League of Heroes Arena 2.5.5

This bundle is marked as approved. It works and satisfies the submission rules.
(patch 1.32.10.18820+)

Gameplay informations :

Pick one of the 39 available heroes, fight in the arena with and against the smart AI, or against players mixed with ally and enemy AI, you decide. Buy unique items when you have enough gold and level up by killing enemy heroes or minions to become more powerful. Protect your minions since they are the main source of damage against The enemy Turret which you need to destroy before the enemies destroy yours.

And, a "BRAWL" mini-game starts after each 8 minutes, all heroes are teleported into a smaller battlefield (cooldown of spells reseted, health and mana restored) and you must kill all the enemy heroes and/or finish the needed objectives to win the BRAWL event.

Also there is a second game mode called "
Total Random" : ALL heroes are randomized at the start of a game and all Tier 3 items heroes get are randomized.


  • 3 versus 3
  • Use shortcuts : [Q] [W] [E] [R (ultimate)] to cast your 4 spells.
  • One Turret per team, destroy it to win OR gain 1000 points as a team by getting other objectives like killing minions/heroes, dealing damage to enemy heroes...
  • Kill enemy units to gain more gold and experience.
  • Buy items (tier 1 to tier 3) to upgrade your attacks or your spells. More than 117 items available.
  • One BRAWL starts after each 8 min, fight, the winning team will get some advantages.
  • 8 BRAWL battlefields are available : Capture the point, Race, Duels, Survival, Blink, Random Spawns, Fire Cannons, Lane.
  • Items with ability power will upgrade the "Intelligence-Heroes-type" (its bonus damage for spells only).
  • Heroes can level up to lvl 18, ultimates are unlocked at lvl 6 and can be upgraded at lvl 11 and 16.
  • Other features : damage indicator, shield system, hero banning phase, some heroes use "Rage" and "Energy".
  • You can choose between the 10 types-of-minion you want as allies.
  • The custom artificial intelligence is used for the heroes not controlled by players or if a player leaves during a game.

Intelligence-heroes : the majority of their spells can be upgraded with ability power "AP" items. It is like attack damage but for spells only.

Agility-heroes and Strength-heroes use strength and/or attack damage with their spells instead of ability power. Items are very important to improve the heroes.


  • protect your minions, they are the main source of damage versus the Turret
  • your opponents keep spamming their spells to kill the minions? Try to fight them, when their spells are on cooldown, they are weaker
  • if all the enemies are Agility-heroes and they are all buying lots of DPS items, you should buy armor items
  • enemy Intelligence-heroes with ability power items can deal huge amount of damage, %Magic Resist items are good to reduce their damage
  • you should not buy the same item twice, almost every items have unique effects that doesnt stack. examples : lifesteal, critical strike chance, magic resistance, unique passive...
  • Strength-heroes usually have better crowd control spells (stun, slow, debuff...)
  • buy boots and some consumable items
  • an ally Siege Tank will spawn if a pink enemy Power Station is destroyed




222628-c96a56c0a1ed85a8bf870b0217902e52.png
222629-eab9d24499bc9047eadb849bc14facb8.png
222627-b111736de1d695dd153406d83d43d194.jpg




Commands for everybody
  • Change the zoom of your camera : -cam 1350 to 2000
  • Show the amount of ability power of everybody : -ap
  • Your hero will now be selected whenever you deselect him, unless you select a building On/Off : -select
  • Sound commands : lol, consume, idiot, imbecile, taunt1, taunt2, taunt3, bloodmood, to be, flash gordon, warcraft
Commands for player 1 (red)
  • Gives 1'000'000 gold and 50 souls to all players : -small loan of one million dollars
  • Disable/enable the artificial intelligence from heroes : -computer
Commands for the red player when alone in the game
  • Reset your cooldowns and restore your mana : -rs or .
  • Auto reset your cooldowns On/Off : -autors or ,
  • Add 1'000'000 gold and 1000 souls : gold
  • Set the level of your hero to 18 : -xp
  • Add some xp to your hero : -xplow





22/07/2022
Last Update :

Notes : Bugs fixed, 1 new item and balance changes.

General :

-AI : AI changed a little bit.
-Brawl : Added a new arena called "Lane", it is a narrow lane and all heroes run faster.
-General : The first Dinos spawn 10 sec more later.
-General : Spells and AI should cause less lag/desync in multiplayer.
-General : Reduced the amount of "Leaks".
-General : Gold/min reduced 231 to 214.
-General : Power Stations now give 275 gold instead of 250.
-Minions and Mercenaries : Gold bounty increased by 10 (+50 gold for Avian).
-Minions : Avian now gives 190 xp instead of 150 (5 units equal 200 xp).

Items :

-Adaptive Claws : Bonus armor reduced 15 to 12.
-Axe of Light : Maximum range to activate increased 275 to 300, cd increased 6 sec to 7, projectile travel distance increased 480 to 520.
-Crystal Hammer : Base damage reduced 50 to 25, now it deals magic dmg instead of physical, cd increased 6 sec to 7, Strength increased 15 to 16.
-Energetic Staff : Fixed bug with the passive where spells at level 5 were doing less damage than supposed.
-Golden Sword : Attack Speed increased 30% to 60% (bug fixed).
-Holy Hammer : Added a new passive "Your minions spawn with +2 Armor" +3 Armor for Priests, fixed a bug where spells could not spawn a Priest, Armor increased 2 to 3.
-Imperial Shield : Armor and Strength reduced 14 to 13.
-Obsidian Boots : Magic Resistance reduced 40% to 35%, no longer has a penality of 10% Attack Speed.
-Mercenary Gloves : Fixed bug where the amount of Attack Damage was too low, cd increased 75 sec to 110.
-Ring of Vision : Vision debuff duration increased 10 sec to 16.
-Rocket Boots : MS increased 35 to 45, removed 55 AD, added 30 Agility, added 30 Intelligence.
-Shadow Hands : AP increased 50 to 60, passive cd increased 5 sec to 6.
-Staff of Ice : The big slow is reduced 70% to 50%.
-Steel Boots : Now reduces 12% damage from attacks instead of 10%.
-Thunder Gears : Added 15% AP to the damage/sec, added 40 AP, AD reduced 55 to 40, Armor reduced 8 to 4.

New item : Pheonix Claws : -40 Attack Damage !, +20% Attack Speed +40 Strength(1400 HP).

Heroes :

-BloodMage :
[E] AP% reduced 90% to 80%.

-Death Knight :
[Q] Armor debuff duration increased 2 sec to 5, base damage reduced 30/60/90/120/150 to 25/50/75/100/125.

-DreadLord :
[E] Fixed bug the healing was too much powerful.

-Druid :
[Q] CD reduced 14 sec to 12.

-Fire Dragon :
[W] AP% increased 20% to 40%.
[E] AP% increased 50% to 70%.

-Fire Lord :
[E] AP% increased 50% to 85%.

-Forest Archer :
[Q] AP% increased 40% to 65%.
[W] Cast range reduced 350/400/450/500/550 to 350/380/410/440/470.

-Frost Dragon :
[Q] Fixed a bug when the slow was always at level 1, base damage increased 50/100/150/200/250 to 60/110/160/210/260.

-Frost Wolf Chieftain :
[E] AP% increased 70% to 100%.

-Gladiator :
[E] AP% increased 120% to 150%.

-Grunt :
[W] AP% increased 100% to 140%, cast range increased 60 to 75.
[E] Stun duration reduced 1,25/1,50/1,75/2,00/2,25 sec to 1,25/1,40/1,55/1,70/1,85.
[R] AP% increased 100% to 125%.

-King Naga :
[Q] Added 20% AP.
[E] Mana cost increased 30 to 30/35/40/45/50.

-Kraken :
[Q] AP% increased 50% to 75%.
[R] Added 20% AP/tentacle.

-Lightning Knight :
[R] AoE dmg increased 175 to 200.

-Orc Hunter :
[P] Base dps reduced 5 to 0, added 15% Strength to the dps, Rage/sec against non-heroes increased 3 to 4 and against heroes 6,50 to 7.
[Q] Base damage reduced 50/85/120/155/190 to 5/40/75/110/145, Rage increased 125% to 155%, Strength increased 50% to 100%, cd reduced 9 sec to 6, now applies the poison to the target, Rage lost if missed increased 50 to 55, AP increased 55% to 90%.
[W] Healing increased 70/140/210/280/350 to 125/200/275/350/425, slow reduced 25%/35%/45%/55%/65% to 15%/20%/25%/30%/35%, the slow now applies to all enemies with a poison, slow and poison now apply to enemies in fog of war.
[E] Base damage reduced 85/120/155/190/225 to 75/110/145/180/215, Rage increased 125% to 130%/145%/160%/175%/190%, AoE increased 165 to 200.
[R] Miss piggy armor increased 100% to 150%.

-Magic Soldier :
[P] The burning mana effect no longer only applies against heroes.

-Naga Queen :
[W] AP% increased 55% to 60%, AoE limit increased 375 to 450.

-Shadow Elf :
[E] AP% increased 100% to 120%.
[R] Added 100% AP.

-Skeletoon :
[P] Agility reduced 12 to 4, now gains 2 bonus Agility per level.
[W] Added 50% AP.

-Succubus :
[Q] AP% reduced 80% to 65%.
[E] Added 76% AP to the damage, added 50% AP to the healing.

-The Marine :
[W] Cd changed 12/11/10/9/8 sec to 11.
[E] Added 90% AP.
[R] Added 250% AP.

-Voodoo Scout :
[Q] Fixed bug the damage was reduced by 20% instead of 15%.


27/06/2022
Notes : A new hero, new items AND some improvement.

General :

-AI : Skeletoon now upgrades his Bacterium [W] more earlier, Skeletoon will now cast his [R].
-Brawl : Fixed game crash caused by Succubus' clone and an other bug where the Brawl could finish earlier than supposed.
-Brawl : Improved "Race".
-Brawl : Changed layout of Capture de Point, now it takes 25% more time to capture.
-Brawl : Fire Towers deal 20% less damage and AoE reduced 350 to 275.
-General : Power Stations now give less xp.
-General : Damage text indicator angle changed depending if the damage comes from an Attack, non-Attack damage now always appear in vertical.
-General : Fixed bug where stacked shields were losing too much health.
-General : Fixed bug with shields that were not considering the effect of many items (like Gem of Health and Mana Horn...) while blocking.
-General : Blocking damage with shields now prevents the damaging player to gain Points.
-Mercenary : Dino now gives less xp.
-Minion : Golem max armor reduced 25 to 20.
-Minion : Murloc explosion magic damage against heroes reduced 12% health to 6%.
-Minion : Priest healing is now reduced by "Spear of Exhaustion" debuff, armor-type changed heavy to small, Priests' spell now apply a debuff that reduce incoming hp by 50% on Golems.
-Minion : Fixed a bug where "Riders" were giving too much xp.
-Turret : "Permanently Immune Tower" no longer gives a Movement Speed bonus.

Items :

-Adaptive Claws : Strength reduced 10 to 8.
-Arcane Mail : Strength reduced 10 to 5, AP increased 65 to 80, now the hero needs to take damage equal to 6% of hp instead of 9% to become invisible.
-Assassin Dagger : Attack Speed buff reduced 30% to 20%, buff duration against heroes reduced 15 sec to 10.
-Berserker's Boots : Attack Speed reduced 20% to 15%.
-Death Knight Axe : Bonus damage reduced 3% mana to 2% mana.
-Fel Cape : Base damage/sec reduced 30 to 15, added 25% Strength to the damage/sec.
-Fire Spear : Attack Damage reduced 80 to 70, added 15 Intelligence.
-Hammer of Thunder : Strength reduced 20 to 15, lightning explosion damage reduced 75% to 50% of the enemy's Ap, base damage changed (50 + 10/level) to 150% Strength.
-Heavy Axe : Health converted to Attack Damage buffed 2% to 2,27%.
-Hide Boots : Armor reduced 8 to 5, added 5 Strength.
-Lava Chain : The floating text now shows the correct amount of bonus AP.
-Magic Axe : Fixed a bug with AP.
-Mana Book (Tier 2,3) : Mana bug fixed, mana restored when leveling up reduced 50% mana to 20%.
-Obsidian Hammer : Attack Damage reduced 80 to 25, Strength increased 10 to 18, bonus damage increased 75 to 100.
-Ritual Dagger : Fixed a bug where the restored hp and mana were lower than supposed, Attack Speed reduced 55% to 50%.
-Rocket Boots : Movement Speed bonus duration increased 2 sec to 3.
-Royal Shield : Added a condition to block the incoming damage "if the damage taken is higher than 50", damage blocked increased 25 to 30, Strength increased 13 to 15.
-Shadow Hands : AP reduced 75 to 50, passive hp damage increased 7,5% to 10%, attacks from non-hero units can no longer apply the bonus damage, cd increased 4 sec to 5.
-Shield of Haste : Strength reduced 25 to 20, added 12 Intelligence.
-Spell Breaker's Boots : Renammed to "Wizard's Boots", AP reduced 50 to 30, added 10 Intelligence.
-Staff of Ice : Enemies in fog of war will now be slowed instead of only visible units.
-Staff of Invisibility : Invisibility duration against non-hero increased 2,5s to 3.
-Thunder Gears : Dps increased 70% Armor to 85%.
-Winter Crystal : AP increased 60 to 65.

New item : Centaur's Reaper → +70 Attack Damage, +25 Intelligence(375 Mana) Passive : If the enemy heroes OR if your hero have less than 25% health while your hero is attacking, gain 20% Movement Speed during 20 seconds.
New item : Imperial Shield → +14 Strength(490 HP), +14 Armor, Passive : 35% chance to reduce the damage NOT from attacks by 20%.
New item : Vampiric Dagger → +10% LifeSteal, +35% Attack Speed, +35 Intelligence(450 Mana), Passive : Attacks against heroes remove 1% of your mana but restore in health 4 times this removed amount. Passive : 4% of your current mana is converted into Attack Damage.

Heroes :

Heroes : Ranged heroes Movement Speed reduced 240 to 235.
Heroes : Strength/level increased 5 to 6 (175 hp to 210).

-Flesh Monster :
[W] Armor bonus reduced 6/10/14/18/22 to 4/6/8/10/12, mana cost reduced 55/60/65/70/75 to 50/55/60/65/70.
[E] Added 75% AP, mana cost increased 40/45/50/55/60 to 50/55/60/65/70.

-Forest Archer :
[Q] Damage reduced 40/70/100/130/160 to 30/60/90/120/150.
[W] Fixed movement slow % was not working.
[R] Cd increased 95/85/75 sec to 110/100/90.

-Magnataur :
[Q] Added 60% AP.
[W] Attack Speed bonus increased 40%/48%/56%/64%/72% to 40%/50%/60%/70%/80%, area of effect duration increased 6 sec to (7sec + 1sec/50 AP).

(New Hero) -Night Ranger :
222630-b57cd701d71485386e1406cd0030be8a.png

Good is close combat, he depends on Intelligence, can dodge attacks.

[Q] Next attack is quick and add permanent Attack Damage.
[W] Become immune against attacks and he gains bonus damage.
[E] Choose a target to slow and damage it over 3 sec.
[R] Passively increase the damage of each 3rd attack, active this ultimate to gain a shield and to buff all the attacks.

-Spider Lord :
[P] Eggs now spawn after each 30 sec instead of 20 sec.
[W] Base damage increased 30/40/50/60/70 to 32/44/56/68/80, AP increased 20% to 25%.

-Skeletoon :
[Q] Projectile width increased by 17%, base damage increased 50/100/150/200/250 to 60/110/160/210/260.
[E] Impact base damage reduced 55/75/95/115/135 to 35/55/75/95/115, impact Attack Damage and AP increased 25% to 30%, projectile speed increased 650 to 800.

-Warlock :
[E] Movement Speed slow % reduced 25%/30%/35%/40%/45% to 20%/24%/28%/32%/36%.


05/05/2022
Notes : Fixed important bugs.

General :

-General : Fixed bug Right Team could not buy a random item in "Total Random".
-Brawl : Fire Towers no longer disapear after a Duel.
-Minion : Ogre stun duration reduced 1 sec to 0,75.

Items :

-Decapitation Axe : Attack Damage reduced 55 to 50.
-Holy Gloves : Now only gains armor when attacked instead of everytime a damage is taken, armor bonus limit increased 15 to 25.

New item : Hammer of Thunder → -20% Attack Speed, +20 Strength(700 HP) Passive : Doing 3 attacks against the same target causes an explosion (250 AoE), only the target takes (50 + 10/level + 75% of the enemy's Ability Power + 100% of the enemy's Intelligence) bonus damage, their movement and Attack Speed are reduced by 75% during 1 sec.

Heroes :

-Naga Queen :
[R] Mana cost changed 125 to 90/110/130.

-Skeletoon :
[E] Mana cost reduced 29/32/35/38/41 to 28/30/32/34/36, cd reduced 6 sec to 5.


16/04/2022
Notes : Gold balance, added AP for abilities, items balance.

General :

-AI : Removed exclusive item of AI called Mage Staff (165 AP).
-General : Reduced amount of lag/leak.
-General : Changed map layout a little bit.
-General : Improved special effects.
-Mercenary : Catapults souls cost increased 65 to 80.
-Mercenary : Priest and Spearman souls cost increased 12 to 15.
-Minions/Mercenaries : Increased gold bounty by 5.
-Minion : Dino health/wave reduced 500 to 450.
-Minion : Golem armor now caps at 25.
-Minion : Priest health/wave increased 55 to 65, removed 25% magic resistance.
-Minion : Falcon and Wyvern Riders gain their buffs at 35% hp instead of 30%.

Items :

-Energetic Staff : Base damage reduced 40 to 0, AP reduced 35% to 20%, now deals damage equal to 100% of the mana cost of the casted spell, amount of reduced cooldown of spells nerfed 15% to 10%.
-Fire Staff : AP increased 85 to 90. No longer need to see the enemy to apply the fire debuff, now needs to damage without using an hero attack to apply the fire.
-Fisher Net : Agility increased 20 to 35, Intelligence increased 25 to 35.
-Holy Gloves : Max armor stacks reduced 20 to 15.
-Horn of Prosperity : No longer has a bonus limit of 25 times.
-Lava Chain : No longer need to see the enemies to apply the debuff, debuff duration increased 5 to 6 sec, AP increased 75 to 80, AP/stack reduced 15 to 10.
-Magic Cloak : The 15% bonus damage damage type is now Pure instead of magic, Pure damage cannot be reduced.
-Master Key : Agility increased 20 to 35, Strength increased 10 to 15.
-Molten Blade : Attack Damage reduced 40 to 30, bonus damage increased 40 to (40 + 15% Attack Damage).
-Ninja Armor : Strength and Armor increased 8 to 9.
-Obsidian Hammer : Bonus damage reduced 100 to 75.
-Poisoned Pendant : No longer need to see the enemy to apply the poison debuff.
-Relic of Reincarnation : Added a new passive : When your hero dies, restore 35% of the missing health of nearby allies (500 AoE).
-Ring of Vitality : Health regeneration increased 1% to 1,35%.
-Ritual Dagger : Added 10 Strength, Attack Speed reduced 70% to 55%.
-Scepter of Lightning : Now the cd is set to 6 sec instead of 10 if the hero is at least level 13.
-Shadow Hands : AP increased 70 to 75, passive damage increased 7% hp to 7,5% hp.
-Spiked Chest Armor : Now also apply to attackers a debuff during 5 seconds that reduces by 50% ALL the incoming healing from spells and items.
-Staff of Invisibility : Invisibility duration increased 2 sec to 2,5 and 4 sec to 5 against killed heroes.
-Staff of Knowledge : Now spends 1% of mana after casting a spell.
-Staff of Emperor : Name changed to Mage Staff, icon changed.
-Steel Boots : Now reduce the damage from attacks by 10%, armor reduced 13 to 10.
-Stone of Death : Agility, Strength and Intelligence increased by 5.
-Vampire Mask (Tier 1,2,3) : LifeSteal can now stack.
-Vampire Staff : Healing against non-hero units increased 12,5% to 15,0%, AP increased 100 to 110.
-Vision Ward : Cd increased 10 sec to 60.
-Warrior Shield (Tier 2) : Now blocks 4% of the damage taken from enemies within 275 range.
-Warrior Shield (Tier 3) : Now blocks 8% of the damage taken from enemies within 275 range.
-Water Shield : Fixed slowing debuff was not working.
-Wide Blade : Now also apply a debuff also to the attacked unit during 5 seconds that reduces by 50% ALL the incoming healing from spells and items (175 AoE).

New item : Axe of Light → +25 Attack Damage, +40 AP, +8 Strength, +25 Intelligence, passive : Deal damage within 275 range to summon a wave of light that deals (50% Intelligence + 75% of the enemy's Attack Damage) damage to all enemies in its path (140 AoE). This effect has a cooldown of 6 seconds.
New item : Arcane Mail → +65 AP, +10 Strength, +5 Armor, passive : Becomes invisible during 1 second each time the damage taken is greater than 9% of health.
New item : Emperor' Scepter → +75 AP, +10 Strength, passive : Damage from the spells and items from your hero heals other allied units for 15% (600 AoE).
New item : Obsidian Boots (tier 2) → 30 movement, 40% magic resistance, When you buy this item, reduce the Attack Speed of your hero by 10%. When you sell this item, increase the Attack Speed of your hero by 10%.
New item : Spear of Exhaustion → +110 AP, +10 Strength, passive : When you damage an enemy without using an hero attack, apply a debuff during 5 seconds that reduces by 50% ALL the incoming healing from spells and items.

Heroes :

-New Hero : -Skeletoon :

[P] "Inner Fury", +12 Agility.

[Q] "Eye Shot", Choose a point and shoot an arrow (840 range). The arrow stops when touching an enemy, it deals damage and if it is a hero it also reduces his vision to 325 during 4 seconds.
Damage : (50 / 100 / 150 / 200 / 250) + 90% Attack Damage + 100% AP
Mana cost : 22 / 25 / 28 / 31 / 34
Cooldown: 8 seconds

[W] "Bacterium of Fate", Attacks apply a stack of Bacterium during 5 seconds, at 3 stacks your next spell that hits adds a bonus damage.
Bonus damage : (10 / 40 / 70 / 100 / 130) + (5% / 6% / 7% / 8% / 9%) of the enemy's health
Passive

[E] "Corrosif Poison", Throw a poison at a point (700 Range) (200 AoE), it deals damage on the impact and then poisons the enemies during 10 seconds, they lose 1 armor. The damage/sec and armor can stack 3 times.
Impact damage : (55 / 75 / 95 / 115 / 135) + 25% Attack Damage + 25% AP
Damage/sec : (6 / 8 / 10 / 12 / 14) + 3% Attack Damage + 3% AP
Mana cost : 29 / 32 / 35 / 38 / 41
Cooldown: 6 seconds

[R] "Last Immortality", Your health is set to 35% during (4 / 5 / 6 sec).
Mana cost : 90 / 100 / 110
Cooldown: 110 / 100 / 90 seconds

-Heroes : Increased attack range of ranged heroes 330 to 345.
-Heroes : Armor increased 8 to 10.

-Death Knight :
[R] Added 20% AP.

-Destructor :
[P] Added 50% Ability Power.

-Dread Lord :
[R] Added 500% Ability Power to the total damage.

-Druid :
[Q] AP increased 45% to 55%.
[W] Intelligence reduced 125% to 100%, added 30%/40%/50%/60%/70% of the enemy's Intelligence to the damage.
[E] AP increased 70% to 80%.

-Fire Lord :
[Q] Added 100% Ability Power.
[E] Ability Power reduced 100% to 50%.

-Frost Wolf Chieftain :
[Q] Added 1% AP/Rage to the healing (max 100% AP).

-Gladiator :
[E] AP increased 80% to 120%.

-Grunt :
[R] Added 100% Ability Power.

-Lightning Knight :
[R] Added 40% Ability Power.

-Orc Hunter :
[Q] Ability Power increased 25% to 55%.
[R] Net duration increased 1,0/1,5/2,0 sec to 1,5/2,0/2,5, pig summon duration increased 30 sec to 60.

-Prophet :
[Q] Can now slow the enemies in fog of war.
[E] Mana cost reduced 70/80/90/100/110 to 60/70/80/90/100, can now slow the enemies in fog of war.
[R] Mana cost changed 125 to 100/125/150, AP increased 30% to 40%, base damage reduced 75/125/175 to 70/120/170.

-Mech Shredder :
[E] Added 35% AP/sec.
[R] Added 100% AP.

-Paladin :
[E] Added 90% Ability Power.
[R] Added 75% Ability Power.

-Rocket Machine :
[P] Explosion damage on killing increased 40% AD to 100%, damage dealt to non-hero units reduced 75% to 50%.
[Q] Cd increased 12 sec to 15.
[W] Base damage reduced 80/125/170/215/260 to 70/110/150/190/230, AD % increased 20% to 40%, added 50% Ability Power, Barrels now deal 75% instead of 50% of their damage to non-hero units.
[R] Added 75% Ability Power to the explosion damage/sec.

-Shadow Elf :
[Q] Ability Power reduced 90% to 50%.
[E] Added 100% Ability Power.

-Sniper Dwarf :
[Q] Added 75% Ap.

-Tiger Rider :
[R] Added 15% AP per arrow.

-Totem Master :
[E] Totem of Speed lifetime duration reduced 30 sec to 15, fixed ability of the Totem was always at level 1, movement reduced 10%/15%/20%/25%/30% to 10%/11%/12%/13%/14%.


03/02/2022
Notes : Important bugs fixed and few new features...

General :

-AI : Improved the Ai during Capture the Point "Brawl".
-Brawl : Changed layout of "Capture the Point".
-New Brawl : Fire Towers : A new battlefield with a cannon for each team that shoot fire projectiles.
-General : Reduced amount of "leaks" and lag.
-General : No longer need to be the player Red to choose the game mode.
-Minions : Damaging a minion will now reduce its movement speed permanently.
-Minions : Increased health/wave of minions by 10 (except for Avian and Spearman).
-Minion : Catapults health/wave increased 100 to 125.
-Minion : Golem armor reduced 17 to 10, now gains 1 armor each time it takes damage from an attack.
-Minion : Spell Breaker, now restores 2% of his health each time he takes damage not from an attack.
-New Minion : Falcon Rider and Wyvern Rider : Ranged unit (400). Can attack heroes. Has light-armor. Flying unit. When he has less than 30% of his health and then takes damage his movement speed is buffed to 370 and he his Attack Interval is set to 1,00 instead of 1,60. Attack damage : 40 + 5/wave. Health : 800 + 75/wave.

Items :

-Hybrid Orb of Power : Bug fixed : the fire explosion damage amount was incorrect.
-Summon an Ogre Warrior : Souls cost increased 55 to 75.
-Tank Slayer Axes : % of health in bonus damage is now halved against non-hero units.
-Warrior Shield (Tier 3) : Now gains 5 Strength instead of 1 if the killed enemy was a hero.
-Water Helmet : Water Elemental Strength increased 15% to 20%.

-New Item → Potion of Blood : Gain +60 Attack Damage and +90 Ability Power during 5 minutes. Costs 1200 gold and 50 souls.

Heroes :

-Rocket Machine :
[Q] Mana cost reduced 35/40/45/50/55 to 30/35/40/45/50.

-Shadow Elf :
[E] Bonus damage to non-hero reduced 200% to 150%.
[R] Fixed bug the Shadow Elf wasn't teleported at the right place.

-The Devil :
[R] Fixed bug the total Ability Power was set to zero after casting.

-Warlock :
[R] Fixed bug AI would not cast Unleash the Ghouls.


15/01/2022

General :

-Brawl : Changed layout of "Capture the Point" and "Blink".
-General : Added bushes where units can hide.
-General : Chicken health reduced 15 to 8, armor type changed Heavy to Hero. ☺
-General : Players have 2 more seconds to ban a hero.
-General : Replaced a lot of trees with stone walls.
-General : Replaced "Lumber" icon and name to "Souls".
-General : Players no longer gain 5 Souls after each 150 sec.
-General : "Killing spree" (3 kills in a row) now gives 10 Souls.
-General : Players start the game with 20 Souls instead of 10.
-Mercenaries : Added a delay before the mercenaries become available.
-Mercenary : Balista restock time increased 120 sec to 200, they no longer ignore enemy heroes when close to an enemy Turret.
-Mercenary : Dino lumber cost increased 160 to 200, restock time increased 120 sec to 360.
-Mercenary : Knight restock time increased 90 sec to 180.
-Minion : Avian health/wave reduced 300 to 275, base Attack Damage increased 100 to 125.
-Minion : Spell Breaker no longer attacks heroes with his bouncing attacks.
-NEW Game Mode : Added a new game mode called "Total Random", players can only buy the new item of this update called "Forging Stone", players are still able to buy consumable items. Heroes start at level 3. Players start with 3000 gold and 30 Souls.
-Points : Amount of damage needed to score 1 point increased 1000 to 2000.

Items :

-Assassin Dagger : Attack Damage reduced 70 to 65.
-Backpack : Changed Tier 2 to Tier 3, gold cost increased 950 to 3500, consumable items cost 150 less gold instead of 50, Intelligence increased 15 to 60.
-Crystal Hammer : Now deal bonus damage after damaging an enemy instead of the start of an attack animation.
-Dark Scepter : Now reduce the cooldown of spells by 10%.
-Death Knight Axe : Now deal bonus damage after damaging an enemy instead of the start of an attack animation.
-Decapitation Axe : Armor penetration nerfed 50% to 40%, Attack Damage increased 50 to 55.
-Energetic Staff : Ability Power reduced 110 to 80, now reduce the cooldown of spells by 15%.
-Frost Helmet : Armor increased 12 to 14.
-Lava Magic Claws : Projectiles base damage reduced 15 to 0, Ability Power increased 75 to 80, now fires the 2 projectiles after damaging an enemy with an attack instead of the start of an attack animation.
-Lava Dagger : Now gains a stack of Attack Speed after damaging an enemy instead of the start of an attack animation.
-Magic Dagger (Tier 1) : Magic Resistance increased 15% to 20%.
-Magic Dagger (Tier 2) : Magic Resistance increased 25% to 30%.
-Magic Dagger (Tier 3) : Magic Resistance increased 30% to 40%.
-Mana Book (Tier 2,3) : Fixed mana upon killing wasn't restored sometimes.
-Molten Blade : Minimum damage to apply the bonus nerfed 55 to 70.
-Poisoned Pendant : Ability Power increased 70 to 80, debuff duration increased 1 sec to 2.
-Protective Book (Tier 1) : Base armor reduced 3 to 2, spell cast bonus armor increased 3 to 7, bonus armor duration increased 2 sec to 3.
-Protective Book (Tier 2) : Base armor reduced 5 to 4, spell cast bonus armor increased 5 to 10, bonus armor duration increased 2 sec to 3.
-Protective Book (Tier 3) : Base armor reduced 8 to 6, spell cast bonus armor increased 8 to 18, bonus armor duration increased 2 sec to 3.
-Resharpened Sword (Tier 3) : Attack Damage reduced 75 to 70.
-Ring of the Death Knight : Passive Aura mana regeneration per second reduced 1% to 0,7%, Active amount of mana removed from an unit buffed 4 to 5.
-Ring of Protection (Tier 3) : Armor increased 4 to 8.
-Spiked Chest Armor : Now only deflects damage against attacks from enemies instead of all damage from enemies, now deals damage to all units instead of only heroes, damage increased 15% to 25%, 13 Strength removed, Armor increased 10 to 15.
-Staff of Knowledge : Now gains bonus Ability Power based on current mana instead of max mana, now converts 6% current mana instead of 3% max mana.
-Steel Boots : No longer removes 25 Attack Damage, Armor reduced 20 to 13, added a passive ability that gives (100% Armor + 3 /level) Attack Damage to the hero when attacking non-hero units.
-Storm Blade : Now applies the slow effect after damaging an enemy instead of the start of an attack animation.
-Storm Shield : The storm damage now happens when the damage from the enemy is taken rather than when the enemy start the animation of an attack, lightnings can now trigger against bouncing attacks, AP reduced 20% to 15%.
-Tank Slayer Axe (Tier 1,2,3) : Minor bugs fixed, passive can now stack with Zombie Claws' passive.
-Warrior Shield (Tier 3) : Health regeneration/sec increased 8 to 10.
-Water Helmet : Water Elemental lifetime duration increased 6 sec to 9.

