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===[NEW] Spell Workshop [NEW]===

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I havent came up with the Mana costs yet though
Hope one of you can pull off all of this
Hope defskull or InfinateAnswers enjoy this Hellish Request

Healing Touch (10 Levels)
Target Unit
Range 350
Heal: 200 + (150 per lvl) + (100 x Higher Learning Level)
Bonus: Refunds (5 x Higher Learning Level) + (2 x Body Control Level) Mana

Poison Medicne (10 Level)
Target Unit
Range 350 + (5 x Skill Level)
AoE: 0 + (50 x Higher Learning Level)
Damage: (1 x skill Level) per second for 5 + (1 x Higher Learning Level) seconds

Body Control (10 Levels)
Target Unit
Range 400
Effect: Dispel
Bonus: Heals for (2 x Healing Touch Level) + (10 x Higher Learning Level) + (20 x Advanced Medicne)

Higher Learning (5 levels) (Passive)
Increase INT by skill level (1=1, 2=2 etc.)

Advanced Medicne (2 Levels) (Ultimate)
Target Unit
Heal: 1000 + (25 x Healing Touch Level) + (50 x Higher Learning Level)
Effect: Heals Targets within 250 + (10 x Body Control Level) Range (Not Includeing Target) and Heals them for 10% of the Heal Amount
 
Level 13
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Like I said
"Hope defskull or InfinateAnswers enjoy this Hellish Request"
Cause its like fully interlocked.

Importing it isn't going to be fun either
 
Level 13
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Possible to pull off atleast?
Easy or a Pain in the Rear?
Least It is on the normal Mana System and you guys dont have a make the mana setup for it too
 
Level 33
Joined
Mar 27, 2008
Messages
8,035
I havent came up with the Mana costs yet though
Hope one of you can pull off all of this
Hope defskull or InfinateAnswers enjoy this Hellish Request

Healing Touch (10 Levels)
Target Unit
Range 350
Heal: 200 + (150 per lvl) + (100 x Higher Learning Level)
Bonus: Refunds (5 x Higher Learning Level) + (2 x Body Control Level) Mana

Poison Medicne (10 Level)
Target Unit
Range 350 + (5 x Skill Level)
AoE: 0 + (50 x Higher Learning Level)
Damage: (1 x skill Level) per second for 5 + (1 x Higher Learning Level) seconds

Body Control (10 Levels)
Target Unit
Range 400
Effect: Dispel
Bonus: Heals for (2 x Healing Touch Level) + (10 x Higher Learning Level) + (20 x Advanced Medicne)

Higher Learning (5 levels) (Passive)
Increase INT by skill level (1=1, 2=2 etc.)

Advanced Medicne (2 Levels) (Ultimate)
Target Unit
Heal: 1000 + (25 x Healing Touch Level) + (50 x Higher Learning Level)
Effect: Heals Targets within 250 + (10 x Body Control Level) Range (Not Includeing Target) and Heals them for 10% of the Heal Amount
This request...
Will take a longer time to produce, you must be patient, not that Malthe16 guy lol >.<"
Infinate, I'll do it all
It's kinda hard to export this import that, quite confusing...
plz i need a 'Auto-cast' trigger to a spell
can you guys teach me? thanks :)
Yes, you MUST have an auto-casting base spell such as:
Bloodlust, Repair, Searing Arrow, Freezing Arrow, and many more.
 
Level 12
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Dec 17, 2009
Messages
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hmm, i need a auto-cast without a 'Searing arrows' base auto-cast.
i need a auto-cast like, I shooting the every single attack, like Marvel TD towers attacks, i guess.
it can be maded? or is a vJass function?
 
Level 33
Joined
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Messages
8,035
Patient I am was just wondering which of you was going to work on the skills
I think I'm going to carry your burden...
Haha
hmm, i need a auto-cast without a 'Searing arrows' base auto-cast.
i need a auto-cast like, I shooting the every single attack, like Marvel TD towers attacks, i guess.
it can be maded? or is a vJass function?
What ?????
 
hmm, i need a auto-cast without a 'Searing arrows' base auto-cast.
i need a auto-cast like, I shooting the every single attack, like Marvel TD towers attacks, i guess.
it can be maded? or is a vJass function?

