its up to you mate! btw, good workThanks Trebla Ratilla! I actually thought about the shooting star too, I wasn't sure if I'd add it since players can make non-space maps. But if I think of more changes / get more suggestions I'll probably add it to my base level when I update it
Button Manager v1.8.2I had tried to create disbtns for the icons, but could never get them to implement properly thinking maybe it doesn't work with certain UI icons
That's actually what I did and it just made it solid green both paused and unpaused. I'll investigate it again this weekendBut the easy way out is to just copy the icon and rename it to DISBTN[name of icon].blp so you basically have the same icon for active and disabled mode.
Unfortunately reforged doesn't support alpha tiles atm so I am not sure what to do about that ><nice lighting and atmosphere. im a sucker for platformer maps so of course i loved it. i especially liked the part on the first level where you use a big hill to make it look like the player's wisp is coming out of the screen and then back in. i immediately started thinking of any good spots that idea could fit into my platforming content...
your use of a dying unit in the user's selection to indicate remaining time on a buff is a good feature too
you might want to consider either a patch targeting Reforged or setting the map to support SD only. its a little confusing as-is in Reforged