- Joined
- Nov 29, 2012
- Messages
- 6,631
Callahan never seemed to worry about edits as long as he was credited. Not only that, but the model still basically looks the same in your map, and any number of things can hide emitters in-game anyway (lighting, tinting, size, etc.).
Well if you want more brownie points in the farming theme, you might want to consider focusing more on the artifacts the player needs to collect over armies at war. Maybe give a dire reason for collecting the artifacts, like the hero needs them to survive? And so do the undead to preserve their life-force.
The 3 Artifacts are somehow of a sacred artifact that makes the wielder strong. The Undead are not aware of the Artifacts' location but the main hero is aware. By collecting these 3 Artifacts, the hero can cleanse the Castle from the foul presence of the undead.












Anyway, I finally got my fishing/catching system working the way I wanted it. I'm still trying to decide if hitting the wrong key results in the fish getting away or just less points given for that catch.



























Will they serve an actual purpose in the near future? You could use them to represent inventory slots added if nothing else.