  • Event
    • Unit - is attacked
  • Condition
    • Unit - attacking unit equals to YOUR HERO
  • Action
    • Unit - create 1 dummy for YOUR HERO
    • Unit - add chain lightning ability to last created unit
    • Unit - add 1 second expiration to last created unit
    • Unit - rder last created unit to orc-chain lightning triggering unit
take note that this is just a sample and needs to be edited a lot...
 
Level 13
Joined
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Messages
1,176
Healing Touch (10 Levels)
Target Unit
Range 350
Heal: 200 + (150 per lvl) + (100 x Higher Learning Level)
Bonus: Refunds (5 x Higher Learning Level) + (2 x Body Control Level) Mana
Question) Refunds means, you cast the spell, you gain Mana back ?
Answer) Yes Total would be at max of 35 mana if Higher Learning and Body Control are maxed out

Body Control (10 Levels)
Target Unit
Range 400
Effect: Dispel
Bonus: Heals for (2 x Healing Touch Level) + (10 x Higher Learning Level) + (20 x Advanced Medicne)

Question) What Dispel, mean in your requested ability?
Answer)Yes dispels (Removes) debuffs on target unit


Advanced Medicne (2 Levels) (Ultimate)
Target Unit
Heal: 1000 + (25 x Healing Touch Level) + (50 x Higher Learning Level)
Effect: Heals Targets within 250 + (10 x Body Control Level) Range (Not Includeing Target) and Heals them for 10% of the Heal Amount

Question) So the target itself doesn't have ANY benefits from this spell ?
Answer) No the Target gets "Heal" amount which is stated just above
But the units within the range of that unit only get 10% of the Total amount that the Target unit got
 
post #1111 has the answer, she wants a trigger right?, but to make it complete, here's the trigger again...

  • Sample
    • Events
      • Unit - A unit Is attacked
    • Conditions
      • (Attacking unit) Equal to YOUR HERO HERE
      • (Mana of (Attacking unit)) Greater than or equal to 50.00 <<< This is the cost of your 'auto-spell'
    • Actions
      • Set Point1 = (Position of (Attacking unit))
      • Set Point2 = (Position of (Triggering unit))
      • Unit - Create 1 DUMMY for (Owner of (Attacking unit)) at Point1 facing Default building facing degrees
      • Unit - Add YOUR ABILITY (Like Carion Swarn) to (Last created unit)
      • Unit - Add a 1.00 second Generic expiration timer to (Last created unit)
      • Unit - Order (Last created unit) to Undead Dreadlord - Carrion Swarm Point2
      • Custom script: call RemoveLocation(udg_Point1)
      • Custom script: call RemoveLocation(udg_Point2)
      • Unit - Set mana of (Attacking unit) to ((Mana of (Attacking unit)) - 50.00)
 
Level 33
Joined
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Messages
8,035
post #1111 has the answer, she wants a trigger right?, but to make it complete, here's the trigger again...

  • Sample
    • Events
      • Unit - A unit Is attacked
    • Conditions
      • (Attacking unit) Equal to YOUR HERO HERE
      • (Mana of (Attacking unit)) Greater than or equal to 50.00 <<< This is the cost of your 'auto-spell'
    • Actions
      • Set Point1 = (Position of (Attacking unit))
      • Set Point2 = (Position of (Triggering unit))
      • Unit - Create 1 DUMMY for (Owner of (Attacking unit)) at Point1 facing Default building facing degrees
      • Unit - Add YOUR ABILITY (Like Carion Swarn) to (Last created unit)
      • Unit - Add a 1.00 second Generic expiration timer to (Last created unit)
      • Unit - Order (Last created unit) to Undead Dreadlord - Carrion Swarm Point2
      • Custom script: call RemoveLocation(udg_Point1)
      • Custom script: call RemoveLocation(udg_Point2)
      • Unit - Set mana of (Attacking unit) to ((Mana of (Attacking unit)) - 50.00)

It is wiser to create a test map, rather than posting over here
 
Level 13
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Mar 13, 2010
Messages
1,172
Okay thanks. For now I only need one spell.

