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===[NEW] Spell Workshop [NEW]===

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Level 13
Joined
Mar 13, 2010
Messages
1,172
Blood curse
increases the heros attack speed depending on how much hp is lost.
maximum attack speed increase is 100%
Attack speed increased by 0.5% / 0.8% / 1.1% / 1.3%/1.5% for every 1% hp missing.

Actually, this very similar spell could be quite useful for me too. I was gonna request this later but anyway, what I need is Berserkers Blood from this dota hero: http://www.playdota.com/heroes/sacred-warrior all the specific details about the spell is in the link :)
 
Level 22
Joined
Nov 14, 2008
Messages
3,256
You can disable it some how -.-!

You can make it Cinematic Mode but that will screw up the gameplay too. I know that you can prevent save and maybe load, quests can be disabled by not having any quests. Allies can be disabled somehow too.

WHY CANT ANYONE REQUEST IN vJASS GOSH I MADE A TUTORIAL HOW TO IMPORT ONE AND YOU STILL REQUEST GUI!"!!"!!¤ :mad:
-------------------------------------------------| Down there is the link
 
Level 9
Joined
Nov 23, 2009
Messages
262
Hi i would like to request a new spell...

Overload
System: GUI
MUI
Levels: 5
Mana Cost: 60
Cooldown: 8 sec
Duration: 5 sec
AoE: 400
Targeting: Instant/No Target
Effect: The hero starts glowing in electiricity. When the duration ends the hero releases a explosion, dealing 25/33/50/75/100% of all damage dealt under the duration of Overload and stuns for 2 sec.
Special Effect: Use Thunderclap for the Explosion and mabey lightning shield for the Hero.
 
Level 8
Joined
Feb 17, 2007
Messages
368
I have a request... shouldn't be too difficult.

Spell: Exodus

Format: GUI

6 second channel.
Can not be cast while invulnerable.

Resurrects all fallen allies with 100% health and the mana they died with.
90 second cooldown.

I guess I would need a point array variable to store the point at which the heroes died? I'm using an edited GUI resurrection system from here.

I would really appreciate it and I will obviously give credits. =)
 
Level 33
Joined
Mar 27, 2008
Messages
8,035
Hi i would like to request a new spell...

Overload
System: GUI
MUI
Levels: 5
Mana Cost: 60
Cooldown: 8 sec
Duration: 5 sec
AoE: 400
Targeting: Instant/No Target
Effect: The hero starts glowing in electiricity. When the duration ends the hero releases a explosion, dealing 25/33/50/75/100% of all damage dealt under the duration of Overload and stuns for 2 sec.
Special Effect: Use Thunderclap for the Explosion and mabey lightning shield for the Hero.
It releases an explosion... to where ?
Next unit it damages ? Instant explode around Caster's location ?
I have a request... shouldn't be too difficult.

Spell: Exodus

Format: GUI

6 second channel.
Can not be cast while invulnerable.

Resurrects all fallen allies with 100% health and the mana they died with.
90 second cooldown.

I guess I would need a point array variable to store the point at which the heroes died? I'm using an edited GUI resurrection system from here.

I would really appreciate it and I will obviously give credits. =)
Wouldn't this interrupt Timer Revive for AoS-type map ?
 
Level 8
Joined
Feb 17, 2007
Messages
368
Yeah but my map isn't an AoS and it doesn't have a timer revive. =p You have to manually resurrect the players during the boss fight when they die. After the boss is defeated, they all get revived.

Oh and I forgot to add that when the casters successfully finishing casting the spell, he should die and be excluded from the list of heroes revived. It's a sacrificial spell.
 
Leech

I have one request.

Leech
Type: Channeling
Coding: GUI/JASS (Not vJASS)
Duration: 4 seconds
Cooldown: 120 seconds
Levels: 20
Manacost: 135/150/165/180/195/...

The hero begins to suck the life out of all units in range.
He gains life as he sucks it from his enemies.
The HP he sucks depends on how many units are in range.
The HP he gains is constant depending on the level.

