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Mini-Mapping Contest #18 - Dungeon

Discussion in 'The Arena' started by Mythic, Nov 11, 2020.

  1. Mythic

    Mythic

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    Art: Thomas Ripoll Kobayashi
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    Contestants must create a single-player dungeon and one hero to traverse it. The dungeon must have 3 rooms, each featuring distinct gameplay from the last; and one boss at the end, after the rooms are cleared.

    Creeps in between rooms are not prohibited, given that they're not significant enough to feel part of a room.




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    • All submissions and all resources contained within the map must adhere to all of the Hiveworkshop's rules.
    • You may not start working on your submission before the contest has officially started.
    • You must post at least 3 Work-in-Progress (WIP) media (images/videos) that clearly show your progress.
    • Upload your final entry to the Map Resource Section, and indicate that it's an Entry for the 18th Mini Mapping Contest. Link to your bundle in the contest thread.
    • There must be a respawn system in place so you don't have to restart the map if you die.
    • You may not use a map template from the map templates section.
    • Judges may not participate.
    • The submission must be unprotected so that it's openable via the normal WorldEditor.
    • Teamwork - physically working on someone else's entry - is not allowed.
      • Feedback and testing aren't considered teamwork and are welcome.
    Breaking any of these rules may lead to punishment in the judgement score, up to disqualification from the contest, depending on the weight of the issue. In case of doubts towards a certain rule, you are very encouraged to discuss it in the contest thread so others and judges may help with sorting it out.





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    • 1st place: 55 reputation points
    • 2nd place: 40 reputation points
    • 3rd place: 25 reputation points
    • Entry: 15 reputation points
    • Judge: 15 reputation points per entry
    The three winners will receive an award icon, representing the winning entry.





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    Gameplay Is the map an enjoyable experience? Are the spells creative and satisfying? Is there replayability? Does the map have unique and original ideas? Does the dungeon meet the contest requirements? /50
    Immersion Do the terrain and music create a desirable atmosphere? Are the sound and art assets used well? How is the general execution? /40
    Technical Does the map run well performance-wise? Are there lots of bugs? /10
    /100


    Results Calculation

    • Judgement: 80%
    • Poll: 20%
    FinalScore = (20*Reached_Votes/POSSIBLE_VOTES) + (80*Average_Judge_Score/POSSIBLE_SCORE)






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    The poll shall begin on 13th November 2020 and conclude on 25th December 2020 (day is included).


    Assigned Staff: @Mythic

    Previous Contest | Poll | Results
     
    Last edited: Nov 14, 2020
  2. Mythic

    Mythic

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    Last edited: Nov 24, 2020 at 11:41 PM
  3. Leods

    Leods

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    I'm thinking on join this too (of course trying to do a less chaotic map), if I manage to solve some stuff about my wc3. Also, i have a few questions.
    1) It's allowed to create corridors with adds (not a big deal btw, just to make it more realistic) between rooms, or it would count as a new room?
    2) And what about adding a "tutorial zone" or something like that (maybe with stores), so you can try your spells?
    3) Is there a limit to the boss phases? I personally prefer bosses with around 4 easy and short phases, it kinda reduces the stress of making each phase extremely complex or hard. I am thinking on a boss with a total of 3 or 4 simultaneally playable phases. I mean, there would be random options of wich phase you should play, so there is some extra replayability.
     
  4. Halithor

    Halithor

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    This is a pretty cool theme. Consider me in.

    Is 3 a hard limit on rooms? There's no player requirement in the description; can we pick the players required?
     
  5. FeelsGoodMan

    FeelsGoodMan

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    I'd say go for it but let's wait for Mythic's reply on this one.
    Yes, tutorial zones aren't part of the actual game play, and I plan on making a tutorial zone in my map as well.
    There's nothing in the rules that dictates how you have to make your boss fight.
    3 is the hard limit on rooms, and it is intended for single player.
     
  6. Ungoliath

    Ungoliath

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    The theme is fantastic, I'm thinking of joining this one as well :)
     
  7. Halithor

    Halithor

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    I'd really like to make the dungeon map for the classic Fighter, Rogue, & Cleric party. Love me some classic party dungeon adventures.
     
  8. Halithor

    Halithor

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    Another clarifying question: What does "rooms" mean? I think of dungeons as being a series of "floors" that you need to find the exit or kill everything to get to the next floor.
     
  9. FeelsGoodMan

    FeelsGoodMan

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    Remember, only one hero shall be made. At least that was in the original rules I outlined, I'm not sure if @Mythic deliberately omitted my emphasis on one hero. "a" hero can still be interpreted as one hero, but without any specific mentions of quantity it could also mean more I guess?
    This is really up for interpretation. One area/zone/room that you need to complete before progressing to the next area/zone/room. The important factor is that every area/zone/room has, as mentioned, distinctive gameplay and differs from preceding rooms.
     
  10. Halithor

    Halithor

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    Keeping it vague is good. Gives people creative liberty to play with rooms or whatever they need for their dungeon.

    Unless @Mythic updates the description to exclude multiplayer entries, I'll be designing for a party of three because teamwork is always a fun challenge :thumbs_up:.
     
  11. FeelsGoodMan

    FeelsGoodMan

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    Well, worst case scenario will be that you have to delete/rework parts of your map.


    Let me kick the contest off with a first WIP:
     
  12. Riki

    Riki

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    A very early first WIP. I only have the models for now, hoping to still have free time to start working on abilities.

    WIP.PNG
     
  13. Leods

    Leods

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    Woah, the allways welcome Mo'arg Overlord. It's probably one of the best non-special effect (Mythic exists) in all Hive, not surprised, having that OP team
     
  14. Mythic

    Mythic

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    Amended the rules for clarifications. Good luck!
     
  15. WolfFarkas

    WolfFarkas

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    very attractive theme for mapping.
    (not joining, tech-tree contest)

    good luck to everybody,

    I want to public encourage @Riki for having the great effort of participating in the tech-tree contest and in this one as well.

    @FeelsGoodMan you have put the quality stick really high in the sky,
     
  16. Riki

    Riki

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    Thanks for the encouragement :)

    It will be a bit hard to participate in both contest but I will do my best.

    Also, I have a question. Are mini-bosses allowed before the final battle?
     
  17. Mythic

    Mythic

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    Sure, feel free to include them.
     
  18. FeelsGoodMan

    FeelsGoodMan

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    Another WIP incoming;



    The tutorial zone and waiting zone is finished, and I have started on some light terraining of the first Mustafar zone/room. One ability is finished, while another one is a work in progress (I have yet to start on the remaining 3). No actual game play or AI has been implemented yet.

    I am experiencing random crashes that I haven't been able to identify the source of, so in the case I'm unable to fix it I may have to forfeit the contest, or release a broken map and hope for the best.
     
  19. WolfFarkas

    WolfFarkas

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    looks awsome.! it looks like a totally new game not wc3.

    dont forfeit!!!
     
  20. FeelsGoodMan

    FeelsGoodMan

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    Thanks!
    Well if I'm unable to locate the problem I'll be disqualified anyway since the judges won't be able to play the whole map :D