-New Item → Arcane Gloves : +80 Ability Power, +25% Attack Speed, +10 Health Regeneration/sec, passive : When you have more than 50% health, gain 80 Ability Power and 25% Attack Speed.
-New Item → Adaptive Claws : +10 Strength, +45 Attack Damage, passive : When your hero has less than 50% health he gains 15 Armor. When more than 50% health he gains 45 Attack Damage.
-New Item → Draconic Staff : +60 Intelligence, passive : When you damage an enemy without using an hero attack, deal 50% Intelligence damage and silence it during 3 seconds. This effect has a cooldown of 10 seconds.
-New Item → Engineer Gear : +15 Strength, + 30 Intelligence, passive : Your base now has 2 Arrow Towers. They deal (10 + 100% Strength + 50% Intelligence) damage per second.
-New Item → Fisher Net : +20 Agility, +15 Strength, +25 Intelligence, passive : Whenever you attack an enemy with more than 90% of his health, throw a net preventing all movement during 3 sec, 6 sec if it isn't a hero.
-New Item → Forging Stone : Gain a random Tier 3 item, costs 3000 gold instead of 3500.
-New Item → Golden Sword : +30 Attack Damage, +60% Attack Speed, +5% movement, passive : Everytime you deal at least 55 damage, gain 2 or 5 gold depending if it is a hero, passive : Steal 75 gold from heroes you kill.
-New Item → Lava Chain : +75 Ability Power, passive : Whenever an enemy hero cast a spell (700 AoE), gain 15 stacking Ability Power and slow his movement by 10% during 5 seconds. Keep the bonuses until all enemy heroes lose their movement debuff.
-New Item → Long Shield : +20 Strength, passive : Reduce the damage taken from enemies over 400 range by 25%, passive : Reduce the damage taken from buildings, Power Stations by 40% and reduce the damage of burn/poison from Catapults by 65%.
-New Item → Master Key : +20 Agility, +10 Strength, +20 Intelligence, passive : Open doors when nearby.
-New Item → Obsidian Sword : +75 Attack Damage, +15 Intelligence : Reduce the cooldown of spells by 25%.
-New Item → Relic of Reincarnation : +25 Strength, passive : Instead of dying your hero reincarnates after 3 seconds with 1500 health. After a reincarnation this passive becomes disabled, but becomes active after respawning normally.
-New Item → Reptilian Scepter : +70 Ability Power, passive : When you cast a spell, summon a snake that deals (7 + 7% Ability Power) damage per second (300 attack range). You can only have 7 snakes alive at the same time.
-New Item → Ritual Dagger : +70% Attack Speed, passive : Your attacks against enemies restore 2% health and 2% mana.
-New Item → Shadow Hands : +70 Ability Power, passive : When you damage an enemy without using an hero attack, deal 7% of the enemy's health in magic damage to it. This effect has a cooldown of 4 seconds.
-New Item → Shield of Haste : +25 Strength : Reduce the cooldown of spells by 25%.
-New Item → Souls : Pay 100 gold to gain 10 Souls.
-New Item → Stone of Death : +20 Agility, +10 Strength, +20 Intelligence, passive : Minions and Mercenaries killed by your hero have 100% chance to drop a random bonus item.
-New Item → Wide Blade : +60 Attack Damage, passive : Your attacks deal 50% of their damage around the target (175 AoE).
-New Item → Winter Crystal : +60 Ability Power, +40 Intelligence, +30% Magic Resistance, passive : Has 60% Magic Resistance during 3 seconds when casting a spell.

Heroes :

-Heroes : Each point of Agility now gives 0,50% Attack Speed instead of 0,10%.
-Ranged Heroes : Range attack increased 315 to 330.

-Death Knight :
[Q] Added 40% Ability Power, now applies the acid effect after damaging an enemy instead of the start of an attack animation.

-Destructor :
[Q] Added 100% Ability Power.

-DreadLord :
[E] Added 120% Ability Power.

-Druid :
[Q] Ability Power increased 30% to 45%, base damage/sec reduced 50/70/90/110/130 to 45/65/85/105/125.

-Fire Lord :
[E] Added 100% Ability Power.

-Flesh Monster :
[W] Added 100% Ability Power.

-Forest Archer :
[Q] Added 40% Ability Power.

-Frost Dragon :
[Q] Fixed bug the damage at max range was dealing too much damage.

-Frost Wolf Chieftain :
[E] Added 70% Ability Power.

-Gladiator :
[E] Added 80% Ability Power.

-Grunt :
[W] Added 100% Ability Power.

-King Naga :
[W] Added 35% Ability Power.

-Kraken :
[Q] Added 50% Ability Power.

-Lightning Knight :
[Q] Added 60% Ability Power.
[W] Added 80% Ability Power, fixed a bug the spell was doing 30 less damage than supposed when triggered with normal attacks.

-Magnataur :
[E] Added 80% Ability Power.

-Mech Shredder :
[Passive] Added 100% Ability Power.
[Q] Cd increased 14/13/12/11/10 sec to 15/14/13/12/11.

-Orc Hunter :
[Q] Added 25% Ability Power.

-Paladin :
[Q] Added 100% Ability Power.

-Peasant :
[F] Wall duration increased 10 sec to 20.
[Q] Minor bugs fixed.
[W] Added 20% Ability Power, base damage of Bunker reduced 40/65/90/115/140 to 30/55/80/105/130, minor bugs fixed.
[R] The 3 cannons now spawn in a triangle formation.

-Rocket Machine :
[E] Added 80% Ability Power.

-Shadow Elf :
[Q] Added 90% Ability Power.

-Sniper Dwarf :
[Passive] No longer has an Attack Speed penality : attack rate changed 1,90s to 1,70s.
[W] Added 90% Ability Power.

-Spider Lord :
[Passive] Spider eggs and Spiders health reduced 15% to 10%.
[Q] Slow debuff nerfed 80% to 70%.

-Succubus :
[Q] Added 80% Ability Power.
[R] The clone now deals 100% of damage instead of 50%, no longer takes increased damage from enemies, clone duration reduced 15/25/35 sec to 12/20/28, cd reduced 80/70/60 sec to 70/60/50, mana cost changed 100 to 85/100/115.

-The Marine :
[Q] Base damage/sec reduced 15/25/35/45/55 to 12/22/32/42/52.
[W] Statis Traps health reduced 500 to 250.
[E] Attack Damage % increased 75% to 80%.
[R] Bug fixed : no longer causes the AI to stop doing actions.

-Tiger Rider :
[Q] Added 80% Ability Power.

-Totem Master :
[Q] Ability Power reduced 45% to 40%.

-Voodoo Scout :
[Passive] Fixed bug where the small boomerang was attacking the wrong target, now deal bonus damage after damaging an enemy instead of the start of an attack animation.
[Q] Added 75% Ability Power.

-Warlock :
[W] Mana cost changed 50/55/60/65/70 to 45/55/65/75/85.
[E] AoE slow nerfed 35%/40%/45%/50%/55% to 25%/30%/35%/40%/45%.
[R] Fixed bug when ghouls could not spawn.




General :
14/12/2021

-AI : Fixed AI could ignore the cd of mercenary units.
-AI : Fixed some spells could not be casted.
-AI : AI will no longer always upgrade their spells in the same order.
-Brawl : Changed the layout of "Random Spawns" and "Race".
-General : Changed map layout.
-General : Added a new Portal in each base, units are teleported in the center bottom of the map.
-General : Reduced amount of lag.
-Mercenary : Spearman and Priest wood cost reduced 15 to 12.
-Mercenary : Knight restock time reduced 180 sec to 90, stock max reduced 2 to 1.
-Mercenary : Dino lumber cost increased 135 to 160, gold bounty increased 50 to 100.
-Mercenary : Balista lumber cost increased 120 to 140.
-Minions : Waves spawn after each 60 sec instead of each 57 sec.
-Minions : Avian base Attack Damage reduced 150 to 100, AoE spell damage/wave increased 15 to 25 and base damage increased 100 to 125.
-Minions : Siege Engine movement increased 190 to 215, Attack Damage/wave increased 5 to 10, gold bounty increased 50 to 65.
-Minions : Murloc explosion damage changed (20% to 12%) against non-hero and (7,5% to 12%) against heroes, Attack Damage/wave increased 7 to 9, base Attack Damage increased 35 to 40.
-Points : Leveling up now gives 2 points instead of 3.
-Turret : Health increased 300'000 to 500'000.


Items :

-Divine Helmet : Icon and effects swapped with Ring of Slowness, Divine Helmet is renamed to Frost Helmet.
-Fire Staff : Ability Power increased 75 to 85.
-Mage Boots : Removed 10 Strength penality, AP reduced 85 to 55.
-Magic Axe : Passive bonus ap/stack increased 5 to 8, Ap increased 80 to 100.
-Magma Spear : Attack Damage increased 25 to 35, Attack Speed increased 25% to 35%.
-Mercenary Gloves : Ogres Attack Damage reduced to doubled instead of tripled, Ogre bonus Attack Speed removed.
-Molten Horn : Debuff duration increased 3 sec to 6.
-New Item → Staff of Invisibility : 125 Ability Power, Passive : Becomes invisible during 2 seconds after killing a non-hero unit or during 4 seconds against a hero.
-Ring of Slowness (Tier 2) : Renamed to Ring of Protection, changed passive from (Enemy heroes have their Attack Speed reduced by 15% (400 AoE)) TO (+3 Armor to your hero and to friendly heroes (550 AoE)).
-Ring of Slowness (Tier 3) : Icon and effects swapped with Divine Helmet, Ring of Slowness renamed to Ring of Protection, added 4 Armor to the new Ring of Protection.
-Storm Shield : Base damage reduced 50 to 35, AP% reduced 30% to 20%.
-Summon an Ogre Warrior : Lumber cost increased 35 to 55.
-Vision Ward : Magic Resistance reduced 100% to 50%, hit points increased 150 to 250.


Heroes :

-Death Knight :
[R] Added 50% Strength.

-Destructor :
[W] Cd reduced 15 sec to 13.

-Flesh Monster :
[Q] Mana cost changed 25 to 22/23/24/25/26.
[W] Armor duration increased 2 sec to 3, delay before explosion increased 2 sec to 3, cd increased 15 sec to 16, mana cost increased 40/45/50/55/60 to 55/60/65/70/75.
[E] Slow changed 35% to 25%/30%/35%/40%/45%, increased delay between each blood explosion 0.2s to 0.4, fixed bug spell effects were not working sometimes.

-Frost Wolf Chieftain :
[R] Movement bonus increased 25%/35%/45% to 35%/45%/55%, bonus damage increased 100/150/200 to 150/250/350.

-Grunt :
[Passive] Health restored on killing increased 20 to 25/lvl.
[W] Removed 100% Strength, Base damage changed (95/130/175/210/245) to (100/145/190/235/280), added % Attack Damage depending on levels (50%/55%/60%/65%/70%), cd reduced 13/12/11/10/9 sec to 11/10/9/8/7.

-Orc Hunter :
[R] Miss Piggy armor increased 50% to 100%.

-Naga Queen :
[R] AP% impact damage increased 50% to 60%, AP% burn damage increased 5% to 6%.

-Peasant :
[R] Cannons duration increased 15 sec to 15/20/25, mana cost increased 150 to 150/175/200.

-Shadow Elf :
[W] Mana cost increased 40/45/50/55/60 to 40/50/60/70/80.

-Spider Lord :
[Passive] Egg armor type changed heavy to small.

-The Devil :
[Q] Fire 5 bolts, one by one, in the direction of the last attacked enemy (720 AoE). If the last attacked is dead, it fires the bolts infront of your hero. The bolts damage the first enemy they hit.
[W] Summon a Demon Shadow at the last attacked enemy, the shadow attacks the last enemy your hero attacked. It cannot be targeted and lasts for 5 seconds. If the last attacked is dead, it will be summoned nearby your hero instead.
[E] Stun during 1 second and damage the enemies around the last attacked enemy (200 AoE). If the last attacked is dead those effects happen around your hero instead.
[R] Teleport your hero at the last attacked enemy, steal an amount of its health and gain permanent Ability Power. You must have a target to gain those effects.

-The Marine :
[R] AoE reduced 500 to 400.


26/07/2021
-Minion : Fixed Meat Wagon could be controlled by players.
-Item : Broken Sword → 25 Attack Damage, 25% Attack Speed, renamed to Magma Spear, icon changed, changed the passive not working to "Gain 125% Attack Speed if you have less than 50% health".


21/07/2021
Notes : Cool changes.

General :

-General : Reduced amount of "leaks", less lag.
-AI : Ai will now recruit mercenary units.
-AI : Some bugs fixed about items.
-AI : Changed ai aggro.
-AI : Strength-heroes will buy Ring of the Death Knight and Zombie Claws instead of Mercenary Gloves and Talisman of Speed.
-Brawl : Survival brawl now gives 650 Gold instead of 350, others changes made.
-Minions : Added Murloc you can choose, has 600 + 40 health/wave, 35 + 7 Attack/wave, cannot attack heroes, explode when he dies and enemies nearby (200 AoE) take magic damage equal to 20% (7,5% against heroes) of their health.
-Minions : Added Avian you can choose, has 2700 + 300 health/wave, 150 + 25 Attack/wave, cannot attack heroes, can deal (100 + 15/wave) magic damage, slow by 25% the Attack and Movement Speed to the enemies nearby during 4 seconds (350 AoE).
-Minions : Added a new unit in the mercenary camp, Dino, has 2000 + 500 health/wave, 50 + 15 Attack/wave, cannot attack heroes, gives 25% Attack Damage to allies (600 AoE), cost 135 lumbers.
-Minions : Added 4 Dinos at the beginning of the game with 2000 health points, they spawn like normal minions.
-Minions : Removed the delay before mercenary units are available.
-Minions : Each minion wave spawns 8 seconds later.
-Minions : Increased health/wave of every type of minions by +10.
-Minions : Golem base health reduced 600 to 525.
-Minions : Catapult health/wave increased 75 to 100, they now burn the ground dealing 2% the health of the enemies in magic damage after each second, attacks can now miss.
-Minions : Balista Attack Damage/wave increased 10 to 15.
-Minions : Priest Attack Damage/wave reduced 6 to 5, now cost 15 lumbers instead of 20.
-Minions : Spearman now has 10% chance to deal a critical strike (also works against the Turret), base health reduced 675 to 625, now cost 15 lumbers instead of 20.
-Minions : For Orc team, replaced Catapult with Meat Wagon, Meat Wagon poisons the enemies instead of burning them.
-Minions : Siege Tank base Attack Rate buffed 1,75 sec to 1,35, fixed bug where Siege Tanks would not attack the enemy's Turret.
-Minions : Knight divine shield cd reduced, lumber cost increased 55 to 65.
-Minions : Minions will less go to weird places.
-Turret : Attacks now splash on hit dealing 50% the damage to the nearby units (120 AoE), Attack Rate nerfed 1,30 sec to 1,50.
-Turret : BloodLust Attack Speed increased 30% to 40%.
-Turret : Bonus damage per hit against heroes increased 350 to 450.


Items :

-Crit Sword (Tier 2) : Gold cost increased 1550 to 1600.
-Guardian's Boots : agility bug fixed.
-Holy Items gold cost increased 3150 to 3500, Armor increased 5 to 8.
-Horn of Prosperity : The effect can now only happen 25 times, gold cost reduced 3600 to 3500.
-Light Axe (Tier 1) : Attack Speed increased 6% to 8%, Attack Damage reduced 20 to 18.
-Light Axe (Tier 2) : Gold cost increased 1550 to 1600.
-Magic Axe : Ability Power per stack increased 4 to 8.
-Mage Boots : Gold cost increased 3000 to 3500, Ability Power increased 70 to 85.
-Magic Daggers (Tier 1) : Added Magic 20% Resistance, shield duration increased 4 sec to 5, removed 2 Strength.
-Magic Daggers (Tier 2) : Added Magic 25% Resistance, removed 4 Strength.
-Magic Daggers (Tier 3) : Magic Resistance increased 15% to 30%, shield duration reduced 6 sec to 5, gold cost increased 3350 to 3500, removed 8 Strength.
-Magic Shield (Tier 1) : Strength increased 3 to 4.
-Magic Shield (Tier 3) : Strength increased 10 to 12.
-Mana Horn : Gold cost reduced 3750 to 3500, Intelligence reduced 60 to 55.
-Mercenary Gloves : Ogres live time reduced 30 sec to 20.
-Minor Health Potion : bug fixed.
-Molten Blade : Gold cost reduced 3600 to 3500, minimum damage to trigger increased 50 to 55.
-Oracle Cape : Gold cost increased 3200 to 3500.
-Pendant of Haste (Tier 2) : Gold cost increased 1550 to 1600.
-Protective Book (Tier 2) : Gold cost increased 1550 to 1600.
-Reinforced Chest Armor : Gold cost increased 3100 to 3500, active duration increased 3 sec to 4.
-Resharpened Sword (Tier 3) : Gold cost reduced 3600 to 3500, Attack Damage reduced 80 to 75.
-Ring of Slowness (Tier 2) : Armor reduced 11 to 10.
-Ring of Slowness (Tier 3) : Gold cost reduced 4000 to 3500, armor reduced 16 to 12, AoE increased 400 to 500.
-Ring of Vision : Gold cost increased 3200 to 3500, effect duration reduced 20 sec to 10, now increases your sight radius (750 to 900) if at least one enemy is affected by this debuff.
-Ring of Vitality : Gold cost reduced 3600 to 3500.
-Rocket Boots : Movement bonus duration reduced 3 seconds to 2, Attack Damage increased 50 to 55, now the duration is doubled if the dying unit was a hero.
-Royal Shield : Gold cost reduced 3800 to 3500, Strength reduced 15 to 13.
-Spiked Chest : Gold cost increased 3200 to 3500, Strength increased 10 to 13.
-Spiked Club : Gold cost reduced 3700 to 3500.
-Staff of Knowledge : Gold cost reduced 3800 to 3500, Ability Power and Intelligence reduced 50 to 45.
-Staff of the Emperor : Gold cost reduced 3800 to 3500, Ability Power reduced 100 to 80.
-Steel Boots : Gold cost increased 3400 to 3500.
-Storm Blade : Gold cost reduced 3550 to 3500.
-Storm Shield : Gold cost increased 3000 to 3500, armor increased 12 to 15.
-Sword of the King : Gold cost reduced 4000 to 3500, now only gives the bonus to heroes, AoE increased 550 to 650.
-Talisman of Speed : Gold cost reduced 3600 to 3500.
-Thunder Gears : Gold cost reduced 3700 to 3500, armor reduced 10 to 8.
-Vampire Helmet : LifeSteal increased 25% to 35%, Attack Damage reduced 80 to 65.
-Wand of Endurance : Gold cost reduced 4000 to 3500, Attack Speed buff reduced 35% to 25%.
-Warrior Gloves : Gold cost increased 3000 to 3500, active cd reduced 75 sec to 45.
-Water Items : Gold cost increased 3250 to 3500, Intelligence increased 10 to 15.
-Water Staff : Gold cost increased 3350 to 3500, cd reduced 75 sec to 60.
-Zombie Claws : Gold cost reduced 3750 to 3500, Attack Speed reduced 70% to 55%, added 30% Magic Resistance.

Heroes :

-Heroes : Xp gain reduced against dying hero.

-Fire Lord :
[Q] Cd reduced 12 sec to 10, base damage reduced 100/145/190/235/280 to 85/130/175/220/265, the lava chain travels 25% faster, now stuns the enemy during 0,50 sec when the effects end.

-Frost Wolf Chieftain :
[W] Attack Damage increased 20/30/40/50/60 to 20/32/44/56/68.

-Gladiator :
[R] Cd increased 50 sec to 60/55/50.

-Insect Lord :
[Q] Slow reduced 99% to 80%.

-Lightning knight :
[Passive] Buff duration reduced 6 sec to 4.

-Mech Shredder :
[Passive] Fixed bug explosions were damaging allies.
[Q] Cd increased 13/12/11/10/9 sec to 14/13/12/11/10.
[W] Cd increased 15 sec to 16.

-Orc Hunter :
[Q] Now loses 50 Rage instead of 100 Rage when a throw fails, cd increased 8 sec to 9.

-Peasant :
[Q] Attack-type from cannons changed from direct hit to artillery (can miss), projectiles speed reduced 1100/1200/1300/1400 to 1000, attack range increased 500 to 600.
[W] Bunker base damage reduced 50/75/100/125/150 to 35/60/85/110/135.

-Prophet :
[W] Mana cost increased 55 to 55/60/65/70/75, cd reduced 15 sec to 15/14/13/12/11.

-Shadow Elf :
[Q] Base damage increased 30/60/90/120/150 to 40/70/100/130/160, cd increased 12/11/10/9/8 sec to 13/12/11/10/9.
{W] Attack Damage increased 10% to 15%.

-Succubus :
[Passive] Invisibility cd reduced 10 sec to 8, AoE detection reduced 650 to 400.

-Tiger Rider :
[Passive] Attack Speed increased 10% to 15%.

-Totem Master :
[Q] Cd increased 16/15/14/13/12 sec to 18/17/16/15/14.
[E] Mana cost increased 45/60/75/90/105 to 60/75/90/105/120.

-Voodoo Scout :
[Passive] fixed AoE attacks was smaller than intented, now its 500 instead of 400.





02/07/2021
Notes : Fixed important bugs and AI rework.

General :

-General : Doors now open or close after each Brawl.
-General : Having a random hero now gives +200 Gold.
-General : Players now start with 10 lumbers instead of 5.
-General : Added a 15% relic in the bottom side of the map.
-General : Each minion wave now spawns 6 secs later, + minor bugs fixed about minion waves.
-General : Balista restock time reduced 180 sec to 120.
-General : Knight restock time reduced 270 sec to 180, stock limit increased 1 to 2.
-General : Siege Engine restock time reduced 360 sec to 120.
-Minion : Spell Breaker damage reduction per bounce nerfed 50% to 66%.
-Turret : Base Attack increased 75 to 90.
-Turret : Bonus damage against heroes increased 200 to 350.
-Brawl : Fixed game crash caused by Gladiator during Duels.
-AI : Changed their behavior in general.
-AI : AI will no longer always choose the same type of minions for the top and bot sides.
-Command : -cam command vision limits are more reasonable than before.

Items :

-Item → Demonic Shield : Bloodlust cd increased 3 sec to 6, fixed bug bloodlust wasn't casted sometimes by the AI.
-Item → Mercenary Gloves : Ogre live time increased 15 sec to 30, gold cost increased 3250 to 3500.
-Item → Minor Health Potion : Gold cost reduced 125 to 100.
-Item → Staff of Ice : Ability Power reduced 100 to 90, minimum damage needed to apply the 70% slow increased 220 to 300.

Heroes :

-Heroes : Base health points of heroes increased 665 to 765.

-Archmage :
[F] Mana restored increased 15% to 20%.

-Destructor :
[Passive] Strength % bonus increased 85% to 100%, base damage reduced 35 to 30.
[E] Mana cost increased 35 to 35/40/45/50/55.

-DreadLord :
[Passive] Now double the 6% LifeSteal if the hero has less than 50% of his health.
[E] Cd changed 10/9/8/7/6 sec to 8, removed 150% Strength, healing amount increased 20/60/100/140/180 to 20/100/180/260/340.

-Fire Dragon :
[Q] Cd reduced 13 sec to 11.
[E] Cd reduced 10 sec to 9.

-Frost Wolf Chieftain :
[Passive] Slow reduced 10% to 8%.
[Q] Cd reduced 10 sec to 8, movement bonus reduced 12%/16%/20%/24%/28% to 10%/13%/16%/19%/22%.

-Lightning Knight :
[Passive] Energy buff duration increased 4 sec to 6.
[Q] Mana cost changed 60 to 45/50/55/60/65, damage-type changed physical to magic, cd reduced 8 sec to 7.
[W] Damage increased 45/80/115/150/185 to 75/110/145/180/215, damage-type changed physical to magic, delay increased 1,25 sec to 1,5, AoE increased 180 to 300, cast range increased 500 to 700, cd changed 13 sec to 14/13/12/11/10, Thunder Rage [E] can now trigger the mark, mana cost increased 50 to 70.

-Magnataur :
[Q] Attack Speed bonus during the attack increased 150% to 250%.

-Magic Soldier :
[Q] cd reduced 11/10/9/8/7 sec to 10/9/8/7/6.

-Peasant :
[W] Health increased 10% to 25%, removed 15% magic resistance.
[R] Cd reduced 140/120/100 sec to 115/105/95.

-Shadow Elf :
[Passive] Attack speed per stack increased 9% to 10%.
[E] Now deals 200% damage against non-hero units, damage changed (100/155/210/265/320 + 65% Attack Damage) to (80/130/180/230/280 + 85% Attack Damage).

-The Marine :
[R] Damage changed (400/700/1000 + 300% Attack Damage) to (150/450/750 + 500% Attack Damage).

-Totem Master :
[General] The totems will now be instantly destroyed if they are attacked by the Turret.
[F] Healing totem cd reduced 120 sec to 90.
[Q] Damage per strike reduced 70/100/130/160/190 to 60/90/120/150/180.



26/06/2021
General :

-Minion : Increased armor of Golem 15 to 17.
-Minion : Reduced insane amount of healing from Priests 25/wave to 5/wave, base health reduced 55 to 50.
-Turret : Reduced Aura Armor 20 to 15.


26/06/2021
General :


-General : Added more trees.


26/06/2021
General :

-Turret : Health increased 150'000 to 300'000.
-Turret : Now gives 20 armor instead of 10 to allies.
-Turret : Now gains 15 Attack Damage after each 75 seconds instead of 10, base Attack increased 40 to 75.
-Turret : Attack type changed Hero to Normal.
-Turret : Bonus damage per hit against heroes increased 125 to 200.
-Minion : Increased base health of basic minions by +200.
-Minion : Priest base attack damage increased 35 to 40, attack per wave increased 5 to 6, health per wave increased 30 to 35, heal cd reduced 2s to 0,75s, removed the 24 health regeneration/sec, mana regeneration/sec increased 1 to 2, healing from spell increased (50 + 4/wave) to (55 + 25/wave), Magic Resistance increased 15% to 25%.
-Minion : Spell Breaker Magic Resistance increased 30% to 35%, attacks AoE increased 225 to 350.
-Minion : Golem health per wave increased 35 to 40, base health reduced by 50.
-Minion : Minions have more chance to drop bonus items on the ground upon dying, 1/25 chance instead of 1/175, Catapult, Balista and Power Stations can now drops them.
-Minion : Added "10 Lumber" and "20% Movement Speed Boost" to possible dropped items.
-Minion : Vision range of minions increased 350 to 425, but reduced for Siege Engine.
-Minion : Waves of minions spawn 3s later than before.
-Minion : Catapult lumber cost reduced 75 to 65.
-Brawl : Heroes' hp and mana (the second before heroes become frozen) are no longer "saved".
-Brawl : It takes less time to capture the point.
-Brawl : The race Brawl now has (3 to 6) coins that gives 150 Gold instead of only 1.
-Brawl : The duels Brawl will make heroes to burn more earlier, choosen hero will now automatically be selected at the start of a fight.
-Brawl : Heroes will no longer be able to move out of their base during the Duels Brawl.
-General : Changed center of the map, added trees and removed the small hill.
-General : Small-Armor type bonus damage taken reduced 20% to 15%.
-General : Doors at the center of the map open after 12 min instead of 1 min.
-General : Doors lock cd reduced 15 sec to 10.
-General : Added heroes icons into the scoreboard.
-General : The 35% health and 35% mana relics near the Turret now restore 50%, now respawn after 45s instead of 75, heroes can no longer heal from enemy's relic.
-General : The relic in the center of the map now restore 70% health instead of 50%.
-General : The Immune Turret movement boost has been increased, 15% to 25%.
-General : Changed how you get a medal at the end of a game, you will now get a medal more based on your personal performance instead of your team performance, also losing a game will no longer lower your medal value.
-General : Added ******Legendary****** medal.
-General : Fixed bug invisible minions near minions spawns could die.
-Points : Now need to deal 1000 damage instead of 800 to make one Point.
-Points : Buying a Tier3 item now gives 3 Points instead of 5.
-Points : Leveling up now gives 3 Points instead of 4.
-Points : 15% hp relic and 150 Gold coin no longer give 1 Point.
-Commands : -xp cheat command will no longer give Points to teams.
-AI : Improved AI behavior while infront of a door.
-AI : Agility heroes will no longer buy Holy Hammer, but will now buy Crystal Hammer instead.
-AI : AI will no longer buy Magic Resistance items if there is no Intelligence-Heroes against them.
-AI : AI with no real players in their team will now change their type of minions during a game.

Items :

-Item → Crystal Hammer : now deals (12% of the enemy's health + 50 physical damage) instead of 12% of the wearer of this object, cd reduced 8s to 6, Attack Speed penality reduced 25% to 20%, gold cost reduced 3850 to 3500. (This way Agility heroes have a new tool against Strength heroes).
-Item → Dark Scepter : gold cost reduced 3700 to 3500.
-Item → Deadly Glaive : gold cost increased 3000 to 3500, bonus Attack Damage increased 35 to 45, bonus Attack Speed increased 35% to 45%.
-Item → Demonic Shield : gold cost reduced 3700 to 3500, Bloodlust will now be casted if the Demon is not controlled by a real player.
-Item → Divine Helmet : gold cost reduced 3800 to 3500, Strength reduced 12 to 8.
-Item → Divine Potion : gold cost increased 350 to 450.
-Item → Doomed Shield : gold cost increased 3400 to 3500, now gain (10 + 1/hero level) shield after each 5 seconds.
-Item → Druid Claw : gold cost reduced 3950 to 3500, Attack Speed reduced 60% to 55%, Attack Damage reduced 50 to 45.
-Item → Duc's Boots : gold cost reduced 3700 to 3500.
-Item → Energetic Staff : AoE damage increased 300 to 400, (bug fixed) now gives the correct amount of AP, AoE Intelligence increased 35% to 50%, gold cost increased 3300 to 3500.
-Item → Explosive Claws : AoE damage increased 350 to 400, Attack Damage reduced 70 to 55, AoE damage increased 15% to 20%, gold cost increased 3400 to 3500.
-Item → Fel Cape : AoE damage increased 225 to 300, no longer deals AoE damage if the wearer is dead.
-Item → Fire Spear : gold cost increased 3300 to 3500, bonus damage increased 40 to 50.
-Item → Fire Staff : gold cost reduced 3800 to 3500, AP reduced 80 to 75.
-Item → Flamming Mace : gold cost reduced 3800 to 3500, maximum bonus Attack Damage reduced 55 to 50.
-Item → Flamming Ring : gold cost reduced 4000 to 3500, +7% movement removed.
-Item → Frost Shield : debuff duration reduced 4s to 3, Attack Speed debuff reduced 20% to 15%, fixed a bug where the frost effect wasn't working, now the frost duration is increased to 6 sec against non-hero units.
-Item → Holy Hammer : gold cost reduced 3850 to 3500, chances to summon a Priest reduced 25% to 20%.
-Item → Lava Dagger : fixed the passive not working during a Brawl, gold cost increased 3300 to 3500.
-Item → Obsidian Hammer : stun chances reduced 35% to 30%.
-Item → Scepter of Lightning : bug fixed where the passive effect wasn't working sometimes.
-Item → Scorched Arrows : gold cost reduced 3700 to 3500, 3rd attack bonus damage reduced 50 to 40.
-Item → Staff of Ice : debuff duration reduced 4s to 2, added +15 Intelligence (225 mana), gold cost increased 3300 to 3500.
-Item → Staff of Knowledge : gold cost reduced 4000 to 3800.
-Item → Steel Gloves : gold cost increased 3200 to 3500.
-Item → Summon an Ogre Warrior : movement increased 160 to 210.
-Item → Tank Slayer Axe (tier3) : gold cost increased 3400 to 3500, Attack Damage increased 40 to 45, Attack Speed increased 40% to 45%.
-Item → Zombie Claw : removed 15% LifeSteal, passive bonus damage increased 4% to 5%.

Heroes :

-Heroes : Summoned units from heroes give more gold than before.

-Archmage :
[R] Cd increased 70/60/50 sec to 90/80/70.

-BloodMage :
[General] Base mana increased 500 to 800.
[Passive] Restored missing health reduced 5% to 4%.
[W] Health cost changed 75/100/125/150/175 to 15% current health, cd reduced 16 sec to 15.
[E] Base damage increased 60/100/140/180/220 to 80/120/160/200/240.

-Destructor :
[E] Cd reduced 14 sec to 12, mana cost reduced 45 to 35.

-Fire Dragon :
[W] Damage increased 50/75/100/125/150 to 50/85/120/155/190, added 20% AP.