Spell request

I need a dota-like spell, exept I want it to be slightly different in some ways. The spell is 'pounce' from the hero 'Slark' Here is some info on his spells:

http://www.playdota.com/heroes/murloc-nightcrawler#skill490

http://www.dotastrategy.com/hero-102-SlarkTheMurlocNightcrawler.html

And you can always play dota and see it in action yourself ^^

The changes I need are: instead of the 'chains of darkness' effect which graphles the the enemy to the ground after the leap; I want the enemy to be 'wounded' so after the leap impact damage, their movment speed and attack speed is slowed (slow speed increases with each level), and they take minor damage over time(DoT increases with each level, but it must still be slightly minor damage at full level). Another thing is for my map I can't have any heros using this ability to leap outside of their given boundaries, so it would be great if you could change it to not jump over cliffs. Oh and I also want lots of blood effects on wounded enemies, lol.

If the slow and DoT sounds lame or boring to you, you can try somthing a little more challenging; a mini-not-insanely-damaging Rupture. And maybe a slow effect with that too if possible.

And so thats pretty much it, unless I need to add somthing else :)
 
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Level 13
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Messages
1,172
Well Rupture is generaly very damaging, and used as an ultamate. But the leap skill will be used as just a normal move and shouldn't be as extremly damaging as Rupture. So the damage should just be lowered from the Rupture effect, I don't want it to be THAT deadly ;)
 
Level 13
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Messages
1,172
No its just to replace the DoT if you don't feel like making that. So I still want the leap, I'm just giving you a choice to make the 'wound' effect with DoT and slow, or Rupture and slow.
 
Level 13
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Messages
1,172
Do you need some help? Thats if you're willing to do this for me ^^
I know some people who might be able to help with the leap.
 
Level 13
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Messages
1,172
Yes it looks very interesting, if only there was a way to join that spell with rupture somehow....
But do you have a test map or somthing? I would like to see it :D
 
Level 33
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Mar 27, 2008
Messages
8,035
There, your request is done, Tim =D
You can add any special effect (not in Trigger Editor) by going to the Object Editor and edit on of these in the spells:
Art - Caster
Art - Effect
Art - Target
It would look more cooler if you added these special effect to the spells
Have fun !
 

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Level 13
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Well better late than never right?
Seems like you kept all the trigger stuff correct so I'm just putting the levels and that to the amount they should be
 
Level 13
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Messages
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Hosting a website to host WC3/SC2 Projects now
I have 4 projects on the site right now, currently putting one of the projects on 2 Download sites so the project can be DLed from 3 sources as well as the Changelog is there too for every project (if the project owner wants it)

Hopefuly my project (HWDark) should be out of beta by the end of next month I'm hoping

Just checked hero/skill idea thread and found this
Those are the 3 basic skills:

Level 1 (Has 10 Levels)
-Light Beam: A powerful beam of concentrated pure light. Deals a good damange (100, as an example of lvl 1) with a reduced cooldown (10s) but consuming lots of mana (100)

Level 1 (Has 10 Levels)
-Healing Song: The spirit summons an ancient, melodious and powerful song. This song will heal the friendly target a set amount of HP per second as a healing over time. Should have a cooldown equal as the effect x2, and should last "long" (5-10s) with a high mana cost. It takes 3 seconds to cast.

Level 1 (Has 10 Levels)
Astral Shift: the Astral Spirit separates a part of himself in a location, so that he could teleport there anytime
*So basically it targets land then leaves a immobile replica of himself there (replica can be attacked but only by spells) then there would be a subskill for the Astral spirit to instantly teleport to his replica when needed. like an escape plan. replica lasts for 2 minutes (should have high mana cost:)

Level 10 (Has 5 Levels)
-Spiritual disruption: The spirit creates a disruption at the target hero. The hero will suffer a lot of damange and become stunned for some seconds. An invisible and indestructible flare ward (a ward with mana flare) will be spawn. If the disrupted hero casts anything, it will suffer additional 10% of the mana used as damange.

Level 30 (Has 2 Levels)
-Unstoppable: The spirit becomes enraged and starts to accumulate energy and matter around him. The spirit will start to lose HP (50HP per second). Once he dies, an explosion will affect all the targets in a big range (1000) burning some mana (50-100). Then, the spirit will appear as a Material Form (the captain from the humans). The material form will have 20 HP and invulnerability to everything (including spells). The form will lose 1 HP per second, a great damange and high speeds. When it dies, the respawn counter for the spirit will start to run.
 
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