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===[NEW] Spell Workshop [NEW]===

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Those are some wicked ideas, I will agree.

The first one, you're basically talking about D2 Dungeons, more or less?

Well, those are just ideas that I use in my actual game design... the reason I am making tons of systems atm is so that I can easily implement those ideas w/o rewriting code 1000000x over. In my early mapping days, I learned the hard way how horrible that was ; P.

Only 1 of those ideas isn't original ; \ (FF bomb idea was too good to pass up). Yes, first one came from Final Fantasy.


Also, I might be interested in joining this group at one point when I get more time, but I'd be very picky about any requests given to me (very few would be accepted). If they are too simple or they are cliche, I won't do them. They must be super creative >.>. Simple sfx != creativity. Simple sfx is equal to bs eye candy : P.
 
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@Iron Elf

MUI means Multi-Unit Instanceability, it means that the spells are not interrupted by one another, and its good for multiplayer, you can cast the spells at the same time...

OIC, I get it, I forgot that your WE is not working...here's the object editor export...

ok im checking this one out lets pray that it works I will send a reply again if it works
 
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you know what guys dont worry you made the abilities for me im happy for that and its my fault my WE isnt working right, at least i think so; so what im going to do is when i get the money is donate instead of $25 ill donate $50 when i get the chance and I will see if i can add more rep but first i need to spread it around to everyone in order to do so
 
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Multicast Frost Nova is done.
If this spell is meant for multiplayer, I suggest you remove the "Waits" Action in it
That action SIMPLY to look "cool", nothing more or less
It sucks when a 0.0027 per frost nova lol
It's better to see in a 0.50 second per interval, agree ?

@Nestharus
We here doesn't support vJASS-er Spell Maker, sorry.
 

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You can use this button
edit.gif
to edit your sentence, Iron.
 
Level 12
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Multicast Frost Nova is done.
If this spell is meant for multiplayer, I suggest you remove the "Waits" Action in it
That action SIMPLY to look "cool", nothing more or less
It sucks when a 0.0027 per frost nova lol
It's better to see in a 0.50 second per interval, agree ?

really thanks sweety
can you teatch me how to implement to multiplayer without wait's?
 
Level 12
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Well, those are just ideas that I use in my actual game design... the reason I am making tons of systems atm is so that I can easily implement those ideas w/o rewriting code 1000000x over. In my early mapping days, I learned the hard way how horrible that was ; P.

Only 1 of those ideas isn't original ; \ (FF bomb idea was too good to pass up). Yes, first one came from Final Fantasy.


Also, I might be interested in joining this group at one point when I get more time, but I'd be very picky about any requests given to me (very few would be accepted). If they are too simple or they are cliche, I won't do them. They must be super creative >.>. Simple sfx != creativity. Simple sfx is equal to bs eye candy : P.

I didn't mean that you;re ripping from D2, I simply meant that as a comparison to wrap my mind around the idea. How the D2 dungeons are somewhat randomized everytime you play
 
->I didn't mean that you;re ripping from D2, I simply meant that as a comparison to wrap my mind around the idea. How the D2 dungeons are somewhat randomized everytime you play

Oh, you said first thing so I thought you meant the bomb passive. No, still didn't get that idea from D2 and it wasn't really made to be similar to D2, although it can certainly be employed to do the same thing ; P.

The idea was to create a dungeon in a map and then import that dungeon into the actual map by ripping out the JASS code generated to place all of the destructables, units, and etc and making all of the coordinates relative to an origin. It was also to split the dungeon map up into different cells so that it could be translated into a cell-based system rather than just making the whole map be 1 cell, although it could just as easily be 1 cell I suppose ; P.

If you were to have a 480x480 map and you were to have a large space to place dungeons (maybe a 256x256 space for dungeons and the rest of the space for the world map since the world map depends partially on height maps), then you could have an immense amount of content. Furthermore, if you had a dungeon runner map, then it'd be even more content as there wouldn't really be any world map ; O.

However, this does mean that all the terrain would have to be done entirely by destructables and units. Remember that there is no way to create doodads with JASS ; O.
 
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Don't know anything about JASS, tbh.

Barely know GUI ^^

But I think i get the gist of it.
 
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i need the ultimate spell from hon Forsaken archer

at 1:14 you can the ult.
launch severan voley of arrow in a line direction
 
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A u done with my spell ?
Check post #1056 dude........
really thanks sweety
can you teatch me how to implement to multiplayer without wait's?

Is your hero that uses this skill is one unit only ?
Or, multiple players can choose this skill ?
If this skill only applies to ONE unit per GAME, Waits has nothing wrong with it
If this skill applies to more than ONE unit per GAME, you must resort from using Waits action
 
Level 12
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Check post #1056 dude........


Is your hero that uses this skill is one unit only ?
Or, multiple players can choose this skill ?
If this skill only applies to ONE unit per GAME, Waits has nothing wrong with it
If this skill applies to more than ONE unit per GAME, you must resort from using Waits action

only 1 hero can use that spell, so wait's can be used normaly :D
(Only one picked hero with unique skills)
 
Level 13
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Holy Strike
2 levels
1) Damages target for 750 damage, heals ally units with 300 range of target for 500 Health
2) Damages target for 1000 damage, heals ally units with 300 range of target for 750 Health

If caster has Holy Orb
1) Damages target for 750 damage, heals ally units with 300 range of target for 750 Health
2) Damages target for 1000 damage, heals ally units with 300 range of target for 1000 Health
 
Level 13
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trying to take all the credit for all the skills def XD
just kidding I don't care
Though you guy wont like the next hero much.
The suggestion for it was to interlock all its skill lvls effect its other skills
 
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Once I can get back on a computer. I'll request the 5 skills that interlock with each other.

I'm going to hate making the tooltips for the Mender
 
Level 17
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Im done lmao... Its easy as hell to make that kind of spell.

I used the heal special effect to show without the orb, and holy light special effect with the orb. Change the tool tips for the spells and such. I used storm bolt because i felt it was the best spell to use.

TIP: Setting any stun to 0 means permanent stun. Dont let it fool you leave it at .01
 

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Alright
thanks again guys
Be back again in a few hours with the last one for a while than probaly testing for a few days and increase the Creeps and that
 
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