- Joined
- Jan 21, 2010
- Messages
- 2,111
Now you're my big gui bro!
Haha~
Haha~
@mckill: both of them, in gui and vjass or jass
I want to see the difference, and plz do not post the code, made it in the test map, btw, thanks mckill!
Btw i working hard to finish your spell, and i'm sorry if there were some leaks![]()
@Defs Ima go and do that requests...
@yeohxin, OK ima do it in GUI, whats the problem with the spell?...
can u make it point target?In order to appease Def, i kind of speed coded this spell for u marc If u have any problems please avoid asking me lol jk i just wanted to finish to prove def wrong, if theres something wrong point it out and ill try to fix.
What do you mean on tha spells?
Edit: What problems you have on tha spells?
Edit: Mckill, sorry to meke you sad but I wanted them to be in GUI. Btw I've some problem with some of your spell uploaded on the Spell Section.
If the shaman is revived, the birds will be teleported back to the shaman and become unselect-able (locust) again. And their hp will be fully recovered.
What "useful thing" did you mean ?
Tell me![]()
Sorry for that. My bad, my bad. xPthat's not my term, it's you who said that...
This...
Sorry for that. My bad, my bad. xP
I'm using your Fire Erruption as one of my boss spell, with some model change to make a "Shadow Erruption". But after the ground raused, the wave doesn't goes out.
Edit: Mckill I've tested your spell. There's some point that's not fit my request.
1. The two bird should be "locust" when hero's alive. Just be selectable after they died.
2. The spell is passive spell. Bird are summoned upon the summoning of hero. Means when the hero first called out or revived the bird spawns.
3. The intervals between their movement are too slow. Maybe order them to move every 1.5.
That's all for now. Thanks.
local real angle = Atan2(GetSpellTargetY() - GetUnitY(unit), GetSpellTargetX() - GetUnitX(unit))
local real angle = bj_RADTODEG * Atan2(GetSpellTargetY() - GetUnitY(u), GetSpellTargetX() - GetUnitX(u))
Nice to hear that! But what do you mean the movement is circles?mckill2009 said:All things is fixed now including the passivity of the spell/teleport and revive/attack...except the movements in circles, which is I will sort it out 'if I can'...
which will FLYING AROUND the shaman(within 1500 range)