- Joined
- Aug 14, 2020
- Messages
- 262
I have no problem with that, it will be interesting to see the different ways we do it!
Also, here are a couple more WIPs:
Also, here are a couple more WIPs:
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Arivan Dawnbright
Class: Lightbringer (Paladin)
Role: Tank / Support
Absolution (Q) Unleashes bursts of Light on nearby allies, instantly healing each for a percentage of their missing hit points and removing negative buffs. After that, the affected units will be healed for extra hit points and mana over a short duration. Seal of Judgment (W) Judges the target, dealing a percentage of its maximum hit points as Magical damage. The target will take increased damage from Physical and Pure sources and have a chance to miss on attacks during a short duration Crusader's Verdict (E) The Hero sacrifices a part of his current hit points to deal a percentage of his attack damage as Magical Damage to the target enemy. The Hero will gain the buff Crusade, which gives increased attack speed and immunity to damage for a short duration. Sacred Barrier (R) Creates a barrier of holy light that links the target ally to the Lightbringer. While active, the target unit will redirect a percentage of all damage taken to the Lightbringer as Physical damage. Virtuous Faith (F) Increases all damage and healing the Lightbringer deals while active. Holy Strike (Passive) Attacks have a chance of becoming a Holy Strike, dealing additional Physical damage in a small area around the attacked unit. Sanctuary (Passive) Each time the Lightbringer receives damage, he has a chance to release holy essence that heals nearby allies.
Syndra Flameheart
Class: Bladedancer (Rogue / Monk hybrid)
Role: DPS
Eagle Dance (Q) Unleashes multiple lightning fast attacks on multiple targets, dealing Physical damage on each. Teleports the Hero to the target point after the dance is over. Generates Blade Fury points.
If used with max Blade Fury points, it will strike 1 extra time.Snake Dance (W) An attack that causes crippling pain, dealing Physical damage and reducing its victim's attack damage and movement speed for some seconds. Generates Blade Fury points.
If used with max Blade Fury points, the Hero will life-steal for a part of the damage dealt.Tiger Dance (E) Focusing her strength in a single hit, the Bladedancer performs an armor-piercing attack, dealing Physical damage to one enemy and mini-stunning it. Generates Blade Fury points.
If used with max Blade Fury points, it will stun more seconds.Phoenix Dance (R) The Bladedancer transforms her inner fury into a flaming phoenix, dealing Physical damage to all enemies around her. Generates Blade Fury points.
If used with max Blade Fury points, it will deal damage on a higher aoe.Wyrm Dance (F) A devastating finishing move. The Bladedancer channels all of her fury and unleashes a giant dragon-shaped shockwave in the selected direction, dealing Pure damage to all enemies on its path.
When used, all of the current Blade Fury points will be spent to improve damage and travel distance.Shadow Dance (Passive) When the Hero receives or deals damage from an enemy unit, she has a chance of apply a Shadow Mark on it. Enemies with a Shadow Mark will be silenced and receive Pure damage from Bladedancer's basic abilities.
With max Blade Fury points, the Hero's attacks on a marked enemy have a chance of create an invulnerable illusion of her.Blade Fury (Passive) Bladedancer's abilities generate Blade Fury points. Each point grants an additional passive bonus while active or can be spent to enhance the power of Wyrm Dance. A maximum of 5 Blade Fury points can be active at the same time. The points lasts for a few seconds or until spent.
Not against the rules. Go for it.If adding a move/attack to point trigger at initialization for player 2 is within the rules I can include it, though.
Not bad for my first terrain?basic you say!? Blasphemy! That's much better than mine!
Amazing I'd say ^^Not bad for my first terrain?
After some unforeseen events (and mainly due to my lack of terraining skill), here is a WIP of the basic terrain from my entry. There's a lot of work still to be done.
Yes, it sounds a bit unbelievable but this is my first attempt creating a terrain.Just happened to stop by to check out the going on's of the mini-mapping contest and what in the god damn hell is this? Basic skills? That looks absolutely amazing. And that's your first terrain? Damn, nice work
Yes, it sounds a bit unbelievable but this is my first attempt creating a terrain.
Although you should imagine how many tutorials I read to reach that result
Sorry chaosy (i would be glad to make a team with a good terrainer/coder ), but teamwork isn't allowed.Considering to join, although late. If anyone is down to team up send a PM, I can do either code or terrain but prefer to just focus on one aspect to save time.
oh?Sorry chaosy (i would be glad to make a team with a good terrainer/coder ), but teamwork isn't allowed.
Unfortunately I had serious problems with my pc, so I had to format it and lost almost everything, including my entry.
So I will not be able to continue if there's not an extension as I will have to start all over again.
If i remember well, that was from the starting moment, when the heroes where 3, instead of 2. That changed to make it more comfortable to judges, by limitating the posibility of paired, and increasing a little bit the deadline.what changed?
Depends on your specs, I get 180 FPS in 2k, 144hz when playing HD, something nothing else can give me. OBS or any other software doesn't stand a chanceIf it can give me 1080p, 60fps, then I'm sold
If you don’t mind my asking, what gpu are you using for that performance?Depends on your specs, I get 180 FPS in 2k, 144hz when playing HD, something nothing else can give me. OBS or any other software doesn't stand a chance
I'm using an overclocked 2070 Super.If you don’t mind my asking, what gpu are you using for that performance?