-Fire Lord :
[W] Mana cost reduced 50/55/60/65/70 to 40/45/50/55/60.
[E] Base damage increased 60/90/120/150/180 to 60/95/130/165/200, Armor % increased 300% to 400%.

-Flesh Monster :
[W] Cd increased 13 sec to 15.
[R] Magic Resistance reduced 80% to 65%.

-Forest Archer :
[Passive] Attack Damage % increased 10% to 15%.
[Q] Base damage reduced 60/90/120/150/180 to 40/70/100/130/160, mana cost reduced 30 to 26/27/28/29/30, cd reduced 13 sec to 10.

-Frost Dragon :
[Q] Intelligence increased 45% to 60%.
[W] Mana cost reduced 75 to 55/60/65/70/75, cd reduced 30s to 30/28/26/24/22.
[R] Mana cost reduced 125/150/175 to 100/125/150, intelligence increased 50% to 100%.

-Frost Wolf Chieftain :
[Passive] No longer gains Rage on allied kills.

-Gladiator :
[Q] Attak Damage % increased 75%/85%/95%/105%/115% to 80%/90%/100%/110%/120%, fixed bug where activating this spell removed the movement bonus from Berserker.

-Insect Lord :
[Passive] Now gains 0,50 armor when his abilities refresh, but he starts the game with 6 armor instead of 8.
[Q] Cd reduced 12/11/10/9/8 sec to 10/9,5/9/8,5/8, mana cost changed 55/60/65/70/75 to 40/50/60/70/80.
[W] Mana cost reduced 23/26/29/32/35 to 23/25/27/29/31.

-King Naga :
[E] Cd reduced 7s to 6.

-Kraken :
[R] The effect will now stop if the Kraken dies.

-Lightning Knight :
[E] AoE damage increased 400 to 550.
[R] Cast range increased 400 to 450, AoE damage increased 160 to 175, charge 33% faster.

-Magic Soldier :
[Q] Cd increased 9/8/7/6/5 sec to 11/10/9/8/7.

-Magnataur :
[E] Strength % reduced 100% to 75%.

-Paladin :
[Q] Mana restored reduced 20/30/40/50/60 to 10/20/30/40/50, cd increased 7 sec to 8.
[R] Strength increased 200% to 300%, now restore health to all allies instead of only friendly heroes.

-Peasant :
[F] Wall can now be attacked by enemy heroes, wall duration increased 5 sec to 10, cd reduced 90 seconds to 75, AI will now build the wall.
[Q] Cannons now have 25% of hero hp instead of 30%.
[W] Intelligence increased 25% to 50%, Bunker health increased (525/975/1425/1875/2325) to (500/1000/1500/2000/2500 + 10% health), mana cost increased 60/70/80/90/100 to 70/85/100/115/130.
[E] Now it also gives +1 Armor to a cannon after each cast.

-Shadow Elf :
[Q] Cd changed 11s to 12/11/10/9/8.
[E] Cd reduced 14s to 12.

-Spider Lord :
[Passive] fixed bug spiders would not spawn sometimes, spider base attack increased 20 to 30, ap% increased 30% to 50%.
[Q] Ap increased 50% to 60%.
[E] Shield duration increased 5 sec to 8, mana cost changed 60/65/70/75/80 to 55/65/75/85/95.

-Sniper Dwarf :
[Q] Damage penality per unit hit increased 10% to 20%.
[W] Mana cost increased 30 to 35.
[E] Stun chances reduced 35% to 30%.
[R] Base damage reduced 150/200/250 to 135/185/235.

-Succubus :
[Q] The healing is now 3 times more effective against heroes.

-The Marine :
[Passive] Damage penality per unit hit increased 15% to 20%.
[W] Traps vision reduced 600 to 325, mana cost reduced 34/37/40/43/46 to 25/30/35/40/45.
[E] Attack Damage increased 60% to 75%, cd increased 10 sec to 12.
[R] Removed cast animation, so now its more subtile! Cd reduced 120/105/90 to 105/90/75.

-Totem Master :
[General] Totems health reduced 50% to 35% of hero hp, removed their 5 Armor.
[F] Healing totem cd reduced 180 sec to 120.
[R] Mana cost changed 125 to 100/125/150.

-Voodoo Scout :
[Passive] AoE increased 500 to 600.
[Q] The damage is now reduced by 15% after each enemy hit, Attack Damage increased 55% to 70%.
[W] Cd reduced 17 sec to 14, AoE increased 500 to 600, mana cost reduced 40/50/60/70/80 to 35/45/55/65/75.

-Warlock :
[W] Intelligence % increased 25% to 50%.
[R] Ghouls will order to follow the Warlock 1 time (when they spawn) rather than 1 time after each second, Ghouls no longer spawn if the Warlock is paused and immune to damage.



16/05/2021

General :
-General : Improved performance, less lag.
-General : Priest now cost 20 wood instead of 15, but the stock limit is increased to 2 instead of 1.
-General : Spearman stock limit is increased to 2 instead of 1, base hp increased 440 to 475.
-General : Power Stations now gives 250 gold instead of 100 upon dying, but now they can attack enemies, its attacks can bounce 5 times.
-General : Power Stations can no longer be attacked by allies.
-General : The multiboard will now expand at the end of the game.
-General : Improved AI.
-General : Added informations about spells while choosing an hero.
-General : Health relic respawn time reduced 45 sec to 25.


Items :
-New Item → Assassin Dagger : 70 Attack Damage, Passive : If you damage an enemy which has less than 12% of his health, execute it. Gain 30% Attack Speed during 3 seconds or 15 seconds if it was a hero.
-Item → BackPack : No longer gives 7 Strength, gold cost reduced 1500 to 950.
-Item → Death Knight Axe : Gold increased 3400 to 3500.
-Item → Decapitation Axe : Gold increased 3200 to 3500.
-Item → Divine Helmet : Gold reduced 4000 to 3800.
-Item → Doom Shield : Strength increased 20 to 25, gold increased 3200 to 3400.
-Item → Druid Claws (Tier 1) : removed passive, now gives 2 armor.
-Item → Druid Claws (Tier 2) : attack damage increased 20 to 25.
-Item → Druid Claws (Tier 3) : attack damage increased 40 to 50.
-Item → Duc's Sword : Gold reduced 3700 to 3500.
-Item → Fire Staff : Gold increased 3500 to 3800.
-Item → Flamming Mace : fire duration reduced 3s to 2.
-Item → Hybrid Ring of Power : % AP and Attack Damage reduced 55% to 50%.
-Item → Lava Dagger : Now gives +15% Attack Speed.
-Item → Lava Magic Claws : fixed bug AoE was smaller than intended (400 instead of 550)
-Item → Mage Boots : Strength penality reduced 15 to 10, AP reduced 100 to 70, bonus Intelligence increased 10% to 20%.
-Item → Minor Mana Potion : Gold reduced 115 to 100.
-Item → Molten Horn : debuff duration reduced 10s to 3.
-Item → Poisoned Armored Shoulder : Now gives 15 Intelligence(225 Mana), AoE increased 200 to 250, now applies the debuff more quickly.
-Item → Poisoned Dagger : Now also gives +15 Attack, gold increased 3400 to 3500.
-New Item → Potion of Divinity : cost 350 gold and 15 wood, consume to become untargetable and immune to damage during 8 seconds.
-Item → Resharpened Sword : Gold reduced 3800 to 3600.
-Item → Spear of Poison : Gold increased 3400 to 3500.
-Item → Spiked Chest Armor : Gold reduced 3300 to 3200.
-Item → Staff of Knowledge : Intelligence increased 40 to 50.
-Item → Steel Gloves : Gold cost reduced 3400 to 3200.
-Item → Summon an Ogre Warrior : restock time reduced 720s to 180.
-Item → Super Rifle : Attack increased 45 to 50.
-Item → Tank Slayer Axe (Tier3) : Gold increased 3200 to 3400.
-Item → Warrior Gloves : Gold reduced 3150 to 3000.

Heroes :
-Fixed some heroes with jumps could be stuck in the terrain.

-Archmage :
[Q] cd changed 10s to 12/11/10/9/8.
[R] water elemental health increased 50% to 75%, lifetime increased 8s to 16.

-BloodMage :
[E] AP% damage increased 80% to 90%.

-Death Knight :
[Q] mana cost increased 40 to 40/45/50/55/60.
[R] now deals damage to all enemies instead of only heros, Knight duration reduced 10s to 6.

-DreadLord :
[R] cd reduced 110/100/90 to 100/90/80.

-Fire Lord :
[Passive] now gain the bonus armor after reaching the level 11.
[E] armor % bonus damage increased 250% to 300%, cd reduced 14s to 12.

-Flesh Monster :
[Q] base damage reduced 40/65/90/115/140 to 10/35/60/85/110, Attack Damage increased 15% to 50%, slow increased 10%/12%/14%/16%/18% to 10%/13%/16%/19%/22%, slow duration increased 2s to 3, cd increased 7 to 8 sec.

-Lightning Knight :
[R] fixed bug where the hero could not go through walls and units.

-Magnataur :
[W] attack speed buff increased 40%/46%/52%/58%/64% to 40%/48%/56%/64%/72%.

-Peasant :
[W] now the Peasant will be selected automatically after his bunker is destroyed.
[E] 0,40s cast time removed.

-Prophet :
[Q] Slow duration reduced 1,00s to 0,50.

-Rocket Machine :
[Passive] now create small explosions upon killing the enemies dealing (40 + 40% Attack Damage) physical damage (250 AoE), deals 75% of its damage against non-hero units.
[W] now deals 50% less damage against non-hero units.

-Shadow Elf :
[E] mana cost increased by 5, now refund the mana if it kills.

-Spider Lord :
[R] cd reduced 80/70/60 to 80/60/40.

-The Marine : [NEW HERO]
Abilities :
[P] Can attack multiple enemies at the same time in a straight line.
[Q] Attacks put enemies on fire and deals damage per second.
[W] Place a statis trap. Enemies close to it are stunned.
[E] Shoot an explosive projectile at a location, it explodes after touching an enemy. Your hero jumps backward.
[R] Select a zone, after 8 seonds it provokes a massive explosion.


10/01/2021
General :
-General : Improved terrain and units pathing.
-General : Power Stations and units now give around 33% more gold upon dying.
-General : Changed the music. Fixed bugs with the music.
-General : AI now takes decisions more quickly in general.
-General : BRAWL capture the point now grants 500 gold if captured. Now captures faster. And bugs fixed.
-General : Players can now attack allied non-heroes units.
-General : Improved performance, less weird lag.


Items :
-Items → Consumable items now also cost Wood.
-Item → Boots of Haste : movement reduced 50 to 40.
-Item NEW → Death Knight Axe : +40 AD, +35 Intelligence(525 mana), Your attacks deal splash damage (200 AoE), deal (15 + 30% AP + 3% of your max mana + 3% of their max mana).
-Item → Fire Staff : burn duration reduced 4 to 3 sec.
-Item → Holy Boots : bonus movement reduced 25% to 20%.
-Item NEW → Lava Magic Claws : +75 Ability Power, +50% Attack Speed, After each attack or casted spell, your hero throws 2 projectiles dealing (15 + 15% Attack Damage + 15% Ability Power) damage each (550 AoE).
-Item → Ogre Warrior : bug fixed where the Ogre does 0 damage, now deals 20% max hp instead of 15% in damage.
-Item NEW → Ring of the Death Knight : +15 Strength, +5 Health/sec, Your hero and allied units restore 1% of their maximum mana after each second (600 AoE), active : remove 10% mana of the enemies around your hero and 4 mana permanently (400 AoE).
-Item → Storm Shield : AP% bug fixed, fixed bug where the effect could be triggered by some enemy' spells.
-Item → Summon an Ogre Warrior : ogre duration increased 45s to 120s.
-Item → Water Gloves and Water Shield name and icons switched to make more sense.
-Item → Water Staff : active cd reduced 100s to 75s, now heals over 6 sec instead of 8.


Heroes :
-Archmage :
[Q] cd increased 9 to 10.
-BloodMage :
[Q] cd reduced 5 to 4, damage reduced (60/100/140/180/220 + 75% AP) to (55/95/135/175/215 + 60% AP).
-Death Knight :
[Q] cd increased 11 to 12.
[W] added visual effects for the area of effect.
-Fire Lord :
[Q] damage changed (100/150/200/250/300) to (100/145/190/235/280 + 200% Armor), cd increased 10 to 12.
[E] damage changed (60/100/140/180/220 + 175% Strength) to (60/90/120/150/180 + 150% Strength + 250% Armor).
-Flesh Monster :
[Q] attack faster, cd reduced 8 to 7, slow % halved, damage changed 80/110/140/170/200 to 40/65/90/115/140, added 15% Attack Damage bonus damage.
[E] cd increased 13 to 15, mana cost increased by 5.
[R] cd increased 110/95/80 to 125/110/95.
-Frost Wolf Chieftain :
[Q] now gain 12%/16%/20%/24%/28% movement during 1,25 sec.
[E] rage cost increased 40 to 45, damage changed (85/120/155/190/225 + 60% Attack Damage) to (45/90/135/180/225 + 85% Attack Damage).
-Gladiator :
[General] No longer gain mana/level.
[General] now cast spells faster.
added : your spells and attacks restore % health and 3 mana for each hit on enemies. Doubled against enemies with Cursed Orb.
[Q] mana cost changed, cd reduced 20 to 20/19/18/17/16.
[W] cd increased by 2 sec, now reduce the correct amount of armor (bug fixed) now 4/5/6/7/8 instead of 3/3/3/3/3.
[E] mana cost changed, cd reduced 15 to 12.
[R] cd reduced 100/90/80 to 50, no longer extend the duration by 10 on killing, duration increased 10 to 15, now costs 150 mana.
-Insect Lord :
[W] mana cost changed 25 to 23/26/29/32/35.
-King Naga :
[General] base movement increased 200 to 210.
[W] cd reduced 16 to 14 sec, cast range increased 750 to 900.
[E] added visual effects for the area of effect.
[R] cd reduced 100/95/90 to 100/90/80.
-Kraken :
[R] strength % reduced 40% to 25%.
-Mech Shredder :
[Q] mana cost increased by 5.
[E] mana cost increased by 5.
-Naga Queen :
[R] cd reduced 70/60/50 to 70/55/40.
-Orc Hunter :
[Q] cd increased 5 to 8, damage changed 50/90/130/170/210 to 50/85/120/155/190, added 15% Attack Damage.
[E] can now go through walls during a Brawl.
[R] cd reduced 80/75/70 to 80/70/60.
-Paladin :
[Q] permanent maximum health bonus increased 4 to 8.
[W] mana cost increased 30 to 30/35/40/45/50.
-Peasant :
[E] cd reduced 2 to 1.
-Prophet :
[E] slow % reduced 25% to 15%.
-Rocket Machine :
[Q] debuff duration increased 6 to 8 sec.
-Shadow Elf :
[W] mana cost reduced by 5, % attack damage increased 4% to 10%.
-Sniper :
[E] dmg increased 30/45/60/75/90 to 45/60/75/90/105, % stun increased 30% to 35%.
-Spider Lord :
[Q] mana cost increased.
[E] cooldown increased 7 sec to 10, mana cost increased by 10.
[R] bug fixed spell was doing more damage than intended.
-Succubus :
[W] mana cost reduced 50 to 40.
-Voodoo Scout :
New : Launch an other boomerang after each attack at an other random enemy. It deals 20 + 30% Attack Damage.
[Q] mana cost increased.
[E] mana cost reduced 13/14/15/16/17 to 10/11/12/13/14.




13/09/2020

General :
-General : Spider Lord AI now upgrades his spells.
-General : fixed bug Immune Towers could not attack heroes.
-General : changed PVE Brawl.

Heroes :
-King Naga :
[E] mana cost reduced 40 to 30.
-Spider Lord :
[W] AP% reduced 25% to 20%.
[E] cd increased 6 sec to 7.
[R] damage reduced 275/375/475 to 175/275/375, cd increased by 10 sec.


13/09/2020

-some changes arent listed.
General :
-General : fixed description of Normal-Attack.
-General : fixed bug with agility item from a BRAWL.
-General : increased mana and health regeneration in hero respawn zones.
-General : Immune Towers can no longer attack non-hero units.
Items :
-Items → Gold cost changed for some items.
-Item → Dark Scepter : ability power reduced 80 to 70.
-Item → Explosif Claws : attack damage reduced 80 to 70.
-Item → Holy Chest Armor : strength reduced 15 to 12.
-Item → Hybrid Orb of Power : movement speed reduced 10% to 5%.
-New Item → Molten Horn : 15 Armor, Passive : Enemies attacking your hero are set on fire during 10 seconds. The enemy takes (8 + 1 per hero level) damage after each second and has 15% chance to miss an attack.
-New Item → Spear of Poison : 70% Attack Speed, Passive : Poison the attacked unit during 6 seconds. The poison deals (9 + 3 per hero level) damage.
-Item → Spiked Club : attack damage reduced 70 to 65.
Heroes :
-Heroes → melee heroes base movement speed increased 250 to 255.
-Archmage :
[W] water elemental base damage/attack reduced 60/120/180/240/300 to 50/100/150/200/250.
-Destructor :
[Passive] changed, now the AoE attack only occurs after every 4th attack, added 70% strength damage.
-DreadLord :
[Q] mana cost changed 55 to 40/45/50/55/60.
-FireLord :
[R] damage increased 100/200/300 to 150/275/400.
-Flesh Monster :
[W] bonus armor increased a bit.
[E] armor increased 100% at all levels to 100%/150%/200%/250%/300%.
-Gladiator :
[R] effect duration increased 8s to 10 and the duration on killing 6s to 10.
-Hunter :
[E] cd reduced by 2 sec.
-Insect Lord :
[E] cd increased 4s to 5.
-King Naga :
[NEW HERO]
-Kraken :
[W] cd increased by 1 sec.
[E] bonus AoE/level reduced 70 to 50.
[R] cd increased by 5 sec.
-Lightning Warrior :
[Q] mana cost reduced 65 to 60.
[E] mana cost increased 70 to 85.
-Magnataur :
[E] damage increased 50/100/150/200/250 to 75/120/165/210/255.
-Mech Shredder :
[Passive] damage/lvl reduced 8 to 6.
[R] cd increased by 10 sec.
-Paladin :
[E] cd reduced by 1 sec.
-Prophet :
[Q] slow % reduced 70% to 40%.
-Spider Lord :
[NEW HERO]


08/06/2020

-(some minor changes aren't listed)
General :
-General : fixed a bug where trees was able to be destroyed in the Winter version.
-General : waves of minions spawn after each 45 sec instead of 42.5 sec.
-General : 15% health relic now spawns after 45 sec instead of 25.
-General : Balista now has heavy-armor, attack damage increased.
-General : Knight attack speed reduced to be like the other units, attack damage increased.
-General : Ogre % stun chance increased and hp/wave increased.
-General : Priest hp/sec regeneration reduced 25 to 20.
-General : Spearman health and hp/wave increased.
-General : Totem Master AI will now cast his [F] healing totem.
-General : Warlock AI will now cast his [E] Bones Slam.
-General : Fire Dragon AI now has a chance to buy ability power items.
-General : Cast range Blink ability from BRAWL reduced 600 to 500.

Items :
-Items → gold cost of some items changed.
-Item → Crystal Hammer : attack dmg increased.
-Item → Decapitation Axe : minor bug fixed.
-Item → Divine Helmet : no longer gives armor to non-hero units, added 2 strength.
-Item → Dragon Slayer Sword : silence duration increased by 0,5 sec, attack dmg increased by 5.
-Item → Holy Hammer : attack dmg reduced by 10, added 2 armor.
-Item → Hybrid Ring of Power : ad and ap reduced, added movement bonus.
-Item → Obsidian Hammer : attack reduced, added 10 Strength, stun chances increased 30% to 35%.
-Item → Ogre Warrior : now has 5 armor.
-Item → Ring of Slowness (Tier 2, 3) : now only affects enemy heroes, armor increased by 1.
-Item → Ring of Slowness (Tier 3) : attack speed aura buffed.
-Item → Ring of Vitality : hp/sec regeneration reduced 12 to 8.
-Item → Rocket Boots (Tier 3) : boost duration reduced 4 sec to 3.
-Item → Staff of Knowledge : removed 5 ap, added 10 intelligence.
-Item → Warrior Shield (Tier 3) : strength reduced.
-Item → Water Chest Armor : now drain 2% hp instead of 1%.

Heroes :
-Archmage :
[F] now restores 15% mana instead of 30%, cooldown reduced 240 sec to 90.
[Q] cooldown reduced 10 sec to 9.
-BloodMage :
[Q] now reset its cd if it kills.
-Death Knight :
[Q] attack speed bonus reduced.
-Destructor :
[Passive] special effect changed.
[W] cooldown reduced 17 sec to 15.
-FireLord :
[Passive] the bonus armor no longer applies on the enemies.
-Flesh Monster :
[W] armor duration reduced 3s to 2, armor amount increased.
-Forest Archer :
[Q] Cooldown increased 11 sec to 13.
-Frost Dragon :
[F] can no longer become immune, frost duration increased.
[Q and W] % slow debuffs no longer stack.
-Gladiator :
[W] cooldown reduced 15 sec to 13.
-Insect Lord :
[E] deals more damage.
-Kraken :
[W] damage changed.
-Magic Soldier :
[Q] cast range increased.
[R] cd reduced, mana cost reduced.
-Magnataur :
[W] fixed important bug, attack speed increased.
[E] cooldown increased by 2 sec, damage increased 50/100/150/200/250 to 75/120/165/210/255.
-Mech Shredder :
[Passive] damage/lvl reduced 8 to 6.
-Orc Hunter :
[R] cooldown reduced 90/80/70 sec to 80/75/70.
-Peasant :
[General] Cannons and Bunkers attacked by the enemy Turret will be destroyed with only one shot.
-Rocket Machine :
[F] duration increased 3s to 6.
-Shadow Elf :
[NEW HERO]
-Sniper :
[Passive] attack range increased by 10.
[Q] mana and cd reduced.
[E] stun % chance increased.
[R] mana and cd reduced, explosion AoE increased.
-Succubus :
[E] fixed bug, 30% AD wasnt calculated for the healing.
-Warlock :
[R] ghouls attack and hp increased.


10/11/2019

notes : small update to fix important bugs and to add the WINTER version of the map!

-General : WINTER VERSION! Terrain textures changed.
-General : Turret now slow the enemies.
-General : Golems now have medium armor-type.

Items :
-Item → Death Knight Sword (Frost Blade) : attack damage reduced, inteligence increased, passive buffed.
-Item → Mercenary Gloves : ogre duration increased.
-Item → Oracle Cape : vision duration increased.
-Item → Talisman of Speed : active cd reduced.
-Item → Water Staff : replaced passive with an active, restore mana and health to an ally unit.

Heroes :
-Druid :
[W] important bug fixed.
-Death Knight :
[W] mana cost reduced.
-Gladiator :
[W] important bug fixed.
Peasant :
[General] Cannons and Bunkers can no longer attack the enemy Turret.
-Warlock :
[General] he is now a ranged-hero.
[E] can now choose a point to cast.



09/11/2019

notes : small update to fix the important bugs.

Items :
-Item → Staff of Ice : % slow increased.
-Item → Vampire Staff : important bug fixed.

Heroes :
-Death Knight :
[W] visual effect fixed.
-Fel Sevant (Naga Queen) :
[General] model changed to a Naga.
[Q] cast range increased.
-Paladin :
[R] important bug fixed.


06/11/2019

notes : some changes arent listed.

General :
-General : item ai bug fixed.
-General : Survival Brawl difficulty increased.
-General : added Divine Shield to Knights.
-General : added "Medals" when the game ends to show how good you were.
-General : fixed some visual effects bug in Warcraft 3 Reforged.


Items :
-Item → Decapitation Axe : passive changes.
-Item → Fire Staff : less % dmg, duration increased.
-Item → Flamming Mace : % dmg reduced.
-Item → Frost Shield : strength reduced.
-Item → Holy Gloves : strength reduced, added armor.
-Item → Holy Hammer : strength reduced, passive nerfed.
-Item → Hybrid Orb of Power : passive buffed.
-New Item → Major Mana Potion : restore 500 mana.
-Item → Mana Horn : intelligence reduced.
-Item → Mercenary Gloves : removed cast time.
-Item → Poisoned Pendant : ap reduced.
-Item → Resharpened Swords : the passive now works against Neutral units (Survival Brawl).
-Item → Resharpened Sword (Tier 3) : attack reduced.
-Item → Ring of Slowness (Tier 3) : stats changed.
-Item → Royal Shield : strength reduced.
-Item → Spiked Mail : reduced armor, added strength.
-Item → Storm Shield : passive % armor reduced.
-Item → Sword of Devastation : renamed to Dragon Sword, reworked.
-Item → Sword of the King : attack reduced, passive % dmg increased.
-Item → Talisman of Speed : strength reduced.
-Item → Tank Slayer Axes : % dmg can no longer apply the bonus dmg from Molten Blade.
-Item → Vampire Staff : % healing reduced.
-Item → Water Chest Armor : passive reworked.
-Item → Zombie Gloves : bug fixed.

Heroes :
-Heroes → ranged heroes attack range increased.
-Heroes → ranged heroes Movement decreased.
-BloodMage :
[Passive] buffed.
[R] debuff duration increased.
-Death Knight :
[NEW hero]
-Destructor :
[General] size increased, model changed.
[Passive] fixed effect not working with some items, +buffs.
[R] duration increased.
-DreadLord :
[Q] rare healing bug fixed and model size bug.
-Dwarf Sniper :
[Q] dmg changed.
-Fel Servant :
[R] cd increased.
-Fire Dragon :
[Q] ap % reduced.
-Fire Lord :
[Q] cd reduced.
[R] cd reduced.
-Flesh Monster :
[Passive] gain 4 permanent hp.
[W] explosion delay reduced.
[R] can now be targeted by spells, no longer has a movement penality, now blocks 80% magic dmg.
-Forest Archer (Mistress Archer) :
[Q] dmg changed.
[R] cd reduced.
-Frost Dragon :
[Passive] buffs.
[E] cd reduced.
[R] cd reduced.
-Frost Wolf Chieftain (Werewolf) :
[General] model changed, no longer has attack 5 damage penality.
[Passive] bug fixed poison not working with some items.
[Q] heal changed, cd reduced.
[E] dmg changed.
-Grunt :
[Q] bug fixed.
[W] now stun the enemy for 1,25s, deal 10 more dmg.
-Kraken :
[Q] % strength reduced.
[R] % strength reduced.
-Lightning Knight :
[Passive] now restore 100% mana and gain bonus movement/attack speed when enemy heroes die.
[E] slow less.
-Magic Soldier :
[R] cd reduced.
-Magnataur :
[W] attack speed reduced, duration increased.
-Mech Shredder :
[Passive] dmg reduced, cast spells to reduce the cd.
[Q] strength % reduced.
[W] dmg changed, effect duration reduced by 2 sec.
[E] slow % reduced, dmg reduced, bug fixed.
-Paladin :
[R] buffs.
-Prophet :
[Q] some visual bug fixed, now slows the enemies by 70%.
[W] % ap increased.
[R] cd reduced, AoE increased.
-Rocket Machine :
[W] % attack damage increased.
[R] mana cost reduced.
-Succubus :
[Q} now restore hp, cd increased.
[W] take less damage, attack speed % changed.
[E] cast range increased, restore more hp, cd increased.
-Tiger Rider :
[E] attack speed changed.
[R} dmg reduced, now shoots 40 arrows.
-Totem Master :
[Q] bug fixed.
[W] cast faster, slow more, deal less damage.
-Voodoo Scout (Troll Scout) :
[W] heal increased, now give bonus attack speed, cd increased.
[E] mana cost reduced.
[R} attack speed % reduced.
-Warlock :
[General] model changed.
[W] cd reduced, mana increased.
[E] cd reduced.



08/10/2019

notes : some changes arent listed.

General :
-General : new type of armor (Standard), the unit takes 20% more magic damage.
-General : Survival Brawl → minor changes.
-General : Mirror Brawl → changed because of too much bugs.
-General : Brawl bonus items respawn time increased 15 to 20 sec.

Items :
-Item → Crystal Hammer : now has 25 attack damage.
-Item → Doomed Shield : reduced hp.
-Item → Energic Staff : passive ap and intelligence % increased.
-Item → Holy Chest Armor : strength reduced, passive healing reduced.
-Item → Mage Staff (Tier 2) : ap increased.
-Item → Oracle Cape : active cd reduced.
-Item → Ring of Vitality : hp regen reduced.
-Item → Rocket Boots : no longer removes inteligence.
-Item → Scepter of Lightning : damage increased.
-Item → Spiked Club : base attack damage increased, passive % increased.
-Item → Staff of Ice : slow duration increased.
-Item → Steel Boots : bug fixed and minor changes.
-Item → Storm Shield : buffed.
-Item → Super Rifle : base attack damage reduced, passive % increased.
-Item → Warrior Shield (Tier 1,2) : strength reduced.
-Item → Water Chest Armor : passive hp restored buffed.
-Item → Water Shield : slow % reduced.

Heroes :
-Heroes → colision 38 to 32.
-Heroes → hp regen/sec reduced 6.00 to 4.00.
-Archmage :
[Q] damage/lvl reduced.
-Destructor :
[W] cd increased.
[E] cd reduced.
[R] duration increased 5 to 6 sec.
-DreadLord :
[W] slow % reduced.
-Fel Servant :
[R] AoE and cast range increased.
-Fire Dragon :
[Q] ap % reduced.
[E] added 50% ap.
-Flesh Monster :
[E] base dmg reduced.
-Frost Dragon :
[Q] intelligence % increased.
-Gladiator :
[Q] AoE increased.
[R] cd reduced.
-Grunt :
[Passive] hp increased.
-Insect Lord :
[Q] ap % increased.
[W] mana cost reduced.
[E] ap % increased, mana cost reduced.
-Kraken :
[NEW hero]
-Lightning Knight :
[Q] mana cost reduced 70 to 65.
[W] cd increased, AoE increased, cast range increased.
[E] mana cost increased 60 to 70, AoE increased.
-Magic Soldier :
[Q] cd increased by 1 sec, slow % reduced 30% to 25%.
[R] slow % reduced 30% to 25%.
-Magnataur :
[E] stun duration reduced.
-Mech Shredder :
[NEW hero]
-Paladin :
[E] stun duration reduced (1,75s to 3s) TO (1s to 3s), cd increased.
-Prophet :
[E] slow % reduced.
-Rocket Machine :
[W] % attack increased, no longer has reduced dmg vs certain units.
-Sniper :
[W] slow reduced 60% to 35%.
-Tiger Rider :
[Q] cd increased.
[E] attack speed reduced.
-Warlock :
[W] cd reduced by 1.
-Werewolf :
[Passive] debuff duration reduced by 2s.
[W] bug fixed.




30/08/2019

notes : some changes are not listed.

General :
-AI : minor changes.
-AI : Tiger Rider will now upgrade Frost Arrows [W].
-General : map layouts modified.
-General : gold income increased 4 to 5, every 1.25s to 1.30s.
-General : 15% hp relic now always spawns at the same place.

Items :
-Items → added cd to some consumable items.
-Items → gold cost changed for few items.
-Items → 4 Holy items buffed.
-Items → 4 Water items buffed.
-Item "new" → readded Fire Claws.
-Item new → Hybrid Ring of Power.
-Item new → Major Health Potion.
-Item → Energetic Staff : ap% fixed and buffs.
-Item → Fel Cape : passive dmg changed.
-Item → Fire Spear : passive cd reduced.
-Item → Fire Staff : passive nerfed.
-Item → Flaming Mace : ad changes.
-Item → Minor Health Potion : now restores 15% max hp.
-Item → Heavy Axe : passive now works properly.
-Item → Hybrid Orb of Power : ap and attack increased.
-Item → Mana Potion : mana increased.
-Item → Oracle Cape : removed Magic Resistance, base stats changed.
-Item → Poisoned Dagger : passive buffed.
-Item → Ring of Vitality : hp regeneration nerfed.
-Item → Scepter of Lightning : ap buffed.
-Item → Staff of Ice : armor and magic resistance replaced with Strength, passive slow increased.
-Item → Super Rifle : passive dmg% increased.
-Item → Thunder Gears : passive armor % buffed.
-Item → Water Helmet : the elementals are no longer untargetable, attack speed increased.