Level 1 - 5% HP gain/sec; 5% HP drain/sec
Level 2 - 5.5% HP gain/sec; 5.5% HP drain/sec
Level 3 - 6% HP gain/sec; 6% HP drain/sec
...
Level 20 - 14.5% HP gain/sec; 14.5% HP drain/sec

For example:

At level 1, if there are 2 units in range, he sucks 2.5% HP per second from each of them, and he gains 5% of his max life per second.

At level 3, if there are 5 units in range, he sucks 1.2% HP per second from each of them, and he gains 6% of his max life per second

Life Gained = CONSTANT depending on level
Life Sucked = (Life Sucked Base)/(# units in range)

You get it?

Special Effects: The "Life Drain" lightning effect would be suitable.
Range: 600/625/650/675/700/...

The spell has no target. I suggest using "Channel" as a base spell.

Make sure it is MUI. :)
 
Level 13
Joined
Mar 13, 2010
Messages
1,172
JASS is a misery as you'll need some variables from the variable editor if you want to work with it but sure I could I guess :p

Well since my friend didn't feel like doing my leap request anymore; if you're up to it I would still really like my original request to be made, and it could be made in JASS if its not too much trouble for you Request :)
 
Level 2
Joined
Feb 6, 2011
Messages
19
I think this is the right place to request.
I have one request.

Spell Type : Target Spell
Coding : Anthing will do

Explanation : Heals the Target unit of ability being casted
for the amount of intelligence points of Casting unit.
And gives a buff to the Target that deals damage as much as
Target got healed over 10 seconds.
The buff must be unstackable.

For example : A casted this spell to B so B got 100 hit points healed because
A's intelligence is 100. Every second B is taking 10 damage. After, 6 seconds
when B had taken 60 damge, C casts this spell to B and B got 300 hit points
healed cuz C's intelligence is 300. B has a buff already from A but it replaces
to newly casted one. So B will be taking 30 damage intead of 10 damage
over 10 seconds again.

Its really hard to explain since i am not good in english.
I will be so glad if my request is done.
 
Level 2
Joined
Feb 6, 2011
Messages
19
I have one request.

Leech
Type: Channeling
Coding: GUI/JASS (Not vJASS)
Duration: 4 seconds
Cooldown: 120 seconds
Levels: 20
Manacost: 135/150/165/180/195/...

The hero begins to suck the life out of all units in range.
He gains life as he sucks it from his enemies.
The HP he sucks depends on how many units are in range.
The HP he gains is constant depending on the level.

Level 1 - 5% HP gain/sec; 5% HP drain/sec
Level 2 - 5.5% HP gain/sec; 5.5% HP drain/sec
Level 3 - 6% HP gain/sec; 6% HP drain/sec
...
Level 20 - 14.5% HP gain/sec; 14.5% HP drain/sec

For example:

At level 1, if there are 2 units in range, he sucks 2.5% HP per second from each of them, and he gains 5% of his max life per second.

At level 3, if there are 5 units in range, he sucks 1.2% HP per second from each of them, and he gains 6% of his max life per second

Life Gained = CONSTANT depending on level
Life Sucked = (Life Sucked Base)/(# units in range)

You get it?

Special Effects: The "Life Drain" lightning effect would be suitable.
Range: 600/625/650/675/700/...

The spell has no target. I suggest using "Channel" as a base spell.

Make sure it is MUI. :)

I am not sure of this that it is the one u are looking for
Its someone else's work and edited by me for you
if u change interval u must change calculation of damage and drain life
 

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  • Life-drain.w3x
    34.1 KB · Views: 53
Level 2
Joined
Feb 6, 2011
Messages
19
Thank you rnwjdals!
It was just what i was looking for!
I just have make a few modifications and it'll be perfect!
I'd give you rep, but i gave out too much in the past 24 hours, so i can't :( sorry
I'll give you rep tomoro! (Maybe in 11 hours cuz it's like 4:05 AM here lol)
:D

good that it satified you :D
Thank you in advance for a rep
It'd be my frist one!
 
