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Platform Escape 2.01s

This bundle is marked as high quality. It exceeds standards and is highly desirable.
Just like any other maze, platform style~!
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Use the arrow keys to move your unit through the levels.
Other Controls will be explained in game.
===========
Pretend the game is 2d, which means the camera will face directly down, and the perspective will be of that from a 2d game.
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I thought it was a neat concept, try it out for yourselves.
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Commands:

+Red Only+
-kill [color] (Kills the unit color)
-kick [color] (Kicks the player color)

+Everyone+
-view xxxx (Sets the camera distance from unit to fit the player's need)
-continues (Shows the amount of continues the players have)
-watch [color] (Locks the camera to that player unit color. Must be dead in order to perform this command)
-unwatch (Unlocks the camera if command -watch was used)
-die (Suicide)

===========
The game starts out with 20 continues. There are secret continues hidden about the levels, and every time everyone dies the level restarts with one less continue.
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3 Parts with 3 Bosses
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The game also has a few special objects the players have to use in order to beat the level.
The Special Objects consist of...
-Springs
-Reverse Gravity Totem
-Disappearing Springs
-Switches
-Copter (DK Barrel related)

Other objects include...
-Warps
-Disappearing Terrain
===========

Well, was that explaining enough?! TRY IT OUT!!!..

Keywords:
Platform, Escape, Maze, Fun, 2D, Arrow Keys
Contents

Platform Escape 2.01s (Map)

Reviews
19:18, 13th Jan 2010 ap0calypse: Approved
Level 17
Joined
Sep 8, 2007
Messages
994
Review
[+] Absolutely funny game (reminds me to classical minigames ^^)
[+] Much work went into this
[+] Uses custom music
[~] Requires patience, not everybody's taste :grin: (no worries, it is mine ;D)
[-] Lack of doodads - well, I played till level 2...maybe there ARE doodads...
 
Level 7
Joined
Jul 19, 2008
Messages
58
Thanks, alot of work did go into this ;).

Yeah and I agree theres very few doodads, or none at all haha, but thanks for your comment ;).

The game can only be beatable if you have a good/fair connection and a delay reducer of some sort. If you have a ton of delay when you move your guy, then its going to get pretty tough around level 3.

Just keep trying at it and ull get it soon enough!! :D
 
Level 1
Joined
Nov 12, 2008
Messages
1
WoW i just spent 6 hours playing that map... i love it!!!!!!
Another great map from Gameslayer001!!!!!!
 
Level 6
Joined
Jun 14, 2008
Messages
191
Ok, scratch my last, if you want to go above and beyond, you can start by

1). adding a place to show continues left, number of deaths, and number of beaten levels (maybe even just in the gold/lumber/food area, or on a multiboard).

2). Activating only certain parts of the map at a time would be a big help in lag/delay.

3). Add a point system that is shown on a multiboard that accesses how many levels that player has beaten, how many times they died, and how many extra continues they got. (though this may be a bad idea if it discourages new players).

4). Add a difficulty setting that changes speed of the wisp, speed of enemy units, and gravity.
 
Level 6
Joined
Jun 14, 2008
Messages
191
:) I finally just got to area 3. Its good stuff, I hope to get a lot better soon. I found a bug where I fell through a healing ward, happened maybe 5 or 6 times now, if its something that's easily checked/fixed, do it, otherwise, its not a big deal.

One other thing. I have to warn others who read these comments and play.

WARNING: This map is highly addictive! You may not be able to stop for several hours at a time and you may stop going to work, going to class and possibly even sleeping and eating. Do NOT download this if you cannot afford to lose any or all of these things.

Edit: Btw, there's a healing ward in world 2, last level that has like a 35% chance it kills you (pushes you into a wall no matter what). It's right before you get to a bunch of reverse gravities on the bottom right side. (Your suppose to bounce on it, then float to a reverse gravity, then avoid a bunch of them and then land on another ward).
 
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Level 7
Joined
Jul 19, 2008
Messages
58
Haha sweet im glad you enjoy it :)

Yeah when you jump on a healing ward you jump at different heights, its hard to notice but sometimes you dont jump as high when you jump on them. Its really weird, so ill fix that soon and update it for ya ;).

EDIT:
Alright updated it, added that multiboard you wanted and fixed that issue on the last level of world 2 ;). Could of done more but didnt have much time to add in some more things, but i hope your satisfied.
 
Last edited by a moderator:
  • Angry
Reactions: Rui
Level 7
Joined
Jul 19, 2008
Messages
58
Known bugs:

-If you pause the game, you can still press left and right to move your guy little by little, lol.

-If you are moving and press enter to chat, and release the direction you were going, you dont stop.

-If you kick someone and that person is the only one left, the level doesnt restart.
 
Level 1
Joined
Nov 16, 2008
Messages
1
I dont know if this has been fixed yet, but if you hold Left or Right and tap the opposite direction (in 1.8s) it launches you in the tapped direction at amazing speeds.
 