Heroes :
-Heroes : strength at level 1 reduced by 1.
-Heroes : strength/level increased 4 to 5.
-Strength-Heroes : attack dmg at level 1 reduced by 3.
-Archmage :
[F] cd reduced.
[Q] AoE increased, now damages all enemies on impact.
[E] mana cost increased, stun duration increased.
-BloodMage :
[General] he can no longer suicide when he casts his spells.
[Q] damage changed, cd changed.
[W] added slow effect.
-Destructor :
[Passive] 20% to 25%, 40 dmg to 35.
[E] cd and mana reduced.
[R] AoE increased.
-Fel Servant :
[R] cd reduced.
-Fire Dragon :
[Q and R] now has % ap.
[E] mana and cd reduced.
-Fire Lord :
[R] damage buffed.
-Flesh Monster :
[E] now deals more damage based on armor%.
[R] now gains armor.
-Frost Dragon :
[Q] slow 30% at all ranks to 20%/24%/28%/32%/36%.
[W] slow % reduced.
[R] damage increased.
-Gladiator :
[E] now strikes 2 times + buffs.
[R] buffed.
-Grunt :
[Passive] heals more.
[Q] cd changed.
[R] deals more damage.
-Hunter :
[W] now restore health over 3 sec.
-Lightning Knight :
[Q] slow duration increased.
[W] cd reduced.
[E] slow duration increased.
-Magic Soldier :
[Q] base damage reduced.
-Magnataur :
[W] buff time increased a bit more.
[E] damage and mana increased.
-Paladin :
[F] cd reduced.
[Q] can now restore mana and add permanent health, cd increased by 1s.
[W] cd reduced, buff duration and attack% increased, armor reduced.
[E] damage and stun duration increased, cd reduced.
[R] cd reduced.
-Peasant :
[W] cd reduced.
[E] attack speed reduced, now add attack damage, now has 3s CD.
-Sniper :
[R] % attack damage increased.
-Totem Master :
[Q] deals more damage.
[W] now also slows attack speed, debuff duration increased.
[E] spell changed, now it gives a bonus aura attack speed and movement.
-Warlock :
[R] buffed.
-Werewolf :
[General] base attack damage reduced by 5.
[Passive] slow less, but now slows during 3 sec.
[Q] base restored health increased.
[W] now double the effect of Slow Poison.


06/07/2019

notes : Balance changes !

General :
-AI : bugs fixed + optimisation.
-AI : minor changes on how they cast spells.
-AI : they will no longer stack boots.
-General : health and mana regeneration in spawns increased.
-Minion : Spell Breaker hp/wave increased 40 to 45, attack/wave increased 4 to 5.
-Minion : Siege Tank can only attack The Turret, movement increased 150 to 190.

Items :
-Items → gold cost changed for some items.
-New Item → Poisoned Dagger (Tier 3) : +55% Attack Speed, Passive : Poison the attacked enemies during 6 seconds, their Attack Damage is reduced by 20% and their Attack Speed is reduced by 10%.
-New Item → Staff of Ice (Tier 3) : +100 Ability Power, +25% Magic Resistance, +5 Armor, Passive : Whenever your hero receives damage from the enemies, reduce their Movement by 15% during 2 sec. If the damage received is higher than 275, reduce the Movement by 50% instead.
-Item → Boots of Haste (Tier 2) : movement 60 to 50.
-Item → Fire Spear : passive not working sometimes now fixed.
-Item → Health Potion : hp 150 to 175.
-Item → Hexdrinker (Tier 1,2,3) : shield health increased (100,225,400) to (175,350,525), shield duration increased by 1 sec, cooldown increased 10 sec to 20.
-Item remake → Hybrid Orb of Power : attack damage and ability power 90 to 60, new Passive : Damage an hero to trigger. If your hero deals damage higher than 20% of the current health of the enemy hero, create an explosion that deals 100% Attack Damage + 50% Ability Power magic damage to the enemies nearby the damaged hero (375 AoE). This effect has a cooldown of 15 seconds.
-Item → Lava Dagger : attack damage 60 to 55.
-Item → Mage Staff (Tier 3) : removed, its now exclusive to AI.
-Item → Magic Shield (Tier 3) : strength 15 to 10.
-Item → Mana Book (Tier 3) : now restore 50% max mana instead of 15% with level up, and 4% instead of 3% upon killing.
-Item → Mana Potion : restore the mana over 3 sec instead of 5.
-Item → Molten Blade : passive damage 30 to 40.
-Item → Obsidian Hammer : attack damage 90 to 80.
-Item → Poisoned Pendant : attack damage debuff 20% to 15%.
-Item → Ring of Protection (Tier 1) : base armor 7 to 5, new Passive Aura : +1 Armor to your hero and to all nearby allies (550 AoE).
-Item → Ring of Slowness (Tier 2 and 3) : their passive no longer stacks between them.
-Item → Scorched Arrows : attack speed 50% to 40%.

Heroes :
-Heroes → all Strength-heroes and Intelligence-heroes now have 20 intelligence at level 1 (buff).
-Heroes → all Agility-heroes with mana now have 15 intelligence at level 1 (buff).
-Archmage :
[W and R] slow duration 0.5s to 1, movement debuff 50% to 35%, attack speed debuff 25% to 20%, fixed bug with wrong amount of attack damage.
-Druid :
[E] ability power 80% to 70%.
-Fire Lord :
[General] base armor 8 to 6.
[Q] cooldown 15 sec to 12, mana cost 55 to 50.
-Flesh Monster :
[Passive] hp restored 1% to 1.5%.
[W] cooldown 13 sec to 12.
[E] strength damage 100% to 50%, cooldown 17/16/15/14/13 sec to 11, slow debuff 60% to 35%, mana 55 to 45.
-Fire Dragon :
[R] the rock moves faster.
-Frost Dragon :
[F] new passive : The attacks of your hero slow the movement by 35% and attack speed by 20% to the enemies (175 AoE) for a very short period, divine shield duration 2s to 1s.
[Q] base damage 75/125/175/225/275 to 50/100/150/200/250, inteligence % 40% to 25%, ap 65% to 60%, slow 40% to 30%.
[W] mana cost 55 to 80, slow 15% to 25%, slow duration 1.0s to 0.5.
[E] cast range 400 to 500.
[R] added 50% of inteligence to the damage, ap % 125% to 100%, stun duration 1.25s to 1.50, base damage 100/200/300 to 150/250/350.
-Gladiator :
[E] damage 20/70/120/170/220 to 100/135/170/205/240.
-Magic Soldier :
[Q] ability power 70% to 60%.
-Magnataur :
[E] damage 30/60/90/120/150 to 35/70/105/140/175.
-Mistress Archer :
[Passive] new : cast a spell to refresh the cooldown of Arrowheads [Q].
[Q] mana cost 45 to 35, base damage 30/70/110/150/190 to 60/95/120/155/190, cd 9s to 11.
[W] mana cost to 60/55/50/45/40 to 30 mana at all ranks, cooldown 21/20/19/18/17 sec to 15/14/13/12/11.
-Paladin :
[E] base damage 50/100/150/200/250 to 100/150/200/250/300, strength 100% to 75%.
-Rocket Machine :
[W] cooldown 17s to 15, mana cost 55 to 50, barrels positioning changed.
[E] base damage 80/120/160/200/240 to 50/80/110/140/170, mana cost 60 to 25/30/35/40/45, attack damage 25% to 35%, cooldown 17s to 8, cast range 10000 to 3000.
-Sniper :
[E] stun duration 0.05/0.10/0.15/0.20/0.25 sec to 0.25 at all ranks.
-Tiger Rider :
[F] new activation : Become invisible during 4 seconds, 270 sec cooldown.
[Q] increased AoE.
[W] remake to Frost Arrows : After each 3rd attack, your hero shoots additional arrows to the enemies nearby (375 AoE). The arrows deal 18/24/30/36/42 bonus damage, slow the movement by 8%/11%/14%/17%/20% and reduce the attack speed by 10% of the attacked enemies during 2 seconds. You can also toggle this spell to improve your attacks but it will consume mana.
[E] attack speed by 20% at all ranks, mana cost increased 40 to 45.
[R] cooldown 105/90/75 sec to 120/105/90.
-Werewolf :
[General] no longer loses Rage over time, now gain 10 rage upon killing.



notes : Balance changes !

06/07/2019

General :

-AI : fixed very rare bug when selling ap items removed too much ap.
-AI : minor improvement.
-General : optimisation to triggers for less lag.

Items :

-Items : gold cost rebalanced for some items.
-Items : icons and names changed for some items.
-Items : added text colors for (Tier 1,2,3), (green,purple,orange).
-Items : reduced movement of boots (Tier 1,2,3) : (25,35,45) movement to (25,30,35).
-New Item → Lava Dagger (Tier 3) : +60 Attack damage, Passive : Your attacks gain 7% bonus attack speed after each attack. This effect can stack 12 times. Lose this bonus if no enemies are nearby (550 AoE).
-Item remake → Flaming Armor to Poison Armor : +15 Strength(525 HP), Passive : Poison enemy units nearby during 3 seconds (200 AoE), disable their mana regeneration and reduce their attack damage by 15%.
-Item → Ap Staff (Tier 1,2,3) : renamed to Mage Staff.
-Item → Assassin Dagger renamed to Obsidian Mace : now reduce the attack speed by 35% on purchase, stun chances increased 20% to 30%, bonus damage increased 50 to 100, base attack damage reduced 95 to 90.
-Item → Fire Paws : renamed to Super Rifle.
-Item → Fire Staff : no longer damage the enemies infinitely.
-Item → Gloves (Tier 1,2,3) : renamed to Warrior Gloves.
-Item → Hexdrinker (Tier 1,2,3) : the magic shield now activates at 600 hp instead of 30% max hp.
-Item → Holy Helmet : bonus armor reduced 100 to 50.
-Item → Mana Horn : the shield now starts at under 50% maximum hp instead of 30%, now block 40% of the dmg instead of 60%.
-Item → Poisoned Pendant : movement debuff reduced 20% to 15%, ability power reduced 100 to 80.
-Item → Rogue Dagger (Tier 1,2,3) : renamed to Druid Claws.
-Item → Water Shield : fixed bug where the passive was only activated if Water Glove was also purchased.

Heroes :

-Fire Lord :
[W] max health reduced 5% to 3%.
-Lightning Knight :
[E] no longer damage allies.
-Prophet :
[E] slow duration increased a bit 1.5 sec to 2.



03/07/2019

General :

-AI : heroes will no longer move at the start of the game if -computer is disable.
-AI : improved how they buy items.
-General : optimisation and leaks reduced.
-General : Terrain and textures changed a little bit.
-General : doors in the center now reopen after 2 sec instead of 3.
-General : improved map textures and layouts.
-Command : -xp, cpu heroes will now upgrade their spells.
-Minion : wood cost increased.
-Minion : Priest and Spearman stock reduced 2 to 1.

Items :

-Items → gold cost rebalanced for some items.
-New Item → Fire Staff (Tier 3) : +70 Ability power, Passive : Damage heroes to burn them during 3 seconds. After each sec, burning heroes take magic damage equal to 4% of their maximum health.
-New Item → Holy Armor (Tier 3) : +20 Strength(700 HP), +3 Armor, Passive : Every time your hero receives damage, restore 1% of his maximum health.
-New Item → Holy Boots (Tier 3) : +45 Movement, +15 Strength(525 HP), +3 Armor, Passive : Every time your hero receives damage, he gains 25% bonus movement for a very short period.
-New Item → Holy Gloves (Tier 3) : +7 Strength(245 HP), +7 Armor, Passive : Gain +0.5 armor every time your hero is damaged by an enemy hero (20 armor max). Lose this bonus if no enemy heroes are neaby (400 AoE).
-New Item → Holy Helmet (Tier 3) : +20 Strength(700 HP), +3 Armor, Passive : Your hero gains 100 bonus armor during 5 seconds every time his maximum health becomes under 1000 hp.
-New Item → Scepter of Lightning (Tier 3) : +110 Ability power, Passive : Damage a hero to trigger this effect. Create a chain lightning that bounces up to 6 times on differents targets and it deals 110 magic damage. This effect has a cooldown of 10 seconds.
-New Item → Water Armor (Tier 3) : +20 Strength(700 HP), +7 Intelligence(105 Mana), Passive : After your hero casts a spell, restore 20 mana and restore 1.5% of his maximum health.
-New Item → Water Gloves (Tier 3) : +20 Strength(700 HP), +7 Intelligence(105 Mana), Passive : Enemies attacked by your hero have their ATTACK SPEED reduced by 35% during 2 sec.
-New Item → Water Helmet (Tier 3) : +20 Strength(700 HP), +7 Intelligence(105 Mana), Passive : When your hero casts a spell, summon a water elemental which expires after 6 seconds. It deals 10 + 15% Strength damage per attack.
-New Item → Water Shield (Tier 3) : +20 Strength(700 HP), +7 Intelligence(105 Mana), Passive : Enemies attacked by your hero have their MOVEMENT reduced by 25% during 3 sec.
-Item → Flamming Armor : the fire now remains 40% longer.
-Item → Frost Shield : debuff duration reduced 3 sec to 2, movement debuff reduced 25% to 20%.
-Item → Pendant of Haste (Tier 3) : ability power increased 55 to 75, inteligence reduced 45 to 35.
-Item → Protective Book (Tier 1,2,3) : base armor reduced (4/6/10) to (3/5/8), passive bonus armor increased (2,4,6) to (3,5,8), buff duration reduced 3 sec to 2.
-Item → Reinforced Armor : active cooldown reduced 60 sec to 45, AoE increased 500 to 600.
-Item → Resharpened Sword (Tier 3) : attack damage increased 90 to 100.
-Item → Ring of Vision : strength reduced 30 to 25.
-Item → Rocket Boots : strength reduced 15 to 10, intelligence peneality reduced 15 to 7.
-Item → Royal Shield : strength reduced 25 to 20.
-Item → Spikedmail : passive damage reduced 20% to 15%.
-Item → Void Staff : ap reduced 80 to 75.

Heroes :

-Archmage :
[F] channel time reduced 2 sec to 1.
-BloodMage :
[Q] ability power reduced 75% to 65%.
-DreadLord :
[R] increased movement speed.
-Mistress Archer :
[E] base damage increased 45/90/135/180/225 to 90/135/180/225/270.
-Rocket Machine :
[E] fixed bug where it doesnt do dmg if casted very far away.


18/06/2019

notes : updated to fix important bugs.

General :
-General : units with the wrong attack damage fixed.
-General : the command -computer now orders the heroes to go back to their respective base.
-Brawl : remake to RACE, players will control an other hero at random.

Items :
-Items → Gold cost changed for some items.
-Items → bugs fixed.
-Item → Demonic Shield : lifesteal now activates at 50% hp instead of 45%.
-Item → Energetic Staff : passive damage changed 10% ap to 25%, 50% intelligence to 25%.
-Item → Protective Book Tier (1,2,3) : armor bonus can no longer stack, now give (2,4,6) armor during 3 sec armor instead of (1,2,3) armor, AI can now buy this.
-Item → Resharpened Sword (Tier 3) : attack damage increased 85 to 90.

Heroes :
-Heroes : collision increased 31 to 32.
-Destructor :
[E] debuff duration increased 3 sec to 4.
-DreadLord :
[E] now restore health instantly, travelled distance increased.
-Peasant :
[Q, W, R] fixed the bug with attack damage caused by patch 1.31.0.
-Grunt :
[Passive] health/level increased 7 to 9.
-Sniper :
[W] fixed bug where the mine could not explode against some heroes.
-Werewolf :
[R] invisibility duration increased 7 sec to 8.


11/06/2019

General :
-General : Fixed bugs caused by patch 1.31.0
-General: Fixed bugs with attack damage.
-General : Minions spawn after each 42.5 sec instead of 37.5.
-General : Small-Armor now takes 20% instead of 25% increased damage from heroes and spells.
-General : Doors now reopen after 3 sec instead of 5.
-General : Some spells will cause less lag.
-Minion → Siege Tank movement increased 100 to 150.

Items :
-Items → Gold cost changed for some items.
-Items → items with Passive Aura are now limited to 1.
-Item → Crystal Hammer : strength reduced 25 to 15.
-Item → Dark Scepter : stun duration increased 0.75 sec to 1, fixed stun not working sometimes.
-Item → Energetic Staff : passive damage changed 10% ap to 25%, 50% intelligence to 25%.
-Item → Holy Hammer : attack damage reduced 60 to 50.
-Item → Mercenary Gloves : passive removed, new active → Summon 2 Ogres you can control. Their attack damage is tripled and they attack faster. They expire after 10 seconds. 75 sec cooldown.
-Item → Molten Blade : the passive no longer gives bonus gold.
-Item → Ninja Armor : armor increased 8 to 10.
-Item → Poisoned Pendant : debuff duration reduced 2 sec to 1.25.
-Item → Resharpened Sword (Tier 2) : attack damage increased 35 to 40, armor debuff reduced 4 to 3.
-Item → Resharpened Sword (Tier 3) : attack damage increased 75 to 85, armor debuff reduced 6 to 4.
-Item → Royal Shield : now block 25 damage instead of 20.
-Item → Sword of Devastation : removed 10 strength.
-Item → Sword of the King : attack damage bonus increased 8% to 10%.
-Item → Talisman of Speed : added 10% bonus movement, strength reduced 30 to 25.
-Item → Vampire Helmet (Tier 2) : attack damage reduced 45 to 40.
-Item → Vampire Staff → ability power reduced 120 to 100.
-Item → Zombie Claws → intelligence removed, lifesteal reduced 25% to 15%, attack speed increased 50% to 70%, passive damage increased 3% to 4%.

Heroes :
-Fel Servant :
[Passive] no longer reduce health by 200.
[Q] ability power % reduced 85% to 60%, cooldown reduced 11 sec to 8, mana cost increased.
[E] cooldown reduced 22/21/20/19/18 sec to 18/17/16/15/14, silence duration reduced 2.0/2.5/3.0/3.5/4.0 sec to 1.0/1.5/2.0/2.5/3.0, mana cost increased.
-Fire Lord :
[Q] grab 20% faster.
-Flesh Monster :
[Q] damage changed 90/115/140/165/190 to 80/110/140/170/200, cooldown reduced 9 sec to 8.
[W] base damage increased 50/100/150/200/250 to 100/150/200/250/300, strength % reduced 150% to 100%, armor nerfed 5/8/11/14/17 to 4/6/8/10/12.
[E] base damage increased 70/110/150/190/230 to 90/130/170/210/250, cooldown reduced 18/17/16/15/14 sec to 17/16/15/14/13.
[R] movement changed 140 to 200.
-Insect Lord :
[E] ability power % reduced 70% to 30%, cooldown reduced 7 sec to 4, base damage reduced 90/125/160/195/230 to 50/85/120/155/190.
-Magic Soldier :
[R] effect duration reduced 4 sec to 2, units are now slowed by 30% during 3 sec.
-Peasant :
[E] cooldown reduced 3 sec to 1.
-Rocket Machine :
[Q] armor reduced nerfed 4/6/8/10/12 to 4/5/6/7/8, debuff duration increased 5 sec to 6, cast range increased.
[E] cast range increased.
-Sniper :
[R] the projectiles now explode on hit.
-Werewolf :
[General] model changed.
[W] removed the short channel.
[R] invisibility duration increased 6 sec to 8.


16/05/2019

General :
-General : normal-attack now deals 50% less damage to hero-armor.
-General : Now if the 3 players of a team have 1000 points in total, they win.
-General : Gain point by killing units and heroes, having assists, leveling up, buying Tier3 items, winning a Brawl, dealing damage to heroes...
-General : Points rebalance and bugs fixed.
-General : health relic respawns after 90 sec instead of 120 sec, and restore 35% health instead of 25%.
-General : health relic in middle of the map now restore 50% hp instead of 35%.
-Minion : Gunner and Headhunter are replaced by Spearman when the game starts.
-Minion : the wave of 3 minions now contains 5 minions.
-Minion : Catapult can now attack heroes.
-Minion : Ogre attack damage/wave increased 4 to 5, base damage increased 28 to 35, stun chances reduced 20% to 15%, base health reduced 600 to 575.
-Minion : Spearman attack damage/wave increased 3 to 6.
-Minion : Siege Tank base attack increased 40 to 100, hp/wave reduced 150 to 125, movement increased 85 to 100.

Items :
-Item → Resharpened Sword (Tier 1) : attack damage reduced 20 to 18.
-Item → Resharpened Sword (Tier 2) : attack damage reduced 40 to 35.
-Item → Talisman of Speed : cooldown reduced 240 sec to 150.

Heroes :
-Fel Servant :
[Q] minions will no longer be confused after being rooted.
[W] cooldown changed 12/11/10/9/8 sec to 10, ap increased 40% to 55%, intelligence reduced 40% to 30%, now heal for 50% of the damage instead of 100%.
-Hunter :
[General] now cast spells faster.
-Warlock :
[R] cooldown increased 110/100/90 sec to 130/120/110.
-Rocket Machine :
[E] base damage reduced 100/140/180/220/260 to 80/120/160/200/240.


12/05/2019

General :
-ai : fixed few bugs with items.
-ai : small improvement.
-General : scoreboard changed, "Unit" section is replaced with "Points", points increases depending on your actions (kills, damage done to heroes, items you buy...).
-General : you can now see more stats when the game ends (damage done, damage received, number of spells casted, power stations destroyed...).
-General : map layouts modified.
-General : added Power Stations cooldowns on the portals.
-General : the death timer is now capped at 30 sec.
-General : the command -xp now also sets all the others heroes to level 18.
-General : the command -autors now also resets the abilities for all others heroes.
-General : Power Stations will no longer drop the +10 wood on the groud (bug).
-Brawl : improved the Survival.

Items :
-Items → gold cost changed for some items.
-Item → Crystal Hammer : damage on hit increased 10% to 12%.
-Item → Dark Scepter : stun duration increased 0.50s to 0.75.
-Item → Flamming Armor : strength % increased 25% to 35%.
-Item → Frost Blade : added 10 intelligence.
-Item → Frost Shield : attack speed debuff increased 10% to 20%.
-Item → Gem of Health (Tier 1) : strength reduced 8 to 7.
-Item → Gem of Health (Tier 2) : strength reduced 15 to 14.
-Item → Gem of Health (Tier 3) : health restored on killing increased 2.5% to 4%.
-Item → Oracle Cape : now reveal the map for 6 sec instead of 3, cooldown reduced 270 sec to 180, magic resistance increased 40% to 50%.
-Item → Magic Shield (Tier 1) : 2 strength added.
-Item → Magic Shield (Tier 2) : strength increased 6 to 8.
-Item → Magic Shield (Tier 3) : magic resist increased 50% to 60%, strength increased 10 to 15.
-Item → Mercenary Gloves : intelligence removed, added 35% attack speed.
-New Item → Molten Blade (Tier 3) : +40 Attack damage, +40% Attack Speed, Every time you damage an enemy (if the damage dealt is higher than 40), you gain +1 gold and you burn 30 health from the enemy.
-Item → Ninja Armor : strength reduced 20 to 10, armor increased 5 to 8, dodge chance increased 15% to 20%.
-Item → Resharpened Sword (Tier 3) : attack damage reduced 90 to 75, armor debuff duration increased 3 sec to 5.
-Item → Sword of Devastation : attack damage increased 10 to 25, attack speed 10% to 25%.
-Item → Vampire Staff → fixed bug where it doesnt heal if 2 heroes purchased the item.
-Item → Zombie Gloves → passive damage increased 2% to 3%.

Heroes :
-Archmage :
[Q] mana cost changed 50/55/60/65/70 to 50/60/70/80/90.
[W] ap % reduced 50% to 30%, intelligence % reduced 50% to 33%, fixed bug where the "number in green" of intelligence wasnt added for the damage, cooldown reduced 16/15/14/13/12 sec to 12, mana cost increased 50/60/70/80/90 to 50/65/80/95/110.
[E] base damage increased 50/100/150/200/250 to 100/150/200/250/300, ap % reduced 80% to 50%, cooldown reduced 11 sec to 10, mana cost increased 50 to 55.
[R] ap % reduced 33% to 20%, intelligence % reduced 50% to 33%, fixed bug where the "number in green" of intelligence wasnt added for the damage, mana cost increased 90/110/130 to 100/125/150.
-BloodMage :
[W] ability power % increased 25% to 35%.
-Fire Lord :
[Q] the hook now travels 15% faster, mana cost reduced 60 to 55, cooldown reduced 22/21/20/19/18 sec to 15, cast range increased, can now deal damage to Siege Tank and Power Station.
[E] stun duration reduced 3 sec to 2, cooldown reduced 17 sec to 14.
-Flesh Monster :
[Passive] now also restore 1% of your max health.
[R] attack damage bonus increased 50/100/150 to 60/120/180.
-Frost Dragon :
[R] cooldown reduced 140/120/100 sec to 120/100/80.
-Gladiator :
[W] duration reduced 7 sec to 4, armor debuff increased 2/3/4/5/6 to 4/5/6/7/8, attack damage debuff increased 10/20/30/40/50 to 20/28/36/44/52.
[E] base damage increased 20/60/100/140/180 to 20/70/120/170/220.
-Grunt :
[E] AoE increased 235 to 245.
[R] AoE increased 350 to 375.
-Hunter :
[E] strength % increased 75% to 100%, base damage increased 75/105/135/165/195 to 85/120/155/190/225.
-Paladin :
[Q] cooldown changed 9/8/7/6/5 sec to 6.
[W] mana cost reduced 45 to 40.
[E] strength % increased 80% to 100%.
-Rocket Machine :
[General] spells cast time reduced 0.250 sec to 0.075.
[Q] mana cost changed 45 to 35/40/45/50/55.
[W] explosion delay reduced 2 sec to 1, damage reduced 125/175/225/275/325 to 80/125/170/215/260 + 10% Attack Damage, now deals physical damage, reduced damage against non-hero units changed 50% to 25%, cooldown reduced 20 sec to 17.
[E] missle speed reduced by 35%, damage reduced 100/150/200/250/300 to 80/120/160/200/240, now deal physical damage.
-Tiger Rider :
[R] arrows speed increased by 25%.
-Totem Master :
[Q] cooldown reduced 20/18/16/14/12 sec to 15/14/13/12/11.
-Troll Scout :
[Passive added] Add 3 Attack Damage to your hero whenever an enemy hero dies (anywhere on the map), but you lose 4 Attack Damage whenever your hero dies.
[Q] attack damage % increased 45% to 55%, cooldown changed 9 sec to 11/10/9/8/7.
-Werewolf :
[General] rage/sec increased 6.25 to 7.50 against units and 10 to 14 against heroes.
[General] no longer loses his rage when exiting the spawn zone.
[W] attack duration increased 5 sec to 6.
[E] cooldown increased 7 sec to 8.



22/04/2019

General :
-Brawl → added a new Brawl "Survival".
-ai → Flesh Monster and Troll Scout are now playable by the ai.
-ai → small improvement.
-Minion → Priest hp regeneration/sec increased 15 to 25.
-Power Station → bonus health/75sec reduced 200 to 175.
-Turret → base attack damage reduced 50 to 40.

Items :
-Items → gold cost changed for some items.
-Item → Flamming Mace : base attack damage reduced 50 to 35.
-Item → Hexdrinker (Tier 1,2,3) : magic shield health increased (50,125,250) to (100,225,400)
-Item → Rocket Boots : bonus movement duration increased 2 sec to 4, movement bonus reduced 40% to 25%.
-Item → Steel Gloves : attack speed reduced 75% to 45%, added 10 Strength.

Heroes :
-Heroes : no longer has 0.25 bonus armor per level.
-NEW Hero : Troll Scout :
[Q] Throw one boomerang in a line (700 Range), it deals damage to the enemies. The boomerang will come back and deal the damage again. Deal : 60/90/120/150/180 + 45% Attack Damage damage per hit, Mana cost : 50, Cooldown: 9 seconds.
[W] Restore : 70/110/150/190/230 health to 4 allies, the first target receives 50% more healing. Mana cost : 30/40/50/60/70, Cooldown: 9 seconds.
[E] You move faster during 1 second but you take 30% more incoming damage during this boost. Movement speed bonus : 20%/25%/30%/35%/40%, Mana cost : 14/16/18/20/22, Cooldown: 3 seconds.
[R] After a 1.75 seconds channel, gain an attack speed bonus during 12 seconds. Attack speed : 70%/115%/160%, Mana cost : 100, Cooldown: 105/95/85 seconds.
-BloodMage :
[W] duration reduced 3 sec to 2, damage/sec increased 40/55/70/85/105 to 50/75/100/125/150, cooldown reduced 18 sec to 16.
-Destructor :
[R] AoE reduced 270 to 230, base damage increased 30/60/90 to 35/65/95, strength % reduced 100% to 70%.
-DreadLord :
[E] added 150% bonus strength to the healing, restored health reduced 25/75/125/175/225 to 20/60/100/140/180.
-Fire Dragon :
[Q] cooldown reduced 15 sec to 13, mana cost reduced 60 to 55.
[W] damage increased 45/65/85/105/125 to 50/75/100/125/150.
-Flesh Monster :
[Q] slow reduced 25%/30%/35%/40%/45% to 20%/25%/30%/35%/40%.
[R] fixed wrong attack damage amount: 50/90/130 to 50/100/150.
-Frost Dragon :
[Q] cast range increased 650 to 750, cooldown reduced 8 sec to 7.
[R] base damage increased 75/125/175 to 100/200/300, ap % reduced 150% to 125%.
-Gladiator :
[E] cooldown reduced 23/22/21/20/19 sec to 21/20/19/18/17, now has reduced vision during the effect.
-Hunter :
[W] cooldown reduced 13 sec to 11.
[E] cooldown reduced 20/19/18/17/16 sec to 17/16/15/14/13.
-Lightning Knight :
[W] mana cost reduced 55 to 50.
[E] mana cost increased 55 to 60.
-Magic Soldier :
[Q] ability power % reduced 85% to 70%, mana cost reduced 55/60/65/70/75 to 50/55/60/65/70.
[W] remake : Teleport your hero at a location and deal damage to the enemies nearby (375 Range) (225 AoE). Damage : 50/80/110/140/170 + 40% AP + 110% Intelligence, Mana cost : 60/75/90/105/120, Cooldown: 12/10/8/6/4 seconds.
[E] ability power reduced 45% to 40% and 15% to 10%.
[R] ability power reduced 100% to 75%.
-Magnataur :
[Q] cooldown increased 15 sec to 17.
[W] attack speed reduced 50/60/70/80/90% to 40/50/60/70/80%.
-Paladin :
[E] fixed bug where the enemy was always stunned for 2.5 sec no matter how far the hammer travelled.
-Succubus :
[E] cooldown reduced 16 sec to 14, fixed a major teleportation bug.
-Tiger Rider :
[Q] mana cost reduced 50 to 45, cooldown reduced 12 sec to 10.
-Werewolf :
[Passive] now he starts to lose his rage after 10 sec instead of 7.


05/04/2019

General :
-Brawl → Changed layouts a bit.
-Brawl → Insect Lord will no longer spawns at the wrong place during the DUELS.
-Mercenary Camp → Defender now cost 45 wood instead of 40, restock time reduced 360s to 270.

Items :
-Items → gold cost changed for some items.
-Item → Assassin Dagger : Stun chances increased 15% to 20%.
-Item → Poisoned Pendant : ability power reduced 115 to 105.
-Item → Rocket Boots : no longer reduce strength to some heroes.
-Item → Scorched Arrows : attack damage % bonus damage on 3rd attacks increased 25% to 50%, base attack damage reduced 50 to 40.

Heroes :
-NEW Hero : Flesh Monster :
[Passive] Gain 3 maximum health points each time you damage an enemy hero with one of your abilities (Q, W, E).
[Q] Your next attack in the next 5 seconds will deal 90/115/140/165/190 + 50% Strength more physical damage and slow the movement of the attacked enemy by 25/30/35/40/45%, 9 sec cooldown.
[W] Give 5/8/11/14/17 bonus armor during 3 seconds to allies (500 AoE), after this time, deal 50/100/150/200/250 + 150% Strength damage to the enemies around your hero (300 AoE), 13 sec cooldown.
[E] Deal 70/110/150/190/230 + 100% Strength damage to all nearby enemies and slow them by 60% during 2 seconds (300 AoE), 18/17/16/15/14 sec cooldown.
[R] Gain 50/100/150 bonus attack damage and become immune to magic spells but you move slowly during 15 seconds. 120/105/90 sec cooldown.
-Frost Dragon :
-bug fixed : base health reduced to be like the other ranged heroes.
-Fire Dragon :
[W] strength % damage increased 50% to 80%, mana cost reduced 40 to 35.
-Fire Lord :
[W] shield base health reduced 50/100/150/200/250 to 50/90/130/170/210, mana cost reduced 55/60/65/70/75 to 50/55/60/65/70, cooldown increased 12 sec to 13.
-Gladiator :
[W] mana cost reduced 45 to 40.
-Lightning Knight :
[W] damage changed 30/60/90/120/150 to 45/80/115/150/185 and 70% to 65%.
-Sniper :
[R] damage reduced (175/250/325 + 50% attack damage) to (150/200/250 + 60% attack damage).
-Succubus :
[Q] damage changed 30/65/100/135/170 to 40/65/90/115/140, mana cost reduced 30 to 25, cooldown reduced 6s to 5.
-Tiger Rider :
[Q] now shoots 33% faster.