Level 4
Joined
Jun 14, 2010
Messages
68
defskull
millzy
Zealon = millzy's
Evil seal
.VTZ. (kinda delayed)
InfinateAnswers
x3GlikE
NightElf125
mwjdals
Current Work.

Not to sound bossy or anything but was mine rejected then? The grenade one. Not a big deal if it was, would just prefer to know so I can move on with my project. Thanks :)
 
Level 22
Joined
Nov 14, 2008
Messages
3,256
Well since my friend didn't feel like doing my leap request anymore; if you're up to it I would still really like my original request to be made, and it could be made in JASS if its not too much trouble for you Request :)

Sounds fun, only that I always screw up the jump formula but I'll see what I can do. Lol mini-damaging rupture :D (glad you chose not to use any lightnings as lightnings are difficult to handle without major systems)

Wonder if I can make Rupture in JASS.
 
Level 2
Joined
Feb 6, 2011
Messages
19
I have a request.
-Magma Bullet
Weapon Required: Gun
Skill Type: Initiate
Prerequistic: Enfeeble Lv 5
Description: Ignore target's defense and deal maximum damage (Level 1 consume 32 MANA. Each level need 2 more MANA)
Skill Increment: Level 1 deal 350 direct damage plus 5%-10% of target's HP or STR. Each additional level increase 30 damage.
Skill Effect Preview:
magma_bullet.jpg


-Conch Ray
Skill Type: Initiate
Description: Use Strike Coral to damage enemies in a straight line (Level 1 consume 23 MANA. Each level need 3 more MANA)
Skill Increment: Damage determined by skill level and STR. Requires to equip Strike Coral.(100 dmg+real str+bonus) (cone area)
Skill Effect Preview:
(like kamehameha)
conch_ray.jpg


-Lightning Bolt
Skill Type: Initiate
Description: Equip Thunder Coral to strike enemy with lightning (Level 1 consume 25 Mana. Each level need 2 more Mana)
Skill Increment: Damage determined by skill level and Str. Requires to equip Thunder Coral. (100 dmg+real str+bonus)
Skill Effect Preview:
lightning_bolt.jpg


All this spell are to a OLD project almost ready.
ty guys.

your description is not detailed much
If descriptions tells what exactly it is
then this map must be the one u are after
done like in 5 mins
i believe its mui cuz its simple and there is no wait action
just add unit-starts spell
if unit has no gun then order unit to stop
first spell i dunno how to deal damage in physical way ignoring defense so just made it magic damage
 

Attachments

  • map.w3x
    896.7 KB · Views: 46
hey def can you make multiboards? ^_^

kabayan, pls dont spam coz somebody might report you and ban you here, the people here
already know your request, we are busy also with other stuffs including real
life, so have patience okay?...


EDIT:

btw to defskull, Im doing Evil Seal's request, if somebody has done it Im gonna do it anyway for my version of it :)...
 
Level 12
Joined
Dec 17, 2009
Messages
951
your description is not detailed much
If descriptions tells what exactly it is
then this map must be the one u are after
done like in 5 mins
i believe its mui cuz its simple and there is no wait action
just add unit-starts spell
if unit has no gun then order unit to stop
first spell i dunno how to deal damage in physical way ignoring defense so just made it magic damage

Zomg thaaaaaaaaaaaaank you.
just perfect *--------* and DotA custom models
+REP

can you edit 'the fire thing spell' to do AoE + DoT ?
ty

@Defskull is good to see you again def :p
def can you add a thunder effect coming from sky 4 me? (lighting thing spell)
 
Level 17
Joined
Jun 17, 2010
Messages
2,275
i dont care for rep, id ask a mod to spam +0 so that red gem will get pushed away. But they cant do that and apparantly they dont want to remove it either, besides its what py and wolf told me to do

Edit: And i did get unfairly derepped.... i was the only one to get derepped, and mid was asking for it. I was just trying to explain the situation
 
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