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Modelling Contest #25 - Ascension

Discussion in 'Contest Archive' started by Kyrbi0, Jul 27, 2013.

  1. Freddyk

    Freddyk

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  2. paladinjst

    paladinjst

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    good plan with the yellow leaves . mesh look good but i think u should change the hair of top head much thicker , i know u edit the head base on jaina's . now the head looks a little wired :the face and the hair on the head are out of proportion . totally it's good .:ogre_haosis:
     
  3. Rui

    Rui

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    Looks like Shyron's face xP

    Someone should redo that model with Thor like body :< it's a pity he's hanging on that frail... column, or whatever it is.
     
  4. PROXY

    PROXY

    3D Modeling Reviewer

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    Place the shoulderpad on the other side, give the bow a better texture (the current one looks horrible compared to the face and all the other textures). Otherwise I like it, although it's quite sad you made an archer again, as there are enough of them for NE's IMO.
     
  5. Deolrin

    Deolrin

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    She is not amused. :pnewt:

    Well, that's an interesting idea, but I'm not sure I can pull it off. Plus, it contradicts my idea for the hero. Also, making her other arm bark would also mean making it as bulky as her left arm, thusly ruining the asymmetry, as well as clipping terribly with her cape.

    I'm honestly not quite sure what you mean by that.
    Can you please point me to which part of it you want me to change on these screenshots?

    [​IMG] [​IMG]

    Placing the shoulderpad on the other arm wouldn't work because it will clip with the cape, and because it would expose her barky shoulder and the ugly way in which it connects to the rest of her body:

    [​IMG]

    And as I said on the original post, the bow and quiver are not finished yet. They are still Sylvanas', and are there only for the sake of having something to compare to in terms of proportions and positioning(and also so that she wouldn't look too terrible in her animations). ^^

    As for my choice of concept, well, I've been meaning to make a Night Elf with Barkskin for a while now. I was originally make a druidy mage adventurer lady of sorts, with lots of belts full of potions and herbs, with the same ability(barkskin), but eh, I decided that for lack of a better concept for this one, I might as well try to make a sort of merger between 'druid' and 'archer'. I thought that was a rather cool idea, and honestly, I haven't seen a great deal of good looking Night Elf archers on foot.
     
  6. HappyCockroach

    HappyCockroach

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    awesome. when you said you hated the animating part i thought you were bad with it. :p


    well. i don't think i'll be able to finish my entry.. i had a hard week at work and couldn't spare the time to make progress with the model... i might finish it some other time

    i can help with judging if another judge is needed.
     
  7. paladinjst

    paladinjst

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    this is what i mean :
    [​IMG][​IMG]
    [​IMG][​IMG]
     

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  8. Deolrin

    Deolrin

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    Well, I tried. I'm not sure if this is what you meant, and I'm even less sure if it looks any better at all, but here:
    [​IMG] [​IMG]

    It might be difficult to pull off because of the way I modeled her hair. There's only one vertex to really pull over there in order to achieve the effect you want me to, and I'm really not sure if it's sufficient. I kind of don't feel like remodeling the hair at this point either... :p
     
  9. paladinjst

    paladinjst

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    :ogre_haosis: much better ~
     
  10. Deolrin

    Deolrin

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    Truly...?
    Well, I am not nearly as enthusiastic as you are about this change, but heck, I'll touch it up a bit and keep it. Thanks for the advice. :)
     
  11. MiniMage

    MiniMage

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    I kinda prefer Deolrins original version. Although it does have a little anime influences in its design. The tweak looks more realistic, however, it also looks a little more bland imo.
     
  12. PROXY

    PROXY

    3D Modeling Reviewer

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    Deolrin, just add a vertex/face via Mdlvis, it's not difficult.
     
  13. Deolrin

    Deolrin

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    I use MilkShape, and I'm aware that it is not difficult, but I'm too lazy to mess around with the wrap and stuff again. Either way, I did some work on it and I like the outcome. Right now I'm working on the bow.
     
  14. JokeMaster

    JokeMaster

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    Hmm i'm kind stuck with a problem. Does someone know a compatible format for both maya and 3ds? I can't find one working and im stuck with exporting.
     
  15. MiniMage

    MiniMage

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  16. Chen

    Chen

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    Question

    What is the time in the philippines in the deadline time of the contest?:vw_wtf: say also the date.
     
  17. Deolrin

    Deolrin

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    Tomorrow at 7PM, I do believe.

    ~~~

    Alright, so I finished the bow, and I'm not quite sure how to proceed here...
    One thing to note is that I'm not even sure if it's possible to have the teamcolored particles work in-game, not to mention that they glitch out in the animations and just sort of fly everywhere, so I'm almost certain I won't be including them - as pretty as they look during "Stand"... :(
     

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  18. MiniMage

    MiniMage

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    Well, you could just do like I did with my air drone. Just make transparent glows. with TC on it. If you still feel the effect needs more work, you could blur the line of the TC Board with some more SFXs
     
  19. SuPa-

    SuPa-

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  20. Deolrin

    Deolrin

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    SuPa-, thanks, but I think I'll pass on the TC particles because they spazz all over the place when she runs and shoots.

    Anyway, I can't tell if the green arrow breaks the theme too badly or not:

    [​IMG]