08/02/2019

General :
-AI → Totem Master and Magnataur will now cast all their spells.
-General → fixed some bugs during banning phase.
-General → readded the 15% health restoration relic which respawn after 10 sec after being consumed.
-Mercenary Camp → Defender : no longer dies after 30 sec.
-Brawl → improved a battlefield and added blink ability to heroes (500 range and 10 sec cooldown).

Items :
-Items → gold cost changed for some items.
-Items → Zombie Gloves and Tank Slayer Axes : Magnataur can now buy these items.
-Item → Fire Claws : removed (too much bugged).
-Item → Frost Blade : attack damage increased 80 to 90, passive AoE slow increased 225 to 250.
-Item → Rocket Boots : attack damage reduced 100 to 50, added 15 strength.
-Item → Spiked Club : attack damage increased 60 to 65.
-new Item → Crystal Hammer → +25 Strength(875 HP), Passive : Your next attack deals bonus physical damage equal to 10% of your maximum health. This effect has a cooldown of 8 seconds. When you buy this item, reduce the attack speed of your hero by 25%.
-new Item → Recurve Bow → +30 Attack damage, +70% Attack Speed, Passive : After each attack, you gain +20% movement during 1 second.
-new Item → Scorched Arrows → +50 Attack damage, +50% Attack Speed, Passive : After each 3rd attack : you deal 50 + 25% Attack Damage bonus physical damage to the attacked unit.

Heroes :
-Heroes → Strength-heroes agility/level reduced 2.50 to 1.50.
-BloodMage :
[Q] ap % reduced 85% to 75%, cooldown increased 7/6/5/4/3 sec to 8/7/6/5/4.
[E] cooldown reduced 10 sec to 8.
-DreadLord :
[Q] % healing reduced 8/9/10/11/12% to 6/7/8/9/10%.
[W] mana cost reduced 60 to 55.
-Fire Dragon :
[Q] mana cost reduced 65 to 60.
[W] mana cost reduced 50 to 40.
[R] mana cost reduced 125 to 100.
-Frost Dragon :
[General] model changed, he is now ranged.
[W] orbs are more far away and orbit 25% faster.
-Grunt :
[General] now his spells no longer cost mana.
[Passive] now restore 28 + 7hp/level on killing instead of 36 + 4hp/level.
[W] cooldown reduced 18/17/16/15/14 sec to 12/11/10/9/8.
[E] bug fixed : now it deals damage, cooldown reduced 14 sec to 12, AoE increased 200 to 235.
[R] AoE damage increased 285 to 350.
-Hunter :
[Q] base damage changed 55/85/115/145/175 to 50/90/130/170/210, cooldown reduced 7 sec to 5.
-Insect Lord :
[R] mana cost reduced 125 to 100.
-Lightning Knight :
[W] mana cost reduced 60 to 55.
-Magic Soldier :
[Q] mana cost reduced 60/65/70/75/80 to 55/60/65/70/75.
[E] mana cost reduced 70/80/90/100/110 to 60/70/80/90/100.
[R] mana cost reduced 150 to 125.
-Magnataur :
[Q] cooldown increased 12 sec to 15, mana cost increased 50 to 55.
[E] cooldown increased 10/9/8/7/6 sec to 12/11/10/9/8.
-Mistress Archer :
[General] animations speed increased.
[Q] mana cost reduced 50 to 45.
[E] attack damage % increased 25% to 50%, base damage increased 30/75/120/165/210 to 45/90/135/180/225.
[R] base damage increased 50/150/250 to 125/275/425.
-Shaman :
[General] renamed to Prophet.
-Sniper :
[Q] mana cost reduced 70 to 60.
[W] mana cost reduced 50 to 40.
-Tiger Rider :
[Q] mana cost reduced 55 to 50.
[W] mana cost reduced 40 to 35, stealth duration increased 1.5 sec to 2.0.


26/01/2019

General :
-AI → they think faster.
-AI → behavior changed.
-AI → bugs fixed.
-AI → no longer interrupt [W]drain, [R]mountain and [R]tranquility.
-Brawl → improved the Capture The Point battlefield.

Items :
-Item → Magic Axe : fixed wrong amount of bonus ability power 3 to 4.

Heroes :
-Heroes → reduced attack damage of ranged heroes by 5.
-Archmage :
[Q] cooldown increased 9 sec to 10.
[W] no longer separate the attacks in 3 shots, ap % reduced 75% to 50%, intelligence reduced 60% to 50%.
-DeathLord :
[General] renamed to Magnataur, model changed.
[Passive] : Gain a 10% bonus movement during 1.50 seconds each time an ally or enemy unit is effected by one of your spells.
[Q] remake : You start to charge and you gain more speed during 7 seconds, but you lose some movement on cast. Your next attack will deal 25/50/75/100/125 + 20% Attack Damage + 50% Strength bonus damage and will stun. This effect is stronger over time (max : 220% damage after 5 sec) (max : 2.5 sec stun after 5 sec).
[W] fixed invisible zone effects, attack speed bonus reduced 50%/65%/80%/95%/110% to 50%/60%/70%/80%/90%, mana cost reduced 45/55/65/75/85 to 45/50/55/60/65.
[E] remake : Choose a point (650 Range) and throw a rock. The rock stuns during 2 seconds and deals 30/60/90/120/150 + 100% Strength damage to the first enemy it hits.
-Druid :
[Q] ability power % reduced 40% to 30%.
[R] ability power % reduced 80% to 50%.
-Frost Dragon :
[Q] ability power % reduced 75% to 65%, intelligence reduced 50% to 40%, fixed the projectile wasnt destroyed after killing.
-Grunt :
[General] spells cast time reduced 0.35 sec to 0.10.
[E] cooldown reduced 15 sec to 14, mana cost reduced 60 to 55.
[R] base damage increased 100/200/300 to 150/250/350.
-Insect Lord :
[W] abilir power % reduced 70% to 60%.
-Lightning Warrior :
[Q] cast range reduced 400 to 275.
[E] cooldown reduced 20 sec to 20/19/18/17/16, mana cost reduced 60 to 55.
[R] base damage reduced 40/100/160 to 40/90/140.
-Peasant :
[Q and R] added 25% ability power to the attack damage of the cannons, cannons' bonus health reduced 35% to 30%.
[E] mana cost reduced 80/90/100/110/120 to 60/70/80/90/100.
-Shaman :
[Q] base damage reduced 100/155/210/265/320 to 100/150/200/250/300.
-Sniper :
[General] attack interval increased 1.85 sec to 1.90.
-Succubus :
[R] her clone now has the hero glowing effect.


19/01/2019

General :
-AI → are smarter when they cast their spells.
-AI → will defend their Turret more often.
-AI → will no longer try to take the portals if they are disable.
-AI → if a player leaves the game, an AI with take control of his hero.
-AI → they are a little more tactical when the BRAWL starts.
-AI → now always buy boots.
-AI → reduced amount of "leaks".
-Minions → pathing changed.
-Minion → Catapult : base health reduced 1200 to 900.
-Minion → Golem : base health reduced 500 to 450, armor increased 12 to 15.
-General → reduced amount of "leaks" from hero-spells for better performance.
-General → moved and removed some trees.
-General → Normal-attack-type now deals 250% damage to the Turrets instead of 300%.
-General → moved Turrets a little bit near the core of the respective base.
-General → reduced vision of all Turrets.
-General → mini-waves is now composed of 3 minions instead of 2.
-General → fixed portals was not working in the first 90 sec of the game.
-General → projectiles can now go in portals.
-Brawl → changed some battlefields.

Items :
-Item → random items removed.
-Item → 15% speed boost duration reduced 10 sec to 5.
-Item → gold cost adjusted for some items.
-Item → added speed a "15% boost during 5 sec" bonus near each Turret (respawn after 60 sec).
-Item → Poisoned Pendant → ability power reduced 125 to 115.
-Item → Tier 1 boot movement reduced 30 to 25.
-Item → Tier 2 boots movement reduced 45 to 35.

Heroes :
-Heroes → can no longer attack the Turret.
-Heroes → animation time after an attack reduced.
-Destructor :
[R] amount of special effects lowered.
-Druid :
[W] intelligence % reduced 150% to 125%.
[E] fixed shield wasnt working on allies.
[R] fixed bug healing wasnt working.
-Fel Servant :
[Passive] penality health increased 150 to 200.
[Q] cooldown increased 9 sec to 11, cast range reduced 275 to 235.
[R] mana cost increased 100 to 150.
-Gladiator :
[W] mana cost reduced 50 to 45.
[E] cast range reduced.
-Grunt :
[W] cast range reduced.
-FireLord :
[E] stun duration reduced 3 sec to 2.5 sec, mana cost reduced 65 to 60.
-Magic Soldier :
[W] projectiles can now go in the portals, portals model changed.
-Mistress Archer :
[General] spells cast time reduced 0.60 sec to 0.50.
[R] cast time reduced.
-Peasant :
[Q] cannon armor reduced 3 to 0.
-Rocket Orc :
[General] model changed, renamed to Rocket Machine.
[R] mana cost increased 100 to 125.
-Succubus :
[W] mana cost reduced 60 to 50, cooldown reduced 22 sec to 20.
[E] cast range reduced.
-Totem Master :
[General] totems' collision increased.
[General] added a cool wizard hat.
[General] descriptions of totem spells updated.
-Warlock :
[Q] ability power % reduced 90% to 70%.
[E] ability power % and intelligence % reduced 70% to 60%.


16/01/2019

General :
-AI → they are smarter.
-AI → items improved.
-General → added 2 portals per base.
-General → reduced amount of "leaks" caused by spells.
-General → players gold 5/1.25 sec reduced to 4 gold/1.25 sec.
-General → removed the spectator player 8.
-General → resized some units.
-General → players can no longer use the command -ap in the firsts 90 sec of the game.
-General → items on the ground at hero spawns will no longer be removed.
-General → added more decorations and the map is now half summer and half autumn.
-General → moved the 2 Consumable shops.
-General → added info-texts beside the shops.
-Brawl → added more space in a battlefield.

Heroes :
-Heroes → can no longer attack the Turret.
-Magic Soldier :
[General] casting time reduced 0.25 sec to 0.15.
-Peasant :
[F] the wall can no longer be attacked by heroes, life time duration reduced 480 sec to 5, cooldown reduced 180 to 90.
-Rocket Orc :
[R] cooldown description fixed.
-Shaman :
[W] cooldown increased 14 sec to 15.
[R] fixed major bug with damage not working.
-Werewolf :
[E] rage cost increased 35 to 40.


15/01/2019

General :
-AI → optimised in general.
-General → players can now ban one hero before the picking phase.
-General → fixed broken mercenary camp.
-General → Siege Tank now gives 15 gold instead of 20, and gives less xp.
-General → reduced size of units.
-General → added a glowing color effect at foot of some heroes who doesnt have one.
-General → black turrets now give 10% bonus movement to allies.
-Minion → Spearman → range reduced 550 to 400.
-Brawl → Turrets now lose 15% of their health instead of 20%.

Items :
-Items → gold cost of some items increased.
-Item → Mana Potion → now restore over 5 sec instead of 10 sec.

Heroes :
-Druid :
[Q] cast range reduced 1200 to 800.
[W] cast range reduced 450 to 300.
[E] cast range reduced 650 to 300.
-Fire Dragon :
[F] the mine no longer deals damage if it is destroyed by an attack or a spell.
[E] fire bolts now move 50% more faster when they come back.
[R] increased rock speed.
-Grunt :
[General] spells cast time increased 0.25 sec to 0.35.
-Hunter :
[Q] rage % damage increased 100% to 125% (the old description was incorrect).
[E] rage % increased 75% to 125%.
-Lightning Warrior :
[General] renamed to Lightning Knight.
-Mistress Archer :
[W] cooldown reduced 33/30/27/24/21 sec to 22/21/20/19/18.
-Paladin :
[Q and W] cast range reduced 650 to 300.
-Peasant :
[Q] cannon armor reduced 10 to 3.
-Sniper :
[W] damage is halved if the units are already slowed by an explosive mine.
-Totem Master :
[Q and E] cast range reduced 350 to 225.


14/01/2019

General :
-AI → optimised in general.
-AI → heroes no longer do nothing if both Power Stations are destroyed.
-General → updated "Quests" informations.
-General → minions vision range reduced.
-General → heroes can no longer buy/recruit in enemy's buildings.
-General → Catapults spawn after each 4 waves instead of 3.
-General → the Power Station now looks like a real Power Station (model changed).
-General → Power Station respawn time increased 240 sec to 300.
-Mercenary Camp → Balista : attack/wave increased 5 to 8, hp/wave increased 50 to 100.
-Mercenary Camp → Catapult : range increased 375 to 500, hp/wave increased 50 to 75.
-Mercenary Camp → Super Minion (now named Siege Tank) : attack interval reduced 2.00 sec to 1.75.

Items :
-Random item → +15% movement duration reduced 20 sec to 10.
-Random item → +25% movement duration reduced 15 sec to 10.
-Item → Hexdrinker (Tier 1,2,3) → attack damage changed (16,32,64) to (15,30,65), (Tier 1) : strength reduced 3 to 2.
-Item → Summon an Ogre Warrior → duration increased 30 sec to 60.

Heroes :
-Heroes → Changed the models of the custom skins heroes. "The heroes will use the new models from WC3 REFORGED when the new game comes out".
-Crossbow Orc :
[General] model changed to an archer, renamed to Mistress Archer.
[General] spells cast time increased 0.25 to 0.60.
[Q] arrow heads speed increased by 33%.
-Druid :
[General] model changed.
-Grunt :
[General] model changed.
[R] slow increased 25%/50%/75% to 50%/65%/80%.
-Hunter :
[Q] rage % increased 50% to 150%.
-Lightning Warrior :
[General] model changed.
-Paladin :
[General] model changed.
-Rocket Orc :
[F] reveal zone during 3 sec instead of 7, AoE reduced 700 to 500.
[Q] mana cost increased 35 to 45.
[E] renamed to Rocket Bomb, cooldown increased 14 sec to 17.
[R] cooldown increased 120/105/90 sec to 140/120/100.
-Totem Master :
[General] model changed.
-Warlock :
[General] model changed.
[E] slow duration reduced 4 sec to 3.


13/01/2019

General :
-ai → artificial intelligence improved in general.
-ai → heroes are no longer going under the Turret by accident.
-ai → heroes are more aggressive during a Brawl.
-General → heroes of leavers will now become an AI instead of be removed from the game (need testing).
-General → more optimisation/removing leaks (improved a lot for items).
-General → Arena map layout improved with trees.
-General → reduced the permanent vision zones in the 2 bases.
-General → Power Station : added 5 armor, bonus health/75s reduced 200 to 175.
-General → removed 4 black turrets near minion spawns.
-General → the firsts 25% hp/mana restoration bonus now spawn after 90 seconds after the game start instead of 60.
-General → the command gold now gives gold to AI instead of only the player red.
-Brawl → improved battlefields.
-Brawl → Capture the Point : bonus items changed for +15% restore health instead of +25% hp/mana.
-Brawl → Race : added 2 locations of +15% health item.
-Brawl → heroes now lose their buffs when a Brawl is over.
-Brawl → Duels : heroes now lose their buffs after each duel.
-Minion → Super Minion : now has armor 10 armor instead of 9, now gives 20 gold instead of 35.
-Mercenary Camp → Balista : attack interval reduced 5.00 to 2.00.

Items :
-Item → Fel Cape → passive now deals 45 damage/sec instead of 90 damage/2sec.
-Item → Hexdrinker (Tier 1,2,3) → shield duration changed (3,4,5) sec to (3,4,6), shield health changed 50/100/250 to 50/125/250.
-Item → Poisoned Pendant → no longer gives 200 ap (bug), now its 125 ap like supposed.

Heroes :
-Heroes → Removed Teleportation [F]. "Since the map is small, no need for Teleportation. It was also too easy to back in the base without risks"
-Heroes → vision reduced 800 to 750.
-Shaman :
[Q] cooldown increased 8 sec to 10.
[R] cooldown increased 120/105/90 sec to 140/120/100.
-Succubus :
[W] the visual effects will now be removed if [R] is casted.
[R] added in description : "Remove all buffs/debuffs from you."


12/01/2019

General :
-ai → artificial inteligence improved.
-ai → all heroes now can cast their [F] ability.
-General → optimisation of some spells, reduced lag.
-General → bonus health/mana 25% respawn time increased 60 sec to 120.
-Brawl → removed lava beast.
-Brawl → improved battlefields.
Heroes :
-Frost Dragon :
[F] cooldown increased 360 sec to 480.
[Q] cooldown increased 6 sec to 8, AoE explosion increased 175 to 195.
[W] orbs are now closer to Frost Dragon.
[R] cooldown increased 120/100/80 sec to 140/120/100.
-Insect Lord :
[E] base damage reduced 100/135/170/205/240 to 90/125/160/195/230.


12/01/2019

-General → ai now cast all their spells (it was broken)
-General → Arena layout improved a bit.
-General → Lightning Warrior name is now shorter in the board of statistics.

11/01/2019

General :
-General → optimisation, reduced lag.
-General → Arena layout improved a bit.
-General → added doors near Power Stations, they open/close when Power Stations are destroyed.
-General → removed 4 black turrets.
-General → Power Stations base health reduced 1400 to 900, bonus health/75sec increased 175 to 200, health regeneration increased 10 to 12.
-General → bonus 25% health now also restore 25% mana.
-General → removed crates.
-General → added doors.

Items :
-Item → Tank Slayer Axe (Tier 1) → attack damage and attack speed increased 10 to 12.

Heroes :
-Fel Servant :
[General] now has 150 less health than the other heroes.
[W] drain maximum range reduced 500 to 400.
-Warlock :
[Q] fixed bug sometimes the stun was applied to only one enemy instead of all enemies.


10/01/2019

General :
-AI → ai is now activated by default.
-AI → heroes are more aggressive near the enemy Turret than before.
-AI → heroes hesitate less when they back.
-AI → fixed major leak caused by ai spells and movement orders.
-General → removed vision on enemy Power Stations.
-General → heroes stuck in walls for 8 seconds will be teleported nearby.
-Mercenary Camp → Balista : range increased 1000 to 1300.

Items :
-Item → Horn of Prosperity → agility and intelligence reduced 20 to 10, gold cost reduced 4000 to 3500.

Heroes :
-BloodMage :
[W] pool duration reduced 4 sec to 3.
-Druid :
[Q] delay between damage increased 0.70 sec to 1.00.
[E] mana cost increased 50/55/60/65/70 to 50/60/70/80/90.
[R] cooldown increased 45/40/35 sec to 90/80/70.
-Insect Lord :
[R] now launch 16 projectiles instead of 32 (total damage unchanged).
-Rocket Orc :
[F] cooldown increased 45 sec to 120, AoE reduced 800 to 700.
[Q] armor debuff reduced 5/7/9/11/13 to 4/6/8/10/12, duration reduced 7 sec to 5.
[W] mana cost increased 50 to 55.
-Warlock :
[W] green balls move slower.


10/01/2019

General :
-AI → improved artificial intelligence and bugs fixed.
-AI → heroes no longer go under the enemy Turret.
-AI → heroes now chase low hp enemies to finish them off.
-AI → heroes now help allies if they have low health.
-AI → Paladin and Druid now cast Recovery and Cyclone.
-Turret → no longer attacks heroes if enemy minions are nearby (need.
-General → heroes spells optimised for less lag.
-General → Power Station no longer has armor.
-General → "wood awarded on killing" now shows who was the killer.
-Brawl → Brawl music quality improved.
-Brawl → the bonus 10xp/5s is no longer activated during a BRAWL.
-Brawl → Decrescendo doors health reduced by 33%.
-Mercenary Camp → added Balista : Ranged unit (1000). Very slow attack rate, can attack heroes, has light armor, attack damage : 30 + 5/wave, health : 900 + 50/wave.
-Minion → Defender : now has light armor.
Items :
-Item → Doomed Shield → now it shows the shield's health after each 6 seconds.
-Item → Flaming Ring → gold cost increased 3500 to 3900.
-Item → Mana Horn → passive : damage reduction reduced 90% to 60%, effect starting at 35% to 30% health, effect stop at 10% to 20% mana, gold cost increased 3500 to 3800, now reduce damage from all source instead of only heroes.
Heroes :
-Heroes → strength per level increased 3.50 to 4.00.
-Heroes → vision AoE decreased 850 to 800.
-Heroes → added cast range in descriptions for many spells.
-Heroes → reduced cast range of spells for many heroes, (the gameplay has improved).
-Archmage :
[R] cooldown increased 40/35/30 sec to 70/60/50.
-BloodMage :
[Q] cast range reduced 300 to 275.
[E] cast range reduced 350 to 300.
-Crossbow Orc :
[W] will no longer slow allies.
[E] cast range reduced 325 to 265.
[R] cast range reduced 1000 to 700.
-Destructor :
[W] will no longer cause the enemy to run like a F1.
-Fire Dragon :
[Q] cast range reduced 800 to 600.
-Frost Dragon :
[E] cast range reduced 600 to 400.
[R] cast range reduced 500 to 300.
-Hunter :
[E] cast range reduced 600 to 450.
[R] cast range reduced 400 to 250.
-Insect Lord :
[Q] cast range reduced 340 to 275.
[E] cast range reduced 325 to 275.
-Lightning Warrior :
[W] cast range reduced 600 to 400.
[R] cast range reduced 500 to 400.
-Rocket Orc :
[Q] cast range reduced 500 to 250, cooldown increased 7 sec to 12.
-Shaman :
[Q] ability power % reduced 110% to 90%.
-Sniper :
[General] → attack damage reduced by 5.
[W] AoE explosion increased 200 to 250.


08/01/2019

-General → improved Arena map layout.
-AI → improved the artificial intelligence and some bugs fixed.
-AI → items build improved.
-AI → reduced lag.
-Minion → Super minion : now gives 35 gold instead of 55.
-Item random → bonus 15% hp now spawns after 10 sec instead of 5.

Items :
-Item → Resharpened Sword (Tier 1) → attack damage reduced 25 to 20.
-Item → Zombie Gloves → attack speed increased 35% to 50%, gold cost reduced 3200 to 3000.

Heroes :
-Fire Dragon :
[R] rock speed decreased by 25%.
-Fire Lord :
[Q] damage increased 60/120/180/240/300 to 100/150/200/250/300.
-Heroes → vision reduced 900 to 850.
-Gladiator :
[Q] attack damage % reduced 75%/90%/105%/120%/135% to 75%/85%/95%/105%/115%.
[E] attack damage % reduced 150% to 100%.
[R] agility bonus increased 25/45/65 to 30/50/70.
-Hunter :
[General] base attack damage reduced by 5.
-Peasant :
[Passive] no longer has 20 less movement than the other heroes.
[W] bunker gold bounty reduced 30 to 10.
-Shaman :
[R] AoE increased 250 to 600, description fixed.
-Skeleton Servant :
[General] name changed to Fel Servant, model changed for a purple demon.
[Q] cast range reduced 350 to 300.
-Succubus :
[Q] damage reduced 90/125/160/195/230 to 30/65/100/135/170, cooldown reduced 8 sec to 6, mana cost reduced 35 to 30.
[E] fixed stun wasnt working sometimes.
-Totem Master :
[W] AoE increased 210 to 250.
-Werewolf :
[Passive] out of combat mana lost/sec changed 4 mana to 3.


07/01/2019
-General → fixed bug the heroes could not respawn sometimes.
-Grunt :
[Q] base damage per hit increased 0/10/20/30/40 to 20/30/40/50/60, cast 20% faster, cooldown increased 13/12/11/10/9 sec to 14/13/12/11/10.

06/01/2019
General :
-AI → greatly improved the artificial intelligence and bugs fixed.
-AI → reduced lag.

Items :
-Item → Fire Claws → passive : now deal damage to all other units instead of only heroes.
-Item → Rocket Boots → bug fixed : now will remove the intelligence instead of the strength.

Heroes :
-Gladiator :
[Q] attack damage % reduced 85%/100%/115%/130%/145% to 75%/90%/105%/120%/135%.
[E] attack damage % reduced 175% to 150%.
-Grunt :
[E] casting time reduced 0.35 sec to 0.05, stun duration increased 1.20/1.30/1.40/1.50/1.60 sec to 1.25/1.50/1.75/2.00/2.25.
-Hunter :
[Passive] base dps reduced 8 to 5.
-Sniper :
[W] cooldown reduced 20 sec to 12.


05/01/2019

General :
-AI → improved the artificial intelligence, and many bugs fixed.
-AI → added more choices of items to buy, customized some hero-build.
-Brawl → fixed bug where heroes was taking damage at the start of a Brawl.
-Brawl → fixed invulnerable heroes.
-General → fixed assists (A) in the statistics.
-General → added death timer in the statistics.
-General → Turrets will now defend ally heroes when they are damaged by the enemy heroes (fixed).
-Minion → Defender : life time increased 20 sec to 30, max unit increased 2 to 5, wood cost increased 24 to 30.

Items :
-Item → Tank Slayer Axe (Tier 1,2,3) → passive damage increased (2%,4%,8%) to (3%,6%,10%).
-Item new → Holy Hammer (Tier 3) → +60 Attack damage, +25 Strength(875 HP), Passive : Your hero has 30% chance to spawn a Priest after killing an enemy, When you buy this item reduce the attack speed of your hero by 25%.

Heroes :
-Destructor :
[E] AoE increased 250 to 300.
-Fire Mage :
[General] renamed to Fire Dragon, model changed to a red dragon.
[New passive] attacks deal 30% splash damage in 100 AoE.
[Q] damage increased 90/130/170/210/250 to 100/150/200/250/300.
[W] the spell will no longer stun multiple times.
-Hunter :
[Passive] dps reduced 10 to 8.
[Q] base damage increased 40/70/100/130/160 to 55/85/115/145/175.
[R] fixed bug Player Red was always the owner of Miss Piggy.
-Insect Lord :
[Q] ability power % reduced 100% to 75%.
-Magic Soldier :
[Q] ability power % reduced 100% to 85%.
-Paladin :
[Q] cooldown reduced 11/10/9/8/7 sec to 9/8/7/6/5, mana cost reduced 55/60/65/70/75 to 45/50/55/60/65.
-Tiger Rider :
[R] attack damage % reduced 40% to 30%.


03/01/2019

General
-added artificial intelligence, added computer heroes (may cause lag).
-General → removed Gold from the multiboard.
-General → Turrets lose 20% of their max hp after losing a BRAWL instead of 10%.
-General → Normal attack-type now deals 300% damage to the Turret instead of 250%.
-Minion → movement increased 240 to 255.
-Brawl → fixed heroes during Duels were not invulnerable.
-Power Station → armor reduced 9 to 2.
Items
-Item → improved the description of some items.
-Item → gold cost changed for some items.
-Item → Fire Claws → passive : fixed rare bug where enemy heroes wasnt damaged, the explosions no longer trigger after every 5 sec of the game but now triggers 4 sec after damaging an enemy.
-Item → Flaming Mace → damage/sec increased 3% to 4%.
-Item → Flaming Ring → strength increased 15 to 20.
-Item → Pendant of Haste → passive : (rare bug now fixed) the hero will no longer drop an item on the ground.
-Item → Poisoned Pendant → removed 25 intelligence, ability power increased 75 to 125.
-Item → Resharpened Sword (Tier 1,2,3) → passives are now unique so they doesnt stack.
-Item → Storm Blade → slow duration increased 0.50 sec to 1.00.
New Items
-Item new → Negatron Staff → Remove all buffs and debuffs from units in the zone (175 AoE). Cooldown : 5 seconds.
Heroes
-Heroes → level up faster.
-Destructor :
[E] description changed.
-Druid :
[E] the shield hp will now show on cast.
-FireLord :
[W] shield health changed 9%/10%/11%/12%/13% max hp to 50/100/150/200/250 + 5% max hp, duration increased 3 sec to 4, the shield hp will now show on cast.
-Hunter :
[General] Tank Slayer Axe and Zombie Gloves can now be purchased !
[Passive] the rage regeneration can now stack with multiple units instead of only 1 unit at the time, rage/sec against non-hero units reduced 4.50 to 3.00.
[Q] cooldown reduced 10 sec to 7, axe travel speed increased.
[W] now applies the Poisoned Axes to the slowed targets.
[R] Miss Piggy can now attack heroes, attack rate buffed 1.50 sec to 1.00.
-Insect Lord :
[W] base damage reduced 80/120/160/200/240 to 60/100/140/180/220, ability power % reduced 75% to 70%.
Magic Soldier :
[Q] will no longer slow allies.
-Rocket Orc :
[F] AoE reduced 1200 to 800.
-Sniper :
[W] no longer slows allies.


25/12/2018

General
-General → improved map layout.
-Brawl → when a Brawl starts, now remove negatif and speed boosts buffs from all units.
-Random items → now spawn the "30% MS" bonus items 2 times instead of 4.
-Random items → The "Restore 10% Mana" bonus has less chances to spawn.

Items
-Item → gold cost changed for some items.
-Item → Berserker's Boots → attack speed reduced 35% to 20%, added 20 attack damage.
-Item → Doomed Shield → strength increased 20 to 25.
-Item → Fire Paws → removed 30% attack speed, attack damage increased 50 to 55, passive : the bonus attack damage is now calculated for items and spells that use attack damage.
-Item → Ring (Tier 3) → armor reduced 20 to 18.
-Item → Ring of Vitality → removed the 25% lifesteal, added 15 Strength, passive : health regenerated increased 0.75% to 1%.
-Item → Spell Breaker's Boots → no longer gives 30% magic resistance, now gives 50 ability power.
-Item → Spiked Armor → armor reduced 20 to 15, the passive didnt considered reduction effects from the Royal Shield or the Gems of Health (fixed similar thing for Vampire Staff).
-Item → Steel Boots → removed attack damage changed 30 to 35.
-Item → Steel Gloves → attack speed increased 70% to 75%.
-Item → Sword of Devastation → critical strike chances reduced 80% to 75%.
-Item → Water Staff → added 5 health regeneration/second.

New Items
-Item new → Duc's Boots (Tier 3) → +45 Movement, +70 Attack damage, +70% Attack Speed, When you buy this item your hero LOSES 10 STRENGTH (-350 HP).
-Item new → Flaming Mace (Tier 3) → +50 Attack damage, passive : Set an attacked unit on fire. Deal 3% of the enemy's maximum health in physical damage/sec during 3 seconds. Your hero gains 5 attack damage/sec if at least one enemy unit is on fire, this bonus can stack up to 35 attack damage.
-Item new → Flaming Helmet (Tier 3) → +15 Strength(525 HP), +5 health regeneration/sec, passive : Increase your maximum health by 15%.
-Item new → Flaming Ring (Tier 3) → +15 Strength(525 HP), +7% Movement, passive : Increase your bonus strength by 20%. The bonus strength is the number in green.
-Item new → Frost Shield (Tier 3) → +25 Strength(875 HP), passive : Enemies attacking your hero are frozen during 3 seconds, reduce their attack speed by 10% and their movement by 25%.
-Item new → Hybrid Orb of Power (Tier 3) → +90 Attack damage, +90 Ability power.
-Item new → Mage Boots (Tier 3) → +45 Movement, +100 Ability power, passive : Gain a bonus Intelligence equal to 10% of your ability power.
-Item new → Poisoned Pendant (Tier 3) → +75 Ability power, +25 Intelligence(375 Mana), passive : Damage heroes to poison them, reduce their attack damage by 20% and their movement by 20% during 2 seconds.
-Item new → Ring of Vision (Tier 3) → +30 Strength(1050 HP), passive : After attaking an enemy unit, gain vision of it during 20 seconds.
-Item new → Rocket Boots (Tier 3) → +45 Movement, +100 Attack damage, passive : When you kill an unit your hero gains a bonus movement of 40% during 2 seconds, When you buy this item, your hero LOSES 15 INTELLIGENCE (-225 MANA).
-Item new → Spiked Club (Tier 3) → +60 Attack damage, passive : If the attacked unit has under 50% of his maximum health, increase your attack damage by 30% against that unit.
-Item new → Storm Blade (Tier 3) → +35 Attack damage, +55% Attack speed, passive : Your attacks have 35% chance to reduce the target's movement by 50% during 0.50 second.

