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===[NEW] Spell Workshop [NEW]===

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Level 12
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Dec 17, 2009
Messages
951
I have a request.
-Magma Bullet
Weapon Required: Gun
Skill Type: Initiate
Prerequistic: Enfeeble Lv 5
Description: Ignore target's defense and deal maximum damage (Level 1 consume 32 MANA. Each level need 2 more MANA)
Skill Increment: Level 1 deal 350 direct damage plus 5%-10% of target's HP or STR. Each additional level increase 30 damage.
Skill Effect Preview:
magma_bullet.jpg


-Conch Ray
Skill Type: Initiate
Description: Use Strike Coral to damage enemies in a straight line (Level 1 consume 23 MANA. Each level need 3 more MANA)
Skill Increment: Damage determined by skill level and STR. Requires to equip Strike Coral.(100 dmg+real str+bonus) (cone area)
Skill Effect Preview:
(like kamehameha)
conch_ray.jpg


-Lightning Bolt
Skill Type: Initiate
Description: Equip Thunder Coral to strike enemy with lightning (Level 1 consume 25 Mana. Each level need 2 more Mana)
Skill Increment: Damage determined by skill level and Str. Requires to equip Thunder Coral. (100 dmg+real str+bonus)
Skill Effect Preview:
lightning_bolt.jpg


All this spell are to a OLD project almost ready.
ty guys.
 
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Level 12
Joined
Dec 17, 2009
Messages
951
5-10% of target's HP or STR
- Well, which one do you want ? HP or STR ? 5-10%, is it randomize values ?

Furthermore, all of this "requires XXX to cast the spell"
Does this, mandatory to be included in the test map... ?

STR, not random values.
It need to be MUI, (arena style)
Plz ignore ''Requires XXX itens'
i haved not so much time to request correctly
ok? thanks :)
 
Level 12
Joined
Jan 30, 2009
Messages
1,067
Guys. Your requests will be done when the kind people willing to do them have enough time to finish them.

They have school, work, social lives (maybe) just like anyone else, they are NOT machines. This thread is actually officially dead, and they're just doing this when they get the time.

Show some respect and some patience. They'll post here in this thread when they get it done. Badgering them isn't going to do anything but irritate them, which might have the opposite effect, and make them take longer.
 
Level 13
Joined
Oct 27, 2008
Messages
1,176
I know they have other things to do
Just got a post the other day saying the other ones were gone, so I thought I would check if he finished them all yet or not
 
Thank you again, :) :goblin_yeah: :goblin_yeah: btw can you make it target ground? xD and it freezes enemy units and damages it in its contact. ty :) :goblin_yeah:

Ive done target gound before but I changed it to target unit coz what if the unit moves?...
also as you have noticed, when the phoenix dies within contact, it deals damage and freezes the enemy for some time...
 

SpasMaster

Hosted Project: SC
Level 24
Joined
Jan 29, 2010
Messages
1,994
Hello there!

So here is my request:
We have our favourite Chain Lightning spell. What I want is to add a passive ability to the spell. Each time the hero auto attacks he has 5%/10%/13%/16% to send a Chain Ligtning that deals 50% of the base spell damage.

If it's impossible to make it, it's ok.
I am patient and can wait for months, as long as I know it will be done.
Note again. This is a passive effect to the Chain Lightning ability, where it has 4 levels. (Both the Base spell and the passive ability)

I'll give credits, +rep. :)
 
Level 33
Joined
Mar 27, 2008
Messages
8,035
Hello there!

So here is my request:
We have our favourite Chain Lightning spell. What I want is to add a passive ability to the spell. Each time the hero auto attacks he has 5%/10%/13%/16% to send a Chain Ligtning that deals 50% of the base spell damage.

If it's impossible to make it, it's ok.
I am patient and can wait for months, as long as I know it will be done.
Note again. This is a passive effect to the Chain Lightning ability, where it has 4 levels. (Both the Base spell and the passive ability)

I'll give credits, +rep. :)

What is the difference between Level 1 of this spell and Level 2 ?
Give me the damage calculation, exactly.

@Marc
I'll work on your request tomorrow, as your request spell need to find a "custom model", electrified wolf...
 

SpasMaster

Hosted Project: SC
Level 24
Joined
Jan 29, 2010
Messages
1,994
Example:

Chain Lightning:
Sends a bolt of lightning that jumps to nearby enemy units dealing: 100/150/200/300 (Example numbers). In addition there is a chance on each attack to send a lesser chain lightning that deals 50% of the Huge Chain Lightning.
 
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