one egg; control-able settings

My second spell request is a spell that allows a human to transform to alien and back to human.
 
Level 16
Joined
Aug 20, 2009
Messages
1,554
^Both are do-able in object editor,

Hatching egg :
Use skills that summon a unit, like serpant ward.

Make the "Summoned Unit" with abilities such as "Spawn Hydra Hatchlings".

so when the duration ends, it summons some unit.

Transform Alien-Human-Alien :

Metamorph? :S

----------------------------------------------------------------------------

REQUEST :
Btw defskull,

are you able to make reflection shots?

shoot a missile, when it hits any wall, it reflects?

http://en.wikipedia.org/wiki/File:Reflection_angles.svg

http://en.wikipedia.org/wiki/File:Corner-reflector.svg
 
Level 6
Joined
Mar 31, 2009
Messages
247
Questions;
1. What do you mean by "reach the most powerfull (and level dependance too) ? Does the spell requires you to be at certain level first to buy it?

2. What is the maximum number of abilities in this game ?

Each hero type / class can buy from 33 different skills. All spells requires certain level to buy it. Max skills you can buy is 7.

Has two new ones to ask:
1- Make a passive dodge skill in depend of your total agility/4 that give you a % ... ex: 10/4 = 2% dodge, 20/4 = 5% dodge, 50/4 = 12.5% dodge

2- Passive skill that every time you dodge, you'll strike back to the attaker (normal attack)
 
Level 9
Joined
Jul 30, 2011
Messages
296
Humm..
Make this,
Target to enemy,
Then, we can moving it to anywhere but only can ---- range from the caster can moved it. Last --, Channeling.

Descreption:
Birahi make an void of water to cage the targeted unit. He can control the void of water to anywhere he can. Making the enemy can breath Oxygen. Then, if his mana is lose all of it, he splasihng or crushing the ball or exploding, make enemy that knocking.

Maksud nya, die buat bola water untuk kurung musuh nya tu, abis tu, die bise control bola air yang ade orang nye kemane pun semampu nye. Buat die tak bise bernafas. So, damage it. Kalau mana nye abis, die meledakan bole nye. Biar musuh terpusing jauh.
 
Level 28
Joined
Oct 28, 2011
Messages
4,757
You make system right?


I hope you can make this one, this is very important on my map.

Let's say a unit have a ability let us call it "INTERACT - Hotkey E" then the unit enters a region then a floating text will show "Press E to buy *name of item* - *gold cost*"

If the unit leaves the region destroy the floating text.

I want the *name of item* and the *gold cost* to have a variable so I can configure and put a lot of items easily.

If you did not understand my request then tell me so I can describe it more.

Thank in advance. +rep if the system is finish

NOTE: Is it okay if you will PM me the system?
 
Level 3
Joined
Dec 23, 2011
Messages
40
^Both are do-able in object editor,

Hatching egg :
Use skills that summon a unit, like serpant ward.

Make the "Summoned Unit" with abilities such as "Spawn Hydra Hatchlings".

so when the duration ends, it summons some unit.

Transform Alien-Human-Alien :

Metamorph? :S

----------------------------------------------------------------------------

REQUEST :

I tried using metamorphosis but it failed. It didn't work.
 
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