Heroes
-Heroes → base strength reduced by 9, base health increased 350 to 665, strength-heroes have +9 attack damage.
-Gladiator :
[E] fixed bug the hero wasnt selected after the 3 strikes.
-Hunter :
[Q] range decreased 800 to 700.
-Succubus :
[Passive] AoE detection increased 550 to 650.




22/12/2018

2.1z fix
-Item → gold changed for some items.
-Item → Decapitation Axe → gold cost increased 3000 to 3200, attack damage increased 45 to 50, the armor reduction is now applied before the Resharpened Swords (Tier 1,2,3).
-Item → Demonic Shield → gold cost increased 3300 to 3800.
-Item → Flaming Glaive → fixed bug where it stacks the bonus several times when the hero is immune, bonus attack speed and attack damage increased 25 to 35.
-Item → Mana Horn → shortcut changed X to C to fix a bad interaction with Mercenary Gloves.
-Item → Ring (Tier 2,3) → passive AoE increased 300 to 350.
-Item → Rogue Dagger (Tier 3) → gold cost increased 3200 to 3600.
-Item → Sword of Devastation → gold cost increased 3800 to 4000.
-Item → Wand of Endurance, Divine Helmet, Ring (Tier 3) → gold cost increased 3750 to 4000.
-Heroes → some spells cast faster.

21/12/2018
2.1z
-General → random items now spawn after each 145 sec instead of each 120 sec.
-General → random items spawning chances reduced.
-General → items gold cost reduced for some of them.
-Minion → movement speed decreased 290 to 240.
-Minion → Golem attack/wave increased 3 to 4.
-Minion → Ogre now has 20% to deal 30 damage instead of 15% chance to deal 15 damage, base health reduced 650 to 600.
-Minion → Priest attack/wave increased 3 to 5.
-Item → reorganised Artifact (Tier 3) items in certain shops and added new shops.
-Item → added new sound when heroes pick up a bonus.
-Item → Axe (Tier 3) → attack speed increased 20% to 25%.
-Item → Crit Sword (Tier 2) → attack damage increased 30 to 35.
-Item → Crit Sword (Tier 3) → attack damage increased 65 to 75, chances to double the damage of an attack increased 20% to 25%.
-Item → Fire Armor → passive strength damage/sec reduced 30% to 25%, base damage/sec increased 15 to 20, the damage will now stack with an other ally with this item.
-Item → Gloves (Tier 3) → attack speed increased 95% to 100%.
-Item → Mercenary Gloves → intelligence reduced 35 to 30.
-Item → Reinforced Armor → cooldown reduced 90 sec to 60.
-Item → Spiked Armor → armor reduced 25 to 20.
-Item → Staff of Knowledge → now gives the 30 intelligence, bug fixed.
-Item → Sword of Devastation → passive bonus damage reduced 200% to 150%, chances to critical strike an attack increased 65% to 80%.
-Item → Tank Slayer Axe and Zombie Gloves → no longer reduce the attack damage of the Deathlord and the Hunter.
-Item → Thunder Gears → armor reduced 12 to 10, passive dps reduced 100% armor to 50% armor and base dps damage increased 15 to 25.
-Item new → Dark Scepter (Teir 3) → +80 Ability power, +30 Intelligence(450 Mana), passive : After you cast a 2 spells, your 3rd spell will stun enemies around your hero during 0.50 second (250 AoE).
-Item new → Decapitation Axe (Tier 3) → +45 Attack damage, passive : After you attack a hero, reduce his armor by 50% during 3 seconds.
-Item new → Demonic Shield (Tier 3) → +30 Attack damage, +15 Strength(525 HP), passive : When your hero has under 45% of his maximum health, your hero has 45% LifeSteal, passive : When your hero dies, summon a demon you can control during your death time. The demon has 50% of your health, attack damage and armor. It also has 1.50 attack interval and 45% LifeSteal.
-Item new → Duc's Sword (Tier 3) → +120 Attack damage, +60% Attack Speed, +8% Movement, When you buy this item your hero LOSES 15 STRENGTH (-525 HP).
-Item new → Flaming Glaive (Tier 3) → +70 Attack damage, passive : When your hero has above 70% of his maximum health, he gains 25 attack damage and 25% bonus attack speed.
-Item new → Frost Blade (Tier 3) → +80 Attack damage, passive : After you cast a spell, freeze enemies around your hero reducing their movement by 35% during 2 seconds (225 AoE).
-Item new → Steel Boots (Tier 3) → +45 Movement, +10 Strength(350 HP), +25 Armor, When you buy this item your hero LOSES 30 Attack damage.
-Item new → Steel Gloves (Tier 3) → +70% Attack Speed, +3 Armor, passive : Your hero has +3 armor for each ally and enemy hero around him (550 AoE).
-Heroes → agility reduced 10 to 1, base attack speed buffed 1.80 to 1.70, attack damage to agility-heores increased by 9.
-BloodMage :
[W] can no longer do actions during the effect.
-FireLord :
[Q and R] minions will no longer do nothing after being damaged.
-Insect Lord :
[Q] mana cost reduced 60/70/80/90/100 mana to 60/65/70/75/80.
-Lightning Warrior :
[Q] will no longer slow allies.
-Peasant :
[Q] cannon no longer has maximum health limit.
[R] bug fixed the cannons was doing less damage than supposed.
-Shaman :
[Q] mana cost reduced 60/70/80/90/100 to 50/60/70/80/90.
[W] mana drain and damage was lower than supposed (fixed).
[E] will no longer slow allies.
[R] upgraded : Deal 75/125/175 + 30% AP damage/sec to all enemies near the casting location during 10 seconds (250 AoE to 750). Cooldown : 120/105/90 sec.
-Werewolf :
[Q] no longer gives a bonus movement, no longer remove negative slow effects, health restored increased 50/70/90/110/130 to 50/75/100/125/150.


14/12/2018

-General → players Red and Yellow can now make groups "CRTL+123456789" with "Choose a Type of Minion" buildings.
-General → black turrets have 150 attack instead of 50.
-General → Turrets now has Normal attack-type.
-General → bonus 200 xp in the center of the map now gives 150 xp instead.
-General → bonus gold in the center of the map now gives 150 gold instead of 200.
-General → the bonus +3 agility/+3 intelligence/+3 strength tome in the center of the map now gives +2 instead.
-General → relic of 50% health now restore 35% hp and 35% mana.
-General → casting the teleportation will now be interrupted if damaged.
-Minion → Golem armor increased 8 to 12, base hp reduced 520 to 500, hp/wave 50 to 35.
-Minion → Spell Breaker armor decreased -1 to -3.
-Item → Crit Sword (Tier 1,2,3) → critical strike chance increased (6%,12%,20%) to (10%,15%,20%).
-Item → Doomed Shield (Tier 3) → maximum shield is now 500 health.
-Item → Magic Axe (Tier 3) → killing an enemy will no longer remove the bonus ability power from Staff of the Emperor.
-Item → Tank Slayer Axe (Tier 3) for the DeathLord and the Hunter → Your hero cannot buy this item ! (not working).
-Item → gold cost changed for some items.
-Item new → Fire Armor (Tier 3) → +20 Strength(700 HP), Passive : Set the ground of fire behind your hero, enemies near a fire receive 15 + 30% Strength damage per second (145 AoE).
-Item new → Reinforced Armor (Tier 3) → +15 Armor, Active : Grant nearby allies 20 armor during 3 seconds (500 AoE). Cooldown: 90 seconds.
-Item new → Sword of Devastation (Tier 3) → +10 Strength(350 HP), +10 Attack damage, +10% Attack Speed, Passive : You have 65% chance to double the amount of damage of an attack.
-Item new → Sword of the King (Tier 3) → +125 Attack damage.
-Item new → Thunder's Gears (Tier 3) → +55 Attack damage, +12 Armor, Passive : After you cast a spell, your hero deals 15 + 100% Armor damage per second during 3 seconds around him.
-Heroes → Teleportation [D] is now easier to cast.
-Heroes → strength per level reduced 4.00 to 3.50, base strength increased by 1.
-Archmage :
[F] mana restored reduced 40% to 30%.
[E] projectiles AoE increased 50 to 75.
[R] Water Elemental is now targetable, cooldown increased 40/30/20 sec to 40/35/30.
-BloodMage :
[Passive] health restored not working sometimes, fixed.
[W] BloodMage can no longer be targeted by enemies, can no longer cast spells, cooldown increased 16 sec to 18, ap/sec increased 20% to 25%, damage/sec increased 30/45/60/75/90 to 40/55/70/85/100.
-Fire Mage :
[F] cooldown increased 45/25 sec to 75/60, mine duration decreased 150 sec to 120.
[R] strength % damage increased 100% to 150%, projectile speed decreased by 12%.
-Gladiator :
[Q] damage agaisnt non-hero units increased 50% to 75%.
-Grunt :
[Q] cooldown increased 11 sec to 13/12/11/10/9, total damage increased (100/160/220/280/340 + 400% strength) to (0/40/80/120/160 + 400% strength + 130% attack damage), mana cost changed 45/50/55/60/65 mana to 50.
[R] casting the spell will no longer reduced the attack damage of the Grunt.
-Hunter :
[Passive] : is now Poisoned Axes [W].
[Q] remake : Choose a point (750 range) and throw an Axe consuming all your rage. Deal (40/70/100/130/160 + 50% Strength + 50% Rage) damage to first enemy it hits, the damage is increased the more the enemy is far away from the casting point. The maximum damage is 200% of the base damage.
[W] remake : Slow the movement speed of the enemies around you (250 AoE) after each second 3 times. Slow enemies by : 25%/35%/45%/55%/65% during 1 second. Cooldown : 13 sec.
[E] fixed bug where the damage was lower than intended.
[R] Miss Piggy range increased 225 to 350.
-Insect Lord :
[W] mana cost reduced 30/32/34/36/38 to 30.
-Peasant :
[Q] Cannon now has Light Armor.
-Shaman :
[w] cooldown increased 14/13/12/11/10 sec to 14, mana burned changed 15% to 14%/15%/16%/17%/18%.
-Tiger Rider :
[E] cooldown increased 12 sec to 15.
-Warlock :
[W] renamed to Fel Matter.
[E] slow to enemies reduced 35%/45%/55%/65%/75% to 35%/40%/45%/50%/55%.


04/12/2018

-General → removed the lag when the game starts.
-General → fixed wave of minions spawning during a BRAWL.
-General → Turret attack speed buffed 1.45 to 1.30.
-General → fixed major bug in Capture the Point BRAWL where heroes cannot move.
-General → bonus xp to losing team reduced 10xp/5sec to 10xp/8sec.
-General → New type of armor, Light Armor : units with this armor takes 25% more damage from heroes.
-Minion → removed % magic resistance from basic minions.
-Minion → now they all give 15 gold upon dying.
-Minion → CHOOSE type of minion cooldown increased 77 sec to 240.
-Minion → Footman/Grunt health per wave increased 50 to 55, base health decreased 650 to 600.
-Minion → Gunner/Head Hunter base attack increased 40 to 42, attack per wave 5 to 6, base health increased 450 to 475, health per wave reduced 50 to 45.
-Minion → Priest health per wave increased 10 to 25, attack speed buffed 2.00 to 1.60, healing from his spell increased.
-Minion → Spearman base health increased 350 to 375.
-Minion → New minion type Golem : 520 hp +50/wave, deal 30 damage +3/wave, has 8 armor.
-Minion → New minion type Ogre : 650 hp +50/wave, deal 28 damage +4/wave, 15% to stun for 1 sec and to deal 15 more dmg.
-Minion → New minion type Spell Breaker : 600 hp +40/wave, deal 36 damage +4/wave, has 30% magic resistance, AoE damage, has -1 armor.
-Item → Potion of Invisibility → become invisible during 8 seconds, cost 100 gold.
-Item → Royal Shield (Tier 3) → gold cost increased 3200 to 3500.
-Item → Spiked Armor (Tier 3) → passive : if the attacking and attacked units have Spiked Armor, the passive effect will not work anymore.
-Item → Vampire Helmet (Tier 3) → gold cost increased 3100 to 3600.
-Item → Vision Ward → gold cost reduced 150 to 75.
-Item → Wand of Endurance, Divine Helmet, Ring (Tier 3) → gold cost increased to 3750.
-Item → Warrior Shield → fixed bug where the bonus strength wasnt removed upon dying.
-Archmage :
[W] Water Elemental health reduced 50% to 33%, slow duration reduced 1 sec to 0.50.
[R] slow duration reduced 1 sec to 0.50.
-Destructor :
[Q] no longer destroy Trees and Doors, animations and AoE hitboxes improved.
[R] no longer destroy Trees and Doors.
-Dread Lord :
[Passive] aura lifesteal reduced 10% to 6%.
[Q] healing amount reduced 15%/17.5%/20%/22.5%/25% to 8%/9%/10%/11%/12%
[R] base damage reduced 500/900/1300 to 400/800/1200, attack damage % increased 300% to 400%.
-Druid :
[W] mana cost reduced 65/70/75/80/85 to 55/60/65/70/75.
-Peasant :
[F] remake : Build a wall at the point. The wall has 50% of your health.
-Rocket Orc :
[W] mana cost reduced 60 to 50.
-Sniper :
[W] Choose a point (500 range) and place an explosive mine. The explosion (175 AoE) deals 100/150/200/250/300 damage and slows their movement speed by 60% during 2 seconds. Damage reduced by 35% after each explosion. Cooldown : 20 sec.
-Totem Master :
[F] Can now be attacked, has 150 health.
[Q, W, E] fixed bug where some units and spells couldnt damage the Totems.


01/12/2018

-General → you can now choose 2 minion-type you want as minion waves.
-General → minions now spawn closer to the Arena.
-General → Turret attack speed buffed 1.60 sec to 1.45.
-General → aura armor from the Turret increased 6 armor to 10.
-General → black turrets now have the aura armor +10.
-Minion → Improve attack animation for the Head Hunter and the Spearman.
-Minion → Spearman and Priest no longer spawn randomly.
-Minion → attack speed from basic Melee (1.35) and Ranged minions (2.00) now has the same attack speed (1.60).
-Minion → Ranged minions and Catapult range increased 325 to 375.
-Minion → Priest base health reduced 650 to 500, base attack increased 25 to 35, attack per wave increased 0 to 2.5, health per wave increased 0 to 10.
-Minion → Spearman base health increased 150 to 350, base attack increased 20 to 40, attack per wave reduced 5 to 3, health per wave reduced 50 to 35, removed magic resistance.
-Item → Fel Cape (Tier 3) → gold cost increased 3300 to 3500.
-Item → Gloves (Tier 3) → active : fixed major attack speed bug.
-Archmage :
[Q] mana cost reduced 50/60/70/80/90 to 50/55/60/65/70, burning damage increased 0% intelligence to 30%.
[W] Water Elemental attack speed nerfed 2.00 sec to 2.40.
[E] mana cost reduced 60 to 50, stun duration increased 0.50/0.75/1.00/1.25/1.50 to 0.80/1.00/1.20/1.40/1.60, cooldown reduced 12 sec to 11.
[R] ability power % reduced 50% to 33%, Water Elemental attack speed nerfed 2.00 sec to 2.40.
-Druid :
[E] mana cost reduced 60/65/70/75/80 to 50/55/60/65/70.
-Fire Mage :
[R] projectile now move slower.
-Frost Dragon :
[W] mana cost reduced 55/60/65/70/75 mana to 55.
-Paladin :
[W] mana cost reduced 45/50/55/60/65 to 45.
-Rocket Orc :
[Q] mana cost reduced 40 mana to 35.
-Skeleton Servant :
[passive] intelligence increased 12 to 15.
[E] fixed bug the silence duration was lower than supposed.
-Tiger Rider :
[E] fixed major attack speed bug.
-Totem Master :
[Q] mana cost reduced 70/85/100/115/130 to 70/80/90/100/110.


27/11/2018

-General → minions lose their 25% magic resistance after 20 min.
-Item → Added new bonus item → grants +4 Attack Damage.
-Item → Clarity Potion → now has 1 charge instead of 3.
-Item → Gloves (Tier 3) → heroes have attack speed limit, now the active effect increases this limit by 40%.
-Item → Health Potion → now has 1 charge instead of 3, restore 150 health instead of 125.
-Item → Talisman of Speed (Tier 3) → active : cooldown increased 150 sec to 240.
-Item → Warrior Shield (Tier 3) → passive changed : Gain 1 Strength when you kill a minion or a hero. The bonus limit is 20 Strength. Lose the bonus if you die.
-Item → gold cost changed for some items.
-Hero → Mana cost reduced for a lot of spells.
-Hero → new, the Archmage
[Q] Choose a point (600 range) and launch a fire ball. The first touched enemy will take (40/80/120/160/200 + 60% AP + 60% Intelligence) bonus damage. Burn the enemies during 5 sec for (40/80/120/160/200 + 30% AP + 30% Intelligence) damage.
[W] Summon a Water Elemental to a point, it deals (20/40/60/80/100 + 20% AP + 25% Intelligence) physical damage to an enemy near it (300 AoE) 3 times per attack. Slow 50% movement and 25% attack speed during 1 sec.
[E] Shoot 3 projectiles to a point, deal 50/100/150/200/250 + 80% AP damage to the enemies and stun them during 0.50/0.75/1.00/1.25/1.50 second.
[R] Summon a Water Elemental beside your hero, it deals (20/60/100 + 50% AP + 50% Intelligence) physical damage to an enemy near it (300 AoE) 3 times per attack. Slow 50% movement and 25% attack speed during 1 sec.
-Destructor :
[Q] cooldown reduced 12 sec to 11.
-FireLord :
[E] minor bugs fixed, cast faster.
[R] projectile speed increased.
Frost Dragon :
[Q] AoE increased 150 to 175.
[E] cooldown reduced 16 sec to 15.
-Hunter :
[R] remake : Capture an enemy, he can't move during 1.00/1.35/1.70 second. Summon Miss Piggy during 30 sec, she has 35%/45%/55% of your health, 35%/45%/55% of your attack damage and 50% of your armor. 100/90/80 cooldown.
Magic Soldier :
[Q] slow duration increased 1.25 sec to 3, fixed bug with casting point.
Peasant :
[Q] cast delay reduced 1.5 sec to 1, cannon duration reduced 100 sec to 45, Intelligence bonus damage increased 25% to 40%, cooldown reduced 25/23/21/19/17 sec to 20/18/16/14/12.
[W] cast delay reduced 1.5 sec to 1, bunker now deals +25% Intelligence more damage per attack.
[E] bonus attack speed changed 50%/100%/150%/200%/250% to 70%/90%/110%/130%/150%.


20/11/2018

-General → fixed some crates spawning in frustrating position near an entrance.
-General → the bonus +4 agility/+4 intelligence/+4 strength tome in the center of the map now gives +3 instead.
-General → units that had 30% magic resistance now have 25%.
-General → units that had 65% magic resistance now have 50%.
-Item → Energic Staff (Tier 3) → passive base damage increased 20 damage to 40, intelligence % increased 40% to 50%.
-Item → Gem of Health (Tier 1,2,3) → passive buffed : Whenever you take damage reduce it by (3%,6%,10%) instead of (0%,4%,8%).
-Item → Health Potion → cooldown reduced 25 sec to 5.
-Item → Magic Axe (Tier 3) → intelligence increased 25 to 30, ability power increased 65 ap to 80, passive : ap bonus on kills increased 3 ap to 4.
-Item → Protective Book (Tier 1) → ap increased 15 to 20.
-Item → Royal Shield (Tier 3) → passive : blocked damage increased 15 to 20.
-Item → Scroll of the Beast → buff duration increased 3 min to 4.
-Item → Vision Ward → ward duration increased 3 min to 4.
-Item → Warrior Shield (Tier 3) → now lose 7 strength upon dying instead of 6.
-Item → Water Staff (Tier 3) → passive : restore 80% health from the spell mana cost instead of 60%.
-Item → gold cost changed for some items.
-Hero → new, the Tiger Rider :
[Q] Shoot 3 projectiles in a cone infront of your hero 3 times. Deal : (45/90/135/180/225 + 100% Attack Damage) physical damage in total
[W] You become invisible during 1.50 sec, gain 15%/30%/45%/60%/75% movement speed while invisible.
[E] Grant your hero +90%/110%/130%/150%/170% bonus attack speed during 2.50 seconds.
[R] Shoot 20 arrows over 4 seconds in an angle. Each arrow deal (25/50/75 + 40% Attack physical) damage.
-Crossbow Orc :
[Q] range increased 475 to 675, mana cost reduced 55/60/65/70/75 man to 60.
[W] now reduce the movement speed of the enemies by 30% during 2 sec after teleporting (175 AoE), cooldown reduced 40/35/30/25/20 sec to 32/29/26/23/20.
-DeathLord :
[W] important bugs fixed, attack speed bonus changed to 12%/15%/18%/21%/24% to 50%/65%/80%/95%/110%, no longer grants additional attack speed after each sec.
-Destructor :
[Q] base damage increased 80/120/160/200/240 damage to 100/150/200/250/300.
-Dread Lord :
[Q] attack speed reduced 70%/90%/110%/130%/150% to 50%/65%/80%/95%/110%.
[W] mana cost reduced 65 mana to 60.
[E] mana cost increased 45 mana to 50.
-Frost Dragon :
[Q] remake : Choose a point (650 range) and launch a frosty projectile. The projectile exploses on touch dealing (75/125/175/225/275 damage instead of 80/120/160/200/240) damage and freezing units near the explosion. Now slow enemies for 40% during 2 sec. Cooldown : 6 sec.
[W] now slow enemies' movement by 15% during 1 sec.
-Gladiator :
[W] fixed bug with attack damage.
[R] movement speed reduced 15%/25%/35% to 10%/15%/20%.
-Paladin :
[W] cooldown increased 11 sec to 12.
[E] mana cost reduced 55 mana to 50, cooldown increased 11 sec to 12.
[R] description fixed, cooldown increased 135/120/105 sec to 150/135/120.
-Rocket Orc :
[E] mana cost reduced 80 mana to 65.
-Shaman :
[Q] mana cost reduced 65/80/95/110/125 mana to 60/70/80/90/100.
[E] the slow can no longer stack, slow increased 15% to 30%, cooldown increased 15/14/13/12/11 sec to 17/16/15/14/13.
-Sniper :
[W] slow duration reduced 5 sec to 4, cast range reduced 400 range to 350.


14/11/2018

-General → changed terrain in some BRAWLs.
-General → now if heroes go out of limits, well... they die.
-Item → Magic Axe (Tier 3) → passive changed to : Gain 3 ability power when you kill an enemy minion or an enemy hero. The bonus can stack to a maximum of 99 ability power. You lose the bonus from this item if your hero dies.
-Item → Rogue Dagger (Tier 1,2,3) → bonus armor from attack damage% reduced (1%,3%,5%) to (1%,2%,3%).
-Item → gold cost changed for some items.
↓ HEROES ↓
-Crossbow Orc :
[Q] range reduced 800 to 475, now fires 5 Arrow Heads in a cone.
-Dread Lord :
[Q] cooldown increased 14 sec to 15.
[R] effect duration reduced 8 sec to 5, movement speed increased by 15%, damage increased (500/750/1000 + 200% Attack damage) damage to (500/900/1300 + 300% Attack Damage).
-Gladiator :
[W] armor reduced from enemies changed : 15%/20%/25%/30%/35% armor to 2/3/4/5/6.
-Sniper
[R] can no longer be interrupted during the effect, projectiles out of map will no longer bug.
-Paladin :
[F] restoration is over 12 sec instead of 7.
[Q] mana cost changed 40/50/60/70/80 mana to 55/60/65/70/75, health restored increased 80/120/160/200/240 hp to 80/130/180/230/280.
[W] cooldown changed 12/11/10/9/8 sec to 11 at all levels.
[E] remake : Launch a Hammer to a point (750 Range). Stun and deal (50/100/150/200/250 + 80% Strength) damage to the first enemy it touches. Stun more longer if the target is far away (0.75 sec to 2 sec), 11 sec cooldown.
[R] damage delay decreased 3.0 sec to 2.5, damage increased ((125 to 250)/(125 to 350)/(125 to 450)) TO ((150 to 300)/(150 to 450)/(150 to 600))
-Peasant :
[Q] cannons model changed, fixed the unselectable bug.
[E] cooldown decreased 7 sec to 5.
-Werewolf :
[W] cooldown increased 10 sec to 12.
[E] cooldown increased 5 sec to 7.


08/11/2018

-General → 2 melee minions will spawn after 45 sec after each new wave.
-General → The Turret from the losing team after a Brawl will now lose 10% of its health.
-General → Turrets health increased 125'000 hp to 150'000.
-General → added more "dangerous turrets".
-Hero → new, the Dread Lord :
[Q] During 6 seconds, increase your attack speed (70%/90%/110%/130%/150%). Your damage against enemy heroes will heal you (15%/17.5%/20%/22.5%/25%).
[W] Throw 3 projectiles to a point, if it hits an enemy, curse him. The cursed target is silenced, his movement speed (15%/20%/25%/30%/35%) is reduced and takes damage (120/150/180/210/240) during 3 seconds.
[E] Dash foward, restore health (25/75/125/175/225 + 40% Attack damage) to your hero over 4 sec for each enemy hero nearby (150 AoE)
[R] Your hero gains power for 8 seconds dealing damage (500/750/1000 + 200% Attack Damage) around you (150 AoE). You can only use your [Q] and [E] during this effect.
-Crossbow Orc → [Q] mana cost reduced by 5.
-Frost Dragon → [R] fixed bug where the ability power was at 175% instead of 150%.
-Hunter → [E] the hero no longer has collision during the effect.
-Lightning Warrior → [R] the hero no longer has collision during the effect.
-Soldier Mage → [R] units collision removed during the effect.


01/11/2018

-General → minor bugs fixed.
-Item → Fire Spear (Tier 3) → now add the 80 attack damage (bug fixed).
-Item → Mana Book (Tier 2) → mana restored on killing increased 1% to 1.5%.
-Item → Mana Book (Tier 3) → mana restored on killing increased 2% to 3%.
-Item → Pendant (Tier 2) → new passive : After you cast a spell, gain +8% movement speed during 1.5 second.
-Item → Void Staff (Tier 3) → now add the 15 strength (bug fixed).
-Item → gold cost changed for some items.
-Destructor → [W] mana cost changed 55 mana to 45/50/55/60/65. [E] casting time increased to 0.10 sec to 0.80.
-Gladiator → [W] attack damage debuff reduced 20/30/40/50/60 attack damage to 10/20/30/40/50, now reduce enemies' armor by 15%/20%/25%/30%/35%, cooldown reduced 24 sec to 17.
-Hunter → [W] damage changed 10/15/25/30/35 magic damage to 6/12/18/24/30 + 5% Attack Damage + 5% Rage physical damage.
-Insect Lord → [W] units near the edge of the AoE will no longer take reduced damage.
-Paladin → [W] buff duration increased 5 sec to 6, cooldown reduced 21/20/19/18/17 sec to 12/11/10/9/8, mana cost reduced by 20 at each level. [E] cooldown increased 45 sec to 70/65/60/55/50.
-Peasant → [W] cooldown decreased 45 sec to 25.
-Rocket Orc → [Q] cooldown reduced 10 sec to 7, armor reduced from the enemy buffed 4/6/8/10/12 armor to 5/7/9/11/13.
-Skeleton Servant → [Q] cooldown reduced 13 sec to 9.
-Totem Master → [R] added 10% bonus ability power in damage per hit, number of projectiles per sec reduced 28 fireballs to 23.


25/10/2018

-General → Damage indicator for blue player is now easier to read.
-General → Added a new Artifacts Shop (Blue).
-Item → Fire Paws (Tier 3) → attack speed decreased 50% to 30%, attack damage increased 25 attack to 50.
-Item → Gem of Health (Tier 2) → added passive : Whenever you take damage reduce it by 4%.
-Item → Gem of Health (Tier 3) → Strength decreased 30 to 25.
-Item → Mercenary Gloves (Tier 3) → gold reward for heroes reduced 50 gold to 30.
-Item → Protective Book (Tier 1,2,3) → (+15,40,100 Ability power), (+4,6,10 Armor) Passive : You hero gain (+1,2,3 armor) during 3 sec after each time you cast a spell
-Item → Ring (Tier 2) → armor reduced 14 to 10, Passive Aura : All enemy units near your hero will attack slower reducing their attack speed by 10%.
-Item → Spikedmail (Tier 3) → armor increased 20 to 25.
-Item → Tank Cape (Tier 3) → active cooldown increased 210 sec to 270.
-Item → Water Staff (Tier 3) bugs fixed and a remake, +15 Strength(525 HP) +30 Intelligence(450 Mana) Passive : Restore health to your hero equal to 60% of the spell mana cost each time you cast a spell.
-New Item → Energetic Staff (Tier 3) → +90 Ability power, Passive : After you cast a spell, deal 20 + 10% ability power + 40% intelligence magic damage to the enemies around your hero (300 AoE)
-New Item → Fire Spear (Tier 3) → +80 Attack damage Passive : When you start casting a spell, gain +40 attack damage during 5 sec. This effect has a cooldown of 15 seconds
-New Item → Staff of Knowledge (Tier 3) → +55 Ability power +30 Intelligence(450 Mana) Passive : Gain a bonus ability power equal to 3% of your maximum mana.
-New Item → Zombie Gloves (Tier 3) → +25% LifeSteal, +35% Attack Speed, +30 Intelligence(450 Mana) Passive : Your attacks deal bonus magic damage equal to 2% maximum health of the attacked unit.
-Item → gold cost changed for some items.
-BloodMood → [W] ability power % reduced 25% to 20%, cooldown reduced 20 sec to 16.
-Destructor → [E] damage reduction to the enemies nerfed 50% to 30%/35%/40%/45%/50%.
-Druid → [W] mana cost increased 65 mana to 65/70/75/80/85. [E] cooldown reduced 10 sec to 8. [R] healing per sec ability power % reduced 100% to 80%.
-Fire Lord → [R] missile speed increased by 20%.
-Fire Mage → [Q] stun duration reduced 1.5 sec to 1. [W] stun duration reduced 2 sec to 1.5, cooldown reduced 17/16/15/14/13 sec to 13/12/11/10/9. [E] bonus ratio damage reduced 50% strength per hit to 35%. [F] mines now deal magic damage instead of physical.
-Frost Dragon → [E] cooldown reduced 22 sec to 16.
-Gladiator → [E] base damage reduced 50/90/130/170/210 damage to 20/60/100/140/180. [R] duration increased 7 sec to 8, now increased its duration by 4 sec for each kill.
-Grunt → [Q] cast range increased 125 to 150. [W] base damage reduced 100/130/160/190/220 damage to 80/110/140/170/200.
-Hunter → [Passive] → rage bonus on killing increased 10 rage to 15.
-Paladin → [Q] strength % increased 150% to 200%.
-Peasant → [W] removed the 20 armor, magic resistance reduced 65% to 15%, health increased 350/650/950/1250/1550 health to 525/975/1425/1875/2325 health.
-Rocket Orc → [Q] mana cost reduced 45 mana to 40, cooldown reduced 14 sec to 10.
-Skeleton Servant → [R] cooldown decreased 80/60/40 sec to 50/40/30.
-Soldier Mage → [E] cooldown reduced 20 sec to 16.
-Totem Master → [W] cooldown reduced 15 sec to 14. [E] cooldown reduced 20 sec to 20/19/18/17/16.
-Warlock → [R] the ghouls will no longer block the Warlock when summoned.
-Werewolf → [W] attack damage bonus increased 15/25/35/45/55 attack to 20/30/40/50/60, rage cost increased 10 rage to 15.


