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===[NEW] Spell Workshop [NEW]===

Discussion in 'Requests' started by defskull, Oct 15, 2010.

  1. Foronisus

    Foronisus

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    request:

    Cast System you know the wow one lets say your casting Fireball and it showes a Cast Bar when its filled than the Fireball should be casted.If someone can make it faster because i need it...
     
  2. Kanadaj

    Kanadaj

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    I didn't test it, try to implement and check if it works. I think it's pretty easy to tell what is what ;)
    http://www.hiveworkshop.com/forums/pastebin.php?id=b349xi

    FirstTrigger is the trigger that should be launched when the ability is finished casting. You have to set every ability 1 by 1 (as it is not possible to check the current cast time or the total). You should use dummy abilities (out of channel) and set the timer for them the same

    by the way:
    http://www.hiveworkshop.com/forums/spells-569/spell-engine-v0-3-2-a-143066/?prev=search%3DCast%2520Bar%26d%3Dlist%26r%3D20
     
    Last edited: Aug 22, 2011
  3. Palooo3

    Palooo3

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    nice job you doing here Kanadaj. Btw there is something buggy with my comp, i cant see your signature. Link me your project pls?
    And what about my request?:/
     
  4. Kanadaj

    Kanadaj

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    https://www.hiveworkshop.com/posts/1988557/
    LoL
    And my project doesn't have a thread yet as it's not done enough for me to do so. I'll do it if it's at least 30-40% done and when I got my thread header from Dragonson ^^
     
  5. BlackRangerXIII

    BlackRangerXIII

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    Needing:
    Unit Ability: Seeking Shot (autocast)
    Ryan is able to fire a set of multishots without any problem of cooldown but that will cost more mana than before.
    Costs 150 mana out of the original 75 mana.
    Level 1: 3 shots
    Level 2: 5 shots
    Level 3: 7 shots
    Level 4: 9 shots
    Level 5: 11 shots
    Level 6: 13 shots
    Level 7: 15 shots
    Level 8: 17 shots
    Level 9: 19 shots
    Level 10: 21 shots

    "Note:Auto caped ability"
    (Big I know)
     
    Last edited: Aug 22, 2011
  6. Kanadaj

    Kanadaj

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    Hmm...
    Does it work with base damage or a fix/agility modifier damage?
    Only 1 arrow per target, equal distribution or randomized number of shots per target?
     
  7. BlackRangerXIII

    BlackRangerXIII

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    with both
    one attack equal to the total arrows per listed:
    Level 1: 3 arrows
    Level 2: 5 arrows
    Level 3: 7 arrows
    Level 4: 9 arrows
    Level 5: 11 arrows
    Level 6: 13 arrows
    Level 7: 15 arrows
    Level 8: 17 arrows
    Level 9: 19 arrows
    Level 10: 21 arrows
     
  8. Kanadaj

    Kanadaj

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    You didn't answer my questions :)
    1. What should be the damage formula?
    2. 21 arrows/shot ->if only 1 enemy there then 21 hits on that enemy?
     
  9. BlackRangerXIII

    BlackRangerXIII

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    25 multiplied by (Number of arrows shot multiplied by level of ability divided by 2)
    yup
    Also set the Seeker shot's arrow sfx in a different area
    Also modified the name for you kanadaj
     
    Last edited: Aug 22, 2011
  10. Kanadaj

    Kanadaj

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    sry I'll make it tomorrow its too late tot think :(
     
  11. BlackRangerXIII

    BlackRangerXIII

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    For me isn't (before you ask I'm brasilian my GMT is -3:00)
     
  12. Kanadaj

    Kanadaj

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    I won't be doing any requests for a few days as I got work to do sorry guys
     
  13. BlackRangerXIII

    BlackRangerXIII

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  14. Kanadaj

    Kanadaj

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    Because I have to make a game out of nothing ;)
     
  15. BlackRangerXIII

    BlackRangerXIII

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  16. Kanadaj

    Kanadaj

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    Well it's a commercial secret ;)
     
  17. EvilCrizpy

    EvilCrizpy

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    @Foxhound could you possibly rephrase the spell;
    and put into one post below me,
    i will do the request for you; and including how much damage should be dealt;
    Target spell; Point Target; No Target;
    Mana Cost; Range of the spell;

    Evilcrizpy
     
  18. BlackRangerXIII

    BlackRangerXIII

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    Unit Ability: Seeking Shot (autocast)
    Ryan is able to fire a set of multishots without any problem of cooldown but that will cost more mana than before.
    Costs 150 mana out of the original 75 mana.
    Level 1: 3 shots
    Level 2: 5 shots
    Level 3: 7 shots
    Level 4: 9 shots
    Level 5: 11 shots
    Level 6: 13 shots
    Level 7: 15 shots
    Level 8: 17 shots
    Level 9: 19 shots
    Level 10: 21 shots

    The Arrows seeks a nearby enemy.
    Set the Seeker shot's arrow sfx in a different area.
    "Note:Auto caped ability".
    25 multiplied by (Number of arrows shot multiplied by level of ability divided by 2).
    Mana cost is in description (150 mana).

    [GUI]/[MUI] or [VJass] please
     
  19. EvilCrizpy

    EvilCrizpy

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    Auto-Caped?

    Evilcrizpy
     
  20. BlackRangerXIII

    BlackRangerXIII

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    Yup
    Like the Frostmourne's Hunger ability made by maker