Level 2
Joined
Oct 22, 2008
Messages
5
GameSlayer i wanted to know if you can tell me the triggers for platform style because i wanted to make my own

If so THANK YOU VERY MUCH
If not THank You Very MUch AnyWay!

XBlade Aka DBlade
 
Level 6
Joined
Jun 14, 2008
Messages
191
Er, what I meant was, when someone lags while your holding a key, it keeps going in that direction, unless you hold the opposite direction which makes u stop. While your stopped you can hit enter and type, but you can't let go. Is there a way to maybe add a chat trigger to debug it?
 
Level 22
Joined
Jun 24, 2008
Messages
3,050
Lul, try change the Wisp with a sheep, which you have pitched -90.
That way, it will look like its a sheep that jumping around :D


I love the game! Serious!
You should add more Doodads, thou, to give the feeling, that its a Platform.
You could add 'Table-no-legs' In different Sizes to the black marble.
 
Level 6
Joined
Jun 14, 2008
Messages
191
For lack of better words, version 2.0.....SUCKS. Idk if it's bugged or if its because of the terrain or what, but it lags a lot more for everyone...and the doodads just get in the way :/. Ended up reverting back to 1.9 because no one liked it.
Also you should really think turning off parts of the map when they're not in use, I mean removing moving objects and putting them in when the area is in use...I know it would be a lot of annoying work, but it would make it that much better :/
 
Level 3
Joined
May 20, 2008
Messages
66
This is one of the best and hardest map I've played. And +rep for u, hope u get out of "neg rep" status soon.

Yes, the guy is pretty right in changing the Wisp. And as I noticed, the 2.0 version have a little delay in controlling even in Single Player, which make it even harder for timing. While the older versions perform perfectly.
 
Level 6
Joined
Sep 15, 2006
Messages
136
Very cool & fun map, I know that it can't be easy to make, so you expended many hours of hard work on it!

I'm a escape/maze lover and I grant you that this one will be one of the bigs of this time.

I give a 7.75/10 (3.875/5) to the version that I played, 2.01s

I think that you can work a lot of more on it, adding a lot of details like put a custom loading screen image or other details, like the already said, and try to make it perfect.
 
Level 9
Joined
Oct 7, 2008
Messages
299
I have a little request...^^

could you make for every part of this map visibility modifires! if you see the whole map and the animations it lag extremly...Im not sure but I think it is the reason^^
you can use a delay reducer of coures :p I know, I use one :lol:

anyway... veeeeery nice work man 5/5 :grin:
 
Level 6
Joined
Jun 14, 2008
Messages
191
It's not the visibility of it all, even if you can't see it it's still going on. It's the fact that there are so many moving parts/trigger related stuff going on all at one time.

I've already requested that he fix it..that was back in 1.8 and it's still not fixed. I think we have a lazy one ;)
 
Level 6
Joined
Jun 14, 2008
Messages
191
On a map like this you want to cut lag/delay as much as humanly possible. Not showing part of it may cut it back a bit, but removing units/creating them when units get there would cut it down a lot more. That and removing the doodads.

Anyways it's been a while. I hope he makes at least some progress.
 
Level 12
Joined
Mar 10, 2008
Messages
869
If you kick someone without killing them first, the level doesn't restart even though everyone is "dead".

You should remove all the units in the previous levels to reduce potential lag.

You should order the units in the next level to move to reduce potential lag for all the units moving at the same time.

With the snake part leading up to the level 1 boss, you should kill the trigger after everyone has died, for when I have been playing, there had been many continues wasted on that part, so the trigger is running about 5 times and that ended up in delay for the host (me).

I once encountered a bug with the level 1 boss where it kept automatically getting hit and we weren't hitting it.

The part near the last boss, where you get Gryphon cannons + dizzy ghosts, you should stop the animation of the "dizzy spell" being cast because the animation makes it hard to see where the gryphon is facing.

On the last boss, I think, players shouldn't be able to get hit when in the gryphon cannon.
 
Level 2
Joined
Oct 11, 2009
Messages
21
Oh god the creator of this epic map is ALSO you?! I completed* a cheated version of this map where there were 500 continues. It took us slightly over 2000 deaths to complete it :grin:

I agree with all of manstie's post except for the last two points. But honestly, you have already spent much time on this, if you only add one thing please let it be the kick someone w/o killing them first bug.


There's two bugs not mentioned in this thread, one of which can be used to skip levels, so I will not reveal it. The other is kinda humorous. Do this at the winning stage for best effect: Hold right arrow key, press F10, release right arrow key, press F10, repeat as many times as possible xD. Best with a script(I used autohotkey).

Thanks for making this awesome map!


*skipped the gryphon-only stage using the bug, wayyy too impossible to complete.
 
Level 3
Joined
Jan 18, 2010
Messages
24
you may have been alerted that someone was stealing your map preview and I am here to clarify: that is not so.

I have always uploaded my map under its own image, but for some reason your map preview picture appeared for my last upload. This was not my intentions and I have changed it.
 
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