13/10/2018

-General → music quality improved.
-General → leaving the game will remove the hero of that player.
-Item → AP Staff (Tier 1) → ability power increased 35 ap to 40.
-Item → AP Staff (Tier 3) → ability power increased 150 ap to 165.
-Item → Axe (Tier 1) → attack speed reduced 10% to 5%, attack damage increased 15 to 20.
-Item → Axe (Tier 2) → attack speed reduced 20% to 15%.
-Item → Axe (Tier 3) → attack speed reduced 35% to 20%, attack damage increased 75 to 90.
-Item → Mana Book (Tier 3) → intelligence increased 75 to 80.
-Item → Ninja Armor → strength decreased 25 to 20, added 5 armor.
-Item → Ring → debuff visual effect changed, attack speed reduction buffed 20% to 25%.
-Item → Rogue Dagger (Tier 3) → attack speed reduced 70% to 60%.
-Item → Royal Shield → removed the 5 armor, strength increased 20 to 25.
-Item → Summon Ogre Warrior → damage based on max health increased 10% to 15%.
-Item new → Water Staff → 45 Intelligence(675 Mana) Passive : Increase your maximum mana by 3 when you kill an unit and when you cast a spell.
-Item → gold cost changed for some items.
-Crossbow Orc → [Q] cast range increased 600 to 800. [R] projectile speed increased.
-Druid → [W] cooldown decreased 19/18/17/16/15 sec to 14/13/12/11/10, mana cost reduced 75 mana to 65, range increased 350 to 500. [E] cooldown decreased 12 sec to 10. [R] description fixed.
-FireLord → [Q] the lava hook chain moves 15% faster. [W] mana cost changed 50/60/70/80/90 mana to 55/60/65/70/75. [E] cast 20% faster.
-Lightning Warrior → [W] base damage reduced 50/80/110/140/170 damage to 30/60/90/120/150, the mark can now be activated by the [Q] Throw Axe.
-Peasant → [E] cooldown decreased 11 sec to 7, mana cost reduced 80/100/120/140/160 mana to 80/95/110/125/140.
-Rocket Orc → [Q] description fixed, cooldown decreased 20 sec to 14. [W] bombs not spawning fixed, special effect on cast removed. [E] some bugs fixed.
-Shaman → [F] now it removes all the slowing effects from the unit. [Q] cooldown decreased 9 sec to 8. [E] cooldown decreased 20/19/18/17/16 sec to 15/14/13/12/11. [R] removed useless casting channel animation.
-Sniper → [W] cooldown decreased 22 sec to 14, mana cost reduced 55 mana to 50.



29/9/2018

-Brawl → camera lock on battlefields removed.
-General → the custom music is back!
-General → added assists in the scoreboard (A).
-General → the team with the less xp will gain 10 bonus xp after each 5 sec.
-Minion → Super minion will ignore some stun effects from some spells to prevent bugs related to orders.
-Crossbow Orc → [R] bonus attack damage % increased 150% to 175%.
-Druid → [R] cooldown increased 35/30/25 sec to 45/40/35, mana cost changed 100/150/200 to 125/150/175.
-Firelord → [W] remake → Give a shield to each ally hero near your hero (400 AoE). Each shield has health equal to 9%/10%/11%/12%/13% of their maximum health. [E] bug fixed when hero could move during the cast time.
-Gladiator → [Q] damage per second changed → 5/15/25/35/45 + 80%/90%/100%/110%/120% attack damage to 85%/100%/115%/130%/145% attack damage.
-Hunter → [Q] cooldown decreased 15/14/13/12/11 sec to 13/12/11/10/9, added AoE visual effect. [E] added more visual effect.
-Lightning Warrior → [W] the mark effect is more visible.
-Magic Soldier → [R] enemy units move faster toward the Magic Soldier, cooldown increased 110/95/80 sec to 120/110/100.
-Rocket Orc → [W] damage per explosion changed 100/150/200/250/300 to 125/175/225/275/325, removed movespeed bonus, mana cost increased by 10, cooldown increased 15 sec to 20, damage reduction against non-hero units increased 25% to 50%.
-Shaman → [W] the mana drain wasnt working sometimes.
-Sniper → [Q] damage reduction after hitting an enemy reduced 15% to 10%.
-Warlock → [R] demons health reduced 150/300/500 health to 125/275/425, cooldown increased 100/90/80 sec to 110/100/90.



19/9/2018

-Item → Axe Tier 1 → attack speed reduced 13% to 10%.
-Item → Fel Shield → AoE increased, added visual effect after damaging an enemy.
-Item → Pendant Tier 3 → movespeed bonus increased 10% to 15%.
-Item → Royal Shield → armor reduced 10 to 5, strength increased 15 to 20, passive changed : Whenever you take damage, reduce it by 15.
-Item → Vampire Staff → fixed bug when the healing effect wasnt working sometimes.
-Item → Void Staff → fixed bug when the bonus damage wasnt working sometimes. The damage indicator will now be easier to read, less numbers stacked.
-Item → general gold cost balance.
-BloodMage → [R] The damage indicator will now be easier to read, less numbers stacked, and some bugs fixed.
-Dragon → [Q] mana cost changed 50/60/70/80/90 to 55/60/65/70/75.
-Druid → [E] ability power % increased 50% to 80%
-Lightning Warrior → [E] slow duration increased 0.75 sec to 1 sec.
-Magic Soldier → [Q] AoE increased 140 to 150. [R] enemy units are no longer paused and they move faster toward the Magic Soldier.
-Peasant → [F] channel time reduced 15 to 10 sec. [Q] Cannon health increased → 25% to 35%. [W] bunker health increased 350/600/850/1100/1350 hp to 350/650/950/1250/1550.
-Skeleton Servant → [W] fixed bug where the damage/sec was lower than intented, added : the cooldown is reseted if the targeted unit dies during the drain. [R] cooldown decreased 100/80/60 sec to 80/60/40.
-Succubus → [Q] AoE increased 325 to 400.



6/9/2018

-Brawl → improved some battlefields layouts.
-Heroes → some spells' descriptions fixed.
-Heroes → ranged heroes(except Hunter at 875 hp) start the game with 770 hp(a little bit less than before), melee heroes have 875 hp(unchanged).
-Minion → Priest magic resistance reduced 30% to 15%.
-Minion → minions health per wave reduced 65 to 50 and base ranged minions health decreased.
-Item → Axe Tier (1,2,3) → changed bonus movespeed (0%, 0%, 10%) to (3%, 5%, 10%).
-Item → Magic Book Tier (2,3) → intelligence increased, renamed to Protective Book.
-Item → Magic Skull renamed to Ring of Vitality, icon changed.
-Item → Magic Dagger renamed to Assassin Dagger.
-Item → Magic Horn renamed to Horn of Prosperity.
-Item → Mana Horn → buffed, you lose mana equal to (90% instead of 125%) of the amount of blocked damage.
-Item → Magic Staff renamed to Staff of the Emperor.
-Item → Tank Slayer Axe (1,2,3) → replaced agility with attack damage and attack speed.
-Item → Fire Claws → replaced agility with 80 attack damage. Fixed wrong buff icon. Explosion AoE increased 285 to 300.
-Item → Mercenary Gloves → bonus gold per dying minion increased 2 to 4.
-Item → Ring Tier 3 → attack speed debuff AoE increased 275 to 300.
-Item → Spikedmail → fixed bug when the effect wasnt working sometimes.
-Item → Sword Tier (1,2,3) → passive buffed (1, 2, 5) armor reduced to (2, 4, 6).
-Item → Sword Tier 1 → the passive can now stack with Sword Tier 2 and 3.
-Item → Sword Tier 3 → attack damage increased by 5.
-Item → Talisman of Speed → increased strength 25 to 30.
-Item → Tank Slayer Axe → fixed bug when the bonus damage wasnt working sometimes.
-Item → Wand of Endurance → removed agility, AoE attack speed bonus increased 450 to 550.
-Item → Warrior Shield Tier (1,2,3) → health regeneration/sec increased (1, 2, 6) to (3, 5, 8).
-Item → general gold cost balance.
-Item new → Ninja Armor → +25 Strength(875 HP) Passive : You have 15% chance to dodge an incoming attack.
-Item new → Royal Shield → +15 Strength(525 HP), +10 Armor, Passive : You have 30% chance to reduce by 65 the damage of an incoming attack. The received damage cannot be below 5.
-Insect Lord :
[W] mana cost reduced by 5 for each level, cooldown reduced 3.5 sec to 3.
[E] damage increased 100/125/150/175/200 to 100/135/170/205/240.
[R] the effect can no longer be interrupted.
-Hunter → [Passive] bonus rage on killing increased 5 to 10.
-Lightning Warrior → [W] cost 10 less mana.
-Werewolf → [E] now can cast other spells during the leap.
-and some other minor changes...



30/8/2018

-Brawl → improved some battlefields layouts.
-Brawl → Decrescendo → Lava Beasts are stronger than before.
-Minion → Spearman wood cost increased 10 to 15.
-Heroes → some spells' descriptions fixed.
-Arena → the vision on the Power Stations is now fixed.
-Item → Sword Tier 1 → can now reduce armor by 1.
-Item → Fel Cape → the damage can now stack with the FireLord [W].
-DeathLord :
[W] remake → Create a zone to a point (500 AoE) during 5 seconds. Ally heroes gain bonus attack speed if they are in the zone. Gain 12%/15%/18%/21%/24% attack speed after each second in the zone.
[E] cast range increased, projectile changed. Slow increased by 10% for each level.
[R] remake → Channel during 6 seconds. Create a volcano to a point (600 AoE). After each second, 10 rocks are throw away dealing 75/150/225 physical damage to each enemy close to an impact and stun them during 0.50 second.
-Shaman : [E] now slows the enemies by -40 after each second when in the zone.
-Sniper : base range and attack damage increased by 10.



22/8/2018

-Brawl → added 5 differents battlefields. (removed the old one)
-Minion → Spearman base health decreased 250 hp to 150.
-Minion → Priest wood cost increased 6 wood to 8, restock time increased 30 sec to 45.
-Item → Sword (Tier 2, 3) → Armor debuff of Sword Tier 2 can now stack with Sword Tier 3 (one time).
-Heroes → some spells' descriptions fixed.
-Sniper : [Passive] range increased a little, base attack speed is now like the other ranged heroes 1.90 to 1.80.
-Succubus : [Q] mana cost reduced by 5 for each level. [E] bonus health restored changed 50% agility to 40% attack damage.
-WC3 music fixed after a Brawl.



20/8/2018

-Turrets → fixed bug : Turrets wouldnt protect ally heroes from enemy heroes when damaged.
-Decreased loading time.
-WC3 music fixed.
-Fixed bug where a super minion spawned at the start of the game.
-Item → Totem of Power → cost increased 2800 gold to 3100.
-Destructor : [Passive] bonus damage chance reduced 35% to 30%. [E] cooldown increased 18/17/16/15/14 to 23/22/21/20/19.
-Frost Dragon : [W] mana cost decreased 65/70/75/80/85 to 55/60/65/70/75. [E] mana cost decreased 60/90/120/150/180 to 60/80/100/120/140.
-Gladiator : [E] cooldown description fixed.
-Insect Lord : [W] mana cost decreased by 5 for each level.
-Magic Soldier : [Q] icon changed, AoE increased 125 to 140.
-Paladin : [W] bonus damage changed 25% at all levels to 15/20/25/30/35%, mana cost decreased by 5 for each level.
-Warlock : [F] cooldown increased 270 sec to 480 sec. [W] spheres are more far away from the Warlock. [E] fixed deselection bug.



17/8/2018

-Commands → fixed commands list.
-Heroes → updated some descriptions.
-Minions → Super Minion magic resistance halved 30% to 15%.
-Item → Axe (Tier 1,2,3) → removed agility, now have 15/35/75 attack damage and 15/20/35% attack speed, movespeed increased 7% to 10%.
-Item → Crit Sword (Tier 1,2,3) → removed agility, attack damage increased 8/15/40 to 12/30/65, Tier 2 & 3 gold cost decreased.
-Item → Divine Helmet → cost increased 3000 to 3400 gold.
-Item → Fire Paws → cost increased to 2500 to 3500 gold (bonus attack damage was not calculated before, now fixed).
-Item → Gloves → cost increased 2500 to 2700 gold.
-Item → Hexdrinker (Tier 1,2,3) → removed agility, added attack damage 16/32/64, Tier 2 & 3 gold cost decreased.
-Item → Mana Horn → intelligence increased 60 to 70.
-Item → Rogue Dagger (Tier 1,2,3) → removed agility, attack damage 10/20/40, attack speed 15/35/70%, gold cost changed, new unique passive : Gain a bonus armor equal to 1/3/5% of your attack damage.

-Agility Heroes They no longer use agility to upgrade their spells, now they simply have to buy items that give attack damage (agility still grants attack damage).

-Crossbow Orc :
[Passive] % bonus damage reduced 20% to 10%.
[Q] base damage reduced 100/140/180/220/260 to 30/70/110/150/190, bonus damage changed 60% agility to 75% attack damage.
[E] base damage reduced 105/145/185/225/265 to 30/75/120/165/210, bonus damage changed 40% agility to 35% attack damage.
[R] base damage changed 200/300/400 to 50/150/250, bonus damage changed 175% agility to 150% attack damage.

-Gladiator :
[Q] base damage reduced 30/45/60/75/90 to 5/15/25/35/45, bonus damage changed 250% agility to 80%/90%/100%/110%/120% attack damage.
[E] bonus damage changed 300% agility to 175% attack damage, cooldown changed 20 sec to 23/22/21/20/19 sec.

-Lightning Warrior :
[Q] base damage reduced 90/130/170/210/250 to 70/110/150/190/230, bonus damage changed 35% agility to 40% attack damage.
[W] bonus damage changed 135% agility to 70% attack damage.
[E] base damage reduced 100/160/220/280/340 to 50/110/170/230/290, bonus damage changed 100% agility to 100% attack damage.
[R] base damage reduced 75/150/225 to 40/100/160, bonus damage changed 70% agility to 70% attack damage.

-Rocket Orc :
[E] bonus damage changed 35% agility to 25% attack damage.
[R] bonus damage per second changed 75% agility to 50% attack damage, cooldown increased 110/100/90 sec to 120/105/90.

-Sniper :
[Q] bonus damage changed 150% agility to 50% attack damage.
[R] bonus damage changed 100% agility to 50% attack damage.

-Succubus :
[Q] bonus damage changed 40% agility to 25% attack damage.
[E] bonus damage changed 125% agility to 70% attack damage.

-Werewolf :
[E] bonus damage changed 60% agility to 40% attack damage.

-Peasant : added small guide.



11/8/2018

-Command → -select now works.
-Item new → Magic Shield (Tier 1) → 25% magic resistance, 800 gold.
-Item → Magic Shield (Tier 2) → 35% magic resistance instead of 40%, cost less.
-Item → Magic Shield (Tier 3) → 50% magic resistance instead of 60%, cost less.
-Item → Spell Breaker Boots (Tier 2) → 30% magic resistance instead of 35%.
-Item → Magic Axe : removed 35 agility, added 25 intelligence, cost less.
-Item → Mercenary Glove : removed 35 agility, added 15 strength.
-Item → Tank Cape : active cooldown increased 180 sec to 210, cost more.
-Heroes → base armor reduced 9 armor to 8.
-Heroes → now gain +0.25 armor after leveling up.
-Destructor : [Q] fixed description. [E] spells was broken because of patch 1.30, now fixed. [R] cooldown increased 100/90/80 sec to 120/105/90.
-Fire Lord : [E] spells was broken because of patch 1.30, now fixed.
-Insect Lord : [Q] Ability power % increased 80% to 100%. [W] AP% reduced 100% to 75%. [R] maximum total damage reduced 300/450/600 to 275/425/575 and maximum AP% increased 100% to 160%.
-Sniper : base attack speed increased → 2.15 sec between attacks to 1.90 (23 other heroes have 1.80 sec).
-Totem Master : fixed bug where the Totems had less health than supposed.



9/8/2018

-Arena → Relic HP (green) → restored hp reduced 15% to 10%.
-Arena → Relic Mana (blue) → restored mana reduced 20% to 10%.
-Arena → Ability Power bonus decreased 10 to 5.
-Arena → Big bonus in the center of the map will respawn after 4 min instead of 2 min, added a message to alert the players when the item respawn.
-Arena → crates hp decreased.
-Removed Ability Power/Agility/Strength/Intelligence bonus items from the shops.
-Added new Ability Power items (Tier 1,2,3) to replace the removed bonus AP item.
-chat (null) texts mostly fixed.
-Items → small gold cost changes.
-Shaman : [W] cooldown increased 12/11/10/9/8 sec to 16/15/14/13/12.



8/8/2018

-WC3 1.30 patch updated.
-minor bugs fixed.



7/8/2018

-Updated map icon.
-Brawl → removed bush.
-Chat command → -select : Your hero will now be selected whenever you deselect him, unless you select a building.
-Chat command → -ap : will now work for the Green player.
-Power Station → they no longer has % magic resistance 30% to 0%.
-Hero → small guide added for some heroes.
-Druid : [Q] Tornado behavior changed.
-Shaman : [W] remove 15% of the target's maximum mana instead of 50/90/130/170/210.
-Warlock : [W] the cooldown can now be reseted with Focus [F]. [E] casting the spell will no longer add the Warlock to the selection for other players, mana cost reduced by 10 for each level.
-minor bugs fixed.



5/8/2018

-Score Board → the weird bug with the numbers "1" is fixed.
-Minion → waves of minions spawn after each 75 seconds instead of 80 seconds.
-Minion → basic minions base hp decreased 635 hp to 535.
-Minion → Super Minion base health decreased 1750 to 1050. Base attack damage decreased 50 to 40. Delay between attacks decreased 2.50 to 2.00. Movespeed decreased 100 to 85.
-Minion → Spearman base damage decreased 40 to 20. Delay between attacks increased 1.50 to 2.00.
-Minion → Catapult base health decreased 1400 hp to 1200.
-Power Station → health regeneration per sec decreased 12 to 8.
-Brawl → fixed bug entering into the bush removed the invisibility of the allies heroes already in the bush.
-Item → Strength tome value decreased 130 gold to 110.
-Item → Ability Power +10 bonus : cost increase 215 to 230.
-Fire Elemental : model and name changed to Fire Pit Lord, the model was too hard to select.
-Gladiator : [Q] damage changed 25/45/65/85/105 to 30/45/60/75/90.
-Lightning Warrior : [Q] fixed movespeed bug. [W] base damage increased 20/40/60/80/100 to 50/80/110/140/170.
-Werewolf : [W] rage cost increased 10 to 15.



3/8/2018

-Score Board → hero deaths added.
-Brawl → fixed bug where more gold was awarded if several enemy heroes died at the same time at the end of the Brawl.
-Turret → gain 10 attack instead of 8 after each new wave of minions.
-Minion → bonus hp per wave increased 50 to 65 hp.
-Minion → minions base hp increased : 600 hp to 635.
-Minion → Super Minion delay between attacks increased 1.75 sec to 2.50.
-Power Stations health will be at 100% after respawning.
-Arena layout changed.
-Arena crates health reduced.
-Item → Hexdrinker (Tier 1,2,3) : now have a cooldown of 10 seconds before making a new shield. The Tier 3 magic shield health increased 200 to 250.
-Item → Vampire Helmet (Tier 1,2,3) : give more stats, cost more gold.
-New Items → Rogue Dagger (Tier 1,2,3) : +10/20/40 Attack damage, +7/15/30 Agility, +7/15/30% Attack speed, cheap gold cost.
-Crossbow Orc : [Q] arrowheads range increased by 125, damage changed → 120/160/200/240/280 +60% agility to 100/140/180/220/260 +100% agility. [R] agility ratio increased 175% to 250%, cooldown increased 100/85/70 sec to 110/90/70.
-Gladiator : [Q] 1) fixed bug where the damage against non-hero units was to low, 2) base damage changed → 20/45/70/95/120 to 25/45/65/85/105.
-Grunt : [Q] the damage is no longer reduced against non-hero units.
-Frost Dragon : [E] AoE decreased 300 to 275.
-Werewolf : [W] removed % → damage changed 16/20/24/28/32% to +12/22/32/42/52 base attack damage and cooldown increased 14 sec to 16.
-and more minor bugs fixed.





31/7/2018

-Arena layout modified.
-Minion → Super Minions will spawn at the destroyed Power Station instead of spawning from far away.
-Minion → Super Minions movement speed decreased 290 to 100.
-Turrets → give +6 armor to nearby allies (400 AoE).
-Item → shortcuts added to buy the items.
-lots of minor bugs fixed.
-Destructor : [Q] strength bonus damage ratio now works properly.
-Gladiator : [Q] damage changed → 60/80/100/120/140 +125% agility to 20/45/70/95/120 +250% agility. [W] remake → reduce the attack damage (20/30/40/50/60) of the enemies close to your hero during 7 seconds (350 AoE). [E] damage changed → 90/140/190/240/290 +150% agility to 50/100/150/200/250 +300% agility. [R] no longer gives bonus attack speed, new → give bonus 25/45/65 agility instead, cooldown increased 80/70/60 sec to 110/95/80.
-Magic Soldier : [R] fixed lag, new → units are attracted slower if they are close to the Magic Soldier.
-Rocket Orc : [E] no longer damage allies...
-Totem Master : [R] wrong projectiles direction angle fixed.




24/7/2018

-Consumed health relics near the Turrets will respawn after 1 min instead of 3 min.
-New Item → Fel Cape : +10 Strength (350 HP), +10 Armor, Passive : Burn enemies around your hero, they take 90 damage after each 2 seconds.
-New Item → Magic Skull : +25% Life Steal, +20 health regeneration/sec, Passive : Restore 0.75% of your maximum health after each second.
-New Item → Fire Paws : +25 Attack damage, +60% Attack speed, Passive : The damage of your attacks are increased by 20%.
-Crossbow Orc : [R] cast time increased.
-Grunt : [Q] fixed bug the spell stopped casting after only 1 strike.
-Paladin : [Q] fixed bug where the spell reduced health instead.




22/7/2018

-Map layout changed.
-Turrets → new : if a hero is attacked close to an ally Turret (425 AoE), the Turret will attack the enemy hero until he runs away.
-Minion → Waves of minions spawn after each 80 seconds instead of 70 seconds.
-Minion → Spearman base damage reduced 90 to 50, base health increased 200 to 250.
-Minion → Catapult health increased 1200 hp to 1400.
-Minion → Priests health regeneration added → 15 hp/sec.
-Minion → Super Minion delay between attacks increased 1.00 sec to 1.75.
-Minion → bonus hp per wave increased 40 to 50 hp.
-Mercenary units wrong color fixed.
-Hero → general spell mana cost changes.
-Hero → new effects added for some spells.
-Rocket Orc and the Sword tier 2 and 3 → interaction changed, the armor debuff from the items can now stack with the spell "Targeted".
-Ancient : [E] damage ratio changed → 5% max hp to 175% Strength. [R] fixed bug → the projectile was making a curve instead of a straight line sometimes, damage ratio changed → 5% max hp to 175% Strength.
-Crossbow Orc : [Q] nerf → the projectiles break upon hitting an enemy unit, fixed bug → the projectile was making a weird curve instead of a straight line sometimes, cooldown increased 6 sec to 7, cast range increased 575 to 600. [E] fixed bug where the enemy was not pushed back in the good angle.
-Destructor : [Q] total damage ratio changed → 3% max hp to 125% Strength. [R] damage per explosion ratio changed → 2.5% max hp to 100% Strength.
-Fire Elemental : [R] strength damage ratio decreased → 150% to 100%.
-Frost Dragon : [R] cooldown decreased 120/110/100 to 120/100/80, ability power ratio decreased 175% to 150%.
-Gladiator : [E] damage changed 90/165/240/315/390 + 125% agility to 90/140/190/240/290 + 150% agility.
-Lightning Warrior : [W] added bonus physical damage 20/40/60/80/100.
-Paladin : [Q] cooldown changed 9 sec to 11/10/9/8/7, bonus healing ratio changed 2% max hp to 150% Strength.
-Peasant : [Q] Cannon health increased → 20 to 25%, channel delay reduced → 4 sec to 1.5. [W] channel delay reduced → 4 sec to 1.5.




14/7/2018

-Brawl → combat zone layout changed
-Brawl → new : after 2 minutes, the heroes start to lose health
-Brawl → heroes will no longer teleport to the wrong place after a Brawl
-Arena → crates will less often spawn in each others
-Item → Divine Helmet : armor aura reduced 15 to 8, price reduced 5000 to 2800, removed the 9 hp regeneration/sec, added 10 Strength
-Item → Ring : armor reduced by 5
-Hero → they cast their spells faster than before
-Hero → Archer renamed to Crossbow Orc
-Hero → New Models for the Crossbow Orc and the Lightning Warrior
-Hero → New Icons for the Crossbow Orc, the Grunt and the Lightning Warrior
-Crossbow Orc : [Q] new icon and name
-Shaman : [Q] fixed bug when the casting point was not correct
-Succubus : [R] clone bonus damage taken reduced → 100% at all levels to 100/75/50%, clone damage increased → 40% to 50%, cooldown reduced → 100/90/80 sec to 80/70/60



11/7/2018

-Increased damage of the Turrets → +6 attack instead of +4 after each new wave of minions
-Increased health of the Turrets by 25% → 1'000'000 hp to 1'250'000
-Random items : the bonus ability power item will spawn less frequently
-Random crates health decreased
-Fixed description of Tank Slayer Axes
-DeathLord : [W] skeletons HP at level 5 increased → 600 health to 800
-Grunt : [R] damage changed → 75/175/275 + 400% Strength to 100/200/300 + 300% Strength
-Paladin : [E] cooldown fixed at level 1 → 450 sec to 45
-Skeleton Servant : [R] damage per second ability power ratio nerfed, 10% to 5%, total bonus ap damage after the full effect → 150% to 100%, cooldown reduced → 100/90/80 seconds to 100/80/60
-bugs fixed



8/7/2018

-New Score Board
-Intelligence Heroes : reduced agility per level 2.25 to 2.00
-Random items will spawn afer each 120 sec instead of after each 105 sec.
-New item : (Tier3) Doomed Shield → +20 Strength (700 health), Passive : Gain a shield equal to 20% of your damage dealt to the enemy heroes.
-New item : (Tier3) Talisman of Speed → +25 Strength (875 health), Active : Give to nearby allies +35% movement speed during 3 seconds (500 AoE).
-New item : (Tier3) Totem of Power → +15 Strength (525 health), Passive : Gain a bonus base attack damage equal to 2% of your maximum health.
-New item : (Tier3) Wand of Endurance → +15 Agility, +10 Strength (350 health), Passive Aura : +35% bonus attack speed to your hero and to all nearby allies (450 AoE).
-Item : (Tier3) Pendant → (bug fixed) bonus speed was not working for some spells.
-Item : (Tier3) Ring → armor reduced 30 to 25.
-Item : Fire Claws → (bug fixed) damage couldnt be stored with some spells.
-Item : Spikemail → new change, example : a Cannon of the Peasant attacks an enemy hero with Spikedmail, the damage dealt by the Cannon will be returned to the Peasant instead of the Cannon. Armor reduced 25 to 20, returned damage increased 10 to 20%.
-Item : Void Staff → (bug fixed) the bonus damage was not working with some spells, bonus damage increased 10% to 16%.
-Item : Vampire Staff → (bug fixed) the healing was not working with some spells. Healing reduced 40% to 30%.
-Item : Warrior Shield and Magic Axe → (bug fixed) the bonuses were not working sometimes.
-Druid : [E] Remake → shield blocks every type of incoming damage instead of only magic damage, block up to (100/150/200/250/300 + 50% AP) damage
-Fire Elemental : [D], [W], [R] icons changed
-Lightning Warrior : [Q] agility ratio increased 25% to 35%. [W] mana restored increased 20 to 30 mana. [R] agility ratio increased 50% to 70%, cooldown reduced 7/5/3 sec to 6/4/2, mana cost reduced 70/55/40 to 65/50/35 mana
-Paladin : [E] cooldown increased 30 sec to 45. [R] damage increased (125 to 250)/(125 to 325)/(125 to 400) to (125 to 250)/(125 to 350)/(125 to 450)
-Peasant : [Q] Cannon range decreased 600 to 500
-Rocket Orc : [Q] range increased → 350 to 500
-Removed Night time
-and other bugs fixed



7/1/2018

-New Unit : the defender
-Item : Magic Horn base stats fixed
-Item : Mana Horn changes → 60 Intelligence instead of 45. Passive : When you are below (35% instead of 25%) of your max health, create a Mana Shield (only triggers against enemy heroes). During the Mana Shield you block 90% of the incoming damage. You lose mana equal to (125% instead of 100%) of the blocked damage. The Mana Shield stops when you are below 10% of your max mana
-Item : Magic Axe nerfed
-Item : Warrior Shield → new, Gain 1 Strength when you kill a minion or 3 Strength when you kill a hero. Lose 5 Strength when you die
-New Item : Tank Slayer Axe (Tier 1, 2, 3) → +10/25/40 Agility, Passive : Your attacks deal bonus physical damage equal to 2/4/7% of the current health of the attacked unit
-Frost Dragon : [R] stun duration decreased → 2.00 sec to 1.25
-And some other changes



30/06/2018

-Camera fixed after the hero pick
-Power Stations health fixed when respawn
-Power Stations message upon attacked fixed
-New passive effects for some items
-8 NEW Tier 3 ITEMS
-Intelligence Heroes : reduced agility per level 3.00 to 2.25
-General hero mana cost rebalance
-More...



26/06/2018

-Arena changed
-Turret : reduced base attack damage and bonus attack damage per minion wave
-Random items will spawn less often
-Added a sound and a message to indicate when a Power Station is attacked
-Items : All tier 3 items cannot be sold after the purchase
-Item : (Tier1) Gloves → attack speed increased 20% to 30%
-Item : (Tier2) Gloves → attack speed increased 45% to 65%
-Item : (Tier3) Gloves → attack speed increased 70% to 95%. Active attack speed increased 35% to 40%. Active cooldown fixed.
-Item : (Tier3) Pendant → new passive : increase the movement speed by 7% to your hero
-BloodMage : He is now a Strength hero instead of Intelligence. [Q] cooldown buffed → 6.5/6.0/5.5/5.0/4.5 to 7/6/5/4/3 sec. [R] remake → Choose an enemy, stun it for 2 seconds. The target will be cursed for 6 seconds, during this time it will take more damage from all sources. Bonus magic damage to the target : 20%/25%/30%, Health cost : 125/175/225, Cooldown: 90/80/70 seconds
-DeathLord : [W] skeletons can now be selected
-Destructor : [Passive] remake : You have 35% to deal an extra 35 damage after an attack (225 AoE)
-Frost Dragon : [R] mana cost increased 100 to 150
-Grunt : [Passive] Buffed, base health 24 to 36 and mana 4 to 5
-Peasant : [F] cooldown nerfed → 60 to 120 sec. [Q] tower range decreased to 900/950/1000/1050/1100 to 600 at all levels, cooldown nerfed → 22/20/18/16/14 to 25/24/23/22/21 seconds, tower duration decreased → 120 to 100 seconds. [W] Bunkers duration decreased → 90 to 20 seconds. [R] mana cost increased 100 to 150.
-Skeleton Servant : [W] base damage reduced 45/70/95/120/145 to 40/65/90/115/140, intelligence ratio buffed 20% to 40%.
-Sniper : base attack speed nerfed → 1.80 sec between attacks to 2.15 sec
-Spider Lord : [R] cooldown decreased 80/70/60 to 70/60/50 seconds
-Totem Master : spells cost more mana



19/06/2018

-Added Fog of War in the arena for a better gameplay
-Power Stations have 30% magic resistance instead of 65%
-Minions have 550 health instead of 600
-Minions have +35 health after each wave instead of +15 health
-Catapults health increased, 800 to 1200
-Item : (Tier2) Gloves → attack speed increased 40% to 45%
-Item : (Tier3) Gloves → attack speed increased 65% to 70%, active attack speed increased 25% to 35%.
-Item : (Tier3) Book of Mana Protection → damage fixed
-Item : (Tier3) Vampire Helmet → attack damage increased 70 to 80, price increased 2500 to 3000 gold
-Archer : [R] base damage increased → 200/250/300 to 200/300/400
-Gladiator : [Q] Damage halved against non-hero units
-Grunt : [Q] Damage halved against non-hero units
-Peasant : Movement speed decreased by 25. [F] intelligence ratio reduced 30% to 25%
-Shaman : [Q] cooldown increased, 6 sec to 9 sec
-Succubus : [E] now teleport the Succubus infront of the target



03/06/2018

-Archer : [E] damage not working, fixed
-DeathLord : [R] AoE indicator added
-Peasant : [W] bunker health increased, attack range increased.
-Spider Lord : [R] ability power ratio fixed → 1000% to 100%.
-and small changes


24/05/2018

-Power Station now takes damage from all kind of spells instead of only the single unit target spells
-Power Station can no longer be moved by some spells
-Minions have more health
-Minions don't have armor anymore
-Minions have 30% Magic Resistance instead of 65%
-Super minions now have 3 times less health (it was a bug)
-Super minions do less damage but have more health
-Ability power bonus item gold cost will be refunded if the buying hero doesnt have a spell with ability power.
-Consumable items cost less
-New item : scroll of speed, give a bonus speed to all allies near your hero
-Ancient : [Q] missiles speed increased 1000 to 1400
-Archer : Model changed. She isnt a melee anymore. [Q] added ratio of 60% agility, blades move in a new way, blades deal physical damage instead of magic damage. [E] deals physical damage instead of magic damage. [R] Changed : target an enemy hero, after a delay shoot an arrow to it and the arrow will damage the first enemy hero in its path.
-Druid : [Q] the tornado will no longer go to the wrong casting point. [R] healing amount changed 175/325/475 to 150/250/350 + 100% ability power.
-Lightning Warrior : [Q] cast range increased 300 to 400. [W] cast range increased 350 to 550.
-Gladiator : Model changed. [Q] agility buffed → 75% agility to 125% agility.
-Magic Soldier : [R] ability power ratio reduced 100% to 85%.
-Peasant : [F] health restored changed → 30 HP to 25 + 30% intelligence HP. [R] turrets last for 15 seconds instead of 2 minutes.
-Rocket Orc : [Q] mana cost reduced at all levels 50 to 35
-Skeleton Servant : [Q] mana cost reduced 60/70/80/90/100 to 50/55/60/65/70. [W] base damage per second changed 45/60/75/90/105 to 45/70/95/120/145, added a bonus ratio of 20% of your Intelligence damage per second, mana cost increased 50/55/60/65/70 to 70/80/90/100/110. [E] icon changed, mana cost decreased 50/60/70/80/90 to 50/55/60/65/70, AoE increased 110/130/150/170/190 to 125/150/175/200/225, cast range increased 425 to 525, new: enemies will stay silenced until they leave the AoE zone (last for 4 sec).
-Sniper : Attack range increased 300 to 325, [Q] projectile speed increased, cast range increased to 1200, agility ratio buffed 50% to 150%, mana cost reduced 85 to 80.
-Werewolf : [R] cooldown reduced 120/100/80 to 80/60/40.


07/05/2018

-Archer : [Q] cooldown reduced 7 to 6 seconds, mana cost reduced 55 to 50
-Destructor : [Q] damage buffed 135/195/255/315/375 to 80/120/160/200/240 + 3% of your maximum health damage. [R] health ratio increased 2.0% to 2.5%, description of the cooldown fixed
-Druid : [Q] the tornado moves faster 240 to 320. [W] intelligence ratio buffed 115% to 150%
-Lightning Warrior : mana regeneration fixed when > 200 mana
-Magic Soldier : the passive mana and damage reduced 15 to 12
-Peasant : [F] visual effect changed, now heals ALL units (enemies included), cooldown reduced 210 to 60 seconds, channel duration reduced 30 to 15 seconds, heal amount increased 25 to 30 health. [Q] base damage reduced 30/45/60/75/90 to 30/40/50/60/70, new bonus damage per shot ratio +25% of your Intelligence, the cannons are not mechanical units anymore, magic resistance increased since the cannons can now take damage from enemy spells 0% to 30%, cannon max hp increased. [W] bunkers armor increased 5 to 20, bunkers are not mechanical units anymore, magic resistance increased 30% to 65%, bunkers damage increased 50/70/90/110/130 to 50/75/100/125/150
-Rocket Orc : [E] missile speed decreased 1400 to 1000
-Sniper : [W] cast range increased
-Spider Lord : fixed major bug when the Spider Lord could be removed from the game because of his ultimate
-Totem Master : [E] totem duration increased 8.5 to 9 sec, sleep after every 3 sec instead of 2 sec, sleep duration decreased 1.00/1.35/1.70/2.05/2.40 to 0.60/0.85/1.10/1.35/1.60 seconds
-Warlock : [E] mana cost reduced 70/80/90/100/110 to 60/70/80/90/100 mana
-Werewolf : [Q] cooldown reduced 14 to 12 seconds. [E] rage cost increased 20 to 35, cooldown reduced 8 to 5 seconds. [R] rage cost nerfed 0 to 100, invisibility duration nerfed 8/12/16 to 8/8/8 seconds, movement speed buffed 10/20/30% to 25/35/45%, damage buffed 40/80/120 to 100/150/200


03/05/2018

-Changed descriptions of hero-details/armor-type/combat-type
-Item : Tier 3 Sword armor penetration increased 4 to 5
-Ability power "tome" moved to the magic shop
-Power Stations can now take damage from some spells
-Super Minion : can no longer attack heroes. Attack speed increased 0.85 to 0.75. Armor increased 10 to 15. Base health increased 1000 to 1200. Magic resistance increased 0% to 30%
-Hunter : Fixed important "Rage regeneration" bug. [Q] description fixed
-Lightning Warrior : [E] spell remake : slow the enemies around you during 0.75 sec and deal damage to enemies near you during 4 seconds. [R] mana cost reduced 75/65/55 to 70/55/40 and cooldown reduced 8/6/4 to 7/5/3
-Magic Soldier : [W] mana cost changed, 90 to 75
-Rocket Orc : [E] AoE increased 175 to 200, agility ratio changed 50% bonus agility to 35% total agility, missile speed increased 375 to 1400


-for patch 1.29.1
-hero pick camera bug fixed for player 1
-DeathLord : [W] Skeletons have 20 armor instead of 0 (reduce physical damage by 50%)
-Grunt : [W] casting time reduced, 0.30 sec to 0.00 sec
-Totem Master : enemy heroes can now target the totems to destroy them
-the Arena is a little bit bigger


-Sniper : [Q] damage reduction after each hit buffed, 25% to 15%, casting time reduced
-Werewolf : [Q] green icon fixed
-Frost Dragon : [E] and [R] description fixed
-Minions will no longer go back to base for no reason


-Added dummies if player 1 is alone
-Arena layout changed a little bit
-Heroes : movement speed increased, 240 to 255
-BloodMage : [W] ap ratio increased, 15% to 25%
-Totem Master : his totems can now be destroyed, they have 50% of the maximum health of the Totem Master
-Warlock : [Q] cast range increased, 500 to 650
-added more descriptions for some spells
-Shaman : [Q] effect fixed


-Mana regeneration in spawn fixed for Right Team
-Magic Soldier : [Q], [W], [E] and [R] buffed
-Fire Elemental : spells remake, new [E] and [R]. Cooldown of [R] fixed
-Shaman : Q changed, ap ratio buffed
-Skeleton Servant : [R] AoE increased, 150 to 200
-Spider Lord : [E] range cast reduced
-FireLord [R] buffed
-reduced desync bugs
-Mercenary units cost more in Wood
-Minions have 15 bonus hp after each wave instead of 25
-and more things...


-new models, new effects...
-Rogue renamed to Spider Lord
-Deathlord model changed
-Soldier Mage renamed to Magic Soldier
-balance changes
-minions run faster
-and lots of more new things...


-Destructor : [Q] and [R] can now break the crates (for a maximum destruction!)
-Frost Dragon : [Q] damage increased. [E] AoE increased 200 to 350, cast range increased 500 to 650
-Grunt : [W] spell remake, select an enemy, it will be pushed back after taking 100/130/160/190/220 + 100% strength physical damage, cooldown 13/12/11/10/9 sec
-Peasant : [Q] Cannon stays alive for 2 min instead of 1 min, increased range, missile speed increased, explosion AoE is bigger. [R] message text fixed
-Lightning Warrior : [R] damage increased 50/100/150 to 75/150/225, cast range increase 400 to 500, travel speed increased
-Rocket Orc : [R] AoE increased 215 to 300
-Shaman : [Q] no longer reduce its damage by 5% after each hit. [W] cooldown decreased 17/16/15/14/13 sec to 13 sec at all levels. [E] AoE increased 200 to 250
-Soldier Mage : [Q] cooldown decreased 8 sec to 8/7/6/5/4 sec [E] AoE increased 215 to 300
-Warlock : [W] damage per level increased, 20 to 30, cooldown decreased 14/13/12/11/10 sec to 10 sec at all levels
-Werewolf : [E] agility ratio buffed 30% to 60%
-bugs fixed
-added new effects for some spells
-better performance (memory leaks)


-Spawn points moved
-The Turret moved closer to the center of the map
-Minions will never target enemy heroes
-New minion : the Spearman, they can attack heroes
-Heroes have 15% magic resistance instead of 20%
-added new bonus item : +60 xp tome
-and more...
-bugs fixed


-Player Yellow can now choose heroes from the second Tavern
-Minions have +4 attack and +25 HP after each wave
-Small minions : have less health
-Small minions : have 65% magic resistance instead of 30%
-Items : attack damage items cost less
-Strength heroes : have more attack speed per level
-Heroes : move faster, 205 to 240
-Sniper : [Q] deals 25% less damage after each hit, [R] fixed
-and more


-New map!

-New objective : destroy the enemy "Turret"

-Protect your minions and siege their "Turret"

-The turret has more health, has less attack speed, deals more damage to heroes and is bigger

-A Super Minion will spawns if you destroy an enemy Power Station

-Changed the model of the Power Station

-Cannon turrets removed

-Nexus removed

-New music : from movie Tron Legacy

-Heroes get a 45% bonus movement speed during 12 sec when they leave the base

-You can now recruit minions with your wood at the Mercenary Camp in the hero spawn

-Recruited minions will automatically attack the enemy Turret, you cannot control them

-Players now will always see the middle of the map and their "Turret"

-Random bonus items spawn in the arena

-Bonus items available : +15% movement speed during 20 sec, +30 gold, +75 gold, +175 gold, restore 15% HP, restore 25% HP, restore 20% mana, +15% attack damage, + 2 agility, +2 intelligence, +2 strength, +10 ap, restore +100% HP, +30% movement speed during 15 sec, +4 int/agi/str, +200 xp, +75 xp

-Item : Tier1 boots movement speed increased, 20 to 25

-A good amount of crates will dynamicly respawn

-New shop : you now can buy tomes, after 6 min ingame

-Minions deal more damage to heroes

-Minions will have more health and more attack over the time

-All the units that had 25% magic resistance now have 30% magic resistance

-Melee, Ranged and Priest minions have more health

-Catapults have less health

-Attack-type damage to structures changed, "Normal" (150% damage to structure), "Siege" (200% damage), "Chaos" (50% damage), "Hero" (20% damage)

-Units with chaos damage deal a lot less damage to structures

-Heroes do a lot less damage to structures

-Heroes have +15 attack damage

-Heroes have more health regeneration per sec

-Heroes have less mana regeneration per sec

-Heroes have 5 strength per level (175 HP)

-Heroes have 205 base movement

-Ranged heroes now have a very short range (250), (Sniper : 300)

-BloodMage : [E] cooldown reduced 13 to 9 sec

-Rocket Orc : [E] missile speed increased, range increased to 800

-Skeleton Servant : [Q] base damage increased 60 to 90, damage per level increased 40 to 50. [W] ability power ratio increased by 5%

-Fire Elemental : [E] mana cost per attack reduced, 14 to 5

-Paladin : [Q] can now target himself, health restored buffed : 80/120/160/200/240 + 2% of your maximum health. [E] AoE reduced 900 to 700, cooldown increased 24 to 30 sec, now it orders your minions 700 (AoE) to attack the enemy Turret

-Druid : [E] shield absorbs more damage per level, 60 to 80, base health increased 80 to 100

-Ancient : model changed to the FireLord warcraft model

-FireLord : renamed to Fire Elemental

-BRAWL : is a little bit bigger

-AND MORE...




-map : few decorations added
-minions : NEW Priest minion, he only heals non-hero units
-minions : catapult health reduced by 200 HP, 800 to 600
-ranged heroes : base armor increased, 5 to 6
-heroes : have 1 more strength per level (+630 hp at level 18)
-intelligence heroes : have 0.5 less agility per level, 2.5 to 2.0 (-9 agility at level 18)
-items : tier 2 boots MS buffed, 30 to 40 MS
-first turrets : moved a bit, lane is bigger
-first turrets : bonus damage per shot increased against heroes
-BRAWL : fixed bug which spawns 6 times too much crates
-other bugs fixed


-small changes
-heroes : for few of them, animations and effects changed
-Peasant : his ultimate is fixed
-bugs fixed


-new icon preview
-map layout changed a little bit
-bugs fixed


-map layout changed
-now, units can't see through wall terrain
-hero pick : now if players don't pick a hero during the pick phase, they will get one hero at random
-RIGHT computer color changed with the new "Violet" (player 16) color from patch 1.29
-BRAWL : One BRAWL starts after each 8 min instead of after each 10 min
-heroes : move faster, +10 MS
-items : attack speed items buffed
-abilities : added AoE informations
-heroes : general balance
-pile of bugs fixed


-map layout changed
-map is looking more beautiful
-LEFT computer color changed with the new "Maroon" (player 13) color from patch 1.29
-turrets : cannon turret deals less damage per attack and attack slower, but has more health
-minions and catapults deal more damage to others minions and buildings
-catapults have more health
-minions waves come after every 45 sec instead of every 35 sec
-arena renamed to BRAWL
-heroes balance
-Spooky Murloc : name and model changed to a Succubus
-Totem Master : model changed
-bugs fixed
-and more


-map layout changed
-added a new command : -cam
-jungle camps moved
-heroes balance
-bugs fixed
-and more


-Brawl 2.0 : one arena starts after every 10 minutes, the winning team gets 200 gold
-turrets : have around 1000 more health
-items : lifeSteal items nerfed, reduced by 5% each tier
-items : intelligence items are cheaper
-items : "Gem of health" items give a little more strength
-items : magic resist items cost less
-items : boots give more movement speed
-heroes : movement speed increased
-heroes : strength per level ratio increased by 0.25
-strength heroes : base strength increased by 2 points (70HP)
-intelligence heroes : intelligence per level ratio increased by 0.25
-Sniper : bugs fixed. [Q cast time reduced]. [R missile speed increased and cast time reduced]. [F agility per level increased 3.0 to 3.5]. [Stats base damage reduced by 5]
-Paladin : [Q no longer makes him lose health, health amount reduced, cooldown decreased]. [W bonus damage increased 20% to 25%]
-FireLord : [R damage increased]. [F cooldown decreased by half]
-Ancient : [E cast time reduced 2.0 sec to 1.65 sec]
-and more...


-updated map tiles textures
-leaving the game will now remove the hero from the game
-turrets : have more health and gain +10 armor after 27 minutes ingame
-damage indicator : fixed for player3 (cyan)
-items : tier 1 and tier 2 items no longer cost wood
-items : selling an item will no longer make the player lose 15 wood for tier 1 & 2 items. Selling a tier 3 item will make the player lose 100 wood (think twice before buying a tier 3 item!)
-heroes : have more strength per level, added 0.20 strength ratio
-heroes : Ranged heroes movement speed : 170. Melee heroes movement : 180
-heroes : Melee heroes have 1 more strength(35HP) and 1 bonus health regen per second at the start of the game because the laning phase is hard vs ranged heroes
-Rexxar : [Q] and [E] rage ratio nerfed by half. [W] poison damage reduced by 10 (all levels)
-Werewolf : [E] base damage buffed, agility ratio nerfed 0.75 to 0.3, spin travel speed increased, cooldown increased by 3 sec. [F] slow nerfed 50% to 35%. [R] cooldown increased
-Lightning Warrior : [Q] bonus agility ratio nerfed 0.5 to 0.25
-Sniper : [Q] cast time reduced, projectile missile art changed, removed the sound when casting(snipers are sneaky, HeHe!). [E] stun chance reduced 40% to 25%, but the damage is increased by 15 (all levels)
-Frost Dragon : [Q] cooldown increased by 2 seconds
-BloodMage : [Q] health restored nerfed 6% to 5%, cooldown increased.[W] removed slow effect to the enemies. [E] Health restored nerfed 5% to 2% current health
-Ghost : [W] : cooldown increased by 3 seconds
-and other small changes, too many to list
-added credits for ressources


-resized heroes
-Hunter (Rexxar) nerfed : [Q] base damage reduced. [E] base damage reduced and cooldown increased. [R] rage cost increased and cooldown increased.
-changed music
-damage indicator font is bigger
-changed the icons of two spells of Werewolf, [Q] and [R]
-added shadows to minions


-added music
-tier 3 items are not allowed to be sell anymore. Ex : to prevent players of going Tank to full DPS late in the game
-jungle timer fixed
-added new commands (for red player when alone in the game) reset cooldown of spells, add gold, auto reset cooldown, add xp
-new cool model for the Mage Servant





AbstractCreativity
assasin_lord
-Berz-
bigapple90
Blizzard Entertainment
Bloodslaughter
Bright Lord
ChirusHighwind
CloudWolf
Dalharukn
Destructor [DoR]
dhguardianes
D.O.G.
Geries
Grey Knight
Gwen Stefani
HappyCockroach
Hellx-Magnus
Infinitynexus
inhuman89
Jaret
JesusHipster
JetFangInferno
JollyD
KelThuzad
lelyanra
LoDown
OgeRfaCes
Marcos DAB
Matarael
Mc !
morbent
mortal
Mr.Goblin
Muoteck
NFWar
nGy
Palaslayer
plazma019
PrinceYaser
pWn3d
Pyritie
RightField
San
-SkatinG_CoW-
Sharkarsh
Static
Talon the Mage
The D3ath
The Panda
The_Silent
trippledota
UgoUgo
Vinz
Volvox
Wezthal
WILL THE ALMIGHTY
wuddle
4eNNightmare

Previews
Contents

League of Heroes Arena v.2.5.5 (Map)

Reviews
deepstrasz
I don't think you've credited all the people whose resources you've used: Resources in Use by League of Heroes v.1.0c | HIVE Awaiting Update. If you want more reviews, you should participate in the The Grand Review Exchange! R U L E S Site Rules...
deepstrasz
Please also credit the game companies from which you took ideas, resources (like sounds etc.). The downside of this map is that the map layout is not interesting at all and everything is to tight in. You can drag out neutral units right in the fray...

deepstrasz

Map Reviewer
Level 59
Joined
Jun 4, 2009
Messages
16,844
I don't think you've credited all the people whose resources you've used:
Resources in Use by League of Heroes v.1.0c | HIVE

Awaiting Update.


If you want more reviews, you should participate in the The Grand Review Exchange!


R U L E S

Site Rules
Map Submission Rules


M A P - D E S C R I P T I O N
BB CODES
BB Codes | HIVE

MAPS IN GENERAL
The importance of a Description
Description Guide - Maps
Map Thread Guide
Map Description Making: Good & Bad
Map Description - Templates
Map Description Generator [1.2]

ADDITIONAL NECESSARY INFORMATION
  • A credits list in the map thread description is required where the names of the resource (models, skins, icons, spells, sound etc.) authors are mentioned along with the specific resource. It would be a luxury to have links leading to the used resources. Credits in the Quest Log would be appreciated too.
  • A detailed changelog in the first post would be helpful to reviewers and notify fans about the newest implementations to your map.
  • Map thread tags are important. Please use those that fit and not more or none.



 
Level 7
Joined
Aug 5, 2010
Messages
140
I played this map with the creator earlier today and as someone who doesn't really enjoy dota style maps i actually quite enjoyed it, was just unfortunate that we had a leaver on our team.

Some quick suggestions, give the circle of power each player has near the shops an inventory and make it so when the player walks over their circle the item is transferred to their inventory, i know dota has a courier that you can get but with the map size being so small a mobile item transporter doesnt seem necessary.

Dont know if your planning on adding it already but item recipes are something of a staple in dota-style maps and with as many items as the map has it might be interesting to have in the map.

When i played, it seemed like the only way to get potions was to go to the center shop, which had a very limited amount of potions. Adding a shop that sells potions at the main shops or adding a large variety of potions to the center shop might be something you could add.
 
Level 5
Joined
Apr 6, 2018
Messages
48
I played this map with the creator earlier today and as someone who doesn't really enjoy dota style maps i actually quite enjoyed it, was just unfortunate that we had a leaver on our team.

Some quick suggestions, give the circle of power each player has near the shops an inventory and make it so when the player walks over their circle the item is transferred to their inventory, i know dota has a courier that you can get but with the map size being so small a mobile item transporter doesnt seem necessary.

Dont know if your planning on adding it already but item recipes are something of a staple in dota-style maps and with as many items as the map has it might be interesting to have in the map.

When i played, it seemed like the only way to get potions was to go to the center shop, which had a very limited amount of potions. Adding a shop that sells potions at the main shops or adding a large variety of potions to the center shop might be something you could add.


I already thought about item recipes, I need to think about it again. The circle of power inventory is a good idea. I don't really like having consumable or activable items but health and mana potions were a must to have imo.
 

deepstrasz

Map Reviewer
Level 59
Joined
Jun 4, 2009
Messages
16,844
Please also credit the game companies from which you took ideas, resources (like sounds etc.).

  1. The downside of this map is that the map layout is not interesting at all and everything is to tight in. You can drag out neutral units right in the fray areas. I'm not sure how're you supposed to calmly creep when basically the enemy is just two steps away. No, this is not as dynamic as DotA at all.
  2. Slowness can be autocast, why not use the original icon?
  3. Instead of spamming various enhancements of the same item, why not make a system where you buy the same one and it upgrades so you'll leave more room for new items in the shops?
  4. "Cercle de puissance" is not English. Please only use names in another language as long as they are written in the Latin alphabet.
  5. Would be nice to be able to repick in test mode.
  6. You could also mention the AoE in the description of abilities.
  7. Some items don't have DISBTNs and they look green on pause/F10. You can learn more about icons:
Button Manager v1.8.2
BLP Lab v0.5.0
Complete Icon Tutorial - All About Icons
How to Make an Icon

All in all it's a good game in theory but to me the layout is what doesn't let it expand.

Approved.
 
Level 5
Joined
Apr 6, 2018
Messages
48
Please also credit the game companies from which you took ideas, resources (like sounds etc.).

  1. The downside of this map is that the map layout is not interesting at all and everything is to tight in. You can drag out neutral units right in the fray areas. I'm not sure how're you supposed to calmly creep when basically the enemy is just two steps away. No, this is not as dynamic as DotA at all.
  2. Slowness can be autocast, why not use the original icon?
  3. Instead of spamming various enhancements of the same item, why not make a system where you buy the same one and it upgrades so you'll leave more room for new items in the shops?
  4. "Cercle de puissance" is not English. Please only use names in another language as long as they are written in the Latin alphabet.
  5. Would be nice to be able to repick in test mode.
  6. You could also mention the AoE in the description of abilities.
  7. Some items don't have DISBTNs and they look green on pause/F10. You can learn more about icons:
Button Manager v1.8.2
BLP Lab v0.5.0
Complete Icon Tutorial - All About Icons
How to Make an Icon

All in all it's a good game in theory but to me the layout is what doesn't let it expand.

Approved.


Interesting review, I will try to improve on those points. I will change the layout to make it more dynamic. Its the one of the most important things to change.
 
Level 5
Joined
Apr 6, 2018
Messages
48
i'm not sure.
how can i see?

In the main menu where you can see the battle.net button, well, look at the bottom right of the screen, its right there.

You can download the latest version by clicking on the battle.net button if you don’t have 1.29.

Or again, download the latest version of my map, maybe the recent version works better, I don’t know.
 
Level 1
Joined
May 1, 2018
Messages
3
In the main menu where you can see the battle.net button, well, look at the bottom right of the screen, its right there.

You can download the latest version by clicking on the battle.net button if you don’t have 1.29.

Or again, download the latest version of my map, maybe the recent version works better, I don’t know.
error on updating :C
 
Level 2
Joined
Mar 19, 2012
Messages
7
A really nice map, I'd like to see AI built into it and maybe catering towards the casual audience a bit more. Random rune spawning feels out of control :) and the spells feel weak, I played a match against a guy and they killed me without any items, they just spent all gold on stat boosting!
 
Level 5
Joined
Apr 6, 2018
Messages
48
A really nice map, I'd like to see AI built into it and maybe catering towards the casual audience a bit more. Random rune spawning feels out of control :) and the spells feel weak, I played a match against a guy and they killed me without any items, they just spent all gold on stat boosting!

I thought about removing the bonus tomes. Random runes bonuses are now reduced (v2.1e). AI is a long and hard thing to implement so idk.

Thx for the feedback, I appreciate.
 
Last edited:
Level 3
Joined
Jul 28, 2010
Messages
36
I played the Deathlord which brought up a lot of glaring issues: creeps ignore you unless you block them, so they're pretty useless, annoying to try to farm, and they don't help you at all when you're being chased; creeps kill each other extremely quickly which makes last-hitting them frustrating; creeps spawn too infrequently which compounds the issue with how fast they kill each other; and the brawl mode doesn't account for Deathlord, at the very least, whose skeleton passive becomes nigh-useless.
 
Level 5
Joined
Apr 6, 2018
Messages
48
I played the Deathlord which brought up a lot of glaring issues: creeps ignore you unless you block them, so they're pretty useless, annoying to try to farm, and they don't help you at all when you're being chased; creeps kill each other extremely quickly which makes last-hitting them frustrating; creeps spawn too infrequently which compounds the issue with how fast they kill each other; and the brawl mode doesn't account for Deathlord, at the very least, whose skeleton passive becomes nigh-useless.

The deathlord is the most untoutched hero and that is why his spells dont have bonus Strength damage and his spells can feel "outdated". I updated the map a lot since april, but I didnt played that much with other people.

edit: I will change Deathlord, his skin model deserve better!
 
Level 5
Joined
Apr 6, 2018
Messages
48
A really nice map, I'd like to see AI built into it and maybe catering towards the casual audience a bit more. Random rune spawning feels out of control :) and the spells feel weak, I played a match against a guy and they killed me without any items, they just spent all gold on stat boosting!

I didnt know I could do it, but now I have added the artificial intelligenced to the heroes (2.2b). Haha :p
 
Level 7
Joined
Feb 11, 2016
Messages
186
Well map is pretty bad but in same time awesome if we include that it i in early state of progress. For a few minutes I will release my first playable WarCraft III map for more than decade of making maps. So, take a look ;-).

Edit 1: I love constantly updating! Please, make a great game out of this <3

Edit 2: Thank you for making this one and checking my map :). My map is worse than yours, but I believe that I will made something out of it.

Edit 3: I am exited whenever I sees a new patch... And the best part is... It's very often <3. Man great job, thank You <3.

Edit 4: Updates are wow, just wow! ...I can't wait to play Frost Dragon, My main hero, now he got Model changed and became ranged wow ^_^, he got some god nerfs in some previous patches by the way, now is pretty balanced ^_^. Gotta go to now.
 
Last edited:
Level 4
Joined
Sep 29, 2018
Messages
74
Loving this map, it feels pretty annoying that you barely have time to farm creeps since everyone can clash any time (because creeps can't attack Heroes making everyone helpless when going solo) but the gameplay is rather rare. Also nerf Fel Servant's Life Drain, it's very OP.
 
Level 5
Joined
Apr 6, 2018
Messages
48
Loving this map, it feels pretty annoying that you barely have time to farm creeps since everyone can clash any time (because creeps can't attack Heroes making everyone helpless when going solo) but the gameplay is rather rare. Also nerf Fel Servant's Life Drain, it's very OP.

Ty for sharing your thoughts. Did you know you can change the type of minions so they can attack players? (Maybe the catapults will also be able to attack the players in the future).
 
Level 4
Joined
Sep 29, 2018
Messages
74
Ty for sharing your thoughts. Did you know you can change the type of minions so they can attack players? (Maybe the catapults will also be able to attack the players in the future).
Yea I've tried AHAHHAAH damn switching troops really gives you a disadvantage when the enemies stick to the default troops.
 
Level 7
Joined
Feb 11, 2016
Messages
186
Yea I've tried AHAHHAAH damn switching troops really gives you a disadvantage when the enemies stick to the default troops.
Man, it's okay, map is pretty balanced, we still waiting for updates, this isn't final version, I hope there will no be final version. I love the map and I think players aren't nearly good enough to determine the balance, but that might be true, I am playing just offline because I do not have bought game so... offline that is the case, I have that disadvantage if switch. Still, there might be tactics that actually make it better than default, I am talking about game with human players.
 
Level 4
Joined
Sep 29, 2018
Messages
74

Man, it's okay, map is pretty balanced, we still waiting for updates, this isn't final version, I hope there will no be final version. I love the map and I think players aren't nearly good enough to determine the balance, but that might be true, I am playing just offline because I do not have bought game so... offline that is the case, I have that disadvantage if switch. Still, there might be tactics that actually make it better than default, I am talking about game with human players.
Got to admit, this map is really fun to play with and sam same, I'm playing offline too haha
 
I have some suggestions:
- Make pathing more pleasant for heroes: Reduce creeps or heroes collision size, it's really hard to pass through each other to right click someone. Melee heroes are hurt more because of this.
- Ranged heroes: You mentioned that ranged heroes were broken, I think this can be dealt with by giving ranged heroes lower movement speed than melee heroes, or lower base damage, or lower HP.
- Power station defense type: Right now, power stations are considered units, not structures, so heroes that are naturally good at killing units/other heroes are also good at killing power stations. It's not very fun when you see assassins like Priestess of the Moon or Mistress Archer kill power stations as quickly. My solution is giving power stations immunity to spells or giving them a defense type that would make them more resistant to attacks. Therefore, getting a Siege Engine for your team will be harder.
- Items: Some tier 2 items should be more expensive, considering they give 2 times the benefit of tier 1 items, but only take up 1 slot. For example the -Armor tier 1 item is 800g (+20 dmg and -2 armor when hit = ~7% damage output increase against standard 8 base armor) and its tier 2 is 1500g (+40 dmg and -3 armor when hit = ~12% damage output increase against standard 8 base armor). Then, this tier 2 is too good yet the price isn't even 2 times the tier 1.
 
Last edited:
Level 5
Joined
Apr 6, 2018
Messages
48
Hope there'll be more active skill items in map. :D

————
with AOE damage hero, golem+priest is easy to fight against origin minion.
And peasant's cannon can attack turret. That's very powerful.

Good to know about activable items.

Its kind of easy to win against no real players, so if you make a good combo with minions, like u said, the AI will not adapt the type of their units. It's easy to abuse the AI in some ways. The Golems will take like 20% more damage from magic spells in the future because I changed their armor-type to "medium", so they will have a weakness.

I will probably make the cannons unable to attack the enemy turret.

Nice to hear your thoughts.

:cool:2
 
Level 5
Joined
Jul 16, 2017
Messages
65
Map's amazing and should be worked more on. Here's a few suggestions to help improve it:

Turret's got too low heath making matches feel short. Buff the hp
Brawls can be more extensive and more diverse.
Since map's only got 2 lanes for 1 player on each, why not add creeping for more options to the left out player?
 
Level 3
Joined
Jan 1, 2021
Messages
8
Made an account on this site to say that I really enjoy playing this map with my friends vs the AI. I think the heroes, gameplay, and item diversity are fun and enjoyable. I'm a fan of the 3 v 3 format and the frequent brawls are really a lot of fun. I think the AI also is quite good, not perfect of course but what AI ever is? They play a nice variety of heroes you've made pretty well and go after all points on the map and defend when necessary. I do wish however they played certain brawls better, for example it would be nice to experience the race brawl with them since as of now currently they just fight to the death. The capture the point brawl also is a little underwhelming because there isn't much point in fighting over the objective in the center when you might as well just fight to kill all your opponents anyway. Perhaps add a delayed respawn into that duel so that you actually need to play the objective. Overall I want to thank you for making this map, and I really hope to see more from it in the future.
 
Level 5
Joined
Apr 6, 2018
Messages
48
Made an account on this site to say that I really enjoy playing this map with my friends vs the AI. I think the heroes, gameplay, and item diversity are fun and enjoyable. I'm a fan of the 3 v 3 format and the frequent brawls are really a lot of fun. I think the AI also is quite good, not perfect of course but what AI ever is? They play a nice variety of heroes you've made pretty well and go after all points on the map and defend when necessary. I do wish however they played certain brawls better, for example it would be nice to experience the race brawl with them since as of now currently they just fight to the death. The capture the point brawl also is a little underwhelming because there isn't much point in fighting over the objective in the center when you might as well just fight to kill all your opponents anyway. Perhaps add a delayed respawn into that duel so that you actually need to play the objective. Overall I want to thank you for making this map, and I really hope to see more from it in the future.


I'm happy right now thanks! I appreciate your feedback. The next version will come soon but I can’t tell exactly when. The AI is a little bit smarter in version 2.3H.
 
Level 2
Joined
Jan 2, 2021
Messages
10
I downloaded this map and im enjoying this sooo much, thanks its very good. I like it and i can play with computer AI, yes